Expose hermes-executor to be consumed via prefab (#35457)

Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/35457

This exposes `hermes-executor` to be consumed via prefab so that
libraries can depend on it and use its symbols if needed (Expo and Reanimated need it).

Changelog:
[Internal] [Changed] - Expose `hermes-executor` to be consumed via prefab

Reviewed By: cipolleschi

Differential Revision: D41520019

fbshipit-source-id: d590a043ea89fdd8ff41b0ed20900c9cf381a1e4
This commit is contained in:
Nicola Corti
2022-11-24 08:45:15 -08:00
committed by Facebook GitHub Bot
parent fe2716b8ae
commit b70707b96d
2 changed files with 14 additions and 3 deletions
+12 -2
View File
@@ -174,6 +174,13 @@ final def preparePrefab = tasks.register("preparePrefab", PreparePrefabHeadersTa
"rrc_image",
new Pair("../ReactCommon/react/renderer/components/image/", "react/renderer/components/image/")
),
// This prefab target is used by Expo & Reanimated to load a new instance of Hermes
new PrefabPreprocessingEntry(
"hermes-executor",
// "hermes-executor" is statically linking agaisnt "hermes-executor-common"
// and "hermes-inspector". Here we expose only the headers that we know are needed.
new Pair("../ReactCommon/hermes/inspector/", "hermes/inspector/")
),
]
)
it.outputDir.set(prefabHeadersDir)
@@ -404,7 +411,6 @@ android {
targets "reactnativejni",
"jscexecutor",
"hermes-executor",
"jsijniprofiler",
"reactnativeblob",
"reactperfloggerjni",
@@ -427,7 +433,8 @@ android {
"yoga",
"folly_runtime",
"react_nativemodule_core",
"react_render_imagemanager"
"react_render_imagemanager",
"hermes-executor"
}
}
ndk {
@@ -532,6 +539,9 @@ android {
react_render_imagemanager {
headers(new File(prefabHeadersDir, "react_render_imagemanager").absolutePath)
}
"hermes-executor" {
headers(new File(prefabHeadersDir, "hermes-executor").absolutePath)
}
}
publishing {
+2 -1
View File
@@ -19,7 +19,8 @@ target_link_libraries(hermes-executor-common
jsireact
hermes-engine::libhermes
jsi
debug hermes-inspector
debug
hermes-inspector
)
if(${CMAKE_BUILD_TYPE} MATCHES Debug)