Apply small style adjustments to reconcileStateWithTree

Summary:
Changelog: [Internal]

There shouldn't be any logical changes to the code.

Reviewed By: JoshuaGross

Differential Revision: D19814500

fbshipit-source-id: 2be492eebb284c7e241662d9d78117badcb2eee4
This commit is contained in:
Samuel Susla
2020-02-10 15:35:36 -08:00
committed by Facebook Github Bot
parent bfa00a5d62
commit acdaf512e5
2 changed files with 32 additions and 35 deletions
@@ -28,16 +28,14 @@ bool ShadowNode::sameFamily(const ShadowNode &first, const ShadowNode &second) {
return first.family_ == second.family_;
}
#pragma mark - Constructors
static int computeStateRevision(
const State::Shared &state,
const SharedShadowNodeSharedList &children) {
State::Shared const &state,
SharedShadowNodeSharedList const &children) {
int fragmentStateRevision = state ? state->getRevision() : 0;
int childrenSum = 0;
if (children) {
for (const auto &child : *children) {
for (auto const &child : *children) {
childrenSum += child->getStateRevision();
}
}
@@ -45,6 +43,8 @@ static int computeStateRevision(
return fragmentStateRevision + childrenSum;
}
#pragma mark - Constructors
ShadowNode::ShadowNode(
ShadowNodeFragment const &fragment,
ShadowNodeFamily::Shared const &family,
@@ -10,23 +10,17 @@
namespace facebook {
namespace react {
using ChangedShadowNodePairs =
std::vector<std::pair<SharedShadowNode, UnsharedShadowNode>>;
using ChangedShadowNodePairs = std::vector<
std::pair<ShadowNode::Shared const &, ShadowNode::Unshared const &>>;
/**
* Clones any children in the subtree that need to be cloned, and adds those to
* the `changedPairs` vector argument.
*
* @param parent
* @param newChildren
* @param oldChildren
* @param changedPairs
*/
static void reconcileStateWithChildren(
ShadowNode const *parent,
const SharedShadowNodeList &newChildren,
const SharedShadowNodeList &oldChildren,
ChangedShadowNodePairs &changedPairs) {
static ChangedShadowNodePairs reconcileStateWithChildren(
SharedShadowNodeList const &newChildren,
SharedShadowNodeList const &oldChildren) {
ChangedShadowNodePairs changedPairs;
// Find children that are the same family in both trees.
// We only want to find nodes that existing in the new tree - if they
// don't exist in the new tree, they're being deleted; if they don't exist
@@ -35,19 +29,22 @@ static void reconcileStateWithChildren(
// Currently we use a naive double loop - this could be improved, but we need
// to be able to handle cases where nodes are entirely reordered, for
// instance.
for (int i = 0; i < newChildren.size(); i++) {
bool found = false;
for (int j = 0; j < oldChildren.size() && !found; j++) {
if (ShadowNode::sameFamily(*newChildren[i], *oldChildren[j])) {
UnsharedShadowNode newChild =
reconcileStateWithTree(newChildren[i].get(), oldChildren[j]);
if (newChild != nullptr) {
changedPairs.push_back(std::make_pair(newChildren[i], newChild));
}
found = true;
for (auto const &child : newChildren) {
auto const oldChild = std::find_if(
oldChildren.begin(), oldChildren.end(), [&](const auto &el) {
return ShadowNode::sameFamily(*child, *el);
});
if (oldChild != oldChildren.end()) {
UnsharedShadowNode newChild =
reconcileStateWithTree(child.get(), *oldChild);
if (newChild != nullptr) {
changedPairs.push_back(std::make_pair(child, newChild));
}
}
}
};
return changedPairs;
}
UnsharedShadowNode reconcileStateWithTree(
@@ -63,10 +60,10 @@ UnsharedShadowNode reconcileStateWithTree(
// and/or 2) some descendant node is out-of-date and must be reconciled.
// This requires traversing all children, and we must at *least* clone
// this node, whether or not we clone and update any children.
const auto &newChildren = newNode->getChildren();
const auto &oldChildren = committedNode->getChildren();
ChangedShadowNodePairs changedPairs;
reconcileStateWithChildren(newNode, newChildren, oldChildren, changedPairs);
auto const &newChildren = newNode->getChildren();
auto const &oldChildren = committedNode->getChildren();
auto const changedPairs =
reconcileStateWithChildren(newChildren, oldChildren);
ShadowNode::SharedListOfShared clonedChildren =
ShadowNodeFragment::childrenPlaceholder();
@@ -74,13 +71,13 @@ UnsharedShadowNode reconcileStateWithTree(
// If any children were cloned, we need to recreate the child list.
// This won't cause any children to be cloned that weren't already cloned -
// it just collects all children, cloned or uncloned, into a new list.
if (changedPairs.size() > 0) {
if (!changedPairs.empty()) {
ShadowNode::UnsharedListOfShared newList =
std::make_shared<ShadowNode::ListOfShared>();
for (int i = 0, j = 0; i < newChildren.size(); i++) {
for (std::size_t i = 0, j = 0; i < newChildren.size(); ++i) {
if (j < changedPairs.size() && changedPairs[j].first == newChildren[i]) {
newList->push_back(changedPairs[j].second);
j++;
++j;
} else {
newList->push_back(newChildren[i]);
}