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Migrate StateWrapper to Kotlin (#49544)
Summary: Migrate com.facebook.react.uimanager.StateWrapper to Kotlin ## Changelog: [INTERNAL] - Migrate com.facebook.react.uimanager.StateWrapper to Kotlin Pull Request resolved: https://github.com/facebook/react-native/pull/49544 Test Plan: ```bash yarn test-android yarn android ``` Reviewed By: cortinico, NickGerleman Differential Revision: D69890013 Pulled By: Abbondanzo fbshipit-source-id: 859ae727167638a0ef7fa6158d27f5429921a9f9
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@@ -5,12 +5,11 @@
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* LICENSE file in the root directory of this source tree.
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*/
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package com.facebook.react.uimanager;
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package com.facebook.react.uimanager
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import com.facebook.react.bridge.ReadableNativeMap;
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import com.facebook.react.bridge.WritableMap;
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import com.facebook.react.common.mapbuffer.ReadableMapBuffer;
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import javax.annotation.Nullable;
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import com.facebook.react.bridge.ReadableNativeMap
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import com.facebook.react.bridge.WritableMap
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import com.facebook.react.common.mapbuffer.ReadableMapBuffer
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/**
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* This is a wrapper that can be used for passing State objects from Fabric C++ core to
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@@ -18,26 +17,23 @@ import javax.annotation.Nullable;
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* by calling updateState, which communicates state back to the C++ layer.
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*/
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public interface StateWrapper {
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/**
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* Get a ReadableMapBuffer object from the C++ layer, which is a K/V map of short keys to values.
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*
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* <p>Unstable API - DO NOT USE.
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* Unstable API - DO NOT USE.
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*/
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@Nullable
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ReadableMapBuffer getStateDataMapBuffer();
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public val stateDataMapBuffer: ReadableMapBuffer?
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/**
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* Get a ReadableNativeMap object from the C++ layer, which is a K/V map of string keys to values.
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*/
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@Nullable
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ReadableNativeMap getStateData();
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public val stateData: ReadableNativeMap?
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/**
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* Pass a map of values back to the C++ layer. The operation is performed synchronously and cannot
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* fail.
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*/
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void updateState(WritableMap map);
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public fun updateState(map: WritableMap)
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/**
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* Mark state as unused and clean up in Java and in native. This should be called as early as
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@@ -45,5 +41,5 @@ public interface StateWrapper {
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* used legitimately, don't destroy it! It is expected that all StateWrappers are destroyed
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* immediately upon stopSurface.
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*/
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void destroyState();
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public fun destroyState()
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}
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