Core: Add "state reconciliation" to commit phase, pre-layout

Summary:
This implements proposal #2 in our State architecture doc: https://fb.quip.com/bm2EAVwL7jQ5

Problem description: see the text in the comment of TreeStateReconciliation.h

Solution: see also comments in TreeStateReconciliation.h.

Changelog: [internal]

Reviewed By: mdvacca

Differential Revision: D19617329

fbshipit-source-id: 845fb5fe27f2591be433b6d77799707b3516fb1a
This commit is contained in:
Joshua Gross
2020-02-08 11:33:43 -08:00
committed by Facebook Github Bot
parent 1f88b0db2e
commit 27981ad991
5 changed files with 178 additions and 1 deletions
@@ -6,6 +6,7 @@
*/
#include "ShadowNode.h"
#include "ShadowNodeFragment.h"
#include <better/small_vector.h>
@@ -29,6 +30,21 @@ bool ShadowNode::sameFamily(const ShadowNode &first, const ShadowNode &second) {
#pragma mark - Constructors
static int computeStateRevision(
const State::Shared &state,
const SharedShadowNodeSharedList &children) {
int fragmentStateRevision = state ? state->getRevision() : 0;
int childrenSum = 0;
if (children) {
for (const auto &child : *children) {
childrenSum += child->getStateRevision();
}
}
return fragmentStateRevision + childrenSum;
}
ShadowNode::ShadowNode(
ShadowNodeFragment const &fragment,
ShadowNodeFamily::Shared const &family,
@@ -42,6 +58,7 @@ ShadowNode::ShadowNode(
fragment.children ? fragment.children
: emptySharedShadowNodeSharedList()),
state_(fragment.state),
stateRevision_(computeStateRevision(state_, children_)),
family_(family),
traits_(traits) {
assert(props_);
@@ -67,6 +84,7 @@ ShadowNode::ShadowNode(
state_(
fragment.state ? fragment.state
: sourceShadowNode.getMostRecentState()),
stateRevision_(computeStateRevision(state_, children_)),
family_(sourceShadowNode.family_),
traits_(sourceShadowNode.traits_) {
@@ -217,6 +235,10 @@ ShadowNodeFamily const &ShadowNode::getFamily() const {
return *family_;
}
int ShadowNode::getStateRevision() const {
return stateRevision_;
}
#pragma mark - DebugStringConvertible
#if RN_DEBUG_STRING_CONVERTIBLE
@@ -225,7 +247,9 @@ std::string ShadowNode::getDebugName() const {
}
std::string ShadowNode::getDebugValue() const {
return "r" + folly::to<std::string>(revision_) +
return "r" + folly::to<std::string>(revision_) + "/sr" +
folly::to<std::string>(stateRevision_) + "/s" +
folly::to<std::string>(state_ ? state_->getRevision() : 0) +
(getSealed() ? "/sealed" : "");
}
@@ -144,6 +144,8 @@ class ShadowNode : public virtual Sealable,
*/
void setMounted(bool mounted) const;
int getStateRevision() const;
#pragma mark - DebugStringConvertible
#if RN_DEBUG_STRING_CONVERTIBLE
@@ -167,6 +169,15 @@ class ShadowNode : public virtual Sealable,
private:
friend ShadowNodeFamily;
/**
* This number is deterministically, statelessly recomputable (it's dependent
* only on the immutable properties stored in this class). It tells us the
* version of the state of the entire subtree, including this component and
* all descendants.
*/
int const stateRevision_;
/*
* Clones the list of children (and creates a new `shared_ptr` to it) if
* `childrenAreShared_` flag is `true`.
@@ -17,6 +17,7 @@
#include <react/mounting/ShadowViewMutation.h>
#include "ShadowTreeDelegate.h"
#include "TreeStateReconciliation.h"
namespace facebook {
namespace react {
@@ -165,6 +166,16 @@ bool ShadowTree::tryCommit(ShadowTreeCommitTransaction transaction) const {
return false;
}
// Compare state revisions of old and new root
// Children of the root node may be mutated in-place
UnsharedShadowNode reconciledNode =
reconcileStateWithTree(newRootShadowNode.get(), oldRootShadowNode);
if (reconciledNode != nullptr) {
newRootShadowNode =
std::make_shared<RootShadowNode>(*reconciledNode, ShadowNodeFragment{});
}
// Layout nodes
std::vector<LayoutableShadowNode const *> affectedLayoutableNodes{};
affectedLayoutableNodes.reserve(1024);
@@ -172,6 +183,7 @@ bool ShadowTree::tryCommit(ShadowTreeCommitTransaction transaction) const {
newRootShadowNode->layoutIfNeeded(&affectedLayoutableNodes);
telemetry.didLayout();
// Seal the shadow node so it can no longer be mutated
newRootShadowNode->sealRecursive();
auto revisionNumber = ShadowTreeRevision::Number{};
@@ -0,0 +1,97 @@
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "TreeStateReconciliation.h"
namespace facebook {
namespace react {
using ChangedShadowNodePairs =
std::vector<std::pair<SharedShadowNode, UnsharedShadowNode>>;
/**
* Clones any children in the subtree that need to be cloned, and adds those to
* the `changedPairs` vector argument.
*
* @param parent
* @param newChildren
* @param oldChildren
* @param changedPairs
*/
static void reconcileStateWithChildren(
ShadowNode const *parent,
const SharedShadowNodeList &newChildren,
const SharedShadowNodeList &oldChildren,
ChangedShadowNodePairs &changedPairs) {
// Find children that are the same family in both trees.
// We only want to find nodes that existing in the new tree - if they
// don't exist in the new tree, they're being deleted; if they don't exist
// in the old tree, they're new. We don't need to deal with either of those
// cases here.
// Currently we use a naive double loop - this could be improved, but we need
// to be able to handle cases where nodes are entirely reordered, for
// instance.
for (int i = 0; i < newChildren.size(); i++) {
bool found = false;
for (int j = 0; j < oldChildren.size() && !found; j++) {
if (ShadowNode::sameFamily(*newChildren[i], *oldChildren[j])) {
UnsharedShadowNode newChild =
reconcileStateWithTree(newChildren[i].get(), oldChildren[j]);
if (newChild != nullptr) {
changedPairs.push_back(std::make_pair(newChildren[i], newChild));
}
found = true;
}
}
}
}
UnsharedShadowNode reconcileStateWithTree(
ShadowNode const *newNode,
SharedShadowNode committedNode) {
// If the revisions on the node are the same, we can finish here.
// Subtrees are guaranteed to be identical at this point, too.
if (committedNode->getStateRevision() <= newNode->getStateRevision()) {
return nullptr;
}
// If we got this fair, we're guaranteed that the state of 1) this node,
// and/or 2) some descendant node is out-of-date and must be reconciled.
// This requires traversing all children, and we must at *least* clone
// this node, whether or not we clone and update any children.
const auto &newChildren = newNode->getChildren();
const auto &oldChildren = committedNode->getChildren();
ChangedShadowNodePairs changedPairs;
reconcileStateWithChildren(newNode, newChildren, oldChildren, changedPairs);
ShadowNode::SharedListOfShared clonedChildren =
ShadowNodeFragment::childrenPlaceholder();
// If any children were cloned, we need to recreate the child list.
// This won't cause any children to be cloned that weren't already cloned -
// it just collects all children, cloned or uncloned, into a new list.
if (changedPairs.size() > 0) {
ShadowNode::UnsharedListOfShared newList =
std::make_shared<ShadowNode::ListOfShared>();
for (int i = 0, j = 0; i < newChildren.size(); i++) {
if (j < changedPairs.size() && changedPairs[j].first == newChildren[i]) {
newList->push_back(changedPairs[j].second);
j++;
} else {
newList->push_back(newChildren[i]);
}
}
clonedChildren = newList;
}
return newNode->clone({/* .props = */ ShadowNodeFragment::propsPlaceholder(),
/* .children = */ clonedChildren,
/* .state = */ newNode->getMostRecentState()});
}
} // namespace react
} // namespace facebook
@@ -0,0 +1,33 @@
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <react/core/ShadowNode.h>
#include <react/core/ShadowNodeFragment.h>
namespace facebook {
namespace react {
/**
* Problem Description: because of C++ State, the React Native C++ ShadowTree
* can diverge from the ReactJS ShadowTree; ReactJS communicates all tree
* changes to C++, but C++ state commits are not propagated to ReactJS (ReactJS
* may or may not clone nodes with state changes, but it has no way of knowing
* if it /should/ clone those nodes; so those clones may never happen). This
* causes a number of problems. This function resolves the problem by taking a
* candidate tree being committed, and sees if any State changes need to be
* applied to it. If any changes need to be made, a new ShadowNode is returned;
* otherwise, nullptr is returned if the node is already consistent with the
* latest tree, including all state changes.
*
* This should be called during the commit phase, pre-layout and pre-diff.
*/
UnsharedShadowNode reconcileStateWithTree(
ShadowNode const *newNode,
SharedShadowNode committedNode);
} // namespace react
} // namespace facebook