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Remove movesToAnimate var which was never read
Summary: changelog: [intenal] The variable is never read, removing it. Reviewed By: RSNara Differential Revision: D30767134 fbshipit-source-id: de72740f9dc7ad10d651129404fe4df093e6206d
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@@ -303,7 +303,6 @@ LayoutAnimationKeyFrameManager::pullTransaction(
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// "immediate mutations". The corresponding "insert" will also be executed
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// immediately and animated as an update.
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std::vector<AnimationKeyFrame> keyFramesToAnimate;
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std::vector<AnimationKeyFrame> movesToAnimate;
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auto const layoutAnimationConfig = animation.layoutAnimationConfig;
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for (auto const &mutation : mutations) {
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ShadowView baselineShadowView =
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@@ -369,16 +368,6 @@ LayoutAnimationKeyFrameManager::pullTransaction(
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bool haveConfiguration =
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mutationConfig.animationType != AnimationType::None;
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if (wasInsertedTagRemoved && haveConfiguration) {
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movesToAnimate.push_back(AnimationKeyFrame{
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/* .finalMutationsForKeyFrame = */ {},
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/* .type = */ AnimationConfigurationType::Update,
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/* .tag = */ mutation.newChildShadowView.tag,
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/* .parentView = */ mutation.parentShadowView,
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/* .viewStart = */ movedIt->second.oldChildShadowView,
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/* .viewEnd = */ mutation.newChildShadowView});
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}
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// Creates and inserts should also be executed immediately.
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// Mutations that would otherwise be animated, but have no
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// configuration, are also executed immediately.
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