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fix(editor): remove extremely large arrows on restore (#11235)
* fix: Temp fix for elbow arrow at restore Co-authored-by: Copilot <copilot@github.com> Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Speculative fixes to avoid Infinity Co-authored-by: Copilot <copilot@github.com> Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * validate/remove arrow size after point normalization & move binding repairs back * validate even simple arrows * remove x/y check * remove duplicate constant --------- Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Co-authored-by: Copilot <copilot@github.com> Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
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@@ -1943,9 +1943,9 @@ export const calculateFixedPointForElbowArrowBinding = (
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return {
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fixedPoint: normalizeFixedPoint([
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(nonRotatedSnappedGlobalPoint[0] - hoveredElement.x) /
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hoveredElement.width,
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Math.max(hoveredElement.width, PRECISION),
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(nonRotatedSnappedGlobalPoint[1] - hoveredElement.y) /
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hoveredElement.height,
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Math.max(hoveredElement.height, PRECISION),
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]),
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};
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};
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@@ -1976,9 +1976,11 @@ export const calculateFixedPointForNonElbowArrowBinding = (
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// Calculate the ratio relative to the element's bounds
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const fixedPointX =
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(nonRotatedPoint[0] - hoveredElement.x) / hoveredElement.width;
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(nonRotatedPoint[0] - hoveredElement.x) /
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Math.max(hoveredElement.width, PRECISION);
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const fixedPointY =
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(nonRotatedPoint[1] - hoveredElement.y) / hoveredElement.height;
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(nonRotatedPoint[1] - hoveredElement.y) /
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Math.max(hoveredElement.height, PRECISION);
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return {
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fixedPoint: normalizeFixedPoint([fixedPointX, fixedPointY]),
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@@ -2124,8 +2124,8 @@ const normalizeArrowElementUpdate = (
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offsetY < -MAX_POS ||
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offsetY > MAX_POS ||
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offsetX + points[points.length - 1][0] < -MAX_POS ||
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offsetY + points[points.length - 1][0] > MAX_POS ||
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offsetX + points[points.length - 1][1] < -MAX_POS ||
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offsetX + points[points.length - 1][0] > MAX_POS ||
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offsetY + points[points.length - 1][1] < -MAX_POS ||
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offsetY + points[points.length - 1][1] > MAX_POS
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) {
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console.error(
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@@ -96,6 +96,8 @@ type RestoredAppState = Omit<
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"offsetTop" | "offsetLeft" | "width" | "height"
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>;
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const MAX_ARROW_PX = 75_000;
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export const AllowedExcalidrawActiveTools: Record<
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AppState["activeTool"]["type"],
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boolean
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@@ -467,8 +469,8 @@ export const restoreElement = (
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element.endArrowhead === undefined
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? "arrow"
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: normalizeArrowhead(element.endArrowhead);
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const x: number | undefined = element.x;
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const y: number | undefined = element.y;
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const x = element.x as number | undefined;
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const y = element.y as number | undefined;
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const points: readonly LocalPoint[] | undefined = // migrate old arrow model to new one
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!Array.isArray(element.points) || element.points.length < 2
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? [pointFrom(0, 0), pointFrom(element.width, element.height)]
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@@ -493,8 +495,8 @@ export const restoreElement = (
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startArrowhead,
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endArrowhead,
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points,
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x,
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y,
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x: x ?? 0,
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y: y ?? 0,
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elbowed: (element as ExcalidrawArrowElement).elbowed,
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...getSizeFromPoints(points),
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};
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@@ -513,12 +515,44 @@ export const restoreElement = (
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})
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: restoreElementWithProperties(element as ExcalidrawArrowElement, base);
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return {
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const normalizedRestoredElement = {
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...restoredElement,
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...LinearElementEditor.getNormalizeElementPointsAndCoords(
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restoredElement,
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),
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};
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// Last resort fix for extremely large arrows
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if (
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normalizedRestoredElement.width > MAX_ARROW_PX ||
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normalizedRestoredElement.height > MAX_ARROW_PX
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) {
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console.error(
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`Removing extremely large arrow ${
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normalizedRestoredElement.id
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} (type: ${
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isElbowArrow(normalizedRestoredElement) ? "elbow" : "simple"
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}, width: ${normalizedRestoredElement.width}, height: ${
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normalizedRestoredElement.height
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}, x: ${normalizedRestoredElement.x}, y: ${
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normalizedRestoredElement.y
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})`,
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);
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return {
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...normalizedRestoredElement,
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x: 0,
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y: 0,
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width: 100,
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height: 100,
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points: [
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pointFrom<LocalPoint>(0, 0),
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pointFrom<LocalPoint>(100, 100),
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],
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isDeleted: true,
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};
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}
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return normalizedRestoredElement;
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}
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// generic elements
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@@ -666,6 +700,7 @@ export const restoreElements = <T extends ExcalidrawElement>(
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const existingElementsMap = existingElements
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? arrayToMap(existingElements)
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: null;
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const restoredElements = syncInvalidIndices(
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(targetElements || []).reduce((elements, element) => {
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// filtering out selection, which is legacy, no longer kept in elements,
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@@ -762,7 +797,7 @@ export const restoreElements = <T extends ExcalidrawElement>(
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}
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}
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// NOTE (mtolmacs): Temporary fix for extremely large arrows
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// NOTE (mtolmacs): Temporary fix for invalid/self-bound elbow arrows
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// Need to iterate again so we have attached text nodes in elementsMap
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return restoredElements.map((element) => {
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if (
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@@ -1,5 +1,3 @@
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export const PRECISION = 10e-5;
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// Legendre-Gauss abscissae (x values) and weights for n=24
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// Refeerence: https://pomax.github.io/bezierinfo/legendre-gauss.html
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export const LegendreGaussN24TValues = [
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