move examples into a subdirectory

motivation: easier to find and reason about

changes: move exmaples from a seperate repo into a subdirectory
This commit is contained in:
tom doron
2020-05-07 08:56:31 -07:00
42 changed files with 1886 additions and 7 deletions
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "group:MyLambda">
</FileRef>
<FileRef
location = "group:MyApp/MyApp.xcodeproj">
</FileRef>
<FileRef
location = "group:README.md">
</FileRef>
</Workspace>
@@ -0,0 +1,8 @@
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<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>
@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>PreviewsEnabled</key>
<false/>
</dict>
</plist>
@@ -0,0 +1,345 @@
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@@ -0,0 +1,78 @@
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@@ -0,0 +1,37 @@
//===----------------------------------------------------------------------===//
//
// This source file is part of the SwiftAWSLambdaRuntime open source project
//
// Copyright (c) 2020 Apple Inc. and the SwiftAWSLambdaRuntime project authors
// Licensed under Apache License v2.0
//
// See LICENSE.txt for license information
// See CONTRIBUTORS.txt for the list of SwiftAWSLambdaRuntime project authors
//
// SPDX-License-Identifier: Apache-2.0
//
//===----------------------------------------------------------------------===//
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}
@@ -0,0 +1,98 @@
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"size" : "20x20"
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},
{
"idiom" : "iphone",
"scale" : "3x",
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},
{
"idiom" : "iphone",
"scale" : "2x",
"size" : "40x40"
},
{
"idiom" : "iphone",
"scale" : "3x",
"size" : "40x40"
},
{
"idiom" : "iphone",
"scale" : "2x",
"size" : "60x60"
},
{
"idiom" : "iphone",
"scale" : "3x",
"size" : "60x60"
},
{
"idiom" : "ipad",
"scale" : "1x",
"size" : "20x20"
},
{
"idiom" : "ipad",
"scale" : "2x",
"size" : "20x20"
},
{
"idiom" : "ipad",
"scale" : "1x",
"size" : "29x29"
},
{
"idiom" : "ipad",
"scale" : "2x",
"size" : "29x29"
},
{
"idiom" : "ipad",
"scale" : "1x",
"size" : "40x40"
},
{
"idiom" : "ipad",
"scale" : "2x",
"size" : "40x40"
},
{
"idiom" : "ipad",
"scale" : "1x",
"size" : "76x76"
},
{
"idiom" : "ipad",
"scale" : "2x",
"size" : "76x76"
},
{
"idiom" : "ipad",
"scale" : "2x",
"size" : "83.5x83.5"
},
{
"idiom" : "ios-marketing",
"scale" : "1x",
"size" : "1024x1024"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
@@ -0,0 +1,6 @@
{
"info" : {
"author" : "xcode",
"version" : 1
}
}
@@ -0,0 +1,25 @@
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<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
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<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
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@@ -0,0 +1,79 @@
//===----------------------------------------------------------------------===//
//
// This source file is part of the SwiftAWSLambdaRuntime open source project
//
// Copyright (c) 2020 Apple Inc. and the SwiftAWSLambdaRuntime project authors
// Licensed under Apache License v2.0
//
// See LICENSE.txt for license information
// See CONTRIBUTORS.txt for the list of SwiftAWSLambdaRuntime project authors
//
// SPDX-License-Identifier: Apache-2.0
//
//===----------------------------------------------------------------------===//
import SwiftUI
struct ContentView: View {
@State var name: String = "World"
@State var response: String = ""
var body: some View {
VStack(alignment: .leading, spacing: 20) {
TextField("Enter your name", text: $name)
Button(
action: self.sayHello,
label: {
Text("say hello")
.padding()
.foregroundColor(.white)
.background(Color.black)
.border(Color.black, width: 2)
}
)
Text(response)
.foregroundColor(response.starts(with: "CommunicationError") ? .red : .black)
}.padding(100)
}
func sayHello() {
guard let url = URL(string: "http://localhost:7000/invoke") else {
fatalError("invalid url")
}
var request = URLRequest(url: url)
request.httpMethod = "POST"
request.httpBody = self.name.data(using: .utf8)
let task = URLSession.shared.dataTask(with: request as URLRequest) { data, response, error in
do {
if let error = error {
throw CommunicationError(reason: error.localizedDescription)
}
guard let httpResponse = response as? HTTPURLResponse else {
throw CommunicationError(reason: "invalid response, expected HTTPURLResponse")
}
guard httpResponse.statusCode == 200 else {
throw CommunicationError(reason: "invalid response code: \(httpResponse.statusCode)")
}
guard let data = data else {
throw CommunicationError(reason: "invald response, empty body")
}
self.response = String(data: data, encoding: .utf8)!
} catch {
self.response = "\(error)"
}
}
task.resume()
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
struct CommunicationError: Error {
let reason: String
}
@@ -0,0 +1,60 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
</dict>
</array>
</dict>
</dict>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>
@@ -0,0 +1,6 @@
{
"info" : {
"author" : "xcode",
"version" : 1
}
}
@@ -0,0 +1,65 @@
//===----------------------------------------------------------------------===//
//
// This source file is part of the SwiftAWSLambdaRuntime open source project
//
// Copyright (c) 2020 Apple Inc. and the SwiftAWSLambdaRuntime project authors
// Licensed under Apache License v2.0
//
// See LICENSE.txt for license information
// See CONTRIBUTORS.txt for the list of SwiftAWSLambdaRuntime project authors
//
// SPDX-License-Identifier: Apache-2.0
//
//===----------------------------------------------------------------------===//
import SwiftUI
import UIKit
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Create the SwiftUI view that provides the window contents.
let contentView = ContentView()
// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: contentView)
self.window = window
window.makeKeyAndVisible()
}
}
func sceneDidDisconnect(_: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}
@@ -0,0 +1 @@
.build
@@ -0,0 +1,3 @@
FROM swiftlang/swift:nightly-master-amazonlinux2
RUN yum -y install git zip
@@ -0,0 +1,26 @@
// swift-tools-version:5.2
import PackageDescription
let package = Package(
name: "MyLambda",
platforms: [
.macOS(.v10_13),
],
products: [
.executable(name: "MyLambda", targets: ["MyLambda"]),
],
dependencies: [
// this is the dependency on the swift-aws-lambda-runtime library
// in real-world projects this would say
// .package(url: "https://github.com/swift-server/swift-aws-lambda-runtime.git", from: "1.0.0")
.package(name: "swift-aws-lambda-runtime", path: "../../.."),
],
targets: [
.target(
name: "MyLambda", dependencies: [
.product(name: "AWSLambdaRuntime", package: "swift-aws-lambda-runtime"),
]
),
]
)
@@ -0,0 +1,21 @@
//===----------------------------------------------------------------------===//
//
// This source file is part of the SwiftAWSLambdaRuntime open source project
//
// Copyright (c) 2020 Apple Inc. and the SwiftAWSLambdaRuntime project authors
// Licensed under Apache License v2.0
//
// See LICENSE.txt for license information
// See CONTRIBUTORS.txt for the list of SwiftAWSLambdaRuntime project authors
//
// SPDX-License-Identifier: Apache-2.0
//
//===----------------------------------------------------------------------===//
import AWSLambdaRuntime
try Lambda.withLocalServer {
Lambda.run { (_: Lambda.Context, payload: String, callback: @escaping (Result<String, Error>) -> Void) in
callback(.success("Hello, \(payload)!"))
}
}
@@ -0,0 +1,15 @@
//===----------------------------------------------------------------------===//
//
// This source file is part of the SwiftAWSLambdaRuntime open source project
//
// Copyright (c) 2020 Apple Inc. and the SwiftAWSLambdaRuntime project authors
// Licensed under Apache License v2.0
//
// See LICENSE.txt for license information
// See CONTRIBUTORS.txt for the list of SwiftAWSLambdaRuntime project authors
//
// SPDX-License-Identifier: Apache-2.0
//
//===----------------------------------------------------------------------===//
preconditionFailure("use `swift test --enable-test-discovery`")
+65
View File
@@ -0,0 +1,65 @@
#!/bin/bash
##===----------------------------------------------------------------------===##
##
## This source file is part of the SwiftAWSLambdaRuntime open source project
##
## Copyright (c) 2020 Apple Inc. and the SwiftAWSLambdaRuntime project authors
## Licensed under Apache License v2.0
##
## See LICENSE.txt for license information
## See CONTRIBUTORS.txt for the list of SwiftAWSLambdaRuntime project authors
##
## SPDX-License-Identifier: Apache-2.0
##
##===----------------------------------------------------------------------===##
set -eu
lambda_name=SwiftSample
s3_bucket=swift-lambda-test
executables=( $(swift package dump-package | sed -e 's|: null|: ""|g' | jq '.products[] | (select(.type.executable)) | .name' | sed -e 's|"||g') )
if [[ ${#executables[@]} = 0 ]]; then
echo "no executables found"
exit 1
elif [[ ${#executables[@]} = 1 ]]; then
executable=${executables[0]}
elif [[ ${#executables[@]} > 1 ]]; then
echo "multiple executables found:"
for executable in ${executables[@]}; do
echo " * $executable"
done
echo ""
read -p "select which executables to deploy: " executable
fi
echo -e "\ndeploying $executable"
echo "-------------------------------------------------------------------------"
echo "preparing docker build image"
echo "-------------------------------------------------------------------------"
docker build . -t builder
echo "-------------------------------------------------------------------------"
echo "building \"$executable\" lambda"
echo "-------------------------------------------------------------------------"
docker run --rm -v `pwd`/../../..:/workspace -w /workspace builder \
bash -cl "cd Examples/EndToEndDebugging/MyLambda &&
swift build --product $executable -c release -Xswiftc -g"
echo "done"
echo "-------------------------------------------------------------------------"
echo "packaging \"$executable\" lambda"
echo "-------------------------------------------------------------------------"
docker run --rm -v `pwd`:/workspace -w /workspace builder bash -cl "./scripts/package.sh $executable"
echo "-------------------------------------------------------------------------"
echo "uploading \"$executable\" lambda to s3"
echo "-------------------------------------------------------------------------"
aws s3 cp .build/lambda/$executable/lambda.zip s3://$s3_bucket/
echo "-------------------------------------------------------------------------"
echo "updating \"$lambda_name\" to latest \"$executable\""
echo "-------------------------------------------------------------------------"
aws lambda update-function-code --function $lambda_name --s3-bucket $s3_bucket --s3-key lambda.zip
+27
View File
@@ -0,0 +1,27 @@
#!/bin/bash
##===----------------------------------------------------------------------===##
##
## This source file is part of the SwiftAWSLambdaRuntime open source project
##
## Copyright (c) 2020 Apple Inc. and the SwiftAWSLambdaRuntime project authors
## Licensed under Apache License v2.0
##
## See LICENSE.txt for license information
## See CONTRIBUTORS.txt for the list of SwiftAWSLambdaRuntime project authors
##
## SPDX-License-Identifier: Apache-2.0
##
##===----------------------------------------------------------------------===##
set -eu
executable=$1
target=.build/lambda/$executable
rm -rf "$target"
mkdir -p "$target"
cp ".build/release/$executable" "$target/"
cp -Pv /usr/lib/swift/linux/lib*so* "$target"
cd "$target"
ln -s "$executable" "bootstrap"
zip --symlinks lambda.zip *
+8
View File
@@ -0,0 +1,8 @@
# End-To-End Debugging
This sample project demonstrates how to write a simple Lambda function in Swift,
and how to use local debugging techniques that emulate how the Lambda function
would be invoked by the AWS Lambda Runtime engine.
The sample also includes a simple iOS application that calls the Lambda function
through the emulator, providing an end-to-end debugging experience.