Files
e2ab0d176f Full support for bidirectional streaming (#879)
> ## Note: 
> This is a long LLM generated PR description. However it captures very
well, what has been changed and has already been reduced for brevity.
The PR is sadly quite complex but I think the description captures the
changes quite well.

This is foundational work needed to properly support HTTP trailers and
scenarios where the server sends a complete response before the client
finishes uploading (e.g., early rejection, 100-continue flows, or
bidirectional streaming protocols).

## Changes

### State Machine Improvements

- **Added `endForwarded` state** to
`Transaction.StateMachine.RequestStreamState`
- This new state distinguishes between "request data forwarded to the
channel" and "request data written to the network"
- Properly handles the race condition where response completes before
the request write completes

- **Renamed `succeedRequest` → `forwardResponseEnd`** in both
`HTTPRequestStateMachine.Action` and
`HTTP1ConnectionStateMachine.Action`
- Better reflects the semantic meaning: we're forwarding the end of the
response stream, not necessarily succeeding the entire request yet
  - More accurate naming for bidirectional streaming scenarios

### Protocol Changes

- **Added `requestBodyStreamSent()` to `HTTPExecutableRequest`
protocol**
- Called by the channel handler when the request body stream has been
fully written to the network
- Allows proper coordination between request and response stream
completion
  - Implemented in both `Transaction` and `RequestBag`

### Request State Machine Updates

- **Updated `FinalSuccessfulRequestAction`**
- Changed `.sendRequestEnd(EventLoopPromise<Void>?)` to simpler
`.requestDone`
- Added `.none` case for when response completes but request is still
in-flight
- Removed the need to pass promises around, simplifying the state
machine

- **`sendRequestEnd` action now includes
`FinalSuccessfulRequestAction`**
- Allows the state machine to signal what should happen after the
request completes
- Enables proper cleanup coordination (idle connection, close, or
continue)

### Channel Handler Updates

- **HTTP1ClientChannelHandler**
- `sendRequestEnd` now properly handles scenarios where response has
already completed
- Added future callback to coordinate request completion with final
actions
- Properly manages connection state (idle vs close) based on both
streams completing

- **HTTP2ClientRequestHandler**
  - Updated to handle new `sendRequestEnd` signature
  - Properly ignores HTTP/1-specific final actions (like `.requestDone`)

### RequestBag State Machine

- **Added `endReceived` state to `ResponseStreamState`**
- Tracks when the response has completed while request is still ongoing
- Enables proper sequencing: response end → request end → task
completion

- **Updated `FinishAction`**
- Added `.forwardStreamFinishedAndSucceedTask` for the case where both
streams complete simultaneously
  - Ensures delegate methods are called in the correct order

### Error Handling

- **Improved failure handling in `Transaction.StateMachine`**
- Now properly handles errors that occur after response completes but
before request finishes
  - Added `cancelExecutor` action to the fail path
- Executor is now passed to `failRequestStreamContinuation` for proper
cleanup

## Technical Details

### The Problem

Previously, when a server sent a complete response before the client
finished uploading the request body, AHC would:
1. Receive the full response (head, body, end)
2. But NOT inform the user that the response was complete if the request
was still streaming
3. Only succeed the request after both streams completed

This made it impossible to implement proper bidirectional streaming or
handle scenarios like:
- Server rejecting a large upload early (e.g., 413 Payload Too Large)
- 100-continue flows where the server responds before request completes
- HTTP trailers sent by the server

### The Solution

The new state machine properly tracks four completion states:
1. **Neither complete**: Normal request/response in flight
2. **Response complete, request ongoing**: New
`endForwarded`/`endReceived` states
3. **Request complete, response ongoing**: Existing logic
4. **Both complete**: Request succeeds

The key insight is the `endForwarded` state, which represents "we've
given all request data to the channel, but it hasn't been written to the
network yet". This allows us to:
- Immediately forward response completion to the user
- Wait for the write to complete before cleaning up resources
- Properly sequence connection state transitions

## Future Work

This PR lays the groundwork for:
- Proper internal HTTP trailer support (both sending and receiving)

---------

Co-authored-by: George Barnett <gbarnett@apple.com>
2026-02-03 12:21:31 +01:00

768 lines
26 KiB
Swift

//===----------------------------------------------------------------------===//
//
// This source file is part of the AsyncHTTPClient open source project
//
// Copyright (c) 2021 Apple Inc. and the AsyncHTTPClient project authors
// Licensed under Apache License v2.0
//
// See LICENSE.txt for license information
// See CONTRIBUTORS.txt for the list of AsyncHTTPClient project authors
//
// SPDX-License-Identifier: Apache-2.0
//
//===----------------------------------------------------------------------===//
import Logging
import NIOCore
import NIOHTTP1
import NIOSSL
@testable import AsyncHTTPClient
/// A mock connection pool (not creating any actual connections) that is used to validate
/// connection actions returned by the `HTTPConnectionPool.StateMachine`.
struct MockConnectionPool {
typealias Connection = HTTPConnectionPool.Connection
enum Errors: Error, Hashable {
case connectionIDAlreadyUsed
case connectionNotFound
case connectionExists
case connectionNotIdle
case connectionNotParked
case connectionIsParked
case connectionIsClosed
case connectionIsNotStarting
case connectionIsNotExecuting
case connectionDoesNotFulfillEventLoopRequirement
case connectionIsNotActive
case connectionIsNotHTTP2Connection
case connectionDoesNotHaveHTTP2StreamAvailable
case connectionBackoffTimerExists
case connectionBackoffTimerNotFound
}
fileprivate struct MockConnectionState {
typealias ID = HTTPConnectionPool.Connection.ID
private enum State {
// A note about idle vs. parked connections
//
// In our state machine we differentiate the concept of a connection being idle vs. it
// being parked. An idle connection is a connection that we are not executing any
// request on. A parked connection is an idle connection that will remain in this state
// for a longer period of time. For parked connections we create idle timeout timers.
//
// Consider those two flows to better understand the difference:
//
// 1. A connection becomes `idle` and there is more work queued. This will lead to a new
// request being executed on the connection. It will switch back to be in use without
// having been parked in the meantime.
//
// 2. A connection becomes `idle` and there is no more work queued. We don't want to get
// rid of the connection right away. For this reason we create an idle timeout timer
// for the connection. After having created the timer we consider the connection
// being parked. If a new request arrives, before the connection timed out, we need
// to cancel the idle timeout timer.
enum HTTP1State {
case inUse
case idle(parked: Bool, idleSince: NIODeadline)
}
enum HTTP2State {
case inUse(maxConcurrentStreams: Int, used: Int)
case idle(maxConcurrentStreams: Int, parked: Bool, lastIdle: NIODeadline)
}
case starting
case http1(HTTP1State)
case http2(HTTP2State)
case closed
}
let id: ID
let eventLoop: EventLoop
private var state: State = .starting
init(id: ID, eventLoop: EventLoop) {
self.id = id
self.eventLoop = eventLoop
}
var isStarting: Bool {
switch self.state {
case .starting:
return true
default:
return false
}
}
/// Is the connection idle (meaning there are no requests executing on it)
var isIdle: Bool {
switch self.state {
case .starting, .closed, .http1(.inUse), .http2(.inUse):
return false
case .http1(.idle), .http2(.idle):
return true
}
}
/// Is the connection available (can another request be executed on it)
var isAvailable: Bool {
switch self.state {
case .starting, .closed, .http1(.inUse):
return false
case .http2(.inUse(let maxStreams, let used)):
return used < maxStreams
case .http1(.idle), .http2(.idle):
return true
}
}
/// Is the connection idle and did we create an idle timeout timer for it?
var isParked: Bool {
switch self.state {
case .starting, .closed, .http1(.inUse), .http2(.inUse):
return false
case .http1(.idle(let parked, _)), .http2(.idle(_, let parked, _)):
return parked
}
}
/// Is the connection in use (are there requests executing on it)
var isUsed: Bool {
switch self.state {
case .starting, .closed, .http1(.idle), .http2(.idle):
return false
case .http1(.inUse), .http2(.inUse):
return true
}
}
var idleSince: NIODeadline? {
switch self.state {
case .starting, .closed, .http1(.inUse), .http2(.inUse):
return nil
case .http1(.idle(_, let lastIdle)), .http2(.idle(_, _, let lastIdle)):
return lastIdle
}
}
mutating func http1Started() throws {
guard case .starting = self.state else {
throw Errors.connectionIsNotStarting
}
self.state = .http1(.idle(parked: false, idleSince: .now()))
}
mutating func http2Started(maxConcurrentStreams: Int) throws {
guard case .starting = self.state else {
throw Errors.connectionIsNotStarting
}
self.state = .http2(.idle(maxConcurrentStreams: maxConcurrentStreams, parked: false, lastIdle: .now()))
}
mutating func park() throws {
switch self.state {
case .starting, .closed, .http1(.inUse), .http2(.inUse):
throw Errors.connectionNotIdle
case .http1(.idle(true, _)), .http2(.idle(_, true, _)):
throw Errors.connectionIsParked
case .http1(.idle(false, let lastIdle)):
self.state = .http1(.idle(parked: true, idleSince: lastIdle))
case .http2(.idle(let maxStreams, false, let lastIdle)):
self.state = .http2(.idle(maxConcurrentStreams: maxStreams, parked: true, lastIdle: lastIdle))
}
}
mutating func activate() throws {
switch self.state {
case .starting, .closed, .http1(.inUse), .http2(.inUse):
throw Errors.connectionNotIdle
case .http1(.idle(false, _)), .http2(.idle(_, false, _)):
throw Errors.connectionNotParked
case .http1(.idle(true, let lastIdle)):
self.state = .http1(.idle(parked: false, idleSince: lastIdle))
case .http2(.idle(let maxStreams, true, let lastIdle)):
self.state = .http2(.idle(maxConcurrentStreams: maxStreams, parked: false, lastIdle: lastIdle))
}
}
mutating func execute(_ request: HTTPSchedulableRequest) throws {
switch self.state {
case .starting, .http1(.inUse):
throw Errors.connectionNotIdle
case .http1(.idle(true, _)), .http2(.idle(_, true, _)):
throw Errors.connectionIsParked
case .http1(.idle(false, _)):
if let required = request.requiredEventLoop, required !== self.eventLoop {
throw Errors.connectionDoesNotFulfillEventLoopRequirement
}
self.state = .http1(.inUse)
case .http2(.idle(let maxStreams, false, _)):
if let required = request.requiredEventLoop, required !== self.eventLoop {
throw Errors.connectionDoesNotFulfillEventLoopRequirement
}
self.state = .http2(.inUse(maxConcurrentStreams: maxStreams, used: 1))
case .http2(.inUse(let maxStreams, let used)):
if let required = request.requiredEventLoop, required !== self.eventLoop {
throw Errors.connectionDoesNotFulfillEventLoopRequirement
}
if used >= maxStreams {
throw Errors.connectionDoesNotHaveHTTP2StreamAvailable
}
self.state = .http2(.inUse(maxConcurrentStreams: maxStreams, used: used + 1))
case .closed:
throw Errors.connectionIsClosed
}
}
mutating func finishRequest() throws {
switch self.state {
case .starting, .http1(.idle), .http2(.idle):
throw Errors.connectionIsNotExecuting
case .http1(.inUse):
self.state = .http1(.idle(parked: false, idleSince: .now()))
case .http2(.inUse(let maxStreams, let used)):
if used == 1 {
self.state = .http2(.idle(maxConcurrentStreams: maxStreams, parked: false, lastIdle: .now()))
} else {
self.state = .http2(.inUse(maxConcurrentStreams: maxStreams, used: used - 1))
}
case .closed:
throw Errors.connectionIsClosed
}
}
mutating func newHTTP2SettingsReceived(maxConcurrentStreams newMaxStream: Int) throws {
switch self.state {
case .starting:
throw Errors.connectionIsNotActive
case .http1:
throw Errors.connectionIsNotHTTP2Connection
case .http2(.inUse(_, let used)):
self.state = .http2(.inUse(maxConcurrentStreams: newMaxStream, used: used))
case .http2(.idle(_, let parked, let lastIdle)):
self.state = .http2(.idle(maxConcurrentStreams: newMaxStream, parked: parked, lastIdle: lastIdle))
case .closed:
throw Errors.connectionIsClosed
}
}
mutating func close() throws {
switch self.state {
case .starting:
throw Errors.connectionNotIdle
case .http1(.idle), .http2(.idle):
self.state = .closed
case .http1(.inUse), .http2(.inUse):
throw Errors.connectionNotIdle
case .closed:
throw Errors.connectionIsClosed
}
}
}
private var connections = [Connection.ID: MockConnectionState]()
private var backoff = Set<Connection.ID>()
init() {}
var parked: Int {
self.connections.values.filter { $0.isParked }.count
}
var used: Int {
self.connections.values.filter { $0.isUsed }.count
}
var starting: Int {
self.connections.values.filter { $0.isStarting }.count
}
var count: Int {
self.connections.count
}
var isEmpty: Bool {
self.connections.isEmpty
}
var newestParkedConnection: Connection? {
self.connections.values
.filter { $0.isParked }
.max(by: { $0.idleSince! < $1.idleSince! })
.flatMap { .__testOnly_connection(id: $0.id, eventLoop: $0.eventLoop) }
}
var oldestParkedConnection: Connection? {
self.connections.values
.filter { $0.isParked }
.min(by: { $0.idleSince! < $1.idleSince! })
.flatMap { .__testOnly_connection(id: $0.id, eventLoop: $0.eventLoop) }
}
func newestParkedConnection(for eventLoop: EventLoop) -> Connection? {
self.connections.values
.filter { $0.eventLoop === eventLoop && $0.isParked }
.max(by: { $0.idleSince! < $1.idleSince! })
.flatMap { .__testOnly_connection(id: $0.id, eventLoop: $0.eventLoop) }
}
func connections(on eventLoop: EventLoop) -> Int {
self.connections.values.filter { $0.eventLoop === eventLoop }.count
}
// MARK: Connection creation
mutating func createConnection(_ connectionID: Connection.ID, on eventLoop: EventLoop) throws {
guard self.connections[connectionID] == nil else {
throw Errors.connectionExists
}
self.connections[connectionID] = .init(id: connectionID, eventLoop: eventLoop)
}
mutating func succeedConnectionCreationHTTP1(_ connectionID: Connection.ID) throws -> Connection {
guard var connection = self.connections[connectionID] else {
throw Errors.connectionNotFound
}
try connection.http1Started()
self.connections[connection.id] = connection
return .__testOnly_connection(id: connection.id, eventLoop: connection.eventLoop)
}
mutating func succeedConnectionCreationHTTP2(
_ connectionID: Connection.ID,
maxConcurrentStreams: Int
) throws -> Connection {
guard var connection = self.connections[connectionID] else {
throw Errors.connectionNotFound
}
try connection.http2Started(maxConcurrentStreams: maxConcurrentStreams)
self.connections[connection.id] = connection
return .__testOnly_connection(id: connection.id, eventLoop: connection.eventLoop)
}
mutating func failConnectionCreation(_ connectionID: Connection.ID) throws {
guard let connection = self.connections[connectionID] else {
throw Errors.connectionNotFound
}
guard connection.isStarting else {
throw Errors.connectionIsNotStarting
}
self.connections[connection.id] = nil
}
mutating func startConnectionBackoffTimer(_ connectionID: Connection.ID) throws {
guard self.connections[connectionID] == nil else {
throw Errors.connectionExists
}
guard !self.backoff.contains(connectionID) else {
throw Errors.connectionBackoffTimerExists
}
self.backoff.insert(connectionID)
}
mutating func newHTTP2ConnectionSettingsReceived(
_ connectionID: Connection.ID,
maxConcurrentStreams: Int
) throws -> Connection {
guard var connection = self.connections[connectionID] else {
throw Errors.connectionNotFound
}
try connection.newHTTP2SettingsReceived(maxConcurrentStreams: maxConcurrentStreams)
self.connections[connection.id] = connection
return .__testOnly_connection(id: connection.id, eventLoop: connection.eventLoop)
}
mutating func connectionBackoffTimerDone(_ connectionID: Connection.ID) throws {
guard self.backoff.remove(connectionID) != nil else {
throw Errors.connectionBackoffTimerNotFound
}
}
mutating func cancelConnectionBackoffTimer(_ connectionID: Connection.ID) throws {
guard self.backoff.remove(connectionID) != nil else {
throw Errors.connectionBackoffTimerNotFound
}
}
// MARK: Connection destruction
/// Closing a connection signals intent. For this reason, it is verified, that the connection is not running any
/// requests when closing.
mutating func closeConnection(_ connection: Connection) throws {
guard var mockConnection = self.connections.removeValue(forKey: connection.id) else {
throw Errors.connectionNotFound
}
try mockConnection.close()
}
/// Aborting a connection does not verify if the connection does anything right now
mutating func abortConnection(_ connectionID: Connection.ID) throws {
guard self.connections.removeValue(forKey: connectionID) != nil else {
throw Errors.connectionNotFound
}
}
// MARK: Connection usage
mutating func parkConnection(_ connectionID: Connection.ID) throws {
guard var connection = self.connections[connectionID] else {
throw Errors.connectionNotFound
}
try connection.park()
self.connections[connectionID] = connection
}
mutating func activateConnection(_ connectionID: Connection.ID) throws {
guard var connection = self.connections[connectionID] else {
throw Errors.connectionNotFound
}
try connection.activate()
self.connections[connectionID] = connection
}
mutating func execute(_ request: HTTPSchedulableRequest, on connection: Connection) throws {
guard var connection = self.connections[connection.id] else {
throw Errors.connectionNotFound
}
try connection.execute(request)
self.connections[connection.id] = connection
}
mutating func finishExecution(_ connectionID: Connection.ID) throws {
guard var connection = self.connections[connectionID] else {
throw Errors.connectionNotFound
}
try connection.finishRequest()
self.connections[connectionID] = connection
}
}
extension MockConnectionPool {
func randomStartingConnection() -> Connection.ID? {
self.connections.values
.filter { $0.isStarting }
.randomElement()
.map(\.id)
}
func randomActiveConnection() -> Connection.ID? {
self.connections.values
.filter { $0.isUsed || $0.isParked }
.randomElement()
.map(\.id)
}
func randomParkedConnection() -> Connection? {
self.connections.values
.filter { $0.isParked }
.randomElement()
.flatMap { .__testOnly_connection(id: $0.id, eventLoop: $0.eventLoop) }
}
func randomLeasedConnection() -> Connection? {
self.connections.values
.filter { $0.isUsed }
.randomElement()
.flatMap { .__testOnly_connection(id: $0.id, eventLoop: $0.eventLoop) }
}
func randomBackingOffConnection() -> Connection.ID? {
self.backoff.randomElement()
}
mutating func closeRandomActiveConnection() -> Connection.ID? {
guard let connectionID = self.randomActiveConnection() else {
return nil
}
self.connections.removeValue(forKey: connectionID)
return connectionID
}
enum SetupError: Error {
case totalNumberOfConnectionsMustBeLowerThanIdle
case expectedConnectionToBeCreated
case expectedRequestToBeAddedToQueue
case expectedPreviouslyQueuedRequestToBeRunNow
case expectedNoConnectionAction
case expectedConnectionToBeParked
}
static func http1(
elg: EventLoopGroup,
on eventLoop: EventLoop? = nil,
numberOfConnections: Int,
maxNumberOfConnections: Int = 8
) throws -> (Self, HTTPConnectionPool.StateMachine) {
var state = HTTPConnectionPool.StateMachine(
idGenerator: .init(),
maximumConcurrentHTTP1Connections: maxNumberOfConnections,
retryConnectionEstablishment: true,
preferHTTP1: true,
maximumConnectionUses: nil,
preWarmedHTTP1ConnectionCount: 0
)
var connections = MockConnectionPool()
var queuer = MockRequestQueuer()
for _ in 0..<numberOfConnections {
let mockRequest = MockHTTPScheduableRequest(eventLoop: eventLoop ?? elg.next())
let request = HTTPConnectionPool.Request(mockRequest)
let action = state.executeRequest(request)
guard case .scheduleRequestTimeout(request, on: let waitEL) = action.request,
mockRequest.eventLoop === waitEL
else {
throw SetupError.expectedRequestToBeAddedToQueue
}
guard case .createConnection(let connectionID, on: let eventLoop) = action.connection else {
throw SetupError.expectedConnectionToBeCreated
}
try connections.createConnection(connectionID, on: eventLoop)
try queuer.queue(mockRequest, id: request.id)
}
while let connectionID = connections.randomStartingConnection() {
let newConnection = try connections.succeedConnectionCreationHTTP1(connectionID)
let action = state.newHTTP1ConnectionCreated(newConnection)
guard case .executeRequest(let request, newConnection, cancelTimeout: true) = action.request else {
throw SetupError.expectedPreviouslyQueuedRequestToBeRunNow
}
guard case .none = action.connection else {
throw SetupError.expectedNoConnectionAction
}
let mockRequest = try queuer.get(request.id, request: request.__testOnly_wrapped_request())
try connections.execute(mockRequest, on: newConnection)
}
while let connection = connections.randomLeasedConnection() {
try connections.finishExecution(connection.id)
let expected: HTTPConnectionPool.StateMachine.ConnectionAction = .scheduleTimeoutTimer(
connection.id,
on: connection.eventLoop
)
guard state.http1ConnectionReleased(connection.id) == .init(request: .none, connection: expected) else {
throw SetupError.expectedConnectionToBeParked
}
try connections.parkConnection(connection.id)
}
return (connections, state)
}
/// Sets up a MockConnectionPool with one established http2 connection
static func http2(
elg: EventLoopGroup,
on eventLoop: EventLoop? = nil,
maxConcurrentStreams: Int = 100
) throws -> (Self, HTTPConnectionPool.StateMachine) {
var state = HTTPConnectionPool.StateMachine(
idGenerator: .init(),
maximumConcurrentHTTP1Connections: 8,
retryConnectionEstablishment: true,
preferHTTP1: false,
maximumConnectionUses: nil,
preWarmedHTTP1ConnectionCount: 0
)
var connections = MockConnectionPool()
var queuer = MockRequestQueuer()
// 1. Schedule one request to create a connection
let mockRequest = MockHTTPScheduableRequest(eventLoop: eventLoop ?? elg.next())
let request = HTTPConnectionPool.Request(mockRequest)
let executeAction = state.executeRequest(request)
guard case .scheduleRequestTimeout(request, on: let waitEL) = executeAction.request,
mockRequest.eventLoop === waitEL
else {
throw SetupError.expectedRequestToBeAddedToQueue
}
guard case .createConnection(let connectionID, on: let eventLoop) = executeAction.connection else {
throw SetupError.expectedConnectionToBeCreated
}
try connections.createConnection(connectionID, on: eventLoop)
try queuer.queue(mockRequest, id: request.id)
// 2. the connection becomes available
let newConnection = try connections.succeedConnectionCreationHTTP2(
connectionID,
maxConcurrentStreams: maxConcurrentStreams
)
let action = state.newHTTP2ConnectionCreated(newConnection, maxConcurrentStreams: maxConcurrentStreams)
guard case .executeRequestsAndCancelTimeouts([request], newConnection) = action.request else {
throw SetupError.expectedPreviouslyQueuedRequestToBeRunNow
}
guard try queuer.get(request.id, request: request.__testOnly_wrapped_request()) === mockRequest else {
throw SetupError.expectedPreviouslyQueuedRequestToBeRunNow
}
try connections.execute(mockRequest, on: newConnection)
// 3. park connection
try connections.finishExecution(newConnection.id)
let expected: HTTPConnectionPool.StateMachine.ConnectionAction = .scheduleTimeoutTimer(
newConnection.id,
on: newConnection.eventLoop
)
guard state.http2ConnectionStreamClosed(newConnection.id) == .init(request: .none, connection: expected) else {
throw SetupError.expectedConnectionToBeParked
}
try connections.parkConnection(newConnection.id)
return (connections, state)
}
}
/// A request that can be used when testing the `HTTPConnectionPool.StateMachine`
/// with the `MockConnectionPool`.
final class MockHTTPScheduableRequest: HTTPSchedulableRequest {
let logger: Logger
let connectionDeadline: NIODeadline
let requestOptions: RequestOptions
let preferredEventLoop: EventLoop
let requiredEventLoop: EventLoop?
init(
eventLoop: EventLoop,
logger: Logger = Logger(label: "mock"),
connectionTimeout: TimeAmount = .seconds(60),
requiresEventLoopForChannel: Bool = false
) {
self.logger = logger
self.connectionDeadline = .now() + connectionTimeout
self.requestOptions = .forTests()
self.preferredEventLoop = eventLoop
if requiresEventLoopForChannel {
self.requiredEventLoop = eventLoop
} else {
self.requiredEventLoop = nil
}
}
var eventLoop: EventLoop {
self.preferredEventLoop
}
// MARK: HTTPSchedulableRequest
var poolKey: ConnectionPool.Key {
preconditionFailure("Unimplemented")
}
var tlsConfiguration: TLSConfiguration? { nil }
func requestWasQueued(_: HTTPRequestScheduler) {
preconditionFailure("Unimplemented")
}
func fail(_: Error) {
preconditionFailure("Unimplemented")
}
// MARK: HTTPExecutableRequest
var requestHead: HTTPRequestHead {
preconditionFailure("Unimplemented")
}
var requestFramingMetadata: RequestFramingMetadata {
preconditionFailure("Unimplemented")
}
func willExecuteRequest(_: HTTPRequestExecutor) {
preconditionFailure("Unimplemented")
}
func requestHeadSent() {
preconditionFailure("Unimplemented")
}
func resumeRequestBodyStream() {
preconditionFailure("Unimplemented")
}
func pauseRequestBodyStream() {
preconditionFailure("Unimplemented")
}
func requestBodyStreamSent() {
preconditionFailure("Unimplemented")
}
func receiveResponseHead(_: HTTPResponseHead) {
preconditionFailure("Unimplemented")
}
func receiveResponseBodyParts(_: CircularBuffer<ByteBuffer>) {
preconditionFailure("Unimplemented")
}
func receiveResponseEnd(_ buffer: CircularBuffer<ByteBuffer>?, trailers: HTTPHeaders?) {
preconditionFailure("Unimplemented")
}
}