Motivation
In machines with more complex network topologies it is possible for us
to have multiple possible NICs we might want to use for a request. Users
may wish to vary this on a per-request or even a per-client basis.
This control can typically be expressed by offering a local address to
bind to before making the connection attempt.
Modifications
Allow users to express a preferred local address at request or client
scope.
Make this part of the connection pool key.
Bind the local address when specified.
Test all of this.
Results
More capable clients.
- Fix a `fatalError("Invalid state: idle")` crash in
`HTTP1ConnectionStateMachine.demandMoreResponseBodyParts()` that occurs
when a response completes before the request body finishes uploading
- The root cause is that `self.request` was only nilled out inside the
write-completion callback for `.sendRequestEnd`, creating a window where
`demandResponseBodyStream` could still see the old request and call into
the state machine after it had already transitioned to .idle
- The fix nils out `self.request` synchronously when handling
`.sendRequestEnd` (before the write completes), and moves
`requestBodyStreamSent()` to fire after the final action rather than
before it
---------
Co-authored-by: George Barnett <gbarnett@apple.com>
> ## Note:
> This is a long LLM generated PR description. However it captures very
well, what has been changed and has already been reduced for brevity.
The PR is sadly quite complex but I think the description captures the
changes quite well.
This is foundational work needed to properly support HTTP trailers and
scenarios where the server sends a complete response before the client
finishes uploading (e.g., early rejection, 100-continue flows, or
bidirectional streaming protocols).
## Changes
### State Machine Improvements
- **Added `endForwarded` state** to
`Transaction.StateMachine.RequestStreamState`
- This new state distinguishes between "request data forwarded to the
channel" and "request data written to the network"
- Properly handles the race condition where response completes before
the request write completes
- **Renamed `succeedRequest` → `forwardResponseEnd`** in both
`HTTPRequestStateMachine.Action` and
`HTTP1ConnectionStateMachine.Action`
- Better reflects the semantic meaning: we're forwarding the end of the
response stream, not necessarily succeeding the entire request yet
- More accurate naming for bidirectional streaming scenarios
### Protocol Changes
- **Added `requestBodyStreamSent()` to `HTTPExecutableRequest`
protocol**
- Called by the channel handler when the request body stream has been
fully written to the network
- Allows proper coordination between request and response stream
completion
- Implemented in both `Transaction` and `RequestBag`
### Request State Machine Updates
- **Updated `FinalSuccessfulRequestAction`**
- Changed `.sendRequestEnd(EventLoopPromise<Void>?)` to simpler
`.requestDone`
- Added `.none` case for when response completes but request is still
in-flight
- Removed the need to pass promises around, simplifying the state
machine
- **`sendRequestEnd` action now includes
`FinalSuccessfulRequestAction`**
- Allows the state machine to signal what should happen after the
request completes
- Enables proper cleanup coordination (idle connection, close, or
continue)
### Channel Handler Updates
- **HTTP1ClientChannelHandler**
- `sendRequestEnd` now properly handles scenarios where response has
already completed
- Added future callback to coordinate request completion with final
actions
- Properly manages connection state (idle vs close) based on both
streams completing
- **HTTP2ClientRequestHandler**
- Updated to handle new `sendRequestEnd` signature
- Properly ignores HTTP/1-specific final actions (like `.requestDone`)
### RequestBag State Machine
- **Added `endReceived` state to `ResponseStreamState`**
- Tracks when the response has completed while request is still ongoing
- Enables proper sequencing: response end → request end → task
completion
- **Updated `FinishAction`**
- Added `.forwardStreamFinishedAndSucceedTask` for the case where both
streams complete simultaneously
- Ensures delegate methods are called in the correct order
### Error Handling
- **Improved failure handling in `Transaction.StateMachine`**
- Now properly handles errors that occur after response completes but
before request finishes
- Added `cancelExecutor` action to the fail path
- Executor is now passed to `failRequestStreamContinuation` for proper
cleanup
## Technical Details
### The Problem
Previously, when a server sent a complete response before the client
finished uploading the request body, AHC would:
1. Receive the full response (head, body, end)
2. But NOT inform the user that the response was complete if the request
was still streaming
3. Only succeed the request after both streams completed
This made it impossible to implement proper bidirectional streaming or
handle scenarios like:
- Server rejecting a large upload early (e.g., 413 Payload Too Large)
- 100-continue flows where the server responds before request completes
- HTTP trailers sent by the server
### The Solution
The new state machine properly tracks four completion states:
1. **Neither complete**: Normal request/response in flight
2. **Response complete, request ongoing**: New
`endForwarded`/`endReceived` states
3. **Request complete, response ongoing**: Existing logic
4. **Both complete**: Request succeeds
The key insight is the `endForwarded` state, which represents "we've
given all request data to the channel, but it hasn't been written to the
network yet". This allows us to:
- Immediately forward response completion to the user
- Wait for the write to complete before cleaning up resources
- Properly sequence connection state transitions
## Future Work
This PR lays the groundwork for:
- Proper internal HTTP trailer support (both sending and receiving)
---------
Co-authored-by: George Barnett <gbarnett@apple.com>
### Motivation
When creating a connection, we wrongfully assumed that
`failedToCreateNewConnection` will always be called before
`http*ConnectionClosed` in the `HTTPConnectionPoolStateMachine`. However
this is far from correct. In NIO Futures are fulfilled before
`ChannelHandler` callbacks. Ordering in futures should not be assumed in
such a complex project.
### Change
We change the `http*ConnectionClosed` methods to be noops, if the
connection is in the starting state. We instead wait for the
`failedToCreateNewConnection` to create backoff timers and friends.
rdar://164674912
---------
Co-authored-by: George Barnett <gbarnett@apple.com>
Motivation
Right now, we insert HTTP/2 handlers in a callback on a future that is
done very late. The result of this is that an entire ALPN negotiaton
_can_ complete before this callback is attached. That can in rare cases
cause the HTTP/2 handler to miss the server preamble, because it gets
added too late.
Modifications
This patch refactors the existing code to close that window. It does so
by passing a promise into the connection path and completing that
promise _on_ the event loop where we add the ALPN handlers, which should
ensure this will execute immediately when the ALPN negotiation
completes. Immportantly, we attach our promise callbacks to that promise
_before_ we hand it off, making sure the timing windows go away.
Results
Timing window is closed
Motivation
This patch adds support for HTTP/1 connection pre-warming. This allows
the user to request that the HTTP/1 connection pool create and maintain
extra connections, above-and-beyond those strictly needed to run the
pool. This pool can be used to absorb small spikes in request traffic
without increasing latency to account for connection creation.
Modifications
- Added new configuration properties for pre-warmed connections.
- Amended the HTTP/1 state machine to create new connections where
necessary.
- Added state machine tests.
Results
Pre-warmed connections are available.
Fixes#847.
Motivation:
On 32-bit systems, using .randomElement on a range larger than what can
fit in Int32 (Int) causes a crash. After only 26 or 27 retries of a
request using HTTPClient, the calculateBackoff method would run into
this and crash consistently on an armv7 (32-bit) device.
Modifications:
A one-line fix to opt to using Int64.random on the same jitterRange
instead of .randomElement, which works as expected without crashing on
32-bit systems.
Result:
The HTTPClient now works as expected and can perform as many retries as
needed without crashing.
I tested this on my armv7 board doing the retries, and ran up to several
hundred repetitions after a few hours with no crashes as was happening
before.
@Lukasa
Motivation:
The connection pool holds much of the low level logic in AHC. We should
fix its sendability issues before moving to higher levels.
Modifications:
- Make HTTP1ConnectionDelegate and HTTP2Delegate sendable, this requires
passing IDs rather than connections to their methods
- Make HTTPConnectionRequester sendable and have its methods take
Sendable views of the HTTP1Connection and HTTP2Connection types
- Add sendable views to HTTP1Connection and HTTP2Connection
- Mark HTTP1Connection and HTTP2Connection as not sendable
- Make HTTPRequestExecutor and HTTPExecutableRequest sendable
- Update tests
Result:
Connection pool has stricter sendability requirements
Motivation:
We're about to go on a sendability journey. Let's pick some low hanging
fruit to get started.
Modifications:
- Add a few assume-isolated calls
- Stop using static var
- Use a dispatch group instead of a work item to wait for work to be
done.
Result:
Fewer warnings
Motivation:
As requested in #596, it can be handy to have a lower-level access to
channels (HTTP/1 connection, HTTP/2 connection, or HTTP/2 stream) to
enable a more fine-grained interaction for, say, observability, testing,
etc.
Modifications:
- Add 3 new properties (`http1_1ConnectionDebugInitializer`,
`http2ConnectionDebugInitializer` and
`http2StreamChannelDebugInitializer`) to `HTTPClient.Configuration` with
access to the respective channels. These properties are of `Optional`
type `@Sendable (Channel) -> EventLoopFuture<Void>` and are called when
creating a connection/stream.
Result:
Provides APIs for a lower-level access to channels.
---------
Co-authored-by: Cory Benfield <lukasa@apple.com>
Co-authored-by: David Nadoba <d_nadoba@apple.com>
Co-authored-by: George Barnett <gbarnett@apple.com>
### Motivation:
In some cases we can crash because of a precondition failure when the
write timeout fires and we aren't in the running state. This can happen
for example if the connection is closed whilst the write timer is
active.
### Modifications:
* Remove the precondition and instead take no action if the timeout
fires outside of the running state. Instead we take a new `Action`,
`.noAction` when the timer fires.
* Clear write timeouts upon request completion. When a request completes
we have no use for the idle write timer, we clear the read timer and we
should clear the write one too.
### Result:
Fewer crashes.
The supplied tests fails without these changes and passes with either of them.
# Motivation
The NIO 2.78 release introduced a bunch of new warnings. These warnings
cause us a bunch of trouble, so we should fix them.
# Modifications
Mostly use a bunch of assumeIsolated() and syncOperations.
# Result
CI passes again.
Note that Swift 6 has _many_ more warnings than this, but we expect more
to come and we aren't using warnings-as-errors on that mode at the
moment. We'll be cleaning that up soon.
fixes#784
`writeChunks` had 3 bugs:
1. An actually wrong `UnsafeMutableTransferBox` -> removed that type
which should never be created
2. A loooong future chain (instead of one final promise) -> implemented
3. Potentially infinite recursion which lead to the crash in #784) ->
fixed too
Migrate CI to use GitHub Actions.
### Motivation:
To migrate to GitHub actions and centralised infrastructure.
### Modifications:
Changes of note:
* Adopt swift-format using rules from SwiftNIO.
* Remove scripts and docker files which are no longer needed.
* Disabled warnings-as-errors on Swift 6.0 CI pipelines for now.
### Result:
Feature parity with old CI.
### Motivation:
A performance test executing 100,000 sequential requests against a
simple
[`NIOHTTP1Server`](https://github.com/apple/swift-nio/blob/main/Sources/NIOHTTP1Server/README.md)
revealed that 7% of total run time is spent in the setter of the
`request` property in `HTTP1ClientChannelHandler` (GitHub Issue #754).
The poor performance comes from [processing the string interpolation
`"\(self.eventLoop)"`](https://github.com/swift-server/async-http-client/blob/6df8e1c17e68f0f93de2443b8c8cafca9ddcc89a/Sources/AsyncHTTPClient/ConnectionPool/HTTP1/HTTP1ClientChannelHandler.swift#L39C17-L39C75)
which under the hood calls a computed property.
This problem can entirely be avoided by storing `eventLoop.description`
when initializing `HTTP1ClientChannelHandler`, and using that stored
value in `request`'s setter, rather than computing the property each
time.
### Modifications:
- Created a new property `let eventLoopDescription:
Logger.MetadataValue` in `HTTP1ClientChannelHandler` that stores the
description of the `eventLoop` argument that is passed into the
initializer.
- Replaced the string interpolation `"\(self.eventLoop)"` in `request`'s
setter with `self.eventLoopDescription`.
### Result:
`HTTP1ClientChannelHandler.eventLoop`'s `description` property is cached
upon initialization rather than being computed each time in the
`request` property's setter.
---------
Co-authored-by: Cory Benfield <lukasa@apple.com>
Multipath TCP (MPTCP) is a TCP extension allowing to enhance the
reliability of the network by using multiple interfaces. This extension
provides a seamless handover between interfaces in case of deterioration
of the connection on the original one. In the context of iOS and Mac OS
X, it could be really interesting to leverage the capabilities of MPTCP
as they could benefit from their multiple interfaces (ethernet + Wi-fi
for Mac OS X, Wi-fi + cellular for iOS).
This contribution introduces patches to HTTPClient.Configuration and
establishment of the Bootstraps. A supplementary field "enableMultipath"
was added to the configuration, allowing to request the use of MPTCP.
This flag is then used when creating the channels to configure the
client.
Note that in the future, it might also be potentially interesting to
offer more precise configuration options for MPTCP on MacOS, as the
Network framework allows also to select a type of service, instead of
just offering the option to create MPTCP connections. Currently, when
enabling MPTCP, only the Handover mode is used.
---------
Co-authored-by: Cory Benfield <lukasa@apple.com>
### Motivation
If the channel's writability changed to false just before we finished a
request, we currently run into a precondition.
### Changes
- Remove the precondition and handle the case appropiatly
### Result
A crash less.
Since most of the servers now conform to http2, the change here updates
the behaviour of assuming the connection to be http2 and not http1 by
default. It will migrate to http1 if the server only supports http1.
One can set the `httpVersion` in `ClientConfiguration` to `.http1Only`
which will start with http1 instead of http2.
Additional Changes:
- Fixed an off by one error in the maximum additional general purpose
connection check
- Updated tests
---------
Co-authored-by: Ayush Garg <ayushgarg@apple.com>
Co-authored-by: David Nadoba <d_nadoba@apple.com>
Co-authored-by: Fabian Fett <fabianfett@apple.com>
### Motivation:
When a user wishes to make the connection pool create as many concurrent
connections as possible, a natural way to achieve this would be to set
`.max` to the `concurrentHTTP1ConnectionsPerHostSoftLimit` property.
```swift
HTTPClient.Configuration().connectionPool = .init(
idleTimeout: .hours(1),
concurrentHTTP1ConnectionsPerHostSoftLimit: .max
)
```
The `concurrentHTTP1ConnectionsPerHostSoftLimit` property is of type
`Int`. Setting it to `Int.max` leads to `Int.max` being passed as an
argument to `Array`s `.reserveCapacity(_:)` method, causing an OOM
issue.
Addresses Github Issue #751
### Modifications:
Capped the argument to `self.connections.reserveCapacity(_:)` to 1024 in
`HTTPConnectionPool.HTTP1Connections`
### Result:
Users can now set the `concurrentHTTP1ConnectionsPerHostSoftLimit`
property to `.max` without causing an OOM issue.
### Motivation:
- The properties that store the request body length and the cumulative number of bytes sent as part of a request are of type `Int`.
- On 32-bit devices, when sending requests larger than `Int32.max`, these properties overflow and cause a crash.
- To solve this problem, the properties should use the explicit `Int64` type.
### Modifications:
- Changed the type of the `known` field of the `RequestBodyLength` enum to `Int64`.
- Changed the type of `expectedBodyLength` and `sentBodyBytes` in `HTTPRequestStateMachine` to `Int64?` and `Int64` respectively.
- Deprecated the `public var length: Int?` property of `HTTPClient.Body` and backed it with a new property: `contentLength: Int64?`
- Added a new initializer and "overloaded" the `stream` function in `HTTPClient.Body` to work with the new `contentLength` property.
- **Note:** The newly added `stream` function has different parameter names (`length` -> `contentLength` and `stream` -> `bodyStream`) to avoid ambiguity problems.
- Added a test case that streams a 3GB request -- verified this fails with the types of the properties set explicitly to `Int32`.
### Result:
- 32-bit devices can send requests larger than 2GB without integer overflow issues.
Motivation:
We would like to make this work for Musl so that we can build fully
statically linked binaries that use AsyncHTTPClient.
Modifications:
Define `_GNU_SOURCE` as a compiler argument; doing it in a source file
doesn't work properly with modular headers.
Add imports of `Musl` in appropriate places.
`Musl` doesn't have `strptime_l`, so avoid using that.
Result:
async-http-client will build for Musl.
Motivation:
Sometimes it can be helpful to limit the number of times a connection
can be used before discarding it. AHC has no such support for this at
the moment.
Modifications:
- Add a `maximumUsesPerConnection` configuration option which defaults
to `nil` (i.e. no limit).
- For HTTP1 we count down uses in the state machine and close the
connection if it hits zero.
- For HTTP2, each use maps to a stream so we count down remaining uses
in the state machine which we combine with max concurrent streams to
limit how many streams are available per connection. We also count
remaining uses in the HTTP2 idle handler: we treat no remaining uses
as receiving a GOAWAY frame and notify the pool which then drains the
streams and replaces the connection.
Result:
Users can control how many times each connection can be used.
Sometimes it can be useful to connect to one host e.g. `x.example.com` but request and validate the certificate chain as if we would connect to `y.example.com`. This is what this PR adds support for by adding a `dnsOverride` configuration to `HTTPClient.Configuration`. This is similar to curls `—resolve-to` option but only allows overriding host and not ports for now.
* Fix crash if connection is closed very early
If the channel is closed before flatMap is executed, all ChannelHandler are removed and `TLSEventsHandler` is therefore not present either. We need to tolerate this even though it is very rare.
Testing ideas welcome.
Fixes#670
* drop precondition to assert
* Reproducer
* Refactor test case
* Refactor tests
* Remove debugging artefacts
* Fix typo
* Fix formatting
* Remove `promise?.succeed(())`
* Add test for HTTP2 request with large header
Motivation
We currently don't handle large headers well which trigger a channel writability change event.
Modification
Add failing (but currently skipped) tests which reproduces the issue
Result
We can reliably reproduce the large request header issue in an integration and unit test.
Note that the actual fix is not included to make reviewing easier and will come in a follow up PR.
* Remove logging
* Fix crash for large HTTP request headers
Fix crash for when sending HTTP request headers result in a channel writability change event
* Formatting and linux tests
* Formatting and linux tests
* Generate linux tests
* Use previous default max concurrent streams value of 10
* Fix crash if request is canceled after request header is send
* generate linux tests and run swift format
---------
Co-authored-by: Cory Benfield <lukasa@apple.com>
* Tolerate shutdown message after channel is closed
### Motivation
A channel can close unexpectedly if something goes wrong. We may in the meantime have scheduled the connection for graceful shutdown but the connection has not yet seen the message. We need to still accept the shutdown message and just ignore it if we are already closed.
### Modification
- ignore calls to shutdown if the channel is already closed
- add a test which would previously crash because we have transition from the closed state to the closing state and we hit the deinit precondition
- include the current state in preconditions if we are in the wrong state
### Result
We don’t hit the precondition in the deinit in the scenario described above and have more descriptive crashes if something still goes wrong.
SwiftNIO 2.42.0 has deprecated Lock and replaced it with a new NIOLock. This commit removes all uses of Lock and replaces them with NIOLock. Further, now, we must require SwiftNIO 2.42.0
Motivation
If we receive an early HTTP response, the last action on a HTTP/1.1
connection is to send the .end message. While we had an error handling
path in the code, it wasn't tested, and when executed it would end up
leaking the connection by failing to close it _or_ return it to the
pool.
This patch fixes the issue by appropriately terminating the connection
and adding a test.
Modifications
Add a test
Terminate the connection if sendEnd fails
Result
Fewer connection leaks
Motivation
When users stream their bodies they may still want to send Connection:
close headers and terminate the connection early. This should work
properly.
Unfortunately it became clear that we didn't correctly pass the
information that the connection needed to be closed. As a result, we'd
inappropriately re-use the connection, potentially causing unnecessary
HTTP errors.
Modifications
Signal whether the connection needs to be closed when the final
connection action is to send .end.
Results
We behave better with streaming uploads.