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Fix Connection Creation Crash (#873)
### Motivation When creating a connection, we wrongfully assumed that `failedToCreateNewConnection` will always be called before `http*ConnectionClosed` in the `HTTPConnectionPoolStateMachine`. However this is far from correct. In NIO Futures are fulfilled before `ChannelHandler` callbacks. Ordering in futures should not be assumed in such a complex project. ### Change We change the `http*ConnectionClosed` methods to be noops, if the connection is in the starting state. We instead wait for the `failedToCreateNewConnection` to create backoff timers and friends. rdar://164674912 --------- Co-authored-by: George Barnett <gbarnett@apple.com>
This commit is contained in:
co-authored by
George Barnett
parent
ce04df0613
commit
3c45dbde2d
+24
-6
@@ -187,10 +187,22 @@ extension HTTPConnectionPool {
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}
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}
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mutating func fail() {
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enum FailAction {
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case removeConnection
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case none
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}
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mutating func fail() -> FailAction {
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switch self.state {
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case .starting, .active, .backingOff, .draining:
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case .starting:
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// If the connection fails while we are starting it, the fail call raced with
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// `failedToConnect` (promises are succeeded or failed before channel handler
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// callbacks). let's keep the state in `starting`, so that `failedToConnect` can
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// create a backoff timer.
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return .none
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case .active, .backingOff, .draining:
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self.state = .closed
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return .removeConnection
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case .closed:
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preconditionFailure("Invalid state: \(self.state)")
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}
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@@ -749,10 +761,16 @@ extension HTTPConnectionPool {
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// must ignore the event.
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return nil
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}
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self.connections[index].fail()
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let eventLoop = self.connections[index].eventLoop
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let context = FailedConnectionContext(eventLoop: eventLoop)
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return (index, context)
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switch self.connections[index].fail() {
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case .none:
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return nil
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case .removeConnection:
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let eventLoop = self.connections[index].eventLoop
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let context = FailedConnectionContext(eventLoop: eventLoop)
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return (index, context)
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}
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}
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mutating func shutdown() -> CleanupContext {
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