## Motivation
Since Redis 6.0, a new serialization protocol format (v3) is available that gives richer semantic reasoning behind the different types to enable commands to better understand the return types to provide in their programming language.
In addition, the `RESPTranslator` type is going to see more direct usage, and the current API doesn't make read well.
## Changes
- Add: Internal `RESPVersion` enum that the `RESPTranslator` will start to use
- Rename: `RESPTranslator.parseBytes` to `RESPTranslator.read(from:)`
Motivation
Right now the PubSub handlers are split into three separate closures, with the subscribe/unsubscribe handlers being optional. This won't play well with AsyncStream for being able to respond to all events that a PubSub subscription can cause.
Additionally, the current structure is very verbose in code to maintain - but also adds complexity to developers who are first getting started to understand the lifecycle of PubSub events.
Changes
- Add: New `RedisPubSubEvent` enum that captures the subscribe, unsubscribe, and message lifecycle events
- Add: New `RedisPubSubEventReceiver` that combines the previous 3 closure types
- Add: Dedicated DocC Symbol Extension file for `RedisPubSubHandler`
- Change: `RedisClient.subscribe` and `RedisClient.psubscribe` method signatures to only require a single unlabeled closure
- Rename: `RedisUnsubscribeEventSource` to `RedisPubSubEvent.UnsubscribeEventSource`
- Remove: `RedisSubscriptionMessageReceiver`, `RedisSubscriptionChangeDetails`, `RedisSubscribeHandler`, and `RedisUnsubscribeHandler` types
Result
Developers should have a much easier time getting started and understanding PubSub with assistance from the compiler with types to understand
what they're being given and what's available to them as information to make more informed decisions in their app logic.
## Motivation
The API for establishing the configuration of a connection pool had a lot of jargon and properties that developers had issues keeping straight and understanding what each does.
This commit provides first-class API support for concepts such as retry strategies, and how the pool handles connection counts.
## Changes
- Add: New ConnectionCountBehavior for determining leaky / non-leaky behavior
- Add: New ConnectionRetryStrategy for allowing customization of retry behavior
- Change: RedisConnection.defaultPort to be a computed property
- Change: The logging keys of pool connection retry metadata
- Rename: Several configuration properties to drop prefixes or to be combined into new structures
## Result
Developers should have a much better experience exploring the available configuration options for pools and connections, being able to understand how each piece works with the underlying system.
There are many times that developers want exact control over which EventLoop will be executing their chained EventLoopFuture callbacks
and which Logger will do the logging in calls deep within RediStack.
All commands will now accept an optional EventLoop and Logger to hop to, and using the logger for desired logs.
The newly-released Service Discovery framework gives us the interesting
opportunity to make RediStack aware of complex service discovery tools.
This patch supplies a simple adaptor to integrat Service Discovery with
RediStack's pooled client, allowing users to work with arbitrary service
discovery systems.
In some circumstances users may have connection pools configured without
any SocketAddresses ready to go. This is particularly likely in service
discovery configurations. Right now, the effect of attempting to use
such a pool is two fold. First, we'll emit a bunch of error level logs
telling users we have no addresses. Second, we'll fall into the
exponential backoff phase of connection establishment.
The first property is annoying, but the second one is actively harmful.
If your construction is timed incorrectly, we'll have the awkward
problem of burning a bunch of CPU trying to create connections we know
we cannot, and then a lengthy delay after the addresses are actually
configured before we start trying to use them. That's the worst of all
worlds.
This patch adds logic to detect the attempt to create connections when
we don't have any configured addresses and delays them. This path should
improve performance and ergonomics when in this mode.
Motivation:
RediStack today represents a command as a temporary object for the purpose of writing to the channel.
While it is useful to have an object for that purpose, commands handled in this way require immediate execution
and aren't available for other purposes.
Commands can serve a better purpose as a lightweight object to support delayed execution,
so that pipeling as described in issue #63 could be possible.
Modifications:
- Add: `get` overloads for JSON codable interaction on `RedisClient`
- Add: New `RedisZRangeResultOption` type for better interactions with zrange operations that can optionally return scores
- Add: New `RedisHashFieldKey` for type-safety when working with Hash field keys much like `RedisKey`
- Change: A few API types from enums to structs for library evolution
- Change: `RedisCommandHandler` to operate on a tuple of `RESPValue, EventLoopPromise<RESPValue>` rather than `RedisCommand`
- Change: `RedisCommand` to be a generic struct with the keyword, arguments, and a transform closure to defer execution
- Change: Almost all `RedisClient` command extensions to be factory methods on `RedisCommand` instead
- Change: Many response types to be optional to avoid developers having to do `isNull` checks on their own
- Change: `RedisClient.send(command:arguments:)` to be generic with `send(_:)` as the signature
- Rename: RedisClient extensions for scan methods to be more discoverable and legible as `scanHashField`, etc.
Result:
It should be easier to support a clean pipelining API with deferred command execution,
with extensions being easier for 2nd party developers, and the maintenance overhead of all of the command extensions
should be a little lighter when it comes to changing HOW commands are sent such as adding a context parameter
Motivation:
`RedisKeyLifetime` already has "RedisKey" as a prefix so it naturally fits as a nested type.
Modifications:
- Change: `RedisKeyLifetime` to be nested in `RedisKey` and named `Lifetime`
- Rename: `RedisKeyLifetime.Lifetime` to `Duration`
- Deprecate: `RedisKeyLifetime` and the nested type `Lifetime`
Result:
The global namespace is a little less cluttered with the types falling naturally where they already are.
Motivation:
When `RedisConnection.allowSubscriptions` is set to `false`, the connection could still be in a subscription state
leaving further commands to fail slowly from a full roundtrip to Redis, rather than succeeding as expected.
This changes the implementation so that it triggers a full unsubscribe from patterns and channels when set to `false`.
Modifications:
- Change: `RedisConnection.allowSubscriptions` to call `unsubscribe()` and `punsubscribe()` when set to `false`
- Change: `RedisPubSubHandler` to prefix storage of all dictionary keys to avoid name clashes between pattern and channel subscriptions
Result:
Developers should now have more deterministic and unsurprising behavior with PubSub
in regards to subscription management and connection state.
Motivation:
The methods of unsubscribing from all channels / patterns were not working as expected as they need to be special-case handled.
Modifications:
- Change: `RedisPubSubHandler` to be special-case unsubscribe when no arguments are provided
Result:
Developers should now properly be able to unsubscribe from all channels / patterns with a single method call.
Motivation:
Some Redis commands are very connection specific that have impacts on future access that makes it difficult in the current
checkout-use-return cycle that `RedisConnectionPool` uses.
Developers need a way to borrow a specific connection, chain several commands together, and then return the connection to the pool.
Modifications:
- Add: `leaseConnection` method to `RedisConnectionPool` which provides a connection from the pool and returns it after a provided closure's ELF resolves
- Add: `allowSubscriptions` property to `RedisConnection` for controlling the ability to make PubSub subscriptions
- Add: `RedisClientError.pubsubNotAllowed` case for when `RedisConnection.allowSubscriptions` is set to `false` and a subscription was still attempted
Result:
Developers should now have an "escape hatch" with `RedisConnectionPool` to do limited exclusive chains of operations on a specific connection.
Motivation:
One of the great features of Redis is being able to subscribe and receive messages published to specific channels
as a way of acting as a message queue for processing jobs.
PubSub requires a specific understanding of the connection model that can only be implemented directly in this library.
Modifications:
- Add: `RedisPubSubHandler` to sit in front of `RedisCommandHandler` to manage subscription callbacks and Redis registration
- Add: `publish` and the `pubsub` commands
- Add: `addPubSubHandler` extension to `NIO.Channel`
- Add: Type-safe String wrapper of `RedisChannelName` for PubSub methods
- Add: `pubsubSubscriptionNotFound` error case
- Add: `isSubscribed` property to `RedisConnection`
- Add: `availableConnectionCount` and `leasedConnectionCount` properties to `RedisConnectionPool`
- Add: Metrics for PubSub
- Add: `makeNewPool` factory method to `RedisConnectionPoolIntegrationTestCase`
- Change: `RedisClient` to require methods for PubSub management, as they are intrinsicly tied to the client's connection model
- Change: Parsing of `PING` response for handling special case in PubSub mode
- Rename: `ActiveConnectionGauge` to `RedisMetrics.IncrementalGauge`
Result:
Developers will now be able to use Redis in PubSub mode with both connections and pools.
This resolves#6
Motivation:
The original implementation of Logging was done in more haste than should have been, without proper attention given to the semantic requirements.
As the Swift ecosystem has matured a bit, lessons have been learned on handling metadata and passing of external context into internal subcomponents.
A mixture of the "protocol-based context passing" and "explicit context passing" patterns have been adopted.
Both patterns are more fully described in the Swift forum discussion: https://forums.swift.org/t/the-context-passing-problem/39162
Modifications:
- Add: `RedisLogging` namespace with references to static keys and labels that are used for Logging throughout the library
- Add: `Logger` static computed properties to access the Logger prototypes used in connection and connection pools
- Add: `RedisClientWithUserContext` protocol and `UserContextRedisClient` types to assist with wrapping client types for custom logger contexts
- Remove: `logger` property from `RedisClient` requirements
- Change: Many log statements to have higher or lower log levels for their appropriate context
- Change: `RedisConnection` and `RedisConnectionPool` to conform to `RedisClientWithUserContext`
- Change: `logging(to:)` protocol requirement to return a `RedisClient` existential
- Change: ConnectionPool to explicitly pass a logger instance around for pooling methods
Result:
Logging in RediStack will now have a stronger contract of where and how logs will be generated and which context will be used.
Fixes#79 and #74
Motivation:
Redis is written in C, so even though it has concepts of "types" such as SortedSet or List
its commands are all "free-floating" functions.
This can make it unfamiliar for those new to Redis to work within its systems and understand the relation of all of the commands.
RediStack can improve this by giving a way of having a consistent reference to a Redis type and all of its associated methods.
Modifications:
- Add: New library product called "RedisTypes"
- Add: First type to "RedisTypes", `RedisSet`
Result:
Newcomers to Redis will have an easier time getting familiar with the APIs and working with its types by having wrappers that
provide a familiar Swift Standard Library API tailored to Redis APIs.
Motivation:
The SETEX and PSETEX commands are missing.
Modifications:
- Add SETEX command
- Add PSETEX command
- Add integration tests
Result:
Users can atomically set a key with an expire
Motivation:
SET has a range of options for setting expirations and conditionally
setting a value.
Modification:
- Add another `set` function with a range of options. Options are
modelled as `struct`s backed by private `enum`s to allow additional
options to be added without breaking API.
- Added tests
Result:
Options may be specified with `set`, and resolves#67
Motivation:
Users of Redis will frequently want to be able to run queries in
parallel, while bounding the number of connections they use. They will
also often want to be able to reuse connections, without having to
arrange to manage those connections themselves. These are jobs usually
done by a Connection Pool.
This new connection pool will conform to `RedisClient` so a pool of clients and a single connection are interchangeable.
Connection Pools come in a wide range of shapes and sizes. In NIO
applications and frameworks, there are a number of questions that have
to be answered by any pool implementation:
1. Is the pool safe to share across EventLoops: that is, is its
interface thread-safe?
2. Is the pool _tied_ to an EventLoop: that is, can the pool return
connections that belong on lots of event loops, or just one?
3. If the pool is not tied to an EventLoop, is it possible to influence
its choice about what event loop it uses for a given connection?
Question 1 is straightforward: it is almost always a trivial win to
ensure that the public interface to a connection pool is thread-safe.
NIO makes it possible to do this fairly cheaply in the case when the
pool is only used on a single loop.
Question 2 is a lot harder. Pools that are not tied to a specific
EventLoop have two advantages. The first is that it is easier to bound
maximum concurrency by simply configuring the pool, instead of needing
to do math on the number of pools and the number of event loops. The
second is that non-tied pools can arrange to keep busy applications
close to this maximum concurrency regardless of how the application
spreads its load across loops.
However, pools that are tied to a specific EventLoop have advantages
too. The first is one of implementation simplicity. As they always serve
connections on a single EventLoop, they can arrange to have all of their
state on that event loop too. This avoids the need to acquire locks on
that loop, making internal state management easier and more obviously
correct without having to worry about how long locks are held for.
The second advantage is that they can be used for latency sensitive
use-cases without needing to go to the work of (3). In cases where
latency is very important, it can be valuable to ensure that any Channel
that needs a connection can get one on the same event loop as itself.
This avoids the need to thread-hop in order to communicate between the
pooled connection and the user connection, reducing the latency of
operations.
Given the simplicity and latency benefits (which we deem particularly
important for Redis use-cases), we concluded that a good initial
implementation will be a pool that has a thread-safe interface, but is
tied to a single EventLoop. This allows a compact, easy-to-verify
implementation of the pool with great low-latency performance and simple
implementation logic, that can still be accessed from any EventLoop in
cases when latency is not a concern.
Modifications:
- Add new internal `ConnectionPool` object
- Add new `RedisConnectionPool` object
- Add new `RedisConnectionPoolError` type
- Add tests for new types
Results:
Users will have access to a pooled Redis client.
Motivation:
The SETNX command is missing.
Modifications:
- Add SETNX command
- Add integration test
Result:
Users can set a key only if it does not already exist
Motivation:
The TTL and PTTL commands are missing.
Modifications:
- Add TTL and PTTL commands
- Add integration tests
Result:
- Users can query the ttl in seconds or milliseconds of a key
Motivation:
The EXISTS command was missing.
Modifications:
- Add 'EXISTS' to basic commands
- Add integration tests
Result:
The existence of a key can be checked.
Motivation:
parseInteger did not distinguish between not having enough bytes for an
integer and not being able to parse the integer that was present. This
was a bit tricky for code internally, where some call sites had extra
code looking for spooky action at a distance in order to determine if
the integer failed to parse.
This is unnecessary: parseInteger is sufficiently aware of what's going
on to address this problem itself.
Modifications:
- Added a new parser error (acceptable as we haven't tagged 1.0 yet).
- Throw it from parseInteger if the integer is invalid.
Result:
parseInteger clearly communicates if the integer failed to parse.
Motivation:
ByteBufferView is not zero indexed, but parseSimpleString assumes it is.
Modifications:
- Correctly compute on the distance between two indices.
- New, somewhat contrived, test case.
Result:
No functional change: because RediStack assumes the remote peer will
always correctly terminate with /r/n, there is no point at which this
code could misbehave in the current implementation. However, with small
changes it is possible to trigger it, as the new test demonstrates.
Motivation:
It was noticed that many of the commands are cumbersome to use with boilerplate type casting for each use that can be simplified within the library
by doing type conversion before returning the value to an end user.
Modifications:
Many APIs that return a `RESPValue` now have overloads to provide a `RESPValueConvertible` type that the value will be turned into before being returned.
For a few APIs that returned `RESPValue`, they did so as an Optional. Those APIs have been changed to always provide a `RESPValue` and return `.null` in cases where `nil` was returned.
In addition, the `@inlinable` attribute has been removed from any non-generic command API.
Result:
Developers should have less code boilerplate for turning values from `RESPValue` to their desired type with many commands.
Motivation:
The SortedSet and List range commands (LTRIM, LRANGE, ZRANGE, etc.) are stringly-based and not flexible with Swift syntax.
Modifications:
- Add overloads of LTRIM that support the gambit of Range Standard Library types
- Rework LRANGE to mirror LTRIM method signatures
- Rework ZScore Range based commands to be more type-safe with `RedisZScoreBound` enum
- Rework ZLex Range based commands to be more type-safe with `RedisZLexBound` enum
- Rework ZCOUNT, ZLEXCOUNT, ZRANGE, ZREVRANGE, ZREMRANGEBYLEX, ZREMRANGEBYRANK, ZREMRANGEBYSCORE methods to be more type-safe and support Swift Range syntax
Result:
Working with SortedSet ranges should be much more type safe, and expressive with Swift's Range syntax.