## Motivation
The API for establishing the configuration of a connection pool had a lot of jargon and properties that developers had issues keeping straight and understanding what each does.
This commit provides first-class API support for concepts such as retry strategies, and how the pool handles connection counts.
## Changes
- Add: New ConnectionCountBehavior for determining leaky / non-leaky behavior
- Add: New ConnectionRetryStrategy for allowing customization of retry behavior
- Change: RedisConnection.defaultPort to be a computed property
- Change: The logging keys of pool connection retry metadata
- Rename: Several configuration properties to drop prefixes or to be combined into new structures
## Result
Developers should have a much better experience exploring the available configuration options for pools and connections, being able to understand how each piece works with the underlying system.
In some circumstances users may have connection pools configured without
any SocketAddresses ready to go. This is particularly likely in service
discovery configurations. Right now, the effect of attempting to use
such a pool is two fold. First, we'll emit a bunch of error level logs
telling users we have no addresses. Second, we'll fall into the
exponential backoff phase of connection establishment.
The first property is annoying, but the second one is actively harmful.
If your construction is timed incorrectly, we'll have the awkward
problem of burning a bunch of CPU trying to create connections we know
we cannot, and then a lengthy delay after the addresses are actually
configured before we start trying to use them. That's the worst of all
worlds.
This patch adds logic to detect the attempt to create connections when
we don't have any configured addresses and delays them. This path should
improve performance and ergonomics when in this mode.
Motivation:
RediStack today represents a command as a temporary object for the purpose of writing to the channel.
While it is useful to have an object for that purpose, commands handled in this way require immediate execution
and aren't available for other purposes.
Commands can serve a better purpose as a lightweight object to support delayed execution,
so that pipeling as described in issue #63 could be possible.
Modifications:
- Add: `get` overloads for JSON codable interaction on `RedisClient`
- Add: New `RedisZRangeResultOption` type for better interactions with zrange operations that can optionally return scores
- Add: New `RedisHashFieldKey` for type-safety when working with Hash field keys much like `RedisKey`
- Change: A few API types from enums to structs for library evolution
- Change: `RedisCommandHandler` to operate on a tuple of `RESPValue, EventLoopPromise<RESPValue>` rather than `RedisCommand`
- Change: `RedisCommand` to be a generic struct with the keyword, arguments, and a transform closure to defer execution
- Change: Almost all `RedisClient` command extensions to be factory methods on `RedisCommand` instead
- Change: Many response types to be optional to avoid developers having to do `isNull` checks on their own
- Change: `RedisClient.send(command:arguments:)` to be generic with `send(_:)` as the signature
- Rename: RedisClient extensions for scan methods to be more discoverable and legible as `scanHashField`, etc.
Result:
It should be easier to support a clean pipelining API with deferred command execution,
with extensions being easier for 2nd party developers, and the maintenance overhead of all of the command extensions
should be a little lighter when it comes to changing HOW commands are sent such as adding a context parameter
Motivation:
Some Redis commands are very connection specific that have impacts on future access that makes it difficult in the current
checkout-use-return cycle that `RedisConnectionPool` uses.
Developers need a way to borrow a specific connection, chain several commands together, and then return the connection to the pool.
Modifications:
- Add: `leaseConnection` method to `RedisConnectionPool` which provides a connection from the pool and returns it after a provided closure's ELF resolves
- Add: `allowSubscriptions` property to `RedisConnection` for controlling the ability to make PubSub subscriptions
- Add: `RedisClientError.pubsubNotAllowed` case for when `RedisConnection.allowSubscriptions` is set to `false` and a subscription was still attempted
Result:
Developers should now have an "escape hatch" with `RedisConnectionPool` to do limited exclusive chains of operations on a specific connection.
Motivation:
One of the great features of Redis is being able to subscribe and receive messages published to specific channels
as a way of acting as a message queue for processing jobs.
PubSub requires a specific understanding of the connection model that can only be implemented directly in this library.
Modifications:
- Add: `RedisPubSubHandler` to sit in front of `RedisCommandHandler` to manage subscription callbacks and Redis registration
- Add: `publish` and the `pubsub` commands
- Add: `addPubSubHandler` extension to `NIO.Channel`
- Add: Type-safe String wrapper of `RedisChannelName` for PubSub methods
- Add: `pubsubSubscriptionNotFound` error case
- Add: `isSubscribed` property to `RedisConnection`
- Add: `availableConnectionCount` and `leasedConnectionCount` properties to `RedisConnectionPool`
- Add: Metrics for PubSub
- Add: `makeNewPool` factory method to `RedisConnectionPoolIntegrationTestCase`
- Change: `RedisClient` to require methods for PubSub management, as they are intrinsicly tied to the client's connection model
- Change: Parsing of `PING` response for handling special case in PubSub mode
- Rename: `ActiveConnectionGauge` to `RedisMetrics.IncrementalGauge`
Result:
Developers will now be able to use Redis in PubSub mode with both connections and pools.
This resolves#6