Commit Graph
42 Commits
Author SHA1 Message Date
Anders Jenbo 3c276a3cd3 Add documentation
- Add file documentation to about 1/4 of the files in Source
- Copy over a lot of the documentation from the sanctuary/notes repo
- Standardise all the existing documentation
- Create a configuration for Doxygen
- Add more documentation (engine.cpp is now fully documented)
2020-03-01 22:18:00 +01:00
Anders Jenbo f761c73723 Correct CelBlitWidth signature 2020-01-01 17:34:29 +01:00
Anders Jenbo 3e7d352fde Format files 2019-10-21 20:04:14 +02:00
Robin EklindandAnders Jenbo e155a9423e rename random to random_ to avoid collision with random in stdlib.h
Fixes #1813.
2019-10-21 09:56:36 +02:00
Anders Jenbo 6597688eac Rename cell functions 2019-10-13 13:31:56 +02:00
Anders Jenbo ce6fc51b50 Implement CelGetFrame (CEL decoder helper)
This implements the first of the inlined CEL decoder helper functions
that are still visable in the Mac port code.

Functions are still bin exact
2019-09-27 21:02:44 +02:00
Robin EklindandAnders Jenbo 2508690d9c engine: rename rand_increment and rand_multiplier to RndInc and RndMult
Rationale described in https://github.com/sanctuary/notes/commit/a479cc56b8fcb7db1a88ac487a10147c99033963
as included below:

Note, neither rand_increment nor rand_multiplier are
present in the PSX debug info. To keep the names for
these variables consistent with the naming convention
used for sglGameSeed, SeedCount, SetRndSeed and
GetRndSeed (which are part of the PSX debug info), we
rename them to RndInc and RndMult, respectively.
2019-08-18 07:44:39 +02:00
Anders Jenbo 7883043adc Clean up files with dirty headers 2019-07-08 04:28:31 +02:00
Anders Jenbo dc4f0572f6 Remove unused variables 2019-07-08 04:28:31 +02:00
Anders Jenbo 32a51d17ca Align function signatures with PSX symbols
Using
https://github.com/diasurgical/scalpel/tree/master/psx/_dump_/3/_dump_c_src_/diabpsx/source
as a reference
2019-07-08 04:12:12 +02:00
galaxyhaxzandGitHub 75a150d142 DrawLine (#1084) 2019-05-01 05:32:05 -05:00
galaxyhaxz 5d4918eea0 LoadWithMem 2019-04-30 22:47:53 -05:00
galaxyhaxzandGitHub 3a636fdcc6 Add missing functions for MI_Dummy (#1004) 2019-04-22 20:21:52 -05:00
galaxyhaxzandAnders Jenbo cef65ea0b6 Implement Critical section constructor 2019-04-15 01:16:43 +02:00
galaxyhaxzandAnders Jenbo 4e01e03711 Cleanup default calling conventions 2019-04-09 12:04:00 +02:00
Anders Jenbo e7d5aac5dc Clean up engine and scrollrt attribute naming 2019-04-07 21:17:59 +02:00
galaxyhaxzandRobin Eklind f388472713 ENG_set_pixel + engine_draw_pixel (#691) 2019-03-19 18:57:23 +09:00
galaxyhaxzandGitHub 0bb9f666b3 Clean remaining .CEL functions (#657) 2019-03-17 15:56:53 -05:00
galaxyhaxzandGitHub 9e4885a955 Cleanup CL2 functions (#656) 2019-03-15 21:56:04 -05:00
galaxyhaxzandRobin Eklind 81f3f5daa2 Cleaning Engine CEL functions (#652)
* Cleaning Engine CEL functions

* Fix C functions
2019-03-14 10:47:39 +09:00
Anders JenboandRobin Eklind cfbe27f3b8 Clean up (#568)
* Clean up mana checks

* Don't expose static globals
2019-01-15 10:15:48 +01:00
Anders Jenbo 9b7da61dcf Auto format src 2019-01-13 18:55:59 +01:00
Anders JenboandRobin Eklind 54247a076c C init (#549)
* Make initializers C compatible

* Compile more files as C

dthread.cpp dx.cpp init logging.cpp fault.cpp msgcmd.cpp nthread.cpp

* Update defs.h
2019-01-10 21:39:28 +01:00
Anders JenboandGitHub fd2a45ff9a Engine.cpp (#548)
* Clean up DiabloAllocPtr

* Clean up mem_free_dbg

* Clean up GetDirection

* Clean up PlayInGameMovie

* 18 directions
2019-01-03 02:29:31 +01:00
Anders JenboandRobin Eklind e795b6116a Make use of atexit() C compatible (#537) 2019-01-01 03:05:29 +01:00
Anders JenboandRobin Eklind 77849aea72 Remove unused init (#533) 2018-12-31 04:26:51 +01:00
Robin EklindandGitHub 8ed5573766 engine: clean up CelDecDatLightEntry and Cel2DecDatLightEntry (#524)
Now, these functions no longer use references. Instead they
use pointer to pointer. Furthermore, they've been simplified
to for loops, as essentially, the decompiled functions were
unrolled loops (as seen in the memset function).
2018-12-30 03:52:50 +01:00
Anders JenboandRobin Eklind b5f69dccdc C compatability from d-p (#519) 2018-12-29 17:54:22 +01:00
Anders Jenbo b1f6d3698f Update style to use tabs 2018-10-25 22:53:04 +02:00
squidccandRobin Eklind 49af056b14 Clean DrawAutomapType (#299)
cosmetic name corrections
2018-09-26 11:04:51 +02:00
Dennis Duda 6792078180 Merge remote-tracking branch 'devilution/master' 2018-09-10 20:44:41 +02:00
galaxyhaxzandGitHub 38b498ac4b Add 'const' to data to match original binary (#200) 2018-09-09 15:40:23 -05:00
Dennis Duda e8b53791d3 DrawInv is now binary exact. 2018-09-05 18:29:40 +02:00
Dennis Duda 16a576cd5b Brought GetLevelMTypes very close to binary exact 2018-08-29 01:47:35 +02:00
Dennis Duda 2a492cf9c3 Merge remote-tracking branch 'devilution/master' 2018-08-23 18:06:00 +02:00
galaxyhaxzandGitHub 5ed2336e90 Fix types of animation data (#176) 2018-08-22 23:15:16 -05:00
Dennis Duda df44956a78 Cleaned up InitMonsterTRN.
Including changed types used by that function.
2018-08-19 23:17:57 +02:00
galaxyhaxzandGitHub 775ae59e18 Fix function signatures and others (#158)
Fix InitObjects, themes.cpp, names
2018-08-12 18:32:48 -05:00
galaxyhaxzandGitHub 8f50c57141 Fix engine (objects always being lit) (#132)
Also refactored readme
2018-07-10 02:12:14 -05:00
galaxyhaxzandGitHub 49a6f4f9fc Add include guards, prepare for XRef (#28)
Add definitions, other junk.
2018-06-20 05:17:44 -05:00
galaxyhaxzandGitHub bb01c6f084 Remove the "fear factor" (#21)
Snakes, spiders, Demons, what scares you?
2018-06-18 19:16:32 -05:00
galaxyhaxzandGitHub dde68ff89e Add files via upload 2018-06-06 21:25:54 -05:00