Robin Eklind
8ed5573766
engine: clean up CelDecDatLightEntry and Cel2DecDatLightEntry ( #524 )
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Now, these functions no longer use references. Instead they
use pointer to pointer. Furthermore, they've been simplified
to for loops, as essentially, the decompiled functions were
unrolled loops (as seen in the memset function).
2018-12-30 03:52:50 +01:00
Anders Jenbo
b5f69dccdc
C compatability from d-p ( #519 )
2018-12-29 17:54:22 +01:00
Anders Jenbo
ab3a6208d2
Use "BOOLEAN" instead of "bool"
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bool is not defined in C
2018-11-26 12:35:03 +01:00
Anders Jenbo
b1f6d3698f
Update style to use tabs
2018-10-25 22:53:04 +02:00
squidcc
49af056b14
Clean DrawAutomapType ( #299 )
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cosmetic name corrections
2018-09-26 11:04:51 +02:00
Dennis Duda
6792078180
Merge remote-tracking branch 'devilution/master'
2018-09-10 20:44:41 +02:00
galaxyhaxz
38b498ac4b
Add 'const' to data to match original binary ( #200 )
2018-09-09 15:40:23 -05:00
Dennis Duda
0cb555478f
Merge remote-tracking branch 'devilution/master'
2018-09-08 19:01:49 +02:00
galaxyhaxz
4f602885a6
Fixed lighting of objects/items in dungeon
2018-09-08 11:48:09 -05:00
Dennis Duda
e8b53791d3
DrawInv is now binary exact.
2018-09-05 18:29:40 +02:00
Dennis Duda
16a576cd5b
Brought GetLevelMTypes very close to binary exact
2018-08-29 01:47:35 +02:00
Dennis Duda
3daee19605
Merge remote-tracking branch 'devilution/master'
2018-08-28 15:28:55 +02:00
galaxyhaxz
d991f63b16
Fix type of screen_buf_end ( #184 )
2018-08-27 22:16:26 -05:00
Dennis Duda
2a492cf9c3
Merge remote-tracking branch 'devilution/master'
2018-08-23 18:06:00 +02:00
galaxyhaxz
5ed2336e90
Fix types of animation data ( #176 )
2018-08-22 23:15:16 -05:00
Dennis Duda
df44956a78
Cleaned up InitMonsterTRN.
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Including changed types used by that function.
2018-08-19 23:17:57 +02:00
galaxyhaxz
775ae59e18
Fix function signatures and others ( #158 )
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Fix InitObjects, themes.cpp, names
2018-08-12 18:32:48 -05:00
galaxyhaxz
a336c38226
Fix random(idx,v) calls ( #157 )
2018-08-10 22:45:32 -05:00
galaxyhaxz
e7534cfa50
Fixed a bug in drawing automap
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This function was taken from the beta which is less optimized, but works the same. Here is a screenshot of the bug:

2018-07-23 03:01:32 -05:00
galaxyhaxz
8f50c57141
Fix engine (objects always being lit) ( #132 )
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Also refactored readme
2018-07-10 02:12:14 -05:00
galaxyhaxz
49a6f4f9fc
Add include guards, prepare for XRef ( #28 )
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Add definitions, other junk.
2018-06-20 05:17:44 -05:00
galaxyhaxz
bb01c6f084
Remove the "fear factor" ( #21 )
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Snakes, spiders, Demons, what scares you?
2018-06-18 19:16:32 -05:00
galaxyhaxz
2d3f493691
Fix automap zooming and drawing
2018-06-15 15:35:36 -05:00
galaxyhaxz
dde68ff89e
Add files via upload
2018-06-06 21:25:54 -05:00