Commit Graph

24 Commits

Author SHA1 Message Date
Robin Eklind 8ed5573766 engine: clean up CelDecDatLightEntry and Cel2DecDatLightEntry (#524)
Now, these functions no longer use references. Instead they
use pointer to pointer. Furthermore, they've been simplified
to for loops, as essentially, the decompiled functions were
unrolled loops (as seen in the memset function).
2018-12-30 03:52:50 +01:00
Anders Jenbo b5f69dccdc C compatability from d-p (#519) 2018-12-29 17:54:22 +01:00
Anders Jenbo ab3a6208d2 Use "BOOLEAN" instead of "bool"
bool is not defined in C
2018-11-26 12:35:03 +01:00
Anders Jenbo b1f6d3698f Update style to use tabs 2018-10-25 22:53:04 +02:00
squidcc 49af056b14 Clean DrawAutomapType (#299)
cosmetic name corrections
2018-09-26 11:04:51 +02:00
Dennis Duda 6792078180 Merge remote-tracking branch 'devilution/master' 2018-09-10 20:44:41 +02:00
galaxyhaxz 38b498ac4b Add 'const' to data to match original binary (#200) 2018-09-09 15:40:23 -05:00
Dennis Duda 0cb555478f Merge remote-tracking branch 'devilution/master' 2018-09-08 19:01:49 +02:00
galaxyhaxz 4f602885a6 Fixed lighting of objects/items in dungeon 2018-09-08 11:48:09 -05:00
Dennis Duda e8b53791d3 DrawInv is now binary exact. 2018-09-05 18:29:40 +02:00
Dennis Duda 16a576cd5b Brought GetLevelMTypes very close to binary exact 2018-08-29 01:47:35 +02:00
Dennis Duda 3daee19605 Merge remote-tracking branch 'devilution/master' 2018-08-28 15:28:55 +02:00
galaxyhaxz d991f63b16 Fix type of screen_buf_end (#184) 2018-08-27 22:16:26 -05:00
Dennis Duda 2a492cf9c3 Merge remote-tracking branch 'devilution/master' 2018-08-23 18:06:00 +02:00
galaxyhaxz 5ed2336e90 Fix types of animation data (#176) 2018-08-22 23:15:16 -05:00
Dennis Duda df44956a78 Cleaned up InitMonsterTRN.
Including changed types used by that function.
2018-08-19 23:17:57 +02:00
galaxyhaxz 775ae59e18 Fix function signatures and others (#158)
Fix InitObjects, themes.cpp, names
2018-08-12 18:32:48 -05:00
galaxyhaxz a336c38226 Fix random(idx,v) calls (#157) 2018-08-10 22:45:32 -05:00
galaxyhaxz e7534cfa50 Fixed a bug in drawing automap
This function was taken from the beta which is less optimized, but works the same. Here is a screenshot of the bug:
![screen](https://s33.postimg.cc/ks6u1z3lb/DIABLO_20180723_074942.png)
2018-07-23 03:01:32 -05:00
galaxyhaxz 8f50c57141 Fix engine (objects always being lit) (#132)
Also refactored readme
2018-07-10 02:12:14 -05:00
galaxyhaxz 49a6f4f9fc Add include guards, prepare for XRef (#28)
Add definitions, other junk.
2018-06-20 05:17:44 -05:00
galaxyhaxz bb01c6f084 Remove the "fear factor" (#21)
Snakes, spiders, Demons, what scares you?
2018-06-18 19:16:32 -05:00
galaxyhaxz 2d3f493691 Fix automap zooming and drawing 2018-06-15 15:35:36 -05:00
galaxyhaxz dde68ff89e Add files via upload 2018-06-06 21:25:54 -05:00