Anders Jenbo
95173539ce
Reorder effects.cpp
2020-11-02 15:50:09 +01:00
Gleb Mazovetskiy
ec329e645c
Fix all "no-write-strings" warnings
2020-10-25 15:37:51 +01:00
Anders Jenbo
630655d9e4
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-08 21:58:34 +02:00
Anders Jenbo
edcd92e012
Misc clean ups that missed last round
2020-04-08 21:47:32 +02:00
Anders Jenbo
cc280eeba3
Enable asserts in files that where cleaned
2020-04-08 20:41:11 +02:00
Anders Jenbo
c9db23de5b
Correct sfx_* names, can be seen in assert strings
2020-04-08 20:34:45 +02:00
Anders Jenbo
7db4ed749a
Apply more enums, defines and types
2020-04-08 20:18:11 +02:00
Anders Jenbo
c384711a5f
Backport cleanups from hellfire branch
2020-04-08 20:16:32 +02:00
Anders Jenbo
684d6b73f8
Correct ifdef
2020-04-08 14:30:28 +02:00
Anders Jenbo
1fc287e504
Use define to minimize ifdef in effects.cpp
2020-04-08 00:47:57 +02:00
Anders Jenbo
e6e0ebe15a
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-07 03:46:20 +02:00
Anders Jenbo
f1c216e688
Make player struct x/y fields match monster struct
2020-04-07 03:26:38 +02:00
Anders Jenbo
b040c04a18
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-04 07:56:06 +02:00
Anders Jenbo
187a021b30
More documentation from sanctuary/notes ( #2026 )
2020-03-30 11:31:36 +02:00
galaxyhaxz
f89204e7dd
Fix function/var names (effects/sound)
2020-03-24 00:22:36 -05:00
Anders Jenbo
3c276a3cd3
Add documentation
...
- Add file documentation to about 1/4 of the files in Source
- Copy over a lot of the documentation from the sanctuary/notes repo
- Standardise all the existing documentation
- Create a configuration for Doxygen
- Add more documentation (engine.cpp is now fully documented)
2020-03-01 22:18:00 +01:00
Anders Jenbo
20621a0642
add all.h and use in place of diablo.h ( #2005 )
...
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.
Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
Anders Jenbo
7369deba1b
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2019-12-25 20:25:56 +01:00
Anders Jenbo
0c90ad0527
Set bool values TRUE/FALSE
2019-12-22 23:57:10 +01:00
Anders Jenbo
85ab626437
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2019-12-15 02:22:17 +01:00
Robin Eklind
e155a9423e
rename random to random_ to avoid collision with random in stdlib.h
...
Fixes #1813 .
2019-10-21 09:56:36 +02:00
qndel
847f69165d
[hellfire] stream_update bin exact
2019-09-08 22:04:18 +02:00
Anders Jenbo
10c33575ac
Clean ups from hellfire branch
2019-08-31 07:35:04 +02:00
Anders Jenbo
0abe56f006
[hellfire] RndSFX, stream_update and priv_sound_init
2019-08-30 12:23:06 +02:00
Robin Eklind
fab7f1b5fa
effects: rename monster_action_sounds to MonstSndChar
...
Rationale described in https://github.com/sanctuary/notes/commit/f609ea371d0768a6927d5e8ef931d23243d73387 :
as included below:
Note, the PSX sym file does not seem to include the
original name for monster_action_sounds. However, it
does include the names for very similar global
variables used for players rather than monsters, so
from these we may infer a similar name for
monster_action_sounds.
In particular, ArmourChar, WepChar and CharChar are
used for player graphics. So, following the same naming
convention we arrive at MonstSndChar.
2019-08-18 07:44:22 +02:00
Anders Jenbo
68d51e7d27
Implementing Spawned Shareware version
2019-08-12 16:04:20 +02:00
Anders Jenbo
aa50489569
Clean up generated comments
2019-07-21 00:57:53 +02:00
Anders Jenbo
32a51d17ca
Align function signatures with PSX symbols
...
Using
https://github.com/diasurgical/scalpel/tree/master/psx/_dump_/3/_dump_c_src_/diabpsx/source
as a reference
2019-07-08 04:12:12 +02:00
Anders Jenbo
a7788ccddf
Format bin exact code
2019-06-17 04:55:41 +02:00
Anders Jenbo
26d7327b1f
Cleanup ( #1200 )
...
* Clean up effects.cpp
* Clean up monster.cpp
* Clean up codec.cpp
2019-05-21 00:34:42 +01:00
Anders Jenbo
f006952465
Apply sfx_flag to sgSFX
2019-05-13 18:55:04 +01:00
qndel
d2f12de6b8
sound_stop bin exact ( #1172 )
2019-05-13 02:12:29 +01:00
qndel
b94b79f8e2
RndSFX bin exact
2019-05-13 02:06:41 +01:00
galaxyhaxz
7fcbc7319c
Fix merged function sound_update
2019-05-12 22:37:11 +01:00
galaxyhaxz
540892ff9d
Preliminary support for fixed header files
2019-04-21 17:20:38 +02:00
galaxyhaxz
4e01e03711
Cleanup default calling conventions
2019-04-09 12:04:00 +02:00
galaxyhaxz
5238265702
Implement assert support ( #791 )
2019-03-29 21:26:37 -05:00
Anders Jenbo
fda317a24e
Clean up storm/sound_update ( #663 )
2019-03-18 11:23:24 +09:00
Max Desiatov
269aa345bd
Fix downstream 64-bit builds
2019-03-08 03:07:21 +01:00
Anders Jenbo
841f5af199
Compile effects.cpp and wave.cpp as C ( #530 )
...
* Correct SFileReadFile signature
* Compile as C
Source/effects.cpp
Source/wave.cpp
* Make diabloui.h C frindly
2018-12-30 19:22:40 +01:00
Anders Jenbo
b5f69dccdc
C compatability from d-p ( #519 )
2018-12-29 17:54:22 +01:00
galaxyhaxz
24285a220f
WinMain+Direct file access from HDD ( #456 )
2018-11-09 16:22:56 -06:00
Anders Jenbo
0fb5c0bf9c
Additional tab indentation
2018-10-27 17:38:40 +02:00
Anders Jenbo
b1f6d3698f
Update style to use tabs
2018-10-25 22:53:04 +02:00
Anders Jenbo
596f244f50
Align structured data tables
2018-10-23 19:28:22 +02:00
Anders Jenbo
87ef2f91e7
Format mostly cleaned files
2018-10-22 01:56:10 +02:00
Anders Jenbo
8e2d0df643
Clean up some bools
2018-10-18 20:32:44 +02:00
Anders Jenbo
46897e9c6e
Correct a couple of values ( #389 )
2018-10-06 16:46:52 +02:00
Anders Jenbo
226fbc68b0
effects_cleanup_sfx & stream_update ( #375 )
...
* effects_cleanup_sfx & stream_update
* effects_play_sound
* effect_is_playing, PlaySFX, PlaySfxLoc & effects_play_sound
2018-10-06 14:28:04 +02:00
Anders Jenbo
f269f4561b
PlaySFX_priv, stream_play ( #371 )
...
* PlaySFX_priv, stream_play
* Fix build warnings in player.cpp
* Clean up FreeMonsterSnd
* Added more enums and defines for sound and effects.
2018-10-02 00:02:12 +02:00