58 Commits

Author SHA1 Message Date
Anders Jenbo 95173539ce Reorder effects.cpp 2020-11-02 15:50:09 +01:00
Gleb Mazovetskiy ec329e645c Fix all "no-write-strings" warnings 2020-10-25 15:37:51 +01:00
Anders Jenbo 630655d9e4 Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-08 21:58:34 +02:00
Anders Jenbo edcd92e012 Misc clean ups that missed last round 2020-04-08 21:47:32 +02:00
Anders Jenbo cc280eeba3 Enable asserts in files that where cleaned 2020-04-08 20:41:11 +02:00
Anders Jenbo c9db23de5b Correct sfx_* names, can be seen in assert strings 2020-04-08 20:34:45 +02:00
Anders Jenbo 7db4ed749a Apply more enums, defines and types 2020-04-08 20:18:11 +02:00
Anders Jenbo c384711a5f Backport cleanups from hellfire branch 2020-04-08 20:16:32 +02:00
Anders Jenbo 684d6b73f8 Correct ifdef 2020-04-08 14:30:28 +02:00
Anders Jenbo 1fc287e504 Use define to minimize ifdef in effects.cpp 2020-04-08 00:47:57 +02:00
Anders Jenbo e6e0ebe15a Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-07 03:46:20 +02:00
Anders Jenbo f1c216e688 Make player struct x/y fields match monster struct 2020-04-07 03:26:38 +02:00
Anders Jenbo b040c04a18 Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-04 07:56:06 +02:00
Anders Jenbo 187a021b30 More documentation from sanctuary/notes (#2026) 2020-03-30 11:31:36 +02:00
galaxyhaxz f89204e7dd Fix function/var names (effects/sound) 2020-03-24 00:22:36 -05:00
Anders Jenbo 3c276a3cd3 Add documentation
- Add file documentation to about 1/4 of the files in Source
- Copy over a lot of the documentation from the sanctuary/notes repo
- Standardise all the existing documentation
- Create a configuration for Doxygen
- Add more documentation (engine.cpp is now fully documented)
2020-03-01 22:18:00 +01:00
Anders Jenbo 20621a0642 add all.h and use in place of diablo.h (#2005)
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.

Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
Anders Jenbo 7369deba1b Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2019-12-25 20:25:56 +01:00
Anders Jenbo 0c90ad0527 Set bool values TRUE/FALSE 2019-12-22 23:57:10 +01:00
Anders Jenbo 85ab626437 Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2019-12-15 02:22:17 +01:00
Robin Eklind e155a9423e rename random to random_ to avoid collision with random in stdlib.h
Fixes #1813.
2019-10-21 09:56:36 +02:00
qndel 847f69165d [hellfire] stream_update bin exact 2019-09-08 22:04:18 +02:00
Anders Jenbo 10c33575ac Clean ups from hellfire branch 2019-08-31 07:35:04 +02:00
Anders Jenbo 0abe56f006 [hellfire] RndSFX, stream_update and priv_sound_init 2019-08-30 12:23:06 +02:00
Robin Eklind fab7f1b5fa effects: rename monster_action_sounds to MonstSndChar
Rationale described in https://github.com/sanctuary/notes/commit/f609ea371d0768a6927d5e8ef931d23243d73387:
as included below:

Note, the PSX sym file does not seem to include the
original name for monster_action_sounds. However, it
does include the names for very similar global
variables used for players rather than monsters, so
from these we may infer a similar name for
monster_action_sounds.

In particular, ArmourChar, WepChar and CharChar are
used for player graphics. So, following the same naming
convention we arrive at MonstSndChar.
2019-08-18 07:44:22 +02:00
Anders Jenbo 68d51e7d27 Implementing Spawned Shareware version 2019-08-12 16:04:20 +02:00
Anders Jenbo aa50489569 Clean up generated comments 2019-07-21 00:57:53 +02:00
Anders Jenbo 32a51d17ca Align function signatures with PSX symbols
Using
https://github.com/diasurgical/scalpel/tree/master/psx/_dump_/3/_dump_c_src_/diabpsx/source
as a reference
2019-07-08 04:12:12 +02:00
Anders Jenbo a7788ccddf Format bin exact code 2019-06-17 04:55:41 +02:00
Anders Jenbo 26d7327b1f Cleanup (#1200)
* Clean up effects.cpp
* Clean up monster.cpp
* Clean up codec.cpp
2019-05-21 00:34:42 +01:00
Anders Jenbo f006952465 Apply sfx_flag to sgSFX 2019-05-13 18:55:04 +01:00
qndel d2f12de6b8 sound_stop bin exact (#1172) 2019-05-13 02:12:29 +01:00
qndel b94b79f8e2 RndSFX bin exact 2019-05-13 02:06:41 +01:00
galaxyhaxz 7fcbc7319c Fix merged function sound_update 2019-05-12 22:37:11 +01:00
galaxyhaxz 540892ff9d Preliminary support for fixed header files 2019-04-21 17:20:38 +02:00
galaxyhaxz 4e01e03711 Cleanup default calling conventions 2019-04-09 12:04:00 +02:00
galaxyhaxz 5238265702 Implement assert support (#791) 2019-03-29 21:26:37 -05:00
Anders Jenbo fda317a24e Clean up storm/sound_update (#663) 2019-03-18 11:23:24 +09:00
Max Desiatov 269aa345bd Fix downstream 64-bit builds 2019-03-08 03:07:21 +01:00
Anders Jenbo 841f5af199 Compile effects.cpp and wave.cpp as C (#530)
* Correct SFileReadFile signature

* Compile as C

Source/effects.cpp
Source/wave.cpp

* Make diabloui.h C frindly
2018-12-30 19:22:40 +01:00
Anders Jenbo b5f69dccdc C compatability from d-p (#519) 2018-12-29 17:54:22 +01:00
galaxyhaxz 24285a220f WinMain+Direct file access from HDD (#456) 2018-11-09 16:22:56 -06:00
Anders Jenbo 0fb5c0bf9c Additional tab indentation 2018-10-27 17:38:40 +02:00
Anders Jenbo b1f6d3698f Update style to use tabs 2018-10-25 22:53:04 +02:00
Anders Jenbo 596f244f50 Align structured data tables 2018-10-23 19:28:22 +02:00
Anders Jenbo 87ef2f91e7 Format mostly cleaned files 2018-10-22 01:56:10 +02:00
Anders Jenbo 8e2d0df643 Clean up some bools 2018-10-18 20:32:44 +02:00
Anders Jenbo 46897e9c6e Correct a couple of values (#389) 2018-10-06 16:46:52 +02:00
Anders Jenbo 226fbc68b0 effects_cleanup_sfx & stream_update (#375)
* effects_cleanup_sfx & stream_update

* effects_play_sound

* effect_is_playing, PlaySFX, PlaySfxLoc & effects_play_sound
2018-10-06 14:28:04 +02:00
Anders Jenbo f269f4561b PlaySFX_priv, stream_play (#371)
* PlaySFX_priv, stream_play

* Fix build warnings in player.cpp

* Clean up FreeMonsterSnd

* Added more enums and defines for sound and effects.
2018-10-02 00:02:12 +02:00