qndel
c4c2e0420c
spell defines and macros ( #2162 )
2020-12-04 19:18:22 +01:00
qndel
73dce4fa39
minor cleanup
2020-11-12 15:13:01 +01:00
Anders Jenbo
e6e0ebe15a
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-07 03:46:20 +02:00
Anders Jenbo
f1c216e688
Make player struct x/y fields match monster struct
2020-04-07 03:26:38 +02:00
Anders Jenbo
cc0f92d45b
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-06 06:09:30 +02:00
Anders Jenbo
a02167a648
Use correct defines for variables
...
This also defines MAXRESIST and DEBUGSEEDS
2020-04-06 05:43:20 +02:00
Anders Jenbo
8f635b779c
Correct style of checks
2020-04-06 05:43:20 +02:00
Anders Jenbo
b040c04a18
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-04 07:56:06 +02:00
Anders Jenbo
3c276a3cd3
Add documentation
...
- Add file documentation to about 1/4 of the files in Source
- Copy over a lot of the documentation from the sanctuary/notes repo
- Standardise all the existing documentation
- Create a configuration for Doxygen
- Add more documentation (engine.cpp is now fully documented)
2020-03-01 22:18:00 +01:00
Anders Jenbo
20621a0642
add all.h and use in place of diablo.h ( #2005 )
...
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.
Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
qndel
c2587d9786
use enums ( #1997 )
2020-01-28 17:33:34 +01:00
qndel
3008439bc7
enums and stuff
2020-01-15 15:46:21 +01:00
Anders Jenbo
5d57c3cb9c
[hellfire] SetupTownStores and SmithBuyPItem ( #1950 )
2020-01-12 23:44:28 +01:00
Anders Jenbo
5fa0c5781b
Backport cleanups from Hellfire branch
2019-12-15 06:14:57 +01:00
Anders Jenbo
babddf2921
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2019-10-08 00:35:03 +02:00
qndel
6b286941f3
enums
2019-10-02 22:24:37 +02:00
qndel
9cf2354774
[hellfire] SaveGame bin exact + enums
2019-09-25 11:40:53 +02:00
Anders Jenbo
6fba17eec5
Correct GLOBAL types based on PSX SYM 3
2019-07-21 04:10:31 +02:00
Robin Eklind
d113d3a158
debug: add ICURS_GOLD_LARGE enum
2019-07-15 10:46:40 +02:00
Anders Jenbo
32a51d17ca
Align function signatures with PSX symbols
...
Using
https://github.com/diasurgical/scalpel/tree/master/psx/_dump_/3/_dump_c_src_/diabpsx/source
as a reference
2019-07-08 04:12:12 +02:00
Anders Jenbo
a7788ccddf
Format bin exact code
2019-06-17 04:55:41 +02:00
Duarte Alvim
6a4142fb08
Add gold constants
2019-06-16 02:24:09 +02:00
Anders Jenbo
11b6b1f860
Remove more garbage
2019-06-03 02:20:42 +01:00
Anders Jenbo
565bb5aa7d
Adust dFlag enums
2019-05-29 16:23:08 +01:00
galaxyhaxz
c3630c6a55
Implement debug seed sync
2019-05-21 08:54:10 +01:00
Anders Jenbo
47fa5d46d9
Clean up debug.cpp
2019-05-02 00:16:46 +01:00
Anders Jenbo
55a0396f8f
Clean up mem_free_dbg style
2019-04-22 13:22:57 +02:00
galaxyhaxz
540892ff9d
Preliminary support for fixed header files
2019-04-21 17:20:38 +02:00
galaxyhaxz
4e01e03711
Cleanup default calling conventions
2019-04-09 12:04:00 +02:00
galaxyhaxz
5238265702
Implement assert support ( #791 )
2019-03-29 21:26:37 -05:00
Anders Jenbo
429ececce0
Fix debug build as C ( #566 )
...
* Clean up todo
* Fix debug build
2019-01-14 18:54:12 +01:00
Anders Jenbo
4a62a7c678
Code style
2018-12-29 02:15:20 +01:00
Robin Eklind
fa8c5f7cfa
CheckDungeonClear binary exact
...
Fixes #230 .
2018-11-27 00:49:21 +01:00
Anders Jenbo
ab3a6208d2
Use "BOOLEAN" instead of "bool"
...
bool is not defined in C
2018-11-26 12:35:03 +01:00
Anders Jenbo
b1f6d3698f
Update style to use tabs
2018-10-25 22:53:04 +02:00
Anders Jenbo
fcc4e19287
Format debug related code
2018-10-22 01:45:27 +02:00
Anders Jenbo
bfdf49a3f7
Clean up debug.cpp
2018-10-21 14:29:10 +02:00
Anders Jenbo
48a1035d4a
Remove unused varialbes
2018-10-12 11:04:23 +02:00
Anders Jenbo
83e52d47e1
Clean up MaxSpellsCheat and SetSpellLevelCheat
2018-10-11 16:05:12 +02:00
Anders Jenbo
d8c4bcab5c
Clean up DropHalfPlayersGold ( #330 )
2018-09-24 16:50:45 +02:00
Anders Jenbo
7da6f4d08a
Clean up PM_DoDeath ( #317 )
...
* Clean up PM_DoDeath
* Add enum for dFlags
2018-09-24 08:13:48 +02:00
Anders Jenbo
db77557dce
ValidatePlayer ( #318 )
...
* ValidatePlayer
* Add MAX_SPELLS define
2018-09-23 09:40:05 +02:00
galaxyhaxz
fa64b2148d
Add defines [W.I.P] ( #160 )
2018-08-15 22:13:15 -05:00
galaxyhaxz
b4a29719a0
Fix for modern compilers
...
gotta love how everything breaks. :S
2018-07-23 02:10:24 -05:00
galaxyhaxz
0c233e45da
Implement debug stuff from 1.00 ( #148 )
2018-07-23 02:03:21 -05:00
galaxyhaxz
49a6f4f9fc
Add include guards, prepare for XRef ( #28 )
...
Add definitions, other junk.
2018-06-20 05:17:44 -05:00
galaxyhaxz
bb01c6f084
Remove the "fear factor" ( #21 )
...
Snakes, spiders, Demons, what scares you?
2018-06-18 19:16:32 -05:00
galaxyhaxz
b204238a49
Update debug.cpp
2018-06-08 22:09:49 -05:00
mewmew
4a866b32db
Fix build issue in debug.cpp
...
Source/debug.cpp:124:41: error: unable to find numeric literal operator ‘operator""i64’
*(_QWORD *)plr[myplr]._pMemSpells |= 1i64 << (i - 1);
2018-06-08 11:42:23 +02:00
galaxyhaxz
dde68ff89e
Add files via upload
2018-06-06 21:25:54 -05:00