50 Commits

Author SHA1 Message Date
qndel c4c2e0420c spell defines and macros (#2162) 2020-12-04 19:18:22 +01:00
qndel 73dce4fa39 minor cleanup 2020-11-12 15:13:01 +01:00
Anders Jenbo e6e0ebe15a Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-07 03:46:20 +02:00
Anders Jenbo f1c216e688 Make player struct x/y fields match monster struct 2020-04-07 03:26:38 +02:00
Anders Jenbo cc0f92d45b Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-06 06:09:30 +02:00
Anders Jenbo a02167a648 Use correct defines for variables
This also defines MAXRESIST and DEBUGSEEDS
2020-04-06 05:43:20 +02:00
Anders Jenbo 8f635b779c Correct style of checks 2020-04-06 05:43:20 +02:00
Anders Jenbo b040c04a18 Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-04 07:56:06 +02:00
Anders Jenbo 3c276a3cd3 Add documentation
- Add file documentation to about 1/4 of the files in Source
- Copy over a lot of the documentation from the sanctuary/notes repo
- Standardise all the existing documentation
- Create a configuration for Doxygen
- Add more documentation (engine.cpp is now fully documented)
2020-03-01 22:18:00 +01:00
Anders Jenbo 20621a0642 add all.h and use in place of diablo.h (#2005)
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.

Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
qndel c2587d9786 use enums (#1997) 2020-01-28 17:33:34 +01:00
qndel 3008439bc7 enums and stuff 2020-01-15 15:46:21 +01:00
Anders Jenbo 5d57c3cb9c [hellfire] SetupTownStores and SmithBuyPItem (#1950) 2020-01-12 23:44:28 +01:00
Anders Jenbo 5fa0c5781b Backport cleanups from Hellfire branch 2019-12-15 06:14:57 +01:00
Anders Jenbo babddf2921 Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2019-10-08 00:35:03 +02:00
qndel 6b286941f3 enums 2019-10-02 22:24:37 +02:00
qndel 9cf2354774 [hellfire] SaveGame bin exact + enums 2019-09-25 11:40:53 +02:00
Anders Jenbo 6fba17eec5 Correct GLOBAL types based on PSX SYM 3 2019-07-21 04:10:31 +02:00
Robin Eklind d113d3a158 debug: add ICURS_GOLD_LARGE enum 2019-07-15 10:46:40 +02:00
Anders Jenbo 32a51d17ca Align function signatures with PSX symbols
Using
https://github.com/diasurgical/scalpel/tree/master/psx/_dump_/3/_dump_c_src_/diabpsx/source
as a reference
2019-07-08 04:12:12 +02:00
Anders Jenbo a7788ccddf Format bin exact code 2019-06-17 04:55:41 +02:00
Duarte Alvim 6a4142fb08 Add gold constants 2019-06-16 02:24:09 +02:00
Anders Jenbo 11b6b1f860 Remove more garbage 2019-06-03 02:20:42 +01:00
Anders Jenbo 565bb5aa7d Adust dFlag enums 2019-05-29 16:23:08 +01:00
galaxyhaxz c3630c6a55 Implement debug seed sync 2019-05-21 08:54:10 +01:00
Anders Jenbo 47fa5d46d9 Clean up debug.cpp 2019-05-02 00:16:46 +01:00
Anders Jenbo 55a0396f8f Clean up mem_free_dbg style 2019-04-22 13:22:57 +02:00
galaxyhaxz 540892ff9d Preliminary support for fixed header files 2019-04-21 17:20:38 +02:00
galaxyhaxz 4e01e03711 Cleanup default calling conventions 2019-04-09 12:04:00 +02:00
galaxyhaxz 5238265702 Implement assert support (#791) 2019-03-29 21:26:37 -05:00
Anders Jenbo 429ececce0 Fix debug build as C (#566)
* Clean up todo

* Fix debug build
2019-01-14 18:54:12 +01:00
Anders Jenbo 4a62a7c678 Code style 2018-12-29 02:15:20 +01:00
Robin Eklind fa8c5f7cfa CheckDungeonClear binary exact
Fixes #230.
2018-11-27 00:49:21 +01:00
Anders Jenbo ab3a6208d2 Use "BOOLEAN" instead of "bool"
bool is not defined in C
2018-11-26 12:35:03 +01:00
Anders Jenbo b1f6d3698f Update style to use tabs 2018-10-25 22:53:04 +02:00
Anders Jenbo fcc4e19287 Format debug related code 2018-10-22 01:45:27 +02:00
Anders Jenbo bfdf49a3f7 Clean up debug.cpp 2018-10-21 14:29:10 +02:00
Anders Jenbo 48a1035d4a Remove unused varialbes 2018-10-12 11:04:23 +02:00
Anders Jenbo 83e52d47e1 Clean up MaxSpellsCheat and SetSpellLevelCheat 2018-10-11 16:05:12 +02:00
Anders Jenbo d8c4bcab5c Clean up DropHalfPlayersGold (#330) 2018-09-24 16:50:45 +02:00
Anders Jenbo 7da6f4d08a Clean up PM_DoDeath (#317)
* Clean up PM_DoDeath

* Add enum for dFlags
2018-09-24 08:13:48 +02:00
Anders Jenbo db77557dce ValidatePlayer (#318)
* ValidatePlayer

* Add MAX_SPELLS define
2018-09-23 09:40:05 +02:00
galaxyhaxz fa64b2148d Add defines [W.I.P] (#160) 2018-08-15 22:13:15 -05:00
galaxyhaxz b4a29719a0 Fix for modern compilers
gotta love how everything breaks. :S
2018-07-23 02:10:24 -05:00
galaxyhaxz 0c233e45da Implement debug stuff from 1.00 (#148) 2018-07-23 02:03:21 -05:00
galaxyhaxz 49a6f4f9fc Add include guards, prepare for XRef (#28)
Add definitions, other junk.
2018-06-20 05:17:44 -05:00
galaxyhaxz bb01c6f084 Remove the "fear factor" (#21)
Snakes, spiders, Demons, what scares you?
2018-06-18 19:16:32 -05:00
galaxyhaxz b204238a49 Update debug.cpp 2018-06-08 22:09:49 -05:00
mewmew 4a866b32db Fix build issue in debug.cpp
Source/debug.cpp:124:41: error: unable to find numeric literal operator ‘operator""i64’
    *(_QWORD *)plr[myplr]._pMemSpells |= 1i64 << (i - 1);
2018-06-08 11:42:23 +02:00
galaxyhaxz dde68ff89e Add files via upload 2018-06-06 21:25:54 -05:00