Commit Graph
33 Commits
Author SHA1 Message Date
Anders Jenbo 0383f9abcd Add documentation to more files 2020-03-02 02:29:28 +01:00
Anders Jenbo 68d51e7d27 Implementing Spawned Shareware version 2019-08-12 16:04:20 +02:00
galaxyhaxz f2f215e6c9 Fix last two functions in init.cpp (#1323) 2019-07-20 18:13:18 -05:00
Sergey Semushin 6ec6e3c530 Make MonstrStruct::_msquelch and DMonstrStr::_mactive unsigned.
Also utilize UCHAR_MAX for value of 255 used extensively for those flags.
2019-05-10 21:52:23 +01:00
galaxyhaxz 8ead9a8606 run_game_loop 2019-05-05 12:30:39 +01:00
galaxyhaxz 777c517b8e Change ASM macro 2019-04-22 02:23:12 -05:00
galaxyhaxz 540892ff9d Preliminary support for fixed header files 2019-04-21 17:20:38 +02:00
galaxyhaxz b228d6e00a Palette fix for newer Windows 2019-04-12 22:42:39 -05:00
Anders Jenbo 736181aa72 Fix warnings 2019-04-05 15:09:53 +02:00
Anders Jenbo f8f2c0b79b Unhide fixed warnings 2019-04-05 01:09:15 +02:00
Anders Jenbo 4ad6567187 It's a feature not a bug 2019-04-05 01:08:41 +02:00
galaxyhaxz f59fd7de20 Fix gendung.cpp headache (#722) 2019-03-23 04:26:23 -05:00
Anders Jenbo e795b6116a Make use of atexit() C compatible (#537) 2019-01-01 03:05:29 +01:00
Robin Eklind 8ed5573766 engine: clean up CelDecDatLightEntry and Cel2DecDatLightEntry (#524)
Now, these functions no longer use references. Instead they
use pointer to pointer. Furthermore, they've been simplified
to for loops, as essentially, the decompiled functions were
unrolled loops (as seen in the memset function).
2018-12-30 03:52:50 +01:00
Anders Jenbo 87ea335ec4 Compile gamemenu.cpp, track.cpp & trigs.cpp as C (#525)
This enables processing pfile.h as a C header, this adds two minor
warnings to the compile process but should be fine (game works)
2018-12-30 03:27:03 +01:00
Robin Eklind 6817fecc34 cursor.h and objects.h no longer have collisions 2018-12-30 03:19:10 +01:00
Anders Jenbo 629dfa2083 Compile as c (#522)
* Reorder lib

This is the orhter that they appear in the exe imports

* Make includes C compatible

cursor.h: SetCursor conflicts with existing function
engine.h: CelDecDatLightEntry and Cel2DecDatLightEntry use by reference
*&
objects.h: DeleteObject conflicts with existing function

* Start compiling select files as C

* Clean up

pfile still emits warnings when parsed as C:
err:msvcrt:demangle_datatype Unknown type @
err:msvcrt:demangle_datatype Unknown type @
2018-12-30 01:47:51 +01:00
Anders Jenbo fcc4e19287 Format debug related code 2018-10-22 01:45:27 +02:00
Anders Jenbo a202569faa Fix bad commit (fixes build) 2018-10-22 01:24:40 +02:00
Anders Jenbo a08bfa22c0 Autoformat some base files 2018-10-22 00:02:40 +02:00
galaxyhaxz 21d611439f Remove temp debug now that bugs are gone 2018-08-31 23:36:48 -05:00
nomdenom 798beff9d5 Speed up build with WIN32_LEAN_AND_MEAN (#173) 2018-08-23 18:07:57 -05:00
galaxyhaxz 5ff8756116 Fix junk (#174) 2018-08-21 23:58:17 -05:00
galaxyhaxz fa64b2148d Add defines [W.I.P] (#160) 2018-08-15 22:13:15 -05:00
galaxyhaxz d93b3ca253 Update types.h 2018-06-28 09:33:17 -05:00
galaxyhaxz d03c56e844 Add debug lighting, add cmd line note (#61) 2018-06-23 12:19:49 -05:00
galaxyhaxz 5e8bb2e5bb Add icon, improve makefile, fix debugger (#50) 2018-06-22 10:36:57 -05:00
galaxyhaxz 0db106a5b4 Add support for Visual C++ 5.10 (#12)
* Update stuff
2018-06-14 02:38:27 -05:00
galaxyhaxz e50f5a1299 Update types.h 2018-06-09 05:25:47 -05:00
mewmew f5f76f8b8a Fix build on Linux 2018-06-08 11:23:30 +02:00
galaxyhaxz b1ee40f6e7 Revert "Add preliminary support for compiling on Linux" 2018-06-07 22:00:35 -05:00
mewmew 20fdbf8aa2 Fix compile errors on Linux
Source/../types.h:35:10: fatal error: DiabloUI/_diabloui.h: No such file or directory
 #include "DiabloUI/_diabloui.h"

---

Source/../Source/init.h:43:109: error: fastcall and stdcall attributes are not compatible
 LRESULT (__stdcall *__fastcall SetWindowProc(void *func))(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);

---

Source/missiles.cpp:915:27: error: unable to find numeric literal operator ‘operator""i64’
  *(_QWORD *)&Dirs[0][2] = 0i64;

---

Source/world.cpp:38:1: error: narrowing conversion of ‘3937053354’ from ‘unsigned int’ to ‘int’ inside { } [-Wnarrowing]

---

Source/lighting.cpp:429:1: error: narrowing conversion of ‘-1’ from ‘int’ to ‘unsigned char’ inside { } [-Wnarrowing]

---

Source/objects.cpp:5459:62: error: unable to find numeric literal operator ‘operator""i64’
      while ( !(plr[v53]._pMemSpells[1] & ((unsigned __int64)(1i64 << v60) >> 32) | plr[v53]._pMemSpells[0] & (unsigned int)(1i64 << v60)) );

---

Source/control.cpp:488:9: error: unable to find numeric literal operator ‘operator""i64’
   v26 = 1i64;

---

Source/objects.cpp:243:1: error: narrowing conversion of ‘255’ from ‘int’ to ‘char’ inside { } [-Wnarrowing]

---

Source/gamemenu.cpp:22:1: error: narrowing conversion of ‘2147483648’ from ‘unsigned int’ to ‘int’ inside { } [-Wnarrowing]

---

Source/sound.cpp:41:88: error: narrowing conversion of ‘240’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]

---

Source/quests.cpp:46:1: error: narrowing conversion of ‘255’ from ‘int’ to ‘char’ inside { } [-Wnarrowing]

---

Source/player.cpp:4666:8: error: unable to find numeric literal operator ‘operator""i64’
  v14 = 0i64;

---

Source/init.cpp:546:109: error: fastcall and stdcall attributes are not compatible
 LRESULT (__stdcall *__fastcall SetWindowProc(void *func))(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)

---

Source/items.cpp:114:1: error: narrowing conversion of ‘(item_effect_type)255’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]

---

Source/items.cpp:307:1: error: narrowing conversion of ‘(unique_base_item)255’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]

---

Source/items.cpp:854:8: error: unable to find numeric literal operator ‘operator""i64’
  v37 = 0i64;

---

Source/items.cpp:471:1: error: narrowing conversion of ‘(item_equip_type)255’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]
2018-06-07 22:44:03 +02:00
galaxyhaxz 8060b9b92b Add files via upload 2018-06-06 21:15:59 -05:00