Anders Jenbo
35a766dcbb
[hellfire] Correct bard animations
2021-05-07 21:01:39 +02:00
Robin Eklind
4610915124
player: add BUGFIX for CheckNewPath
...
Without this BUGFIX, pathing towards and attacking a hostile
player with player index 0 (through 3) would trigger the speech
dialogue of a corresponding monster 0 (through 3), should they
have speeches activated. Given that the first 4 monster indices
are reserved for Golems, this BUG would trigger if a golem was
killed, and given the incorrect implementation of pseudo delete
of golems in DeleteMonsterList failing to reserve the golem
monster indices, and a new monster was spawned (e.g. by King
Leoric) thus taking a "golem" monster index. Given this scenario,
attacking a player could trigger a speech dialogue (well, that is
if the spawned monsters had speech dialogues activated).
2021-04-24 06:26:40 +02:00
Robin Eklind
66ee4221c9
player: add BUGFIX for missing lighting town check in StartWalk2
2021-03-04 04:41:21 +01:00
Anders Jenbo
adf5f8f504
Clean up hellfire related code
2021-01-31 13:37:42 +01:00
FluffyQuack
e3d1b19761
A bunch of comments explaining how variables are used. Mainly for structs.h, but a tiny bit for movement code and game loop as well.
2021-01-19 03:44:47 +01:00
Anders Jenbo
0c01aa9928
[hellfire] M_TryH2HHit
2021-01-15 00:42:37 +01:00
Anders Jenbo
1e86577fc8
Some random cleanups
2021-01-14 00:05:30 +01:00
Anders Jenbo
e19150bd0a
[hellfire] NetInit
2021-01-11 19:12:56 +01:00
Anders Jenbo
abec004ba6
[hellfire] PosOkPlayer
2021-01-10 22:48:42 +01:00
Anders Jenbo
8bf14c1e13
[hellfire] PM_DoAttack
2021-01-10 22:47:56 +01:00
Anders Jenbo
7c22dd2bd5
[hellfire] PlrHitPlr
2021-01-10 17:37:22 +01:00
Anders Jenbo
51c6104edf
[hellfire] StartPlrHit
2021-01-10 10:02:55 +01:00
Anders Jenbo
8d27b1db63
[hellfire] CreatePlayer
2021-01-10 09:52:31 +01:00
Anders Jenbo
9cefb7dab5
Remove invalid BUGFIX
...
Because else it will strip half the players gold
2021-01-09 18:57:27 +01:00
Anders Jenbo
c7b32ec4e4
Clean ups
2021-01-08 21:23:00 +01:00
qndel
1dfa505895
[hellfire] CheckPlrSpell bin exact
2020-12-28 16:03:35 +01:00
Anders Jenbo
21d18d5c31
[hellfire] SpawnOnePremium
2020-12-27 06:27:07 +01:00
qndel
c4c2e0420c
spell defines and macros ( #2162 )
2020-12-04 19:18:22 +01:00
qndel
7f7ae623df
Goe ( #2163 )
...
* proper random_ comparisons
* proper mienemy comparisons
* add mienemy/micaster enum
* GOE enum
2020-12-04 19:16:58 +01:00
Anders Jenbo
38dbcf7641
Format source
2020-12-02 00:52:38 +01:00
qndel
a2dc735f6b
some cleanup
2020-11-23 17:04:50 +01:00
qndel
0947ede2fe
Cleanup11 ( #2156 )
2020-11-12 15:11:07 +01:00
Anders Jenbo
f7290182fd
Reorder player.cpp
2020-11-09 03:24:05 +01:00
Gleb Mazovetskiy
ec329e645c
Fix all "no-write-strings" warnings
2020-10-25 15:37:51 +01:00
qndel
36dba1cc1c
cleanup ( #2127 )
2020-10-22 17:26:24 +02:00
Anders Jenbo
3157885502
Correct shareware ifdefs
2020-10-13 07:42:35 +02:00
Anders Jenbo
43f9e71acb
Unify player structures
...
Since they are being usered there reserved status can be said to have
changed. Clearly naming them makes it easier to understand what meaning
they have and this doesn't affect bin exact.
2020-10-13 03:08:00 +02:00
Anders Jenbo
3797fca554
Implement player class data
2020-10-12 15:36:03 +02:00
qndel
b81d2eb831
some cleanups ( #2099 )
2020-10-12 00:42:02 +02:00
qndel
d16bdd02ac
CheckNewPath cleanup
2020-10-12 00:05:10 +02:00
qndel
3e7e9b4012
PlrHitPlr cleanup
2020-10-12 00:03:18 +02:00
Anders Jenbo
7e04c63977
Merge branch 'hellfire' of github.com:diasurgical/devilution
2020-10-11 23:53:07 +02:00
pionere
ba1f473e34
NUM_CLASSES
2020-10-11 06:41:46 +02:00
Anders Jenbo
81d5728699
Add monk, bard, & barbarian base block from Jarulf
2020-09-17 13:28:11 +02:00
Anders Jenbo
c1b4d3d8b5
Copy documentation from sanctuary/notes
2020-07-06 05:43:25 +02:00
Anders Jenbo
1ba96a6777
Add doxygen description to remaining engine files
2020-07-06 05:43:25 +02:00
Anders Jenbo
8c2fb7605e
Use defines for tile and screen related magic numbers
2020-05-11 23:21:27 +02:00
Anders Jenbo
2ec7c78eae
Format source
2020-04-08 22:28:53 +02:00
Anders Jenbo
c384711a5f
Backport cleanups from hellfire branch
2020-04-08 20:16:32 +02:00
Anders Jenbo
e6e0ebe15a
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-07 03:46:20 +02:00
Anders Jenbo
f1c216e688
Make player struct x/y fields match monster struct
2020-04-07 03:26:38 +02:00
Anders Jenbo
3f11876aba
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-06 10:48:11 +02:00
qndel
5191237f42
enums and stuff ( #2024 )
2020-04-06 08:04:14 +02:00
qndel
92c4824820
[hellfire] CalcPlrItemVals
2020-04-06 07:42:34 +02:00
Anders Jenbo
cc0f92d45b
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-06 06:09:30 +02:00
Anders Jenbo
31181b77c4
Bool comparisons
2020-04-06 05:43:20 +02:00
Anders Jenbo
b040c04a18
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-04 07:56:06 +02:00
galaxyhaxz
f89204e7dd
Fix function/var names (effects/sound)
2020-03-24 00:22:36 -05:00
galaxyhaxz
c632e2d1d0
Names and bug fixes ( #1974 )
2020-03-12 04:32:53 +01:00
galaxyhaxz
71565b9c02
Several updates [enums+names] ( #2002 )
...
* Several updates
* Correct msg_get_next_packet
* Update enums.h
Co-Authored-By: Robin Eklind <mewmew@users.noreply.github.com >
Co-authored-by: Robin Eklind <mewmew@users.noreply.github.com >
2020-03-11 21:27:40 -05:00