Anders Jenbo
f884d8b06a
Fix more compiler warnings
2020-12-12 08:11:57 +01:00
Anders Jenbo
95173539ce
Reorder effects.cpp
2020-11-02 15:50:09 +01:00
Gleb Mazovetskiy
ec329e645c
Fix all "no-write-strings" warnings
2020-10-25 15:37:51 +01:00
galaxyhaxz
f89204e7dd
Fix function/var names (effects/sound)
2020-03-24 00:22:36 -05:00
Anders Jenbo
3c276a3cd3
Add documentation
...
- Add file documentation to about 1/4 of the files in Source
- Copy over a lot of the documentation from the sanctuary/notes repo
- Standardise all the existing documentation
- Create a configuration for Doxygen
- Add more documentation (engine.cpp is now fully documented)
2020-03-01 22:18:00 +01:00
Robin Eklind
fab7f1b5fa
effects: rename monster_action_sounds to MonstSndChar
...
Rationale described in https://github.com/sanctuary/notes/commit/f609ea371d0768a6927d5e8ef931d23243d73387 :
as included below:
Note, the PSX sym file does not seem to include the
original name for monster_action_sounds. However, it
does include the names for very similar global
variables used for players rather than monsters, so
from these we may infer a similar name for
monster_action_sounds.
In particular, ArmourChar, WepChar and CharChar are
used for player graphics. So, following the same naming
convention we arrive at MonstSndChar.
2019-08-18 07:44:22 +02:00
Anders Jenbo
dc4f0572f6
Remove unused variables
2019-07-08 04:28:31 +02:00
Anders Jenbo
32a51d17ca
Align function signatures with PSX symbols
...
Using
https://github.com/diasurgical/scalpel/tree/master/psx/_dump_/3/_dump_c_src_/diabpsx/source
as a reference
2019-07-08 04:12:12 +02:00
Anders Jenbo
26d7327b1f
Cleanup ( #1200 )
...
* Clean up effects.cpp
* Clean up monster.cpp
* Clean up codec.cpp
2019-05-21 00:34:42 +01:00
galaxyhaxz
7fcbc7319c
Fix merged function sound_update
2019-05-12 22:37:11 +01:00
galaxyhaxz
4e01e03711
Cleanup default calling conventions
2019-04-09 12:04:00 +02:00
Max Desiatov
269aa345bd
Fix downstream 64-bit builds
2019-03-08 03:07:21 +01:00
Anders Jenbo
cfbe27f3b8
Clean up ( #568 )
...
* Clean up mana checks
* Don't expose static globals
2019-01-15 10:15:48 +01:00
Anders Jenbo
77849aea72
Remove unused init ( #533 )
2018-12-31 04:26:51 +01:00
Anders Jenbo
b5f69dccdc
C compatability from d-p ( #519 )
2018-12-29 17:54:22 +01:00
Anders Jenbo
87ef2f91e7
Format mostly cleaned files
2018-10-22 01:56:10 +02:00
Anders Jenbo
226fbc68b0
effects_cleanup_sfx & stream_update ( #375 )
...
* effects_cleanup_sfx & stream_update
* effects_play_sound
* effect_is_playing, PlaySFX, PlaySfxLoc & effects_play_sound
2018-10-06 14:28:04 +02:00
Anders Jenbo
f269f4561b
PlaySFX_priv, stream_play ( #371 )
...
* PlaySFX_priv, stream_play
* Fix build warnings in player.cpp
* Clean up FreeMonsterSnd
* Added more enums and defines for sound and effects.
2018-10-02 00:02:12 +02:00
Anders Jenbo
afbe7a5ffa
sfx_stop, InitMonsterSND, FreeEffects, PlayEffect and calc_snd_position
2018-10-01 01:03:17 +02:00
galaxyhaxz
38b498ac4b
Add 'const' to data to match original binary ( #200 )
2018-09-09 15:40:23 -05:00
galaxyhaxz
fa64b2148d
Add defines [W.I.P] ( #160 )
2018-08-15 22:13:15 -05:00
galaxyhaxz
49a6f4f9fc
Add include guards, prepare for XRef ( #28 )
...
Add definitions, other junk.
2018-06-20 05:17:44 -05:00
galaxyhaxz
bb01c6f084
Remove the "fear factor" ( #21 )
...
Snakes, spiders, Demons, what scares you?
2018-06-18 19:16:32 -05:00
galaxyhaxz
dde68ff89e
Add files via upload
2018-06-06 21:25:54 -05:00