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Update Source/objects.cpp
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@@ -4595,7 +4595,7 @@ void __fastcall OperateWeaponRack(int pnum, int i, BOOL sendmsg)
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SetRndSeed(object[i]._oRndSeed);
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switch (random(0, 4)) {
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case 2:
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case ITYPE_BOW-1:
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weaponType = ITYPE_BOW;
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break;
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case 1:
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