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https://github.com/diasurgical/devilution.git
synced 2026-06-20 05:46:12 +00:00
cleanup (#2127)
This commit is contained in:
+37
-37
@@ -282,11 +282,11 @@ void FreeObjectGFX()
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DIABOOL RndLocOk(int xp, int yp)
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{
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if (dMonster[xp][yp])
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if (dMonster[xp][yp] != 0)
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return FALSE;
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if (dPlayer[xp][yp])
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if (dPlayer[xp][yp] != 0)
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return FALSE;
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if (dObject[xp][yp])
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if (dObject[xp][yp] != 0)
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return FALSE;
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if (dFlags[xp][yp] & BFLAG_POPULATED)
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return FALSE;
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@@ -1971,10 +1971,10 @@ void Obj_Door(int i)
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} else {
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dx = object[i]._ox;
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dy = object[i]._oy;
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dok = !dMonster[dx][dy];
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dok = dok HFAND !dItem[dx][dy];
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dok = dok HFAND !dDead[dx][dy];
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dok = dok HFAND !dPlayer[dx][dy];
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dok = dMonster[dx][dy] == 0;
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dok = dok HFAND (dItem[dx][dy] == 0);
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dok = dok HFAND (dDead[dx][dy] == 0);
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dok = dok HFAND (dPlayer[dx][dy] == 0);
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object[i]._oSelFlag = 2;
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object[i]._oVar4 = dok ? 1 : 2;
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object[i]._oMissFlag = TRUE;
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@@ -2022,7 +2022,7 @@ void Obj_FlameTrap(int i)
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x = object[i]._ox - 2;
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y = object[i]._oy;
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for (j = 0; j < 5; j++) {
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if (dPlayer[x][y] || dMonster[x][y])
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if (dPlayer[x][y] != 0 || dMonster[x][y] != 0)
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object[i]._oVar4 = 1;
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x++;
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}
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@@ -2030,7 +2030,7 @@ void Obj_FlameTrap(int i)
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x = object[i]._ox;
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y = object[i]._oy - 2;
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for (k = 0; k < 5; k++) {
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if (dPlayer[x][y] || dMonster[x][y])
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if (dPlayer[x][y] != 0 || dMonster[x][y] != 0)
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object[i]._oVar4 = 1;
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y++;
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}
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@@ -2082,7 +2082,7 @@ void Obj_Trap(int i)
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dy = object[oti]._oy;
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for (y = dy - 1; y <= object[oti]._oy + 1; y++) {
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for (x = object[oti]._ox - 1; x <= object[oti]._ox + 1; x++) {
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if (dPlayer[x][y]) {
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if (dPlayer[x][y] != 0) {
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dx = x;
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dy = y;
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}
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@@ -2542,9 +2542,9 @@ void OperateL1RDoor(int pnum, int oi, DIABOOL sendflag)
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if (!deltaload)
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PlaySfxLoc(IS_CRCLOS, xp, object[oi]._oy);
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}
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BOOLEAN dok = !dMonster[xp][yp];
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dok = dok && !dItem[xp][yp];
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dok = dok && !dDead[xp][yp];
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BOOLEAN dok = dMonster[xp][yp] == 0;
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dok = dok && dItem[xp][yp] == 0;
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dok = dok && dDead[xp][yp] == 0;
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if (dok) {
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#else
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if (!deltaload)
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@@ -2650,9 +2650,9 @@ void OperateL1LDoor(int pnum, int oi, DIABOOL sendflag)
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if (!deltaload)
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PlaySfxLoc(IS_CRCLOS, xp, object[oi]._oy);
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}
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BOOLEAN dok = !dMonster[xp][yp];
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dok = dok && !dItem[xp][yp];
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dok = dok && !dDead[xp][yp];
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BOOLEAN dok = dMonster[xp][yp] == 0;
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dok = dok && dItem[xp][yp] == 0;
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dok = dok && dDead[xp][yp] == 0;
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if (dok) {
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#else
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if (!deltaload)
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@@ -2723,9 +2723,9 @@ void OperateL2RDoor(int pnum, int oi, DIABOOL sendflag)
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if (!deltaload)
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PlaySfxLoc(IS_DOORCLOS, object[oi]._ox, yp);
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dok = !dMonster[xp][yp];
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dok = dok HFAND !dItem[xp][yp];
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dok = dok HFAND !dDead[xp][yp];
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dok = dMonster[xp][yp] == 0;
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dok = dok HFAND (dItem[xp][yp] == 0);
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dok = dok HFAND (dDead[xp][yp] == 0);
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if (dok) {
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if (pnum == myplr && sendflag)
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NetSendCmdParam1(TRUE, CMD_CLOSEDOOR, oi);
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@@ -2768,9 +2768,9 @@ void OperateL2LDoor(int pnum, int oi, BOOL sendflag)
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if (!deltaload)
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PlaySfxLoc(IS_DOORCLOS, object[oi]._ox, yp);
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dok = !dMonster[xp][yp];
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dok = dok HFAND !dItem[xp][yp];
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dok = dok HFAND !dDead[xp][yp];
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dok = dMonster[xp][yp] == 0;
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dok = dok HFAND (dItem[xp][yp] == 0);
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dok = dok HFAND (dDead[xp][yp] == 0);
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if (dok) {
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if (pnum == myplr && sendflag)
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NetSendCmdParam1(TRUE, CMD_CLOSEDOOR, oi);
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@@ -2814,9 +2814,9 @@ void OperateL3RDoor(int pnum, int oi, DIABOOL sendflag)
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if (!deltaload)
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PlaySfxLoc(IS_DOORCLOS, object[oi]._ox, yp);
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dok = !dMonster[xp][yp];
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dok = dok HFAND !dItem[xp][yp];
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dok = dok HFAND !dDead[xp][yp];
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dok = dMonster[xp][yp] == 0;
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dok = dok HFAND (dItem[xp][yp] == 0);
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dok = dok HFAND (dDead[xp][yp] == 0);
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if (dok) {
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if (pnum == myplr && sendflag)
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NetSendCmdParam1(TRUE, CMD_CLOSEDOOR, oi);
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@@ -2860,9 +2860,9 @@ void OperateL3LDoor(int pnum, int oi, DIABOOL sendflag)
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if (!deltaload)
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PlaySfxLoc(IS_DOORCLOS, object[oi]._ox, yp);
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dok = !dMonster[xp][yp];
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dok = dok HFAND !dItem[xp][yp];
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dok = dok HFAND !dDead[xp][yp];
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dok = dMonster[xp][yp] == 0;
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dok = dok HFAND (dItem[xp][yp] == 0);
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dok = dok HFAND (dDead[xp][yp] == 0);
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if (dok) {
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if (pnum == myplr && sendflag)
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NetSendCmdParam1(TRUE, CMD_CLOSEDOOR, oi);
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@@ -2884,14 +2884,14 @@ void MonstCheckDoors(int m)
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mx = monster[m]._mx;
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my = monster[m]._my;
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if (dObject[mx - 1][my - 1]
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|| dObject[mx][my - 1]
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|| dObject[mx + 1][my - 1]
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|| dObject[mx - 1][my]
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|| dObject[mx + 1][my]
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|| dObject[mx - 1][my + 1]
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|| dObject[mx][my + 1]
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|| dObject[mx + 1][my + 1]) {
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if (dObject[mx - 1][my - 1] != 0
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|| dObject[mx][my - 1] != 0
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|| dObject[mx + 1][my - 1] != 0
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|| dObject[mx - 1][my] != 0
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|| dObject[mx + 1][my] != 0
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|| dObject[mx - 1][my + 1] != 0
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|| dObject[mx][my + 1] != 0
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|| dObject[mx + 1][my + 1] != 0) {
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for (i = 0; i < nobjects; ++i) {
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oi = objectactive[i];
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if ((object[oi]._otype == OBJ_L1LDOOR || object[oi]._otype == OBJ_L1RDOOR) && object[oi]._oVar4 == 0) {
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@@ -3908,7 +3908,7 @@ void OperateShrine(int pnum, int i, int sType)
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if (j > MAXDUNX * 112)
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break;
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lv = dPiece[xx][yy];
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} while (nSolidTable[lv] || dObject[xx][yy] || dMonster[xx][yy]);
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} while (nSolidTable[lv] || dObject[xx][yy] != 0 || dMonster[xx][yy] != 0);
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AddMissile(plr[pnum]._px, plr[pnum]._py, xx, yy, plr[pnum]._pdir, MIS_RNDTELEPORT, -1, pnum, 0, 2 * leveltype);
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if (pnum != myplr)
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return;
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