Files
DevilutionX/Source/lua/modules/audio.cpp
T
Gleb Mazovetskiy 8bffbedcb4 Migrate some debug.cpp commands to Lua
Introduces a new `devilutionx.dev` Lua module, automatically loaded in
the console prelude.

Arguments and basic help are shown in autocompletion.
2023-11-04 20:28:27 +00:00

32 lines
761 B
C++

#include "lua/modules/render.hpp"
#include <sol/sol.hpp>
#include "effects.h"
#include "lua/metadoc.hpp"
namespace devilution {
namespace {
bool IsValidSfx(int16_t psfx)
{
return psfx >= 0 && psfx <= static_cast<int16_t>(SfxID::LAST);
}
} // namespace
sol::table LuaAudioModule(sol::state_view &lua)
{
sol::table table = lua.create_table();
SetWithSignature(table,
"playSfx", "(id: number)",
[](int16_t psfx) { if (IsValidSfx(psfx)) PlaySFX(static_cast<SfxID>(psfx)); });
SetWithSignature(table,
"playSfxLoc", "(id: number, x: number, y: number)",
[](int16_t psfx, int x, int y) { if (IsValidSfx(psfx)) PlaySfxLoc(static_cast<SfxID>(psfx), { x, y }); });
return table;
}
} // namespace devilution