mirror of
https://github.com/diasurgical/DevilutionX.git
synced 2026-05-21 05:40:35 +00:00
a2b94cc03c
Fully migrates debug commands to Lua and organizes them into logical
groups.
The CLI `+` syntax now runs Lua, e.g.:
```bash
build/devilutionx '+dev.player.trn.plr("infra")'
```
Chat hotkeys run Lua code if they start with `/lua`, e.g.:
```ini
[NetMsg]
QuickMessage1=/lua message(dev.player.info())
```
74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
#ifdef _DEBUG
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#include "lua/modules/dev/items.hpp"
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#include <string>
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#include <sol/sol.hpp>
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#include "cursor.h"
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#include "items.h"
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#include "lua/metadoc.hpp"
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#include "pack.h"
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#include "player.h"
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#include "utils/str_cat.hpp"
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namespace devilution {
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namespace {
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std::string DebugCmdItemInfo()
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{
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Player &myPlayer = *MyPlayer;
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Item *pItem = nullptr;
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if (!myPlayer.HoldItem.isEmpty()) {
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pItem = &myPlayer.HoldItem;
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} else if (pcursinvitem != -1) {
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if (pcursinvitem <= INVITEM_INV_LAST)
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pItem = &myPlayer.InvList[pcursinvitem - INVITEM_INV_FIRST];
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else
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pItem = &myPlayer.SpdList[pcursinvitem - INVITEM_BELT_FIRST];
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} else if (pcursitem != -1) {
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pItem = &Items[pcursitem];
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}
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if (pItem != nullptr) {
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std::string_view netPackValidation { "N/A" };
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if (gbIsMultiplayer) {
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ItemNetPack itemPack;
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Item unpacked;
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PackNetItem(*pItem, itemPack);
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netPackValidation = UnPackNetItem(myPlayer, itemPack, unpacked) ? "Success" : "Failure";
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}
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return StrCat("Name: ", pItem->_iIName,
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"\nIDidx: ", pItem->IDidx, " (", AllItemsList[pItem->IDidx].iName, ")",
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"\nSeed: ", pItem->_iSeed,
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"\nCreateInfo: ", pItem->_iCreateInfo,
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"\nLevel: ", pItem->_iCreateInfo & CF_LEVEL,
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"\nOnly Good: ", ((pItem->_iCreateInfo & CF_ONLYGOOD) == 0) ? "False" : "True",
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"\nUnique Monster: ", ((pItem->_iCreateInfo & CF_UPER15) == 0) ? "False" : "True",
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"\nDungeon Item: ", ((pItem->_iCreateInfo & CF_UPER1) == 0) ? "False" : "True",
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"\nUnique Item: ", ((pItem->_iCreateInfo & CF_UNIQUE) == 0) ? "False" : "True",
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"\nSmith: ", ((pItem->_iCreateInfo & CF_SMITH) == 0) ? "False" : "True",
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"\nSmith Premium: ", ((pItem->_iCreateInfo & CF_SMITHPREMIUM) == 0) ? "False" : "True",
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"\nBoy: ", ((pItem->_iCreateInfo & CF_BOY) == 0) ? "False" : "True",
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"\nWitch: ", ((pItem->_iCreateInfo & CF_WITCH) == 0) ? "False" : "True",
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"\nHealer: ", ((pItem->_iCreateInfo & CF_HEALER) == 0) ? "False" : "True",
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"\nPregen: ", ((pItem->_iCreateInfo & CF_PREGEN) == 0) ? "False" : "True",
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"\nNet Validation: ", netPackValidation);
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}
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return StrCat("Num items: ", ActiveItemCount);
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}
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} // namespace
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sol::table LuaDevItemsModule(sol::state_view &lua)
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{
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sol::table table = lua.create_table();
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SetDocumented(table, "info", "()", "Show info of currently selected item.", &DebugCmdItemInfo);
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SetDocumented(table, "spawn", "(name: string)", "Attempt to generate an item.", &DebugSpawnItem);
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SetDocumented(table, "spawnUnique", "(name: string)", "Attempt to generate a unique item.", &DebugSpawnUniqueItem);
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return table;
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}
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} // namespace devilution
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#endif // _DEBUG
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