Files
DevilutionX/Source/lua/modules/dev/quests.cpp
T
Gleb Mazovetskiy a2b94cc03c Lua: Migrate and organize the rest of debug cmds
Fully migrates debug commands to Lua and organizes them into logical
groups.

The CLI `+` syntax now runs Lua, e.g.:

```bash
build/devilutionx '+dev.player.trn.plr("infra")'
```

Chat hotkeys run Lua code if they start with `/lua`, e.g.:

```ini
[NetMsg]
QuickMessage1=/lua message(dev.player.info())
```
2023-11-07 22:27:48 +00:00

74 lines
2.1 KiB
C++

#ifdef _DEBUG
#include "lua/modules/dev/quests.hpp"
#include <cstdint>
#include <string>
#include <sol/sol.hpp>
#include "engine.h"
#include "lua/metadoc.hpp"
#include "quests.h"
#include "utils/str_cat.hpp"
namespace devilution {
namespace {
std::string DebugCmdEnableQuest(uint8_t questId)
{
if (questId >= MAXQUESTS) return StrCat("Quest ", questId, " does not exist!");
Quest &quest = Quests[questId];
if (IsNoneOf(quest._qactive, QUEST_NOTAVAIL, QUEST_INIT))
return StrCat(QuestsData[questId]._qlstr, " is already active!");
quest._qactive = QUEST_ACTIVE;
quest._qlog = true;
return StrCat(QuestsData[questId]._qlstr, " activated.");
}
std::string DebugCmdEnableQuests()
{
for (Quest &quest : Quests) {
if (IsNoneOf(quest._qactive, QUEST_NOTAVAIL, QUEST_INIT)) continue;
quest._qactive = QUEST_ACTIVE;
quest._qlog = true;
}
return "Activated all quests.";
}
std::string DebugCmdQuestInfo(const uint8_t questId)
{
if (questId >= MAXQUESTS) return StrCat("Quest ", questId, " does not exist!");
const Quest &quest = Quests[questId];
return StrCat("Quest id=", quest._qidx, " ", QuestsData[quest._qidx]._qlstr,
" active=", quest._qactive, " var1=", quest._qvar1, " var2=", quest._qvar2);
}
std::string DebugCmdQuestsInfo()
{
std::string ret;
for (const Quest &quest : Quests) {
StrAppend(ret, "Quest id=", quest._qidx, " ", QuestsData[quest._qidx]._qlstr,
" active=", quest._qactive, " var1=", quest._qvar1, " var2=", quest._qvar2, "\n");
}
if (!ret.empty()) ret.pop_back();
return ret;
}
} // namespace
sol::table LuaDevQuestsModule(sol::state_view &lua)
{
sol::table table = lua.create_table();
SetDocumented(table, "activate", "(id: number)", "Activate the given quest.", &DebugCmdEnableQuest);
SetDocumented(table, "activateAll", "()", "Activate all available quests.", &DebugCmdEnableQuests);
SetDocumented(table, "all", "()", "Information on all available quest.", &DebugCmdQuestsInfo);
SetDocumented(table, "info", "(id: number)", "Information on the given quest.", &DebugCmdQuestInfo);
return table;
}
} // namespace devilution
#endif // _DEBUG