mirror of
https://github.com/diasurgical/DevilutionX.git
synced 2026-05-21 05:40:35 +00:00
2947 lines
100 KiB
C++
2947 lines
100 KiB
C++
/**
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* @file loadsave.cpp
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*
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* Implementation of save game functionality.
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*/
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#include "loadsave.h"
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#include <climits>
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#include <cstddef>
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#include <cstdint>
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#include <cstring>
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#include <numeric>
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#include <string>
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#include <ankerl/unordered_dense.h>
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#include <expected.hpp>
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#include "automap.h"
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#include "codec.h"
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#include "control/control.hpp"
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#include "cursor.h"
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#include "dead.h"
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#include "doom.h"
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#include "engine/point.hpp"
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#include "engine/random.hpp"
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#include "game_mode.hpp"
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#include "inv.h"
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#include "levels/dun_tile.hpp"
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#include "lighting.h"
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#include "menu.h"
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#include "missiles.h"
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#include "monster.h"
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#include "monsters/validation.hpp"
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#include "mpq/mpq_common.hpp"
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#include "pfile.h"
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#include "plrmsg.h"
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#include "qol/stash.h"
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#include "stores.h"
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#include "tables/playerdat.hpp"
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#include "utils/algorithm/container.hpp"
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#include "utils/endian_read.hpp"
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#include "utils/endian_swap.hpp"
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#include "utils/is_of.hpp"
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#include "utils/language.h"
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#include "utils/status_macros.hpp"
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namespace devilution {
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bool gbIsHellfireSaveGame;
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uint8_t giNumberOfLevels;
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namespace {
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constexpr size_t MaxMissilesForSaveGame = 125;
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constexpr size_t PlayerWalkPathSizeForSaveGame = 25;
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uint8_t giNumberQuests;
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uint8_t giNumberOfSmithPremiumItems;
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template <class T>
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T SwapLE(T in)
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{
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switch (sizeof(T)) {
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case 2:
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return static_cast<T>(Swap16LE(static_cast<uint16_t>(in)));
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case 4:
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return static_cast<T>(Swap32LE(static_cast<uint32_t>(in)));
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case 8:
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return static_cast<T>(Swap64LE(in));
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default:
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return in;
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}
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}
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template <class T>
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T SwapBE(T in)
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{
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switch (sizeof(T)) {
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case 2:
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return Swap16BE(in);
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case 4:
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return Swap32BE(in);
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case 8:
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return static_cast<T>(Swap64BE(in));
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default:
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return in;
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}
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}
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void TerminateUtf8(char *str, size_t maxLength)
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{
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const std::string_view inStr { str, maxLength };
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const std::string_view truncStr = TruncateUtf8(inStr, maxLength - 1);
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const size_t utf8Length = truncStr.size();
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str[utf8Length] = '\0';
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}
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class LoadHelper {
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std::unique_ptr<std::byte[]> m_buffer_;
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size_t m_cur_ = 0;
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size_t m_size_;
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template <class T>
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T Next()
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{
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const auto size = sizeof(T);
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if (!IsValid(size))
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return 0;
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T value;
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memcpy(&value, &m_buffer_[m_cur_], size);
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m_cur_ += size;
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return value;
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}
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public:
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LoadHelper(std::optional<SaveReader> archive, const char *szFileName)
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{
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if (archive)
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m_buffer_ = ReadArchive(*archive, szFileName, &m_size_);
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else
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m_buffer_ = nullptr;
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}
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bool IsValid(size_t size = 1)
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{
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return m_buffer_ != nullptr
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&& m_size_ >= (m_cur_ + size);
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}
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[[nodiscard]] size_t Size() const
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{
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return m_size_;
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}
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template <typename T>
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constexpr void Skip(size_t count = 1)
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{
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Skip(sizeof(T) * count);
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}
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void Skip(size_t size)
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{
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m_cur_ += size;
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}
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void NextBytes(void *bytes, size_t size)
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{
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if (!IsValid(size))
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return;
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memcpy(bytes, &m_buffer_[m_cur_], size);
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m_cur_ += size;
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}
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template <class T>
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T NextLE()
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{
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return SwapLE(Next<T>());
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}
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template <class T>
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T NextBE()
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{
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return SwapBE(Next<T>());
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}
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template <class TSource, class TDesired>
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TDesired NextLENarrow(TSource modifier = 0)
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{
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static_assert(sizeof(TSource) > sizeof(TDesired), "Can only narrow to a smaller type");
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TSource value = SwapLE(Next<TSource>()) + modifier;
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return static_cast<TDesired>(std::clamp<TSource>(value, std::numeric_limits<TDesired>::min(), std::numeric_limits<TDesired>::max()));
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}
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bool NextBool8()
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{
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return Next<uint8_t>() != 0;
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}
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bool NextBool32()
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{
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return Next<uint32_t>() != 0;
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}
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};
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class SaveHelper {
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SaveWriter &m_mpqWriter;
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const char *m_szFileName_;
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std::unique_ptr<std::byte[]> m_buffer_;
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size_t m_cur_ = 0;
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size_t m_capacity_;
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public:
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SaveHelper(SaveWriter &mpqWriter, const char *szFileName, size_t bufferLen)
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: m_mpqWriter(mpqWriter)
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, m_szFileName_(szFileName)
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, m_buffer_(new std::byte[codec_get_encoded_len(bufferLen)])
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, m_capacity_(bufferLen)
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{
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}
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bool IsValid(size_t len = 1)
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{
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return m_buffer_ != nullptr
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&& m_capacity_ >= (m_cur_ + len);
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}
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template <typename T>
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constexpr void Skip(size_t count = 1)
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{
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Skip(sizeof(T) * count);
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}
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void Skip(size_t len)
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{
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std::memset(&m_buffer_[m_cur_], 0, len);
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m_cur_ += len;
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}
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void WriteBytes(const void *bytes, size_t len)
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{
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if (!IsValid(len))
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return;
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const auto *src = static_cast<const std::byte *>(bytes);
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for (size_t i = 0; i < len; ++i) {
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m_buffer_[m_cur_ + i] = src[i];
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}
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m_cur_ += len;
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}
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template <class T>
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void WriteLE(T value)
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{
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value = SwapLE(value);
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WriteBytes(&value, sizeof(value));
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}
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template <class T>
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void WriteBE(T value)
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{
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value = SwapBE(value);
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WriteBytes(&value, sizeof(value));
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}
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~SaveHelper()
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{
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const auto encodedLen = codec_get_encoded_len(m_cur_);
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const char *const password = pfile_get_password();
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codec_encode(m_buffer_.get(), m_cur_, encodedLen, password);
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m_mpqWriter.WriteFile(m_szFileName_, m_buffer_.get(), encodedLen);
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}
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};
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struct MonsterConversionData {
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int8_t monsterLevel;
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uint16_t experience;
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uint8_t toHit;
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uint8_t toHitSpecial;
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};
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struct LevelConversionData {
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MonsterConversionData monsterConversionData[MaxMonsters];
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};
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[[nodiscard]] bool LoadItemData(LoadHelper &file, Item &item)
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{
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item._iSeed = file.NextLE<uint32_t>();
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item._iCreateInfo = file.NextLE<uint16_t>();
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file.Skip(2); // Alignment
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item._itype = static_cast<ItemType>(file.NextLE<uint32_t>());
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item.position.x = file.NextLE<int32_t>();
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item.position.y = file.NextLE<int32_t>();
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item._iAnimFlag = file.NextBool32();
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file.Skip(4); // Skip pointer _iAnimData
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item.AnimInfo = {};
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item.AnimInfo.numberOfFrames = file.NextLENarrow<int32_t, int8_t>();
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item.AnimInfo.currentFrame = file.NextLENarrow<int32_t, int8_t>(-1);
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file.Skip(8); // Skip _iAnimWidth and _iAnimWidth2
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file.Skip(4); // Unused since 1.02
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item.selectionRegion = static_cast<SelectionRegion>(file.NextLE<uint8_t>());
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file.Skip(3); // Alignment
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item._iPostDraw = file.NextBool32();
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item._iIdentified = file.NextBool32();
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item._iMagical = static_cast<item_quality>(file.NextLE<int8_t>());
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file.NextBytes(item._iName, ItemNameLength);
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TerminateUtf8(item._iName, ItemNameLength);
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file.NextBytes(item._iIName, ItemNameLength);
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TerminateUtf8(item._iIName, ItemNameLength);
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item._iLoc = static_cast<item_equip_type>(file.NextLE<int8_t>());
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item._iClass = static_cast<item_class>(file.NextLE<uint8_t>());
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file.Skip(1); // Alignment
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item._iCurs = file.NextLE<int32_t>();
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item._ivalue = file.NextLE<int32_t>();
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item._iIvalue = file.NextLE<int32_t>();
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item._iMinDam = file.NextLE<int32_t>();
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item._iMaxDam = file.NextLE<int32_t>();
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item._iAC = file.NextLE<int32_t>();
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item._iFlags = static_cast<ItemSpecialEffect>(file.NextLE<uint32_t>());
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item._iMiscId = static_cast<item_misc_id>(file.NextLE<int32_t>());
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item._iSpell = static_cast<SpellID>(file.NextLE<int32_t>());
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item._iCharges = file.NextLE<int32_t>();
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item._iMaxCharges = file.NextLE<int32_t>();
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item._iDurability = file.NextLE<int32_t>();
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item._iMaxDur = file.NextLE<int32_t>();
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item._iPLDam = file.NextLE<int32_t>();
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item._iPLToHit = file.NextLE<int32_t>();
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item._iPLAC = file.NextLE<int32_t>();
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item._iPLStr = file.NextLE<int32_t>();
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item._iPLMag = file.NextLE<int32_t>();
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item._iPLDex = file.NextLE<int32_t>();
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item._iPLVit = file.NextLE<int32_t>();
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item._iPLFR = file.NextLE<int32_t>();
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item._iPLLR = file.NextLE<int32_t>();
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item._iPLMR = file.NextLE<int32_t>();
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item._iPLMana = file.NextLE<int32_t>();
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item._iPLHP = file.NextLE<int32_t>();
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item._iPLDamMod = file.NextLE<int32_t>();
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item._iPLGetHit = file.NextLE<int32_t>();
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item._iPLLight = file.NextLE<int32_t>();
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item._iSplLvlAdd = file.NextLE<int8_t>();
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item._iRequest = file.NextBool8();
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file.Skip(2); // Alignment
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const auto uniqueMappingId = file.NextLE<int32_t>();
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if (item._iMagical == ITEM_QUALITY_UNIQUE) {
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const auto findIt = UniqueItemMappingIdsToIndices.find(uniqueMappingId);
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if (findIt == UniqueItemMappingIdsToIndices.end()) {
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return false;
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}
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const int uniqueIndex = findIt->second;
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item._iUid = uniqueIndex;
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} else {
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item._iUid = 0;
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}
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item._iFMinDam = file.NextLE<int32_t>();
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item._iFMaxDam = file.NextLE<int32_t>();
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item._iLMinDam = file.NextLE<int32_t>();
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item._iLMaxDam = file.NextLE<int32_t>();
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item._iPLEnAc = file.NextLE<int32_t>();
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item._iPrePower = static_cast<item_effect_type>(file.NextLE<int8_t>());
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item._iSufPower = static_cast<item_effect_type>(file.NextLE<int8_t>());
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file.Skip(2); // Alignment
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item._iVAdd1 = file.NextLE<int32_t>();
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item._iVMult1 = file.NextLE<int32_t>();
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item._iVAdd2 = file.NextLE<int32_t>();
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item._iVMult2 = file.NextLE<int32_t>();
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item._iMinStr = file.NextLE<int8_t>();
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item._iMinMag = file.NextLE<uint8_t>();
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item._iMinDex = file.NextLE<int8_t>();
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file.Skip(1); // Alignment
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item._iStatFlag = file.NextBool32();
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auto itemMappingId = file.NextLE<int32_t>();
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if (gbIsSpawn && itemMappingId < IDI_NUM_DEFAULT_ITEMS) {
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itemMappingId = RemapItemIdxFromSpawn(static_cast<_item_indexes>(itemMappingId));
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}
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if (!gbIsHellfireSaveGame && itemMappingId < IDI_NUM_DEFAULT_ITEMS) {
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itemMappingId = RemapItemIdxFromDiablo(static_cast<_item_indexes>(itemMappingId));
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}
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const auto findIt = ItemMappingIdsToIndices.find(itemMappingId);
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if (findIt == ItemMappingIdsToIndices.end()) {
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return false;
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}
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const auto itemIndex = static_cast<_item_indexes>(findIt->second);
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item.IDidx = itemIndex;
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item.dwBuff = file.NextLE<uint32_t>();
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if (gbIsHellfireSaveGame)
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item._iDamAcFlags = static_cast<ItemSpecialEffectHf>(file.NextLE<uint32_t>());
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else
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item._iDamAcFlags = ItemSpecialEffectHf::None;
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UpdateHellfireFlag(item, item._iIName);
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return true;
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}
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void LoadAndValidateItemData(LoadHelper &file, Item &item)
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{
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const bool success = LoadItemData(file, item);
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if (!success) {
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item.clear();
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return;
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}
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RemoveInvalidItem(item);
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}
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void LoadPlayer(LoadHelper &file, Player &player)
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{
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player._pmode = static_cast<PLR_MODE>(file.NextLE<int32_t>());
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for (size_t i = 0; i < PlayerWalkPathSizeForSaveGame; ++i) {
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player.walkpath[i] = file.NextLE<int8_t>();
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}
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player.walkpath[PlayerWalkPathSizeForSaveGame] = WALK_NONE;
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player.plractive = file.NextBool8();
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file.Skip(2); // Alignment
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player.destAction = static_cast<action_id>(file.NextLE<int32_t>());
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player.destParam1 = file.NextLE<int32_t>();
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player.destParam2 = file.NextLE<int32_t>();
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player.destParam3 = file.NextLE<int32_t>();
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player.destParam4 = file.NextLE<int32_t>();
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player.setLevel(file.NextLE<uint32_t>());
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player.position.tile.x = file.NextLE<int32_t>();
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player.position.tile.y = file.NextLE<int32_t>();
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player.position.future.x = file.NextLE<int32_t>();
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player.position.future.y = file.NextLE<int32_t>();
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file.Skip<uint32_t>(2); // Skip _ptargx and _ptargy
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player.position.last.x = file.NextLE<int32_t>();
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player.position.last.y = file.NextLE<int32_t>();
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player.position.old.x = file.NextLE<int32_t>();
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player.position.old.y = file.NextLE<int32_t>();
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file.Skip<int32_t>(4); // Skip offset and velocity
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player._pdir = static_cast<Direction>(file.NextLE<int32_t>());
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file.Skip(4); // Unused
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player._pgfxnum = file.NextLENarrow<uint32_t, uint8_t>();
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file.Skip<uint32_t>(); // Skip pointer pData
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player.AnimInfo = {};
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player.AnimInfo.ticksPerFrame = file.NextLENarrow<int32_t, int8_t>(1);
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player.AnimInfo.tickCounterOfCurrentFrame = file.NextLENarrow<int32_t, int8_t>();
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player.AnimInfo.numberOfFrames = file.NextLENarrow<int32_t, int8_t>();
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player.AnimInfo.currentFrame = file.NextLENarrow<int32_t, int8_t>(-1);
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file.Skip<uint32_t>(3); // Skip _pAnimWidth, _pAnimWidth2, _peflag
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player.lightId = file.NextLE<int32_t>();
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file.Skip<int32_t>(); // _pvid
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player.queuedSpell.spellId = static_cast<SpellID>(file.NextLE<int32_t>());
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player.queuedSpell.spellType = static_cast<SpellType>(file.NextLE<int8_t>());
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auto spellFrom = file.NextLE<int8_t>();
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if (!IsValidSpellFrom(spellFrom))
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spellFrom = 0;
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player.spellFrom = spellFrom;
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player.queuedSpell.spellFrom = spellFrom;
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file.Skip(2); // Alignment
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player.inventorySpell = static_cast<SpellID>(file.NextLE<int32_t>());
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file.Skip<int8_t>(); // Skip _pTSplType
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file.Skip(3); // Alignment
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player._pRSpell = static_cast<SpellID>(file.NextLE<int32_t>());
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player._pRSplType = static_cast<SpellType>(file.NextLE<int8_t>());
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file.Skip(3); // Alignment
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player._pSBkSpell = static_cast<SpellID>(file.NextLE<int32_t>());
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file.Skip<int8_t>(); // Skip _pSBkSplType
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// Only read spell levels for learnable spells
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for (int i = 0; i < static_cast<int>(SpellID::LAST); i++) {
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auto spl = static_cast<SpellID>(i);
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if (GetSpellBookLevel(spl) != -1)
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player._pSplLvl[i] = file.NextLE<uint8_t>();
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else
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file.Skip<uint8_t>();
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}
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// Skip indices that are unused
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for (int i = static_cast<int>(SpellID::LAST); i < 64; i++)
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file.Skip<uint8_t>();
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// These spells are unavailable in Diablo as learnable spells
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if (!gbIsHellfire) {
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player._pSplLvl[static_cast<uint8_t>(SpellID::Apocalypse)] = 0;
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player._pSplLvl[static_cast<uint8_t>(SpellID::Nova)] = 0;
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}
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file.Skip(7); // Alignment
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player._pMemSpells = file.NextLE<uint64_t>();
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player._pAblSpells = file.NextLE<uint64_t>();
|
|
player._pScrlSpells = file.NextLE<uint64_t>();
|
|
player._pSpellFlags = static_cast<SpellFlag>(file.NextLE<uint8_t>());
|
|
file.Skip(3); // Alignment
|
|
|
|
// Extra hotkeys: to keep single player save compatibility, read only 4 hotkeys here, rely on LoadHotkeys for the rest
|
|
for (size_t i = 0; i < 4; i++) {
|
|
player._pSplHotKey[i] = static_cast<SpellID>(file.NextLE<int32_t>());
|
|
}
|
|
for (size_t i = 0; i < 4; i++) {
|
|
player._pSplTHotKey[i] = static_cast<SpellType>(file.NextLE<uint8_t>());
|
|
}
|
|
|
|
file.Skip<int32_t>(); // Skip _pwtype
|
|
player._pBlockFlag = file.NextBool8();
|
|
player._pInvincible = file.NextBool8();
|
|
player._pLightRad = file.NextLE<int8_t>();
|
|
player._pLvlChanging = file.NextBool8();
|
|
|
|
file.NextBytes(player._pName, PlayerNameLength);
|
|
TerminateUtf8(player._pName, PlayerNameLength);
|
|
player._pClass = static_cast<HeroClass>(file.NextLE<int8_t>());
|
|
file.Skip(3); // Alignment
|
|
player._pStrength = file.NextLE<int32_t>();
|
|
player._pBaseStr = file.NextLE<int32_t>();
|
|
player._pMagic = file.NextLE<int32_t>();
|
|
player._pBaseMag = file.NextLE<int32_t>();
|
|
player._pDexterity = file.NextLE<int32_t>();
|
|
player._pBaseDex = file.NextLE<int32_t>();
|
|
player._pVitality = file.NextLE<int32_t>();
|
|
player._pBaseVit = file.NextLE<int32_t>();
|
|
player._pStatPts = file.NextLE<int32_t>();
|
|
player._pDamageMod = file.NextLE<int32_t>();
|
|
file.Skip<int32_t>(); // Skip _pBaseToBlk - always a copy of PlayerData.blockBonus
|
|
player._pHPBase = file.NextLE<int32_t>();
|
|
player._pMaxHPBase = file.NextLE<int32_t>();
|
|
player._pHitPoints = file.NextLE<int32_t>();
|
|
player._pMaxHP = file.NextLE<int32_t>();
|
|
file.Skip<int32_t>(); // Skip _pHPPer - always derived from hp and maxHP.
|
|
player._pManaBase = file.NextLE<int32_t>();
|
|
player._pMaxManaBase = file.NextLE<int32_t>();
|
|
player._pMana = file.NextLE<int32_t>();
|
|
player._pMaxMana = file.NextLE<int32_t>();
|
|
file.Skip<int32_t>(); // Skip _pManaPer - always derived from mana and maxMana
|
|
player.setCharacterLevel(file.NextLE<uint8_t>());
|
|
file.Skip<uint8_t>(); // Skip _pMaxLevel - unused
|
|
file.Skip(2); // Alignment
|
|
player._pExperience = file.NextLE<uint32_t>();
|
|
file.Skip<uint32_t>(); // Skip _pMaxExp - unused
|
|
file.Skip<uint32_t>(); // Skip _pNextExper, we retrieve it when needed based on _pLevel
|
|
player._pArmorClass = file.NextLE<int8_t>();
|
|
player._pMagResist = file.NextLE<int8_t>();
|
|
player._pFireResist = file.NextLE<int8_t>();
|
|
player._pLghtResist = file.NextLE<int8_t>();
|
|
player._pGold = file.NextLE<int32_t>();
|
|
player._pInfraFlag = file.NextBool32();
|
|
|
|
auto tempPositionX = file.NextLE<int32_t>();
|
|
auto tempPositionY = file.NextLE<int32_t>();
|
|
if (player._pmode == PM_WALK_NORTHWARDS) {
|
|
// These values are saved as offsets to remain consistent with old savefiles
|
|
tempPositionX += player.position.tile.x;
|
|
tempPositionY += player.position.tile.y;
|
|
}
|
|
player.position.temp.x = static_cast<WorldTileCoord>(tempPositionX);
|
|
player.position.temp.y = static_cast<WorldTileCoord>(tempPositionY);
|
|
|
|
player.tempDirection = static_cast<Direction>(file.NextLE<int32_t>());
|
|
player.queuedSpell.spellLevel = file.NextLE<int32_t>();
|
|
file.Skip<uint32_t>(); // skip _pVar5, was used for storing position of a tile which should have its HorizontalMovingPlayer flag removed after walking
|
|
file.Skip<int32_t>(2); // skip offset2;
|
|
file.Skip<uint32_t>(); // Skip actionFrame
|
|
|
|
for (uint8_t i = 0; i < giNumberOfLevels; i++)
|
|
player._pLvlVisited[i] = file.NextBool8();
|
|
|
|
for (uint8_t i = 0; i < giNumberOfLevels; i++)
|
|
player._pSLvlVisited[i] = file.NextBool8();
|
|
|
|
file.Skip(2); // Alignment
|
|
file.Skip<uint32_t>(); // skip _pGFXLoad
|
|
file.Skip<uint32_t>(8); // Skip pointers _pNAnim
|
|
player._pNFrames = file.NextLENarrow<int32_t, int8_t>();
|
|
file.Skip<uint32_t>(); // skip _pNWidth
|
|
file.Skip<uint32_t>(8); // Skip pointers _pWAnim
|
|
player._pWFrames = file.NextLENarrow<int32_t, int8_t>();
|
|
file.Skip<uint32_t>(); // skip _pWWidth
|
|
file.Skip<uint32_t>(8); // Skip pointers _pAAnim
|
|
player._pAFrames = file.NextLENarrow<int32_t, int8_t>();
|
|
file.Skip<uint32_t>(); // skip _pAWidth
|
|
player._pAFNum = file.NextLENarrow<int32_t, int8_t>();
|
|
file.Skip<uint32_t>(8); // Skip pointers _pLAnim
|
|
file.Skip<uint32_t>(8); // Skip pointers _pFAnim
|
|
file.Skip<uint32_t>(8); // Skip pointers _pTAnim
|
|
player._pSFrames = file.NextLENarrow<int32_t, int8_t>();
|
|
file.Skip<uint32_t>(); // skip _pSWidth
|
|
player._pSFNum = file.NextLENarrow<int32_t, int8_t>();
|
|
file.Skip<uint32_t>(8); // Skip pointers _pHAnim
|
|
player._pHFrames = file.NextLENarrow<int32_t, int8_t>();
|
|
file.Skip<uint32_t>(); // skip _pHWidth
|
|
file.Skip<uint32_t>(8); // Skip pointers _pDAnim
|
|
player._pDFrames = file.NextLENarrow<int32_t, int8_t>();
|
|
file.Skip<uint32_t>(); // skip _pDWidth
|
|
file.Skip<uint32_t>(8); // Skip pointers _pBAnim
|
|
player._pBFrames = file.NextLENarrow<int32_t, int8_t>();
|
|
file.Skip<uint32_t>(); // skip _pBWidth
|
|
|
|
for (Item &item : player.InvBody)
|
|
LoadAndValidateItemData(file, item);
|
|
|
|
for (Item &item : player.InvList)
|
|
LoadAndValidateItemData(file, item);
|
|
|
|
player._pNumInv = file.NextLE<int32_t>();
|
|
|
|
for (int8_t &cell : player.InvGrid)
|
|
cell = file.NextLE<int8_t>();
|
|
|
|
for (Item &item : player.SpdList)
|
|
LoadAndValidateItemData(file, item);
|
|
|
|
LoadAndValidateItemData(file, player.HoldItem);
|
|
|
|
player._pIMinDam = file.NextLE<int32_t>();
|
|
player._pIMaxDam = file.NextLE<int32_t>();
|
|
player._pIAC = file.NextLE<int32_t>();
|
|
player._pIBonusDam = file.NextLE<int32_t>();
|
|
player._pIBonusToHit = file.NextLE<int32_t>();
|
|
player._pIBonusAC = file.NextLE<int32_t>();
|
|
player._pIBonusDamMod = file.NextLE<int32_t>();
|
|
file.Skip(4); // Alignment
|
|
|
|
player._pISpells = file.NextLE<uint64_t>();
|
|
player._pIFlags = static_cast<ItemSpecialEffect>(file.NextLE<int32_t>());
|
|
player._pIGetHit = file.NextLE<int32_t>();
|
|
player._pISplLvlAdd = file.NextLE<int8_t>();
|
|
file.Skip(1); // Unused
|
|
file.Skip(2); // Alignment
|
|
file.Skip<int32_t>(); // _pISplDur
|
|
player._pIEnAc = file.NextLE<int32_t>();
|
|
player._pIFMinDam = file.NextLE<int32_t>();
|
|
player._pIFMaxDam = file.NextLE<int32_t>();
|
|
player._pILMinDam = file.NextLE<int32_t>();
|
|
player._pILMaxDam = file.NextLE<int32_t>();
|
|
player._pOilType = static_cast<item_misc_id>(file.NextLE<int32_t>());
|
|
player.pTownWarps = file.NextLE<uint8_t>();
|
|
player.pDungMsgs = file.NextLE<uint8_t>();
|
|
player.pLvlLoad = file.NextLE<uint8_t>();
|
|
|
|
if (gbIsHellfireSaveGame) {
|
|
player.pDungMsgs2 = file.NextLE<uint8_t>();
|
|
} else {
|
|
player.pDungMsgs2 = 0;
|
|
file.Skip(1); // pBattleNet
|
|
}
|
|
player.pManaShield = file.NextBool8();
|
|
if (gbIsHellfireSaveGame) {
|
|
player.pOriginalCathedral = file.NextBool8();
|
|
} else {
|
|
file.Skip(1);
|
|
player.pOriginalCathedral = true;
|
|
}
|
|
file.Skip(2); // Available bytes
|
|
player.wReflections = file.NextLE<uint16_t>();
|
|
file.Skip(14); // Available bytes
|
|
|
|
player.pDiabloKillLevel = file.NextLE<uint32_t>();
|
|
sgGameInitInfo.nDifficulty = static_cast<_difficulty>(file.NextLE<uint32_t>());
|
|
player.pDamAcFlags = static_cast<ItemSpecialEffectHf>(file.NextLE<uint32_t>());
|
|
file.Skip(20); // Available bytes
|
|
CalcPlrInv(player, false);
|
|
|
|
player.executedSpell = player.queuedSpell; // Ensures backwards compatibility
|
|
|
|
// Omit pointer _pNData
|
|
// Omit pointer _pWData
|
|
// Omit pointer _pAData
|
|
// Omit pointer _pLData
|
|
// Omit pointer _pFData
|
|
// Omit pointer _pTData
|
|
// Omit pointer _pHData
|
|
// Omit pointer _pDData
|
|
// Omit pointer _pBData
|
|
// Omit pointer pReserved
|
|
|
|
// Ensure plrIsOnSetLevel and plrlevel is correctly initialized, because in vanilla sometimes plrlevel is not updated to setlvlnum
|
|
if (setlevel)
|
|
player.setLevel(setlvlnum);
|
|
else
|
|
player.setLevel(currlevel);
|
|
}
|
|
|
|
bool gbSkipSync = false;
|
|
|
|
[[nodiscard]] bool LoadMonster(LoadHelper *file, Monster &monster, MonsterConversionData *monsterConversionData = nullptr)
|
|
{
|
|
monster.levelType = file->NextLE<int32_t>();
|
|
monster.mode = static_cast<MonsterMode>(file->NextLE<int32_t>());
|
|
monster.goal = static_cast<MonsterGoal>(file->NextLE<uint8_t>());
|
|
file->Skip(3); // Alignment
|
|
monster.goalVar1 = file->NextLENarrow<int32_t, int16_t>();
|
|
monster.goalVar2 = file->NextLENarrow<int32_t, int8_t>();
|
|
monster.goalVar3 = file->NextLENarrow<int32_t, int8_t>();
|
|
file->Skip(4); // Unused
|
|
monster.pathCount = file->NextLE<uint8_t>();
|
|
file->Skip(3); // Alignment
|
|
monster.position.tile.x = file->NextLE<int32_t>();
|
|
monster.position.tile.y = file->NextLE<int32_t>();
|
|
monster.position.future.x = file->NextLE<int32_t>();
|
|
monster.position.future.y = file->NextLE<int32_t>();
|
|
monster.position.old.x = file->NextLE<int32_t>();
|
|
monster.position.old.y = file->NextLE<int32_t>();
|
|
file->Skip<int32_t>(4); // Skip offset and velocity
|
|
monster.direction = static_cast<Direction>(file->NextLE<int32_t>());
|
|
monster.enemy = file->NextLE<int32_t>();
|
|
monster.enemyPosition.x = file->NextLE<uint8_t>();
|
|
monster.enemyPosition.y = file->NextLE<uint8_t>();
|
|
file->Skip(2); // Unused
|
|
|
|
file->Skip(4); // Skip pointer _mAnimData
|
|
monster.animInfo = {};
|
|
monster.animInfo.ticksPerFrame = file->NextLENarrow<int32_t, int8_t>();
|
|
// Ensure that we can increase the tickCounterOfCurrentFrame at least once without overflow (needed for backwards compatibility for sitting gargoyles)
|
|
monster.animInfo.tickCounterOfCurrentFrame = file->NextLENarrow<int32_t, int8_t>(1) - 1;
|
|
monster.animInfo.numberOfFrames = file->NextLENarrow<int32_t, int8_t>();
|
|
monster.animInfo.currentFrame = file->NextLENarrow<int32_t, int8_t>(-1);
|
|
file->Skip(4); // Skip _meflag
|
|
monster.isInvalid = file->NextBool32();
|
|
monster.var1 = file->NextLENarrow<int32_t, int16_t>();
|
|
monster.var2 = file->NextLENarrow<int32_t, int16_t>();
|
|
monster.var3 = file->NextLENarrow<int32_t, int8_t>();
|
|
monster.position.temp.x = file->NextLENarrow<int32_t, WorldTileCoord>();
|
|
monster.position.temp.y = file->NextLENarrow<int32_t, WorldTileCoord>();
|
|
file->Skip<int32_t>(2); // skip offset2;
|
|
file->Skip(4); // Skip actionFrame
|
|
monster.maxHitPoints = file->NextLE<int32_t>();
|
|
monster.hitPoints = file->NextLE<int32_t>();
|
|
|
|
monster.ai = static_cast<MonsterAIID>(file->NextLE<uint8_t>());
|
|
monster.intelligence = file->NextLE<uint8_t>();
|
|
file->Skip(2); // Alignment
|
|
monster.flags = file->NextLE<uint32_t>();
|
|
monster.activeForTicks = file->NextLE<uint8_t>();
|
|
file->Skip(3); // Alignment
|
|
file->Skip(4); // Unused
|
|
monster.position.last.x = file->NextLE<int32_t>();
|
|
monster.position.last.y = file->NextLE<int32_t>();
|
|
monster.rndItemSeed = file->NextLE<uint32_t>();
|
|
monster.aiSeed = file->NextLE<uint32_t>();
|
|
file->Skip(4); // Unused
|
|
|
|
monster.uniqueType = static_cast<UniqueMonsterType>(file->NextLE<uint8_t>() - 1);
|
|
monster.uniqTrans = file->NextLE<uint8_t>();
|
|
monster.corpseId = file->NextLE<int8_t>();
|
|
|
|
monster.whoHit = file->NextLE<int8_t>();
|
|
if (monsterConversionData != nullptr)
|
|
monsterConversionData->monsterLevel = file->NextLE<int8_t>();
|
|
else
|
|
file->Skip(1); // Skip level - now calculated on the fly
|
|
file->Skip(1); // Alignment
|
|
if (monsterConversionData != nullptr)
|
|
monsterConversionData->experience = file->NextLE<uint16_t>();
|
|
else
|
|
file->Skip(2); // Skip exp - now calculated from monstdat when the monster dies
|
|
|
|
if (monsterConversionData != nullptr)
|
|
monsterConversionData->toHit = file->NextLE<uint8_t>();
|
|
else if (monster.isPlayerMinion()) // Don't skip for golems
|
|
monster.golemToHit = file->NextLE<uint8_t>();
|
|
else
|
|
file->Skip(1); // Skip toHit - now calculated on the fly
|
|
monster.minDamage = file->NextLE<uint8_t>();
|
|
monster.maxDamage = file->NextLE<uint8_t>();
|
|
if (monsterConversionData != nullptr)
|
|
monsterConversionData->toHitSpecial = file->NextLE<uint8_t>();
|
|
else
|
|
file->Skip(1); // Skip toHitSpecial - now calculated on the fly
|
|
monster.minDamageSpecial = file->NextLE<uint8_t>();
|
|
monster.maxDamageSpecial = file->NextLE<uint8_t>();
|
|
monster.armorClass = file->NextLE<uint8_t>();
|
|
file->Skip(1); // Alignment
|
|
monster.resistance = file->NextLE<uint16_t>();
|
|
file->Skip(2); // Alignment
|
|
|
|
monster.talkMsg = static_cast<_speech_id>(file->NextLE<int32_t>());
|
|
if (monster.talkMsg == TEXT_KING1) // Fix original bad mapping of NONE for monsters
|
|
monster.talkMsg = TEXT_NONE;
|
|
monster.leader = file->NextLE<uint8_t>();
|
|
if (monster.leader == 0)
|
|
monster.leader = Monster::NoLeader; // Golems shouldn't be leaders of other monsters
|
|
monster.leaderRelation = static_cast<LeaderRelation>(file->NextLE<uint8_t>());
|
|
monster.packSize = file->NextLE<uint8_t>();
|
|
monster.lightId = file->NextLE<int8_t>();
|
|
if (monster.lightId == 0)
|
|
monster.lightId = NO_LIGHT; // Correct incorrect values in old saves
|
|
|
|
// Omit pointer name;
|
|
|
|
if (monster.mode == MonsterMode::Petrified)
|
|
monster.animInfo.isPetrified = true;
|
|
|
|
if (monster.isUnique()) {
|
|
// check if the unique monster is still valid (it could no longer be valid e.g. because the loaded mods changed and the unique monsters changed as a consequence)
|
|
const bool valid = IsMonsterValid(monster);
|
|
if (!valid) {
|
|
LogWarn("Monster no longer valid, skipping it.");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void LoadMonsters(LoadHelper &file, ankerl::unordered_dense::set<unsigned> &removedMonsterIds, const bool applyLight, LevelConversionData *levelConversionData)
|
|
{
|
|
for (unsigned &monsterId : ActiveMonsters)
|
|
monsterId = file.NextBE<uint32_t>();
|
|
|
|
for (size_t i = 0; i < ActiveMonsterCount;) {
|
|
Monster &monster = Monsters[ActiveMonsters[i]];
|
|
MonsterConversionData *monsterConversionData = nullptr;
|
|
if (levelConversionData != nullptr)
|
|
monsterConversionData = &levelConversionData->monsterConversionData[ActiveMonsters[i]];
|
|
const bool valid = LoadMonster(&file, monster, monsterConversionData);
|
|
if (!valid) {
|
|
Monsters[ActiveMonsters[i]] = {};
|
|
removedMonsterIds.insert(ActiveMonsters[i]);
|
|
for (size_t j = i + 1; j < ActiveMonsterCount; j++) {
|
|
ActiveMonsters[j - 1] = ActiveMonsters[j];
|
|
}
|
|
--ActiveMonsterCount;
|
|
continue;
|
|
}
|
|
|
|
if (applyLight && monster.isUnique() && monster.lightId != NO_LIGHT)
|
|
Lights[monster.lightId].isInvalid = false;
|
|
|
|
i++;
|
|
}
|
|
|
|
for (const unsigned removedMonsterId : removedMonsterIds) {
|
|
for (size_t i = 0; i < ActiveMonsterCount; i++) {
|
|
Monster &activeMonster = Monsters[ActiveMonsters[i]];
|
|
if ((activeMonster.flags & MFLAG_TARGETS_MONSTER) != 0 && activeMonster.enemy == removedMonsterId) {
|
|
activeMonster.flags |= MFLAG_NO_ENEMY;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief Recalculate the pack size of monster group that may have underflown
|
|
*/
|
|
void SyncPackSize(Monster &leader)
|
|
{
|
|
if (!leader.isUnique())
|
|
return;
|
|
if (leader.ai != MonsterAIID::Scavenger)
|
|
return;
|
|
|
|
leader.packSize = 0;
|
|
|
|
for (size_t i = 0; i < ActiveMonsterCount; i++) {
|
|
const Monster &minion = Monsters[ActiveMonsters[i]];
|
|
if (minion.leaderRelation == LeaderRelation::Leashed && minion.getLeader() == &leader)
|
|
leader.packSize++;
|
|
}
|
|
}
|
|
|
|
void LoadMissile(LoadHelper *file)
|
|
{
|
|
Missile missile = {};
|
|
missile._mitype = static_cast<MissileID>(file->NextLE<int32_t>());
|
|
missile.position.tile.x = file->NextLE<int32_t>();
|
|
missile.position.tile.y = file->NextLE<int32_t>();
|
|
missile.position.offset.deltaX = file->NextLE<int32_t>();
|
|
missile.position.offset.deltaY = file->NextLE<int32_t>();
|
|
missile.position.velocity.deltaX = file->NextLE<int32_t>();
|
|
missile.position.velocity.deltaY = file->NextLE<int32_t>();
|
|
missile.position.start.x = file->NextLE<int32_t>();
|
|
missile.position.start.y = file->NextLE<int32_t>();
|
|
missile.position.traveled.deltaX = file->NextLE<int32_t>();
|
|
missile.position.traveled.deltaY = file->NextLE<int32_t>();
|
|
missile.setFrameGroupRaw(file->NextLE<int32_t>());
|
|
missile._mispllvl = file->NextLE<int32_t>();
|
|
missile._miDelFlag = file->NextBool32();
|
|
missile._miAnimType = static_cast<MissileGraphicID>(file->NextLE<uint8_t>());
|
|
file->Skip(3); // Alignment
|
|
missile._miAnimFlags = static_cast<MissileGraphicsFlags>(file->NextLE<int32_t>());
|
|
file->Skip(4); // Skip pointer _miAnimData
|
|
missile._miAnimDelay = file->NextLE<int32_t>();
|
|
missile._miAnimLen = file->NextLE<int32_t>();
|
|
missile._miAnimWidth = file->NextLE<int32_t>();
|
|
missile._miAnimWidth2 = file->NextLE<int32_t>();
|
|
missile._miAnimCnt = file->NextLE<int32_t>();
|
|
missile._miAnimAdd = file->NextLE<int32_t>();
|
|
missile._miAnimFrame = file->NextLE<int32_t>();
|
|
missile._miDrawFlag = file->NextBool32();
|
|
missile._miLightFlag = file->NextBool32();
|
|
missile._miPreFlag = file->NextBool32();
|
|
missile._miUniqTrans = file->NextLE<uint32_t>();
|
|
missile.duration = file->NextLE<int32_t>();
|
|
missile._misource = file->NextLE<int32_t>();
|
|
missile._micaster = static_cast<mienemy_type>(file->NextLE<int32_t>());
|
|
missile._midam = file->NextLE<int32_t>();
|
|
missile._miHitFlag = file->NextBool32();
|
|
missile._midist = file->NextLE<int32_t>();
|
|
missile._mlid = file->NextLE<int32_t>();
|
|
missile._mirnd = file->NextLE<int32_t>();
|
|
missile.var1 = file->NextLE<int32_t>();
|
|
missile.var2 = file->NextLE<int32_t>();
|
|
missile.var3 = file->NextLE<int32_t>();
|
|
missile.var4 = file->NextLE<int32_t>();
|
|
missile.var5 = file->NextLE<int32_t>();
|
|
missile.var6 = file->NextLE<int32_t>();
|
|
missile.var7 = file->NextLE<int32_t>();
|
|
missile.limitReached = file->NextBool32();
|
|
missile.lastCollisionTargetHash = 0;
|
|
if (Missiles.size() < Missiles.max_size()) {
|
|
Missiles.push_back(missile);
|
|
}
|
|
}
|
|
|
|
_object_id ConvertFromHellfireObject(_object_id type)
|
|
{
|
|
if (leveltype == DTYPE_NEST) {
|
|
switch (type) {
|
|
case OBJ_BARREL:
|
|
return OBJ_POD;
|
|
case OBJ_BARRELEX:
|
|
return OBJ_PODEX;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (leveltype == DTYPE_CRYPT) {
|
|
switch (type) {
|
|
case OBJ_BARREL:
|
|
return OBJ_URN;
|
|
case OBJ_BARRELEX:
|
|
return OBJ_URNEX;
|
|
case OBJ_STORYBOOK:
|
|
return OBJ_L5BOOKS;
|
|
case OBJ_STORYCANDLE:
|
|
return OBJ_L5CANDLE;
|
|
case OBJ_L1LDOOR:
|
|
return OBJ_L5LDOOR;
|
|
case OBJ_L1RDOOR:
|
|
return OBJ_L5RDOOR;
|
|
case OBJ_LEVER:
|
|
return OBJ_L5LEVER;
|
|
case OBJ_SARC:
|
|
return OBJ_L5SARC;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return type;
|
|
}
|
|
|
|
void LoadObject(LoadHelper &file, Object &object)
|
|
{
|
|
object._otype = ConvertFromHellfireObject(static_cast<_object_id>(file.NextLE<int32_t>()));
|
|
object.position.x = file.NextLE<int32_t>();
|
|
object.position.y = file.NextLE<int32_t>();
|
|
object.applyLighting = file.NextBool32();
|
|
object._oAnimFlag = file.NextBool32();
|
|
file.Skip(4); // Skip pointer _oAnimData
|
|
object._oAnimDelay = file.NextLE<int32_t>();
|
|
object._oAnimCnt = file.NextLE<int32_t>();
|
|
object._oAnimLen = file.NextLE<uint32_t>();
|
|
object._oAnimFrame = file.NextLE<uint32_t>();
|
|
object._oAnimWidth = static_cast<uint16_t>(file.NextLE<int32_t>());
|
|
file.Skip(4); // Skip _oAnimWidth2
|
|
object._oDelFlag = file.NextBool32();
|
|
object._oBreak = file.NextLE<int8_t>();
|
|
file.Skip(3); // Alignment
|
|
object._oSolidFlag = file.NextBool32();
|
|
object._oMissFlag = file.NextBool32();
|
|
|
|
object.selectionRegion = static_cast<SelectionRegion>(file.NextLE<int8_t>());
|
|
file.Skip(3); // Alignment
|
|
object._oPreFlag = file.NextBool32();
|
|
object._oTrapFlag = file.NextBool32();
|
|
object._oDoorFlag = file.NextBool32();
|
|
object._olid = file.NextLE<int32_t>();
|
|
object._oRndSeed = file.NextLE<uint32_t>();
|
|
object._oVar1 = file.NextLE<int32_t>();
|
|
object._oVar2 = file.NextLE<int32_t>();
|
|
object._oVar3 = file.NextLE<int32_t>();
|
|
object._oVar4 = file.NextLE<int32_t>();
|
|
object._oVar5 = file.NextLE<int32_t>();
|
|
object._oVar6 = file.NextLE<uint32_t>();
|
|
object.bookMessage = static_cast<_speech_id>(file.NextLE<int32_t>());
|
|
object._oVar8 = file.NextLE<int32_t>();
|
|
}
|
|
|
|
void LoadItem(LoadHelper &file, Item &item)
|
|
{
|
|
LoadAndValidateItemData(file, item);
|
|
GetItemFrm(item);
|
|
}
|
|
|
|
void LoadPremium(LoadHelper &file, int i)
|
|
{
|
|
LoadAndValidateItemData(file, PremiumItems[i]);
|
|
}
|
|
|
|
void LoadQuest(LoadHelper *file, int i)
|
|
{
|
|
auto &quest = Quests[i];
|
|
|
|
quest._qlevel = file->NextLE<uint8_t>();
|
|
file->Skip<uint8_t>(); // _qtype, identical to _qidx
|
|
quest._qactive = static_cast<quest_state>(file->NextLE<uint8_t>());
|
|
quest._qlvltype = static_cast<dungeon_type>(file->NextLE<uint8_t>());
|
|
quest.position.x = file->NextLE<int32_t>();
|
|
quest.position.y = file->NextLE<int32_t>();
|
|
quest._qslvl = static_cast<_setlevels>(file->NextLE<uint8_t>());
|
|
quest._qidx = static_cast<quest_id>(file->NextLE<uint8_t>());
|
|
if (gbIsHellfireSaveGame) {
|
|
file->Skip(2); // Alignment
|
|
quest._qmsg = static_cast<_speech_id>(file->NextLE<int32_t>());
|
|
} else {
|
|
quest._qmsg = static_cast<_speech_id>(file->NextLE<uint8_t>());
|
|
}
|
|
quest._qvar1 = file->NextLE<uint8_t>();
|
|
quest._qvar2 = file->NextLE<uint8_t>();
|
|
file->Skip(2); // Alignment
|
|
if (!gbIsHellfireSaveGame)
|
|
file->Skip(1); // Alignment
|
|
quest._qlog = file->NextBool32();
|
|
|
|
ReturnLvlPosition.x = file->NextBE<int32_t>();
|
|
ReturnLvlPosition.y = file->NextBE<int32_t>();
|
|
ReturnLevel = file->NextBE<int32_t>();
|
|
ReturnLevelType = static_cast<dungeon_type>(file->NextBE<int32_t>());
|
|
file->Skip(sizeof(int32_t)); // Skip DoomQuestState
|
|
}
|
|
|
|
void LoadLighting(LoadHelper *file, Light *pLight)
|
|
{
|
|
pLight->position.tile.x = file->NextLE<int32_t>();
|
|
pLight->position.tile.y = file->NextLE<int32_t>();
|
|
pLight->radius = file->NextLE<int32_t>();
|
|
file->Skip<int32_t>(); // _lid
|
|
pLight->isInvalid = file->NextBool32();
|
|
pLight->hasChanged = file->NextBool32();
|
|
file->Skip(4); // Unused
|
|
pLight->position.old.x = file->NextLE<int32_t>();
|
|
pLight->position.old.y = file->NextLE<int32_t>();
|
|
pLight->oldRadius = file->NextLE<int32_t>();
|
|
pLight->position.offset.deltaX = file->NextLE<int32_t>();
|
|
pLight->position.offset.deltaY = file->NextLE<int32_t>();
|
|
file->Skip<uint32_t>(); // _lflags
|
|
}
|
|
|
|
void LoadPortal(LoadHelper *file, int i)
|
|
{
|
|
Portal *pPortal = &Portals[i];
|
|
|
|
pPortal->open = file->NextBool32();
|
|
pPortal->position.x = file->NextLE<int32_t>();
|
|
pPortal->position.y = file->NextLE<int32_t>();
|
|
pPortal->level = file->NextLE<int32_t>();
|
|
pPortal->ltype = static_cast<dungeon_type>(file->NextLE<int32_t>());
|
|
pPortal->setlvl = file->NextBool32();
|
|
if (!pPortal->setlvl)
|
|
pPortal->ltype = GetLevelType(pPortal->level);
|
|
}
|
|
|
|
void GetLevelNames(std::string_view prefix, char *out)
|
|
{
|
|
char suf;
|
|
uint8_t num;
|
|
if (setlevel) {
|
|
suf = 's';
|
|
num = static_cast<uint8_t>(setlvlnum);
|
|
} else {
|
|
suf = 'l';
|
|
num = currlevel;
|
|
}
|
|
*BufCopy(out, prefix, std::string_view(&suf, 1), LeftPad(num, 2, '0')) = '\0';
|
|
}
|
|
|
|
void GetTempLevelNames(char *szTemp)
|
|
{
|
|
return GetLevelNames("temp", szTemp);
|
|
}
|
|
|
|
void GetPermLevelNames(char *szPerm)
|
|
{
|
|
return GetLevelNames("perm", szPerm);
|
|
}
|
|
|
|
bool LevelFileExists(SaveWriter &archive)
|
|
{
|
|
char szName[MaxMpqPathSize];
|
|
|
|
GetTempLevelNames(szName);
|
|
if (archive.HasFile(szName))
|
|
return true;
|
|
|
|
GetPermLevelNames(szName);
|
|
return archive.HasFile(szName);
|
|
}
|
|
|
|
void LoadMatchingItems(LoadHelper &file, const Player &player, const int n, Item *pItem)
|
|
{
|
|
Item heroItem;
|
|
|
|
for (int i = 0; i < n; i++) {
|
|
Item &unpackedItem = pItem[i];
|
|
const bool success = LoadItemData(file, heroItem);
|
|
if (!success) {
|
|
heroItem.clear();
|
|
unpackedItem = Item();
|
|
}
|
|
if (unpackedItem.isEmpty() || heroItem.isEmpty())
|
|
continue;
|
|
if (unpackedItem._iSeed != heroItem._iSeed)
|
|
continue;
|
|
if (heroItem.IDidx == IDI_EAR)
|
|
continue;
|
|
if (gbIsMultiplayer) {
|
|
// Ensure that the unpacked item was regenerated using the appropriate
|
|
// game's item generation logic before attempting to use it for validation
|
|
if ((heroItem.dwBuff & CF_HELLFIRE) != (unpackedItem.dwBuff & CF_HELLFIRE)) {
|
|
unpackedItem = {};
|
|
RecreateItem(player, unpackedItem, heroItem.IDidx, heroItem._iCreateInfo, heroItem._iSeed, heroItem._ivalue, heroItem.dwBuff);
|
|
unpackedItem._iIdentified = heroItem._iIdentified;
|
|
unpackedItem._iMaxDur = heroItem._iMaxDur;
|
|
unpackedItem._iDurability = ClampDurability(unpackedItem, heroItem._iDurability);
|
|
unpackedItem._iMaxCharges = std::clamp<int>(heroItem._iMaxCharges, 0, unpackedItem._iMaxCharges);
|
|
unpackedItem._iCharges = std::clamp<int>(heroItem._iCharges, 0, unpackedItem._iMaxCharges);
|
|
}
|
|
if (gbIsHellfire) {
|
|
unpackedItem._iPLToHit = ClampToHit(unpackedItem, heroItem._iPLToHit); // Oil of Accuracy
|
|
unpackedItem._iMaxDam = ClampMaxDam(unpackedItem, heroItem._iMaxDam); // Oil of Sharpness
|
|
}
|
|
} else {
|
|
unpackedItem = heroItem;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief Loads items on the current dungeon floor
|
|
* @param file interface to the save file
|
|
* @param savedItemCount how many items to read from the save file
|
|
*/
|
|
void LoadDroppedItems(LoadHelper &file, size_t savedItemCount)
|
|
{
|
|
// Skip loading ActiveItems and AvailableItems, the indices are initialised below based on the number of valid items
|
|
file.Skip<uint8_t>(MAXITEMS * 2);
|
|
|
|
// Reset ActiveItems, the Items array will be populated from the start
|
|
std::iota(ActiveItems, ActiveItems + MAXITEMS, uint8_t { 0 });
|
|
ActiveItemCount = 0;
|
|
// Clear dItem so we can populate valid drop locations
|
|
memset(dItem, 0, sizeof(dItem));
|
|
|
|
for (size_t i = 0; i < savedItemCount; i++) {
|
|
Item &item = Items[ActiveItemCount];
|
|
LoadItem(file, item);
|
|
|
|
if (!item.isEmpty()) {
|
|
// Loaded a valid item
|
|
ActiveItemCount++;
|
|
// populate its location in the lookup table with the offset in the Items array + 1 (so 0 can be used for "no item")
|
|
dItem[item.position.x][item.position.y] = ActiveItemCount;
|
|
}
|
|
}
|
|
}
|
|
|
|
int getHellfireLevelType(int type)
|
|
{
|
|
if (type == DTYPE_CRYPT)
|
|
return DTYPE_CATHEDRAL;
|
|
|
|
if (type == DTYPE_NEST)
|
|
return DTYPE_CAVES;
|
|
|
|
return type;
|
|
}
|
|
|
|
void SaveItem(SaveHelper &file, const Item &item)
|
|
{
|
|
int32_t idx = item.IDidx != IDI_NONE ? AllItemsList[item.IDidx].iMappingId : -1;
|
|
if (!gbIsHellfire && idx < IDI_NUM_DEFAULT_ITEMS)
|
|
idx = RemapItemIdxToDiablo(static_cast<_item_indexes>(idx));
|
|
if (gbIsSpawn && idx < IDI_NUM_DEFAULT_ITEMS)
|
|
idx = RemapItemIdxToSpawn(static_cast<_item_indexes>(idx));
|
|
ItemType iType = item._itype;
|
|
if (idx == -1) {
|
|
idx = _item_indexes::IDI_GOLD;
|
|
iType = ItemType::None;
|
|
}
|
|
|
|
file.WriteLE<uint32_t>(item._iSeed);
|
|
file.WriteLE<int16_t>(item._iCreateInfo);
|
|
file.Skip(2); // Alignment
|
|
file.WriteLE<int32_t>(static_cast<int32_t>(iType));
|
|
file.WriteLE<int32_t>(item.position.x);
|
|
file.WriteLE<int32_t>(item.position.y);
|
|
file.WriteLE<uint32_t>(item._iAnimFlag ? 1 : 0);
|
|
file.Skip(4); // Skip pointer _iAnimData
|
|
file.WriteLE<int32_t>(item.AnimInfo.numberOfFrames);
|
|
file.WriteLE<int32_t>(item.AnimInfo.currentFrame + 1);
|
|
// write _iAnimWidth for vanilla compatibility
|
|
file.WriteLE<int32_t>(ItemAnimWidth);
|
|
// write _iAnimWidth2 for vanilla compatibility
|
|
file.WriteLE<int32_t>(CalculateSpriteTileCenterX(ItemAnimWidth));
|
|
file.Skip<uint32_t>(); // _delFlag, unused since 1.02
|
|
file.WriteLE<uint8_t>(static_cast<uint8_t>(item.selectionRegion));
|
|
file.Skip(3); // Alignment
|
|
file.WriteLE<uint32_t>(item._iPostDraw ? 1 : 0);
|
|
file.WriteLE<uint32_t>(item._iIdentified ? 1 : 0);
|
|
file.WriteLE<int8_t>(item._iMagical);
|
|
file.WriteBytes(item._iName, ItemNameLength);
|
|
file.WriteBytes(item._iIName, ItemNameLength);
|
|
file.WriteLE<int8_t>(item._iLoc);
|
|
file.WriteLE<uint8_t>(item._iClass);
|
|
file.Skip(1); // Alignment
|
|
file.WriteLE<int32_t>(item._iCurs);
|
|
file.WriteLE<int32_t>(item._ivalue);
|
|
file.WriteLE<int32_t>(item._iIvalue);
|
|
file.WriteLE<int32_t>(item._iMinDam);
|
|
file.WriteLE<int32_t>(item._iMaxDam);
|
|
file.WriteLE<int32_t>(item._iAC);
|
|
file.WriteLE<uint32_t>(static_cast<uint32_t>(item._iFlags));
|
|
file.WriteLE<int32_t>(item._iMiscId);
|
|
file.WriteLE<int32_t>(static_cast<int8_t>(item._iSpell));
|
|
file.WriteLE<int32_t>(item._iCharges);
|
|
file.WriteLE<int32_t>(item._iMaxCharges);
|
|
file.WriteLE<int32_t>(item._iDurability);
|
|
file.WriteLE<int32_t>(item._iMaxDur);
|
|
file.WriteLE<int32_t>(item._iPLDam);
|
|
file.WriteLE<int32_t>(item._iPLToHit);
|
|
file.WriteLE<int32_t>(item._iPLAC);
|
|
file.WriteLE<int32_t>(item._iPLStr);
|
|
file.WriteLE<int32_t>(item._iPLMag);
|
|
file.WriteLE<int32_t>(item._iPLDex);
|
|
file.WriteLE<int32_t>(item._iPLVit);
|
|
file.WriteLE<int32_t>(item._iPLFR);
|
|
file.WriteLE<int32_t>(item._iPLLR);
|
|
file.WriteLE<int32_t>(item._iPLMR);
|
|
file.WriteLE<int32_t>(item._iPLMana);
|
|
file.WriteLE<int32_t>(item._iPLHP);
|
|
file.WriteLE<int32_t>(item._iPLDamMod);
|
|
file.WriteLE<int32_t>(item._iPLGetHit);
|
|
file.WriteLE<int32_t>(item._iPLLight);
|
|
file.WriteLE<int8_t>(item._iSplLvlAdd);
|
|
file.WriteLE<int8_t>(item._iRequest ? 1 : 0);
|
|
file.Skip(2); // Alignment
|
|
file.WriteLE<int32_t>(UniqueItems[item._iUid].mappingId);
|
|
file.WriteLE<int32_t>(item._iFMinDam);
|
|
file.WriteLE<int32_t>(item._iFMaxDam);
|
|
file.WriteLE<int32_t>(item._iLMinDam);
|
|
file.WriteLE<int32_t>(item._iLMaxDam);
|
|
file.WriteLE<int32_t>(item._iPLEnAc);
|
|
file.WriteLE<int8_t>(item._iPrePower);
|
|
file.WriteLE<int8_t>(item._iSufPower);
|
|
file.Skip(2); // Alignment
|
|
file.WriteLE<int32_t>(item._iVAdd1);
|
|
file.WriteLE<int32_t>(item._iVMult1);
|
|
file.WriteLE<int32_t>(item._iVAdd2);
|
|
file.WriteLE<int32_t>(item._iVMult2);
|
|
file.WriteLE<int8_t>(item._iMinStr);
|
|
file.WriteLE<uint8_t>(item._iMinMag);
|
|
file.WriteLE<int8_t>(item._iMinDex);
|
|
file.Skip(1); // Alignment
|
|
file.WriteLE<uint32_t>(item._iStatFlag ? 1 : 0);
|
|
file.WriteLE<int32_t>(idx);
|
|
file.WriteLE<uint32_t>(item.dwBuff);
|
|
if (gbIsHellfire)
|
|
file.WriteLE<uint32_t>(static_cast<uint32_t>(item._iDamAcFlags));
|
|
}
|
|
|
|
void SavePlayer(SaveHelper &file, const Player &player)
|
|
{
|
|
file.WriteLE<int32_t>(player._pmode);
|
|
for (size_t i = 0; i < PlayerWalkPathSizeForSaveGame; ++i) {
|
|
file.WriteLE<int8_t>(player.walkpath[i]);
|
|
}
|
|
file.WriteLE<uint8_t>(player.plractive ? 1 : 0);
|
|
file.Skip(2); // Alignment
|
|
file.WriteLE<int32_t>(player.destAction);
|
|
file.WriteLE<int32_t>(player.destParam1);
|
|
file.WriteLE<int32_t>(player.destParam2);
|
|
file.WriteLE<int32_t>(static_cast<int32_t>(player.destParam3));
|
|
file.WriteLE<int32_t>(player.destParam4);
|
|
file.WriteLE<uint32_t>(player.plrlevel);
|
|
file.WriteLE<int32_t>(player.position.tile.x);
|
|
file.WriteLE<int32_t>(player.position.tile.y);
|
|
file.WriteLE<int32_t>(player.position.future.x);
|
|
file.WriteLE<int32_t>(player.position.future.y);
|
|
|
|
// For backwards compatibility
|
|
const Point target = player.GetTargetPosition();
|
|
file.WriteLE<int32_t>(target.x);
|
|
file.WriteLE<int32_t>(target.y);
|
|
|
|
file.WriteLE<int32_t>(player.position.last.x);
|
|
file.WriteLE<int32_t>(player.position.last.y);
|
|
file.WriteLE<int32_t>(player.position.old.x);
|
|
file.WriteLE<int32_t>(player.position.old.y);
|
|
DisplacementOf<int16_t> offset = {};
|
|
DisplacementOf<int16_t> offset2 = {};
|
|
DisplacementOf<int16_t> velocity = {};
|
|
if (player.isWalking()) {
|
|
offset = player.position.CalculateWalkingOffset(player._pdir, player.AnimInfo);
|
|
offset2 = player.position.CalculateWalkingOffsetShifted8(player._pdir, player.AnimInfo);
|
|
velocity = player.position.GetWalkingVelocityShifted8(player._pdir, player.AnimInfo);
|
|
}
|
|
file.WriteLE<int32_t>(offset.deltaX);
|
|
file.WriteLE<int32_t>(offset.deltaY);
|
|
file.WriteLE<int32_t>(velocity.deltaX);
|
|
file.WriteLE<int32_t>(velocity.deltaY);
|
|
file.WriteLE<int32_t>(static_cast<int32_t>(player._pdir));
|
|
file.Skip(4); // Unused
|
|
file.WriteLE<uint32_t>(player._pgfxnum);
|
|
file.Skip(4); // Skip pointer _pAnimData
|
|
file.WriteLE<int32_t>(std::max(0, player.AnimInfo.ticksPerFrame - 1));
|
|
file.WriteLE<int32_t>(player.AnimInfo.tickCounterOfCurrentFrame);
|
|
file.WriteLE<int32_t>(player.AnimInfo.numberOfFrames);
|
|
file.WriteLE<int32_t>(player.AnimInfo.currentFrame + 1);
|
|
// write _pAnimWidth for vanilla compatibility
|
|
const int animWidth = player.getSpriteWidth();
|
|
file.WriteLE<int32_t>(animWidth);
|
|
// write _pAnimWidth2 for vanilla compatibility
|
|
file.WriteLE<int32_t>(CalculateSpriteTileCenterX(animWidth));
|
|
file.Skip<uint32_t>(); // Skip _peflag
|
|
file.WriteLE<int32_t>(player.lightId);
|
|
file.WriteLE<int32_t>(1); // _pvid
|
|
|
|
file.WriteLE<int32_t>(static_cast<int8_t>(player.queuedSpell.spellId));
|
|
file.WriteLE<int8_t>(static_cast<int8_t>(player.queuedSpell.spellType));
|
|
file.WriteLE<int8_t>(player.queuedSpell.spellFrom);
|
|
file.Skip(2); // Alignment
|
|
file.WriteLE<int32_t>(static_cast<int8_t>(player.inventorySpell));
|
|
file.Skip<int8_t>(); // Skip _pTSplType
|
|
file.Skip(3); // Alignment
|
|
file.WriteLE<int32_t>(static_cast<int8_t>(player._pRSpell));
|
|
file.WriteLE<int8_t>(static_cast<uint8_t>(player._pRSplType));
|
|
file.Skip(3); // Alignment
|
|
file.WriteLE<int32_t>(static_cast<int8_t>(player._pSBkSpell));
|
|
file.Skip<int8_t>(); // Skip _pSBkSplType
|
|
|
|
for (const uint8_t spellLevel : player._pSplLvl)
|
|
file.WriteLE<uint8_t>(spellLevel);
|
|
|
|
file.Skip(7); // Alignment
|
|
file.WriteLE<uint64_t>(player._pMemSpells);
|
|
file.WriteLE<uint64_t>(player._pAblSpells);
|
|
file.WriteLE<uint64_t>(player._pScrlSpells);
|
|
file.WriteLE<uint8_t>(static_cast<uint8_t>(player._pSpellFlags));
|
|
file.Skip(3); // Alignment
|
|
|
|
// Extra hotkeys: to keep single player save compatibility, write only 4 hotkeys here, rely on SaveHotkeys for the rest
|
|
for (size_t i = 0; i < 4; i++) {
|
|
file.WriteLE<int32_t>(static_cast<int8_t>(player._pSplHotKey[i]));
|
|
}
|
|
for (size_t i = 0; i < 4; i++) {
|
|
file.WriteLE<uint8_t>(static_cast<uint8_t>(player._pSplTHotKey[i]));
|
|
}
|
|
|
|
file.WriteLE<int32_t>(player.UsesRangedWeapon() ? 1 : 0);
|
|
file.WriteLE<uint8_t>(player._pBlockFlag ? 1 : 0);
|
|
file.WriteLE<uint8_t>(player._pInvincible ? 1 : 0);
|
|
file.WriteLE<int8_t>(player._pLightRad);
|
|
file.WriteLE<uint8_t>(player._pLvlChanging ? 1 : 0);
|
|
|
|
file.WriteBytes(player._pName, PlayerNameLength);
|
|
file.WriteLE<int8_t>(static_cast<int8_t>(player._pClass));
|
|
file.Skip(3); // Alignment
|
|
file.WriteLE<int32_t>(player._pStrength);
|
|
file.WriteLE<int32_t>(player._pBaseStr);
|
|
file.WriteLE<int32_t>(player._pMagic);
|
|
file.WriteLE<int32_t>(player._pBaseMag);
|
|
file.WriteLE<int32_t>(player._pDexterity);
|
|
file.WriteLE<int32_t>(player._pBaseDex);
|
|
file.WriteLE<int32_t>(player._pVitality);
|
|
file.WriteLE<int32_t>(player._pBaseVit);
|
|
file.WriteLE<int32_t>(player._pStatPts);
|
|
file.WriteLE<int32_t>(player._pDamageMod);
|
|
|
|
file.WriteLE<int32_t>(player.getBaseToBlock()); // set _pBaseToBlk for backwards compatibility
|
|
file.WriteLE<int32_t>(player._pHPBase);
|
|
file.WriteLE<int32_t>(player._pMaxHPBase);
|
|
file.WriteLE<int32_t>(player._pHitPoints);
|
|
file.WriteLE<int32_t>(player._pMaxHP);
|
|
file.Skip<int32_t>(); // Skip _pHPPer
|
|
file.WriteLE<int32_t>(player._pManaBase);
|
|
file.WriteLE<int32_t>(player._pMaxManaBase);
|
|
file.WriteLE<int32_t>(player._pMana);
|
|
file.WriteLE<int32_t>(player._pMaxMana);
|
|
file.Skip<int32_t>(); // Skip _pManaPer
|
|
file.WriteLE<uint8_t>(player.getCharacterLevel());
|
|
file.Skip<uint8_t>(); // skip _pMaxLevel, this value is uninitialised in most cases in Diablo/Hellfire so there's no point setting it.
|
|
file.Skip(2); // Alignment
|
|
file.WriteLE<uint32_t>(player._pExperience);
|
|
file.Skip<uint32_t>(); // Skip _pMaxExp
|
|
file.WriteLE<uint32_t>(player.getNextExperienceThreshold()); // set _pNextExper for backwards compatibility
|
|
file.WriteLE<int8_t>(player._pArmorClass);
|
|
file.WriteLE<int8_t>(player._pMagResist);
|
|
file.WriteLE<int8_t>(player._pFireResist);
|
|
file.WriteLE<int8_t>(player._pLghtResist);
|
|
file.WriteLE<int32_t>(player._pGold);
|
|
file.WriteLE<uint32_t>(player._pInfraFlag ? 1 : 0);
|
|
|
|
int32_t tempPositionX = player.position.temp.x;
|
|
int32_t tempPositionY = player.position.temp.y;
|
|
if (player._pmode == PM_WALK_NORTHWARDS) {
|
|
// For backwards compatibility, save this as an offset
|
|
tempPositionX -= player.position.tile.x;
|
|
tempPositionY -= player.position.tile.y;
|
|
}
|
|
file.WriteLE<int32_t>(tempPositionX);
|
|
file.WriteLE<int32_t>(tempPositionY);
|
|
|
|
file.WriteLE<int32_t>(static_cast<int32_t>(player.tempDirection));
|
|
file.WriteLE<int32_t>(player.queuedSpell.spellLevel);
|
|
file.Skip<int32_t>(); // skip _pVar5, was used for storing position of a tile which should have its HorizontalMovingPlayer flag removed after walking
|
|
file.WriteLE<int32_t>(offset2.deltaX);
|
|
file.WriteLE<int32_t>(offset2.deltaY);
|
|
file.Skip<int32_t>(); // Skip _pVar8
|
|
for (uint8_t i = 0; i < giNumberOfLevels; i++)
|
|
file.WriteLE<uint8_t>(player._pLvlVisited[i] ? 1 : 0);
|
|
for (uint8_t i = 0; i < giNumberOfLevels; i++)
|
|
file.WriteLE<uint8_t>(player._pSLvlVisited[i] ? 1 : 0); // only 10 used
|
|
|
|
file.Skip(2); // Alignment
|
|
|
|
file.Skip<int32_t>(); // Skip _pGFXLoad
|
|
file.Skip<uint32_t>(8); // Skip pointers _pNAnim
|
|
file.WriteLE<int32_t>(player._pNFrames);
|
|
file.Skip<uint32_t>(); // Skip _pNWidth
|
|
file.Skip<uint32_t>(8); // Skip pointers _pWAnim
|
|
file.WriteLE<int32_t>(player._pWFrames);
|
|
file.Skip<uint32_t>(); // Skip _pWWidth
|
|
file.Skip<uint32_t>(8); // Skip pointers _pAAnim
|
|
file.WriteLE<int32_t>(player._pAFrames);
|
|
file.Skip<uint32_t>(); // Skip _pAWidth
|
|
file.WriteLE<int32_t>(player._pAFNum);
|
|
file.Skip<uint32_t>(8); // Skip pointers _pLAnim
|
|
file.Skip<uint32_t>(8); // Skip pointers _pFAnim
|
|
file.Skip<uint32_t>(8); // Skip pointers _pTAnim
|
|
file.WriteLE<int32_t>(player._pSFrames);
|
|
file.Skip<uint32_t>(); // Skip _pSWidth
|
|
file.WriteLE<int32_t>(player._pSFNum);
|
|
file.Skip<uint32_t>(8); // Skip pointers _pHAnim
|
|
file.WriteLE<int32_t>(player._pHFrames);
|
|
file.Skip<uint32_t>(); // Skip _pHWidth
|
|
file.Skip<uint32_t>(8); // Skip pointers _pDAnim
|
|
file.WriteLE<int32_t>(player._pDFrames);
|
|
file.Skip<uint32_t>(); // Skip _pDWidth
|
|
file.Skip<uint32_t>(8); // Skip pointers _pBAnim
|
|
file.WriteLE<int32_t>(player._pBFrames);
|
|
file.Skip<uint32_t>(); // Skip _pBWidth
|
|
|
|
for (const Item &item : player.InvBody)
|
|
SaveItem(file, item);
|
|
|
|
for (const Item &item : player.InvList)
|
|
SaveItem(file, item);
|
|
|
|
file.WriteLE<int32_t>(player._pNumInv);
|
|
|
|
for (const int8_t cell : player.InvGrid)
|
|
file.WriteLE<int8_t>(cell);
|
|
|
|
for (const Item &item : player.SpdList)
|
|
SaveItem(file, item);
|
|
|
|
SaveItem(file, player.HoldItem);
|
|
|
|
file.WriteLE<int32_t>(player._pIMinDam);
|
|
file.WriteLE<int32_t>(player._pIMaxDam);
|
|
file.WriteLE<int32_t>(player._pIAC);
|
|
file.WriteLE<int32_t>(player._pIBonusDam);
|
|
file.WriteLE<int32_t>(player._pIBonusToHit);
|
|
file.WriteLE<int32_t>(player._pIBonusAC);
|
|
file.WriteLE<int32_t>(player._pIBonusDamMod);
|
|
file.Skip(4); // Alignment
|
|
|
|
file.WriteLE<uint64_t>(player._pISpells);
|
|
file.WriteLE<int32_t>(static_cast<int32_t>(player._pIFlags));
|
|
file.WriteLE<int32_t>(player._pIGetHit);
|
|
|
|
file.WriteLE<int8_t>(player._pISplLvlAdd);
|
|
file.Skip<uint8_t>(); // Skip _pISplCost
|
|
file.Skip(2); // Alignment
|
|
file.Skip<int32_t>(); // _pISplDur
|
|
file.WriteLE<int32_t>(player._pIEnAc);
|
|
file.WriteLE<int32_t>(player._pIFMinDam);
|
|
file.WriteLE<int32_t>(player._pIFMaxDam);
|
|
file.WriteLE<int32_t>(player._pILMinDam);
|
|
file.WriteLE<int32_t>(player._pILMaxDam);
|
|
file.WriteLE<int32_t>(player._pOilType);
|
|
file.WriteLE<uint8_t>(player.pTownWarps);
|
|
file.WriteLE<uint8_t>(player.pDungMsgs);
|
|
file.WriteLE<uint8_t>(player.pLvlLoad);
|
|
if (gbIsHellfire)
|
|
file.WriteLE<uint8_t>(player.pDungMsgs2);
|
|
else
|
|
file.WriteLE<uint8_t>(0);
|
|
file.WriteLE<uint8_t>(player.pManaShield ? 1 : 0);
|
|
file.WriteLE<uint8_t>(player.pOriginalCathedral ? 1 : 0);
|
|
file.Skip(2); // Available bytes
|
|
file.WriteLE<uint16_t>(player.wReflections);
|
|
file.Skip(14); // Available bytes
|
|
|
|
file.WriteLE<uint32_t>(player.pDiabloKillLevel);
|
|
file.WriteLE<uint32_t>(sgGameInitInfo.nDifficulty);
|
|
file.WriteLE<uint32_t>(static_cast<uint32_t>(player.pDamAcFlags));
|
|
file.Skip(20); // Available bytes
|
|
|
|
// Omit pointer _pNData
|
|
// Omit pointer _pWData
|
|
// Omit pointer _pAData
|
|
// Omit pointer _pLData
|
|
// Omit pointer _pFData
|
|
// Omit pointer _pTData
|
|
// Omit pointer _pHData
|
|
// Omit pointer _pDData
|
|
// Omit pointer _pBData
|
|
// Omit pointer pReserved
|
|
}
|
|
|
|
void SaveMonster(SaveHelper *file, Monster &monster, MonsterConversionData *monsterConversionData = nullptr)
|
|
{
|
|
file->WriteLE<int32_t>(monster.levelType);
|
|
file->WriteLE<int32_t>(static_cast<int>(monster.mode));
|
|
file->WriteLE<uint8_t>(static_cast<uint8_t>(monster.goal));
|
|
file->Skip(3); // Alignment
|
|
file->WriteLE<int32_t>(monster.goalVar1);
|
|
file->WriteLE<int32_t>(monster.goalVar2);
|
|
file->WriteLE<int32_t>(monster.goalVar3);
|
|
file->Skip(4); // Unused
|
|
file->WriteLE<uint8_t>(monster.pathCount);
|
|
file->Skip(3); // Alignment
|
|
file->WriteLE<int32_t>(monster.position.tile.x);
|
|
file->WriteLE<int32_t>(monster.position.tile.y);
|
|
file->WriteLE<int32_t>(monster.position.future.x);
|
|
file->WriteLE<int32_t>(monster.position.future.y);
|
|
file->WriteLE<int32_t>(monster.position.old.x);
|
|
file->WriteLE<int32_t>(monster.position.old.y);
|
|
DisplacementOf<int16_t> offset = {};
|
|
DisplacementOf<int16_t> offset2 = {};
|
|
DisplacementOf<int16_t> velocity = {};
|
|
if (monster.isWalking()) {
|
|
offset = monster.position.CalculateWalkingOffset(monster.direction, monster.animInfo);
|
|
offset2 = monster.position.CalculateWalkingOffsetShifted4(monster.direction, monster.animInfo);
|
|
velocity = monster.position.GetWalkingVelocityShifted4(monster.direction, monster.animInfo);
|
|
}
|
|
file->WriteLE<int32_t>(offset.deltaX);
|
|
file->WriteLE<int32_t>(offset.deltaY);
|
|
file->WriteLE<int32_t>(velocity.deltaX);
|
|
file->WriteLE<int32_t>(velocity.deltaY);
|
|
file->WriteLE<int32_t>(static_cast<int32_t>(monster.direction));
|
|
file->WriteLE<int32_t>(monster.enemy);
|
|
file->WriteLE<uint8_t>(monster.enemyPosition.x);
|
|
file->WriteLE<uint8_t>(monster.enemyPosition.y);
|
|
file->Skip(2); // Unused
|
|
|
|
file->Skip(4); // Skip pointer _mAnimData
|
|
file->WriteLE<int32_t>(monster.animInfo.ticksPerFrame);
|
|
file->WriteLE<int32_t>(monster.animInfo.tickCounterOfCurrentFrame);
|
|
file->WriteLE<int32_t>(monster.animInfo.numberOfFrames);
|
|
file->WriteLE<int32_t>(monster.animInfo.currentFrame + 1);
|
|
file->Skip<uint32_t>(); // Skip _meflag
|
|
file->WriteLE<uint32_t>(monster.isInvalid ? 1 : 0);
|
|
file->WriteLE<int32_t>(monster.var1);
|
|
file->WriteLE<int32_t>(monster.var2);
|
|
file->WriteLE<int32_t>(monster.var3);
|
|
file->WriteLE<int32_t>(monster.position.temp.x);
|
|
file->WriteLE<int32_t>(monster.position.temp.y);
|
|
file->WriteLE<int32_t>(offset2.deltaX);
|
|
file->WriteLE<int32_t>(offset2.deltaY);
|
|
file->Skip<int32_t>(); // Skip _mVar8
|
|
file->WriteLE<int32_t>(monster.maxHitPoints);
|
|
file->WriteLE<int32_t>(monster.hitPoints);
|
|
|
|
file->WriteLE<uint8_t>(static_cast<int8_t>(monster.ai));
|
|
file->WriteLE<uint8_t>(monster.intelligence);
|
|
file->Skip(2); // Alignment
|
|
file->WriteLE<uint32_t>(monster.flags);
|
|
file->WriteLE<uint8_t>(monster.activeForTicks);
|
|
file->Skip(3); // Alignment
|
|
file->Skip(4); // Unused
|
|
file->WriteLE<int32_t>(monster.position.last.x);
|
|
file->WriteLE<int32_t>(monster.position.last.y);
|
|
file->WriteLE<uint32_t>(monster.rndItemSeed);
|
|
file->WriteLE<uint32_t>(monster.aiSeed);
|
|
file->Skip(4); // Unused
|
|
|
|
file->WriteLE<uint8_t>(static_cast<uint8_t>(monster.uniqueType) + 1);
|
|
file->WriteLE<uint8_t>(monster.uniqTrans);
|
|
file->WriteLE<int8_t>(monster.corpseId);
|
|
|
|
file->WriteLE<int8_t>(monster.whoHit);
|
|
if (monsterConversionData != nullptr)
|
|
file->WriteLE<int8_t>(monsterConversionData->monsterLevel);
|
|
else
|
|
file->WriteLE<int8_t>(static_cast<int8_t>(monster.level(sgGameInitInfo.nDifficulty)));
|
|
file->Skip(1); // Alignment
|
|
if (monsterConversionData != nullptr)
|
|
file->WriteLE<uint16_t>(monsterConversionData->experience);
|
|
else
|
|
file->WriteLE<uint16_t>(static_cast<uint16_t>(std::min<unsigned>(std::numeric_limits<uint16_t>::max(), monster.exp(sgGameInitInfo.nDifficulty))));
|
|
|
|
if (monsterConversionData != nullptr)
|
|
file->WriteLE<uint8_t>(monsterConversionData->toHit);
|
|
else
|
|
file->WriteLE<uint8_t>(static_cast<uint8_t>(std::min<uint16_t>(monster.toHit(sgGameInitInfo.nDifficulty), std::numeric_limits<uint8_t>::max()))); // For backwards compatibility
|
|
file->WriteLE<uint8_t>(monster.minDamage);
|
|
file->WriteLE<uint8_t>(monster.maxDamage);
|
|
if (monsterConversionData != nullptr)
|
|
file->WriteLE<uint8_t>(monsterConversionData->toHitSpecial);
|
|
else
|
|
file->WriteLE<uint8_t>(static_cast<uint8_t>(std::min<uint16_t>(monster.toHitSpecial(sgGameInitInfo.nDifficulty), std::numeric_limits<uint8_t>::max()))); // For backwards compatibility
|
|
file->WriteLE<uint8_t>(monster.minDamageSpecial);
|
|
file->WriteLE<uint8_t>(monster.maxDamageSpecial);
|
|
file->WriteLE<uint8_t>(monster.armorClass);
|
|
file->Skip(1); // Alignment
|
|
file->WriteLE<uint16_t>(monster.resistance);
|
|
file->Skip(2); // Alignment
|
|
|
|
file->WriteLE<int32_t>(monster.talkMsg == TEXT_NONE ? 0 : monster.talkMsg); // Replicate original bad mapping of none for monsters
|
|
file->WriteLE<uint8_t>(monster.leader == Monster::NoLeader ? 0 : monster.leader); // Vanilla uses 0 as the default leader which corresponds to player 0s golem
|
|
file->WriteLE<uint8_t>(static_cast<std::uint8_t>(monster.leaderRelation));
|
|
file->WriteLE<uint8_t>(monster.packSize);
|
|
// vanilla compatibility
|
|
if (monster.lightId == NO_LIGHT)
|
|
file->WriteLE<int8_t>(0);
|
|
else
|
|
file->WriteLE<int8_t>(monster.lightId);
|
|
|
|
// Omit pointer name;
|
|
}
|
|
|
|
void SaveMissile(SaveHelper *file, const Missile &missile)
|
|
{
|
|
file->WriteLE<int32_t>(static_cast<int8_t>(missile._mitype));
|
|
file->WriteLE<int32_t>(missile.position.tile.x);
|
|
file->WriteLE<int32_t>(missile.position.tile.y);
|
|
file->WriteLE<int32_t>(missile.position.offset.deltaX);
|
|
file->WriteLE<int32_t>(missile.position.offset.deltaY);
|
|
file->WriteLE<int32_t>(missile.position.velocity.deltaX);
|
|
file->WriteLE<int32_t>(missile.position.velocity.deltaY);
|
|
file->WriteLE<int32_t>(missile.position.start.x);
|
|
file->WriteLE<int32_t>(missile.position.start.y);
|
|
file->WriteLE<int32_t>(missile.position.traveled.deltaX);
|
|
file->WriteLE<int32_t>(missile.position.traveled.deltaY);
|
|
file->WriteLE<int32_t>(missile.getFrameGroupRaw());
|
|
file->WriteLE<int32_t>(missile._mispllvl);
|
|
file->WriteLE<uint32_t>(missile._miDelFlag ? 1 : 0);
|
|
file->WriteLE<uint8_t>(static_cast<uint8_t>(missile._miAnimType));
|
|
file->Skip(3); // Alignment
|
|
file->WriteLE<int32_t>(static_cast<int32_t>(missile._miAnimFlags));
|
|
file->Skip(4); // Skip pointer _miAnimData
|
|
file->WriteLE<int32_t>(missile._miAnimDelay);
|
|
file->WriteLE<int32_t>(missile._miAnimLen);
|
|
file->WriteLE<int32_t>(missile._miAnimWidth);
|
|
file->WriteLE<int32_t>(missile._miAnimWidth2);
|
|
file->WriteLE<int32_t>(missile._miAnimCnt);
|
|
file->WriteLE<int32_t>(missile._miAnimAdd);
|
|
file->WriteLE<int32_t>(missile._miAnimFrame);
|
|
file->WriteLE<uint32_t>(missile._miDrawFlag ? 1 : 0);
|
|
file->WriteLE<uint32_t>(missile._miLightFlag ? 1 : 0);
|
|
file->WriteLE<uint32_t>(missile._miPreFlag ? 1 : 0);
|
|
file->WriteLE<uint32_t>(missile._miUniqTrans);
|
|
file->WriteLE<int32_t>(missile.duration);
|
|
file->WriteLE<int32_t>(missile._misource);
|
|
file->WriteLE<int32_t>(missile._micaster);
|
|
file->WriteLE<int32_t>(missile._midam);
|
|
file->WriteLE<uint32_t>(missile._miHitFlag ? 1 : 0);
|
|
file->WriteLE<int32_t>(missile._midist);
|
|
file->WriteLE<int32_t>(missile._mlid);
|
|
file->WriteLE<int32_t>(missile._mirnd);
|
|
file->WriteLE<int32_t>(missile.var1);
|
|
file->WriteLE<int32_t>(missile.var2);
|
|
file->WriteLE<int32_t>(missile.var3);
|
|
file->WriteLE<int32_t>(missile.var4);
|
|
file->WriteLE<int32_t>(missile.var5);
|
|
file->WriteLE<int32_t>(missile.var6);
|
|
file->WriteLE<int32_t>(missile.var7);
|
|
file->WriteLE<uint32_t>(missile.limitReached ? 1 : 0);
|
|
}
|
|
|
|
_object_id ConvertToHellfireObject(_object_id type)
|
|
{
|
|
if (leveltype == DTYPE_NEST) {
|
|
switch (type) {
|
|
case OBJ_POD:
|
|
return OBJ_BARREL;
|
|
case OBJ_PODEX:
|
|
return OBJ_BARRELEX;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (leveltype == DTYPE_CRYPT) {
|
|
switch (type) {
|
|
case OBJ_URN:
|
|
return OBJ_BARREL;
|
|
case OBJ_URNEX:
|
|
return OBJ_BARRELEX;
|
|
case OBJ_L5BOOKS:
|
|
return OBJ_STORYBOOK;
|
|
case OBJ_L5CANDLE:
|
|
return OBJ_STORYCANDLE;
|
|
case OBJ_L5LDOOR:
|
|
return OBJ_L1LDOOR;
|
|
case OBJ_L5RDOOR:
|
|
return OBJ_L1RDOOR;
|
|
case OBJ_L5LEVER:
|
|
return OBJ_LEVER;
|
|
case OBJ_L5SARC:
|
|
return OBJ_SARC;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return type;
|
|
}
|
|
|
|
void SaveObject(SaveHelper &file, const Object &object)
|
|
{
|
|
file.WriteLE<int32_t>(ConvertToHellfireObject(object._otype));
|
|
file.WriteLE<int32_t>(object.position.x);
|
|
file.WriteLE<int32_t>(object.position.y);
|
|
file.WriteLE<uint32_t>(object.applyLighting ? 1 : 0);
|
|
file.WriteLE<uint32_t>(object._oAnimFlag ? 1 : 0);
|
|
file.Skip(4); // Skip pointer _oAnimData
|
|
file.WriteLE<int32_t>(object._oAnimDelay);
|
|
file.WriteLE<int32_t>(object._oAnimCnt);
|
|
file.WriteLE<uint32_t>(object._oAnimLen);
|
|
file.WriteLE<uint32_t>(object._oAnimFrame);
|
|
file.WriteLE<int32_t>(object._oAnimWidth);
|
|
file.WriteLE<int32_t>(CalculateSpriteTileCenterX(static_cast<int>(object._oAnimWidth))); // Write _oAnimWidth2 for vanilla compatibility
|
|
file.WriteLE<uint32_t>(object._oDelFlag ? 1 : 0);
|
|
file.WriteLE<int8_t>(object._oBreak);
|
|
file.Skip(3); // Alignment
|
|
file.WriteLE<uint32_t>(object._oSolidFlag ? 1 : 0);
|
|
file.WriteLE<uint32_t>(object._oMissFlag ? 1 : 0);
|
|
|
|
file.WriteLE<int8_t>(static_cast<uint8_t>(object.selectionRegion));
|
|
file.Skip(3); // Alignment
|
|
file.WriteLE<uint32_t>(object._oPreFlag ? 1 : 0);
|
|
file.WriteLE<uint32_t>(object._oTrapFlag ? 1 : 0);
|
|
file.WriteLE<uint32_t>(object._oDoorFlag ? 1 : 0);
|
|
file.WriteLE<int32_t>(object._olid);
|
|
file.WriteLE<uint32_t>(object._oRndSeed);
|
|
|
|
/* Make dynamic light sources unseen when saving level data for level change */
|
|
int32_t var1 = object._oVar1;
|
|
switch (object._otype) {
|
|
case OBJ_L1LIGHT:
|
|
case OBJ_SKFIRE:
|
|
case OBJ_CANDLE1:
|
|
case OBJ_CANDLE2:
|
|
case OBJ_BOOKCANDLE:
|
|
case OBJ_STORYCANDLE:
|
|
case OBJ_L5CANDLE:
|
|
case OBJ_TORCHL:
|
|
case OBJ_TORCHR:
|
|
case OBJ_TORCHL2:
|
|
case OBJ_TORCHR2:
|
|
case OBJ_BCROSS:
|
|
case OBJ_TBCROSS:
|
|
if (var1 != -1)
|
|
var1 = 0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
file.WriteLE<int32_t>(var1);
|
|
file.WriteLE<int32_t>(object._oVar2);
|
|
file.WriteLE<int32_t>(object._oVar3);
|
|
file.WriteLE<int32_t>(object._oVar4);
|
|
file.WriteLE<int32_t>(object._oVar5);
|
|
file.WriteLE<uint32_t>(object._oVar6);
|
|
file.WriteLE<int32_t>(object.bookMessage);
|
|
file.WriteLE<int32_t>(object._oVar8);
|
|
}
|
|
|
|
void SaveQuest(SaveHelper *file, int i)
|
|
{
|
|
auto &quest = Quests[i];
|
|
|
|
file->WriteLE<uint8_t>(quest._qlevel);
|
|
file->WriteLE<uint8_t>(quest._qidx); // _qtype for compatibility, used in DRLG_CheckQuests
|
|
file->WriteLE<uint8_t>(quest._qactive);
|
|
file->WriteLE<uint8_t>(quest._qlvltype);
|
|
file->WriteLE<int32_t>(quest.position.x);
|
|
file->WriteLE<int32_t>(quest.position.y);
|
|
file->WriteLE<uint8_t>(quest._qslvl);
|
|
file->WriteLE<uint8_t>(quest._qidx);
|
|
if (gbIsHellfire) {
|
|
file->Skip(2); // Alignment
|
|
file->WriteLE<int32_t>(quest._qmsg);
|
|
} else {
|
|
file->WriteLE<uint8_t>(quest._qmsg);
|
|
}
|
|
file->WriteLE<uint8_t>(quest._qvar1);
|
|
file->WriteLE<uint8_t>(quest._qvar2);
|
|
file->Skip(2); // Alignment
|
|
if (!gbIsHellfire)
|
|
file->Skip(1); // Alignment
|
|
file->WriteLE<uint32_t>(quest._qlog ? 1 : 0);
|
|
|
|
file->WriteBE<int32_t>(ReturnLvlPosition.x);
|
|
file->WriteBE<int32_t>(ReturnLvlPosition.y);
|
|
file->WriteBE<int32_t>(ReturnLevel);
|
|
file->WriteBE<int32_t>(ReturnLevelType);
|
|
file->Skip(sizeof(int32_t)); // Skip DoomQuestState
|
|
}
|
|
|
|
void SaveLighting(SaveHelper *file, Light *pLight, bool vision = false)
|
|
{
|
|
file->WriteLE<int32_t>(pLight->position.tile.x);
|
|
file->WriteLE<int32_t>(pLight->position.tile.y);
|
|
file->WriteLE<int32_t>(pLight->radius);
|
|
file->WriteLE<int32_t>(vision ? 1 : 0); // _lid
|
|
file->WriteLE<uint32_t>(pLight->isInvalid ? 1 : 0);
|
|
file->WriteLE<uint32_t>(pLight->hasChanged ? 1 : 0);
|
|
file->Skip(4); // Unused
|
|
file->WriteLE<int32_t>(pLight->position.old.x);
|
|
file->WriteLE<int32_t>(pLight->position.old.y);
|
|
file->WriteLE<int32_t>(pLight->oldRadius);
|
|
file->WriteLE<int32_t>(pLight->position.offset.deltaX);
|
|
file->WriteLE<int32_t>(pLight->position.offset.deltaY);
|
|
file->WriteLE<uint32_t>(vision ? 1 : 0);
|
|
}
|
|
|
|
void SavePortal(SaveHelper *file, int i)
|
|
{
|
|
Portal *pPortal = &Portals[i];
|
|
|
|
file->WriteLE<uint32_t>(pPortal->open ? 1 : 0);
|
|
file->WriteLE<int32_t>(pPortal->position.x);
|
|
file->WriteLE<int32_t>(pPortal->position.y);
|
|
file->WriteLE<int32_t>(pPortal->level);
|
|
file->WriteLE<int32_t>(pPortal->setlvl ? pPortal->ltype : getHellfireLevelType(pPortal->ltype));
|
|
file->WriteLE<uint32_t>(pPortal->setlvl ? 1 : 0);
|
|
}
|
|
|
|
/**
|
|
* @brief Saves items on the current dungeon floor
|
|
* @param file interface to the save file
|
|
* @return a map converting from runtime item indexes to the relative position in the save file, used by SaveDroppedItemLocations
|
|
* @see SaveDroppedItemLocations
|
|
*/
|
|
ankerl::unordered_dense::map<uint8_t, uint8_t> SaveDroppedItems(SaveHelper &file)
|
|
{
|
|
// Vanilla Diablo/Hellfire initialise the ActiveItems and AvailableItems arrays based on saved data, so write valid values for compatibility
|
|
for (uint8_t i = 0; i < MAXITEMS; i++)
|
|
file.WriteLE<uint8_t>(i); // Strictly speaking everything from ActiveItemCount onwards is unused but no harm writing non-zero values here.
|
|
for (uint8_t i = 0; i < MAXITEMS; i++)
|
|
file.WriteLE<uint8_t>((i + ActiveItemCount) % MAXITEMS);
|
|
|
|
ankerl::unordered_dense::map<uint8_t, uint8_t> itemIndexes;
|
|
itemIndexes.reserve(ActiveItemCount + 1);
|
|
itemIndexes.emplace(0, 0);
|
|
for (uint8_t i = 0; i < ActiveItemCount; i++) {
|
|
itemIndexes[ActiveItems[i] + 1] = i + 1;
|
|
SaveItem(file, Items[ActiveItems[i]]);
|
|
}
|
|
return itemIndexes;
|
|
}
|
|
|
|
/**
|
|
* @brief Saves the position of dropped items (in dItem)
|
|
* @param file interface to the save file
|
|
* @param itemIndexes a map converting from runtime item indexes to the relative position in the save file
|
|
*/
|
|
void SaveDroppedItemLocations(SaveHelper &file, const ankerl::unordered_dense::map<uint8_t, uint8_t> &itemIndexes)
|
|
{
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
file.WriteLE<uint8_t>(itemIndexes.at(dItem[i][j]));
|
|
}
|
|
}
|
|
|
|
constexpr uint32_t VersionAdditionalMissiles = 0;
|
|
|
|
void SaveAdditionalMissiles(SaveWriter &saveWriter)
|
|
{
|
|
constexpr size_t BytesWrittenBySaveMissile = 180;
|
|
const uint32_t missileCountAdditional = (Missiles.size() > MaxMissilesForSaveGame) ? static_cast<uint32_t>(Missiles.size() - MaxMissilesForSaveGame) : 0;
|
|
SaveHelper file(saveWriter, "additionalMissiles", sizeof(uint32_t) + sizeof(uint32_t) + (missileCountAdditional * BytesWrittenBySaveMissile));
|
|
|
|
file.WriteLE<uint32_t>(VersionAdditionalMissiles);
|
|
file.WriteLE<uint32_t>(missileCountAdditional);
|
|
|
|
if (missileCountAdditional > 0) {
|
|
auto it = Missiles.cbegin();
|
|
// std::list::const_iterator doesn't provide operator+() :/ using std::advance to get past the missiles we've already saved
|
|
std::advance(it, MaxMissilesForSaveGame);
|
|
for (; it != Missiles.cend(); it++) {
|
|
SaveMissile(&file, *it);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LoadAdditionalMissiles()
|
|
{
|
|
LoadHelper file(OpenSaveArchive(gSaveNumber), "additionalMissiles");
|
|
|
|
if (!file.IsValid()) {
|
|
// no additional Missiles saved
|
|
return;
|
|
}
|
|
|
|
auto loadedVersion = file.NextLE<uint32_t>();
|
|
if (loadedVersion > VersionAdditionalMissiles) {
|
|
// unknown version
|
|
return;
|
|
}
|
|
auto missileCountAdditional = file.NextLE<uint32_t>();
|
|
for (uint32_t i = 0U; i < missileCountAdditional; i++) {
|
|
LoadMissile(&file);
|
|
}
|
|
}
|
|
|
|
void SaveLevelSeeds(SaveWriter &saveWriter)
|
|
{
|
|
SaveHelper file(saveWriter, "levelseeds", giNumberOfLevels * (sizeof(uint8_t) + sizeof(uint32_t)));
|
|
|
|
for (int i = 0; i < giNumberOfLevels; i++) {
|
|
file.WriteLE<uint8_t>(LevelSeeds[i] ? 1 : 0);
|
|
if (LevelSeeds[i]) {
|
|
file.WriteLE<uint32_t>(*LevelSeeds[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LoadLevelSeeds()
|
|
{
|
|
LoadHelper file(OpenSaveArchive(gSaveNumber), "levelseeds");
|
|
if (!file.IsValid())
|
|
return;
|
|
|
|
for (int i = 0; i < giNumberOfLevels; i++) {
|
|
if (file.NextLE<uint8_t>() != 0) {
|
|
LevelSeeds[i] = file.NextLE<uint32_t>();
|
|
} else {
|
|
LevelSeeds[i] = std::nullopt;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SaveLevel(SaveWriter &saveWriter, LevelConversionData *levelConversionData)
|
|
{
|
|
Player &myPlayer = *MyPlayer;
|
|
|
|
DoUnVision(myPlayer.position.tile, myPlayer._pLightRad); // fix for vision staying on the level
|
|
|
|
if (leveltype == DTYPE_TOWN)
|
|
DungeonSeeds[0] = GenerateSeed();
|
|
|
|
char szName[MaxMpqPathSize];
|
|
GetTempLevelNames(szName);
|
|
SaveHelper file(saveWriter, szName, 256 * 1024);
|
|
|
|
if (leveltype != DTYPE_TOWN) {
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
file.WriteLE<int8_t>(dCorpse[i][j]);
|
|
}
|
|
}
|
|
|
|
file.WriteBE(static_cast<int32_t>(ActiveMonsterCount));
|
|
file.WriteBE<int32_t>(ActiveItemCount);
|
|
file.WriteBE<int32_t>(ActiveObjectCount);
|
|
|
|
if (leveltype != DTYPE_TOWN) {
|
|
for (const unsigned monsterId : ActiveMonsters)
|
|
file.WriteBE<uint32_t>(monsterId);
|
|
for (size_t i = 0; i < ActiveMonsterCount; i++) {
|
|
MonsterConversionData *monsterConversionData = nullptr;
|
|
if (levelConversionData != nullptr)
|
|
monsterConversionData = &levelConversionData->monsterConversionData[ActiveMonsters[i]];
|
|
SaveMonster(&file, Monsters[ActiveMonsters[i]], monsterConversionData);
|
|
}
|
|
for (const int objectId : ActiveObjects)
|
|
file.WriteLE<int8_t>(objectId);
|
|
for (const int objectId : AvailableObjects)
|
|
file.WriteLE<int8_t>(objectId);
|
|
for (int i = 0; i < ActiveObjectCount; i++) {
|
|
SaveObject(file, Objects[ActiveObjects[i]]);
|
|
}
|
|
}
|
|
|
|
auto itemIndexes = SaveDroppedItems(file);
|
|
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
file.WriteLE<uint8_t>(static_cast<uint8_t>(dFlags[i][j] & DungeonFlag::SavedFlags));
|
|
}
|
|
SaveDroppedItemLocations(file, itemIndexes);
|
|
|
|
if (leveltype != DTYPE_TOWN) {
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
file.WriteBE<int32_t>(dMonster[i][j]);
|
|
}
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
file.WriteLE<int8_t>(dObject[i][j]);
|
|
}
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
file.WriteLE<uint8_t>(dLight[i][j]);
|
|
}
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
file.WriteLE<uint8_t>(dPreLight[i][j]);
|
|
}
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
for (int i = 0; i < DMAXX; i++) // NOLINT(modernize-loop-convert)
|
|
file.WriteLE<uint8_t>(AutomapView[i][j]);
|
|
}
|
|
}
|
|
|
|
if (!setlevel)
|
|
myPlayer._pLvlVisited[currlevel] = true;
|
|
else
|
|
myPlayer._pSLvlVisited[setlvlnum] = true;
|
|
}
|
|
|
|
tl::expected<void, std::string> LoadLevel(LevelConversionData *levelConversionData)
|
|
{
|
|
char szName[MaxMpqPathSize];
|
|
std::optional<SaveReader> archive = OpenSaveArchive(gSaveNumber);
|
|
GetTempLevelNames(szName);
|
|
if (!archive || !archive->HasFile(szName))
|
|
GetPermLevelNames(szName);
|
|
LoadHelper file(std::move(archive), szName);
|
|
if (!file.IsValid())
|
|
return tl::make_unexpected(std::string(_("Unable to open save file archive")));
|
|
|
|
if (leveltype != DTYPE_TOWN) {
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
dCorpse[i][j] = file.NextLE<int8_t>();
|
|
}
|
|
MoveLightsToCorpses();
|
|
}
|
|
|
|
ActiveMonsterCount = file.NextBE<int32_t>();
|
|
auto savedItemCount = file.NextBE<uint32_t>();
|
|
ActiveObjectCount = file.NextBE<int32_t>();
|
|
|
|
ankerl::unordered_dense::set<unsigned> removedMonsterIds;
|
|
|
|
if (leveltype != DTYPE_TOWN) {
|
|
LoadMonsters(file, removedMonsterIds, true, levelConversionData);
|
|
|
|
if (!gbSkipSync) {
|
|
for (size_t i = 0; i < ActiveMonsterCount; i++)
|
|
RETURN_IF_ERROR(SyncMonsterAnim(Monsters[ActiveMonsters[i]]));
|
|
}
|
|
for (int &objectId : ActiveObjects)
|
|
objectId = file.NextLE<int8_t>();
|
|
for (int &objectId : AvailableObjects)
|
|
objectId = file.NextLE<int8_t>();
|
|
for (int i = 0; i < ActiveObjectCount; i++)
|
|
LoadObject(file, Objects[ActiveObjects[i]]);
|
|
if (!gbSkipSync) {
|
|
for (int i = 0; i < ActiveObjectCount; i++)
|
|
SyncObjectAnim(Objects[ActiveObjects[i]]);
|
|
}
|
|
}
|
|
|
|
LoadDroppedItems(file, savedItemCount);
|
|
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
dFlags[i][j] = static_cast<DungeonFlag>(file.NextLE<uint8_t>()) & DungeonFlag::LoadedFlags;
|
|
}
|
|
|
|
// skip dItem indexes, this gets populated in LoadDroppedItems
|
|
file.Skip<uint8_t>(MAXDUNX * MAXDUNY);
|
|
|
|
if (leveltype != DTYPE_TOWN) {
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
{
|
|
dMonster[i][j] = file.NextBE<int32_t>();
|
|
if (dMonster[i][j] > 0 && removedMonsterIds.contains(std::abs(dMonster[i][j]) - 1)) {
|
|
dMonster[i][j] = 0;
|
|
}
|
|
}
|
|
}
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
dObject[i][j] = file.NextLE<int8_t>();
|
|
}
|
|
file.Skip<uint8_t>(MAXDUNY * MAXDUNX); // dLight
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
dPreLight[i][j] = file.NextLE<uint8_t>();
|
|
}
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
for (int i = 0; i < DMAXX; i++) { // NOLINT(modernize-loop-convert)
|
|
const auto automapView = static_cast<MapExplorationType>(file.NextLE<uint8_t>());
|
|
AutomapView[i][j] = automapView == MAP_EXP_OLD ? MAP_EXP_SELF : automapView;
|
|
}
|
|
}
|
|
|
|
// No need to load dLight, we can recreate it accurately from LightList
|
|
memcpy(dLight, dPreLight, sizeof(dLight)); // resets the light on entering a level to get rid of incorrect light
|
|
ChangeLightXY(Players[MyPlayerId].lightId, Players[MyPlayerId].position.tile); // forces player light refresh
|
|
} else {
|
|
memset(dLight, 0, sizeof(dLight));
|
|
}
|
|
|
|
if (!gbSkipSync) {
|
|
AutomapZoomReset();
|
|
ResyncQuests();
|
|
RedoMissileFlags();
|
|
UpdateLighting = true;
|
|
}
|
|
|
|
for (const Player &player : Players) {
|
|
if (player.plractive && player.isOnActiveLevel())
|
|
Lights[player.lightId].hasChanged = true;
|
|
}
|
|
return {};
|
|
}
|
|
|
|
const int DiabloItemSaveSize = 368;
|
|
const int HellfireItemSaveSize = 372;
|
|
|
|
bool IsStashSizeValid(size_t stashSize, uint32_t pages, uint32_t itemCount)
|
|
{
|
|
const size_t itemSize = (gbIsHellfire ? HellfireItemSaveSize : DiabloItemSaveSize);
|
|
|
|
const size_t expectedSize = sizeof(uint8_t)
|
|
+ sizeof(uint32_t)
|
|
+ sizeof(uint32_t)
|
|
+ ((sizeof(uint32_t) + 10 * 10 * sizeof(uint16_t)) * pages)
|
|
+ sizeof(uint32_t)
|
|
+ (itemSize * itemCount)
|
|
+ sizeof(uint32_t);
|
|
|
|
return stashSize == expectedSize;
|
|
}
|
|
|
|
} // namespace
|
|
|
|
tl::expected<void, std::string> ConvertLevels(SaveWriter &saveWriter)
|
|
{
|
|
// Backup current level state
|
|
const bool tmpSetlevel = setlevel;
|
|
const _setlevels tmpSetlvlnum = setlvlnum;
|
|
const int tmpCurrlevel = currlevel;
|
|
const dungeon_type tmpLeveltype = leveltype;
|
|
|
|
gbSkipSync = true;
|
|
|
|
setlevel = false; // Convert regular levels
|
|
for (int i = 0; i < giNumberOfLevels; i++) {
|
|
currlevel = i;
|
|
if (!LevelFileExists(saveWriter))
|
|
continue;
|
|
|
|
leveltype = GetLevelType(currlevel);
|
|
|
|
LevelConversionData levelConversionData;
|
|
RETURN_IF_ERROR(LoadLevel(&levelConversionData));
|
|
SaveLevel(saveWriter, &levelConversionData);
|
|
}
|
|
|
|
setlevel = true; // Convert quest levels
|
|
for (auto &quest : Quests) {
|
|
if (quest._qactive == QUEST_NOTAVAIL) {
|
|
continue;
|
|
}
|
|
|
|
leveltype = quest._qlvltype;
|
|
if (leveltype == DTYPE_NONE) {
|
|
continue;
|
|
}
|
|
|
|
setlvlnum = quest._qslvl;
|
|
if (!LevelFileExists(saveWriter))
|
|
continue;
|
|
|
|
LevelConversionData levelConversionData;
|
|
RETURN_IF_ERROR(LoadLevel(&levelConversionData));
|
|
SaveLevel(saveWriter, &levelConversionData);
|
|
}
|
|
|
|
gbSkipSync = false;
|
|
|
|
// Restore current level state
|
|
setlevel = tmpSetlevel;
|
|
setlvlnum = tmpSetlvlnum;
|
|
currlevel = tmpCurrlevel;
|
|
leveltype = tmpLeveltype;
|
|
return {};
|
|
}
|
|
|
|
void RemoveInvalidItem(Item &item)
|
|
{
|
|
bool isInvalid = !IsItemAvailable(item.IDidx) || item._iUid >= static_cast<int>(UniqueItems.size());
|
|
|
|
if (!gbIsHellfire) {
|
|
isInvalid = isInvalid || (item._itype == ItemType::Staff && GetSpellStaffLevel(item._iSpell) == -1);
|
|
isInvalid = isInvalid || (item._iMiscId == IMISC_BOOK && GetSpellBookLevel(item._iSpell) == -1);
|
|
isInvalid = isInvalid || item._iDamAcFlags != ItemSpecialEffectHf::None;
|
|
isInvalid = isInvalid || item._iPrePower > IPL_LASTDIABLO;
|
|
isInvalid = isInvalid || item._iSufPower > IPL_LASTDIABLO;
|
|
}
|
|
|
|
if (isInvalid) {
|
|
item.clear();
|
|
}
|
|
}
|
|
|
|
_item_indexes RemapItemIdxFromDiablo(_item_indexes i)
|
|
{
|
|
constexpr auto GetItemIdValue = [](int i) -> int {
|
|
if (i == IDI_SORCERER) {
|
|
return IDI_SORCERER_DIABLO;
|
|
}
|
|
if (i >= 156) {
|
|
i += 5; // Hellfire exclusive items
|
|
}
|
|
if (i >= 88) {
|
|
i += 1; // Scroll of Search
|
|
}
|
|
if (i >= 83) {
|
|
i += 4; // Oils
|
|
}
|
|
|
|
return i;
|
|
};
|
|
|
|
return static_cast<_item_indexes>(GetItemIdValue(i));
|
|
}
|
|
|
|
_item_indexes RemapItemIdxToDiablo(_item_indexes i)
|
|
{
|
|
constexpr auto GetItemIdValue = [](int i) -> int {
|
|
if (i == IDI_SORCERER_DIABLO) {
|
|
return IDI_SORCERER;
|
|
}
|
|
if ((i >= 83 && i <= 86) || i == 92 || i >= 161) {
|
|
return -1; // Hellfire exclusive items
|
|
}
|
|
if (i >= 93) {
|
|
i -= 1; // Scroll of Search
|
|
}
|
|
if (i >= 87) {
|
|
i -= 4; // Oils
|
|
}
|
|
|
|
return i;
|
|
};
|
|
|
|
return static_cast<_item_indexes>(GetItemIdValue(i));
|
|
}
|
|
|
|
_item_indexes RemapItemIdxFromSpawn(_item_indexes i)
|
|
{
|
|
constexpr auto GetItemIdValue = [](int i) {
|
|
if (i >= 62) {
|
|
i += 9; // Medium and heavy armors
|
|
}
|
|
if (i >= 96) {
|
|
i += 1; // Scroll of Stone Curse
|
|
}
|
|
if (i >= 98) {
|
|
i += 1; // Scroll of Guardian
|
|
}
|
|
if (i >= 99) {
|
|
i += 1; // Scroll of ...
|
|
}
|
|
if (i >= 101) {
|
|
i += 1; // Scroll of Golem
|
|
}
|
|
if (i >= 102) {
|
|
i += 1; // Scroll of None
|
|
}
|
|
if (i >= 104) {
|
|
i += 1; // Scroll of Apocalypse
|
|
}
|
|
|
|
return i;
|
|
};
|
|
|
|
return static_cast<_item_indexes>(GetItemIdValue(i));
|
|
}
|
|
|
|
_item_indexes RemapItemIdxToSpawn(_item_indexes i)
|
|
{
|
|
constexpr auto GetItemIdValue = [](int i) {
|
|
if (i >= 104) {
|
|
i -= 1; // Scroll of Apocalypse
|
|
}
|
|
if (i >= 102) {
|
|
i -= 1; // Scroll of None
|
|
}
|
|
if (i >= 101) {
|
|
i -= 1; // Scroll of Golem
|
|
}
|
|
if (i >= 99) {
|
|
i -= 1; // Scroll of ...
|
|
}
|
|
if (i >= 98) {
|
|
i -= 1; // Scroll of Guardian
|
|
}
|
|
if (i >= 96) {
|
|
i -= 1; // Scroll of Stone Curse
|
|
}
|
|
if (i >= 71) {
|
|
i -= 9; // Medium and heavy armors
|
|
}
|
|
|
|
return i;
|
|
};
|
|
|
|
return static_cast<_item_indexes>(GetItemIdValue(i));
|
|
}
|
|
|
|
bool IsHeaderValid(uint32_t magicNumber)
|
|
{
|
|
gbIsHellfireSaveGame = false;
|
|
if (magicNumber == LoadLE32("SHAR")) {
|
|
return true;
|
|
}
|
|
if (magicNumber == LoadLE32("SHLF")) {
|
|
gbIsHellfireSaveGame = true;
|
|
return true;
|
|
}
|
|
if (!gbIsSpawn && magicNumber == LoadLE32("RETL")) {
|
|
return true;
|
|
}
|
|
if (!gbIsSpawn && magicNumber == LoadLE32("HELF")) {
|
|
gbIsHellfireSaveGame = true;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// Returns the size of the hotkeys file with the number of hotkeys passed and if a header with the number of hotkeys is present in the file
|
|
size_t HotkeysSize(size_t nHotkeys = NumHotkeys)
|
|
{
|
|
// header spells spell types active spell active spell type
|
|
return sizeof(uint8_t) + (nHotkeys * sizeof(int32_t)) + (nHotkeys * sizeof(uint8_t)) + sizeof(int32_t) + sizeof(uint8_t);
|
|
}
|
|
|
|
void LoadHotkeys()
|
|
{
|
|
LoadHelper file(OpenSaveArchive(gSaveNumber), "hotkeys");
|
|
if (!file.IsValid())
|
|
return;
|
|
|
|
Player &myPlayer = *MyPlayer;
|
|
size_t nHotkeys = 4; // Defaults to old save format number
|
|
|
|
// Refill the spell arrays with no selection
|
|
std::fill(myPlayer._pSplHotKey, myPlayer._pSplHotKey + NumHotkeys, SpellID::Invalid);
|
|
std::fill(myPlayer._pSplTHotKey, myPlayer._pSplTHotKey + NumHotkeys, SpellType::Invalid);
|
|
|
|
// Checking if the save file has the old format with only 4 hotkeys and no header
|
|
if (file.IsValid(HotkeysSize(nHotkeys))) {
|
|
// The file contains a header byte and at least 4 entries, so we can assume it's a new format save
|
|
nHotkeys = file.NextLE<uint8_t>();
|
|
}
|
|
|
|
// Read all hotkeys in the file
|
|
for (size_t i = 0; i < nHotkeys; i++) {
|
|
// Do not load hotkeys past the size of the spell types array, discard the rest
|
|
if (i < NumHotkeys) {
|
|
myPlayer._pSplHotKey[i] = static_cast<SpellID>(file.NextLE<int32_t>());
|
|
} else {
|
|
file.Skip<int32_t>();
|
|
}
|
|
}
|
|
for (size_t i = 0; i < nHotkeys; i++) {
|
|
// Do not load hotkeys past the size of the spells array, discard the rest
|
|
if (i < NumHotkeys) {
|
|
myPlayer._pSplTHotKey[i] = static_cast<SpellType>(file.NextLE<uint8_t>());
|
|
} else {
|
|
file.Skip<uint8_t>();
|
|
}
|
|
}
|
|
|
|
// Load the selected spell last
|
|
myPlayer._pRSpell = static_cast<SpellID>(file.NextLE<int32_t>());
|
|
myPlayer._pRSplType = static_cast<SpellType>(file.NextLE<uint8_t>());
|
|
}
|
|
|
|
void SaveHotkeys(SaveWriter &saveWriter, const Player &player)
|
|
{
|
|
SaveHelper file(saveWriter, "hotkeys", HotkeysSize());
|
|
|
|
// Write the number of spell hotkeys
|
|
file.WriteLE<uint8_t>(static_cast<uint8_t>(NumHotkeys));
|
|
|
|
// Write the spell hotkeys
|
|
for (const auto &spellId : player._pSplHotKey) {
|
|
file.WriteLE<int32_t>(static_cast<int8_t>(spellId));
|
|
}
|
|
for (const auto &spellType : player._pSplTHotKey) {
|
|
file.WriteLE<uint8_t>(static_cast<uint8_t>(spellType));
|
|
}
|
|
|
|
// Write the selected spell last
|
|
file.WriteLE<int32_t>(static_cast<int8_t>(player._pRSpell));
|
|
file.WriteLE<uint8_t>(static_cast<uint8_t>(player._pRSplType));
|
|
}
|
|
|
|
void LoadHeroItems(Player &player)
|
|
{
|
|
LoadHelper file(OpenSaveArchive(gSaveNumber), "heroitems");
|
|
if (!file.IsValid())
|
|
return;
|
|
|
|
gbIsHellfireSaveGame = file.NextBool8();
|
|
|
|
LoadMatchingItems(file, player, NUM_INVLOC, player.InvBody);
|
|
LoadMatchingItems(file, player, InventoryGridCells, player.InvList);
|
|
LoadMatchingItems(file, player, MaxBeltItems, player.SpdList);
|
|
|
|
gbIsHellfireSaveGame = gbIsHellfire;
|
|
}
|
|
|
|
constexpr uint8_t StashVersion = 0;
|
|
|
|
void LoadStash()
|
|
{
|
|
const char *filename;
|
|
if (!gbIsMultiplayer)
|
|
filename = "spstashitems";
|
|
else
|
|
filename = "mpstashitems";
|
|
|
|
Stash = {};
|
|
|
|
LoadHelper file(OpenStashArchive(), filename);
|
|
if (!file.IsValid())
|
|
return;
|
|
|
|
auto version = file.NextLE<uint8_t>();
|
|
if (version > StashVersion) {
|
|
EventPlrMsg(_("Stash version invalid. If you attempt to access your stash, data will be overwritten!!"), UiFlags::ColorRed);
|
|
return;
|
|
}
|
|
|
|
Stash.gold = file.NextLE<uint32_t>();
|
|
|
|
auto pages = file.NextLE<uint32_t>();
|
|
for (unsigned i = 0; i < pages; i++) {
|
|
auto page = file.NextLE<uint32_t>();
|
|
for (auto &row : Stash.stashGrids[page]) {
|
|
for (uint16_t &cell : row) {
|
|
cell = file.NextLE<uint16_t>();
|
|
}
|
|
}
|
|
}
|
|
|
|
auto itemCount = file.NextLE<uint32_t>();
|
|
if (!IsStashSizeValid(file.Size(), pages, itemCount)) {
|
|
Stash = {};
|
|
EventPlrMsg(_("Stash size invalid. If you attempt to access your stash, data will be overwritten!!"), UiFlags::ColorRed);
|
|
return;
|
|
}
|
|
Stash.stashList.resize(itemCount);
|
|
for (unsigned i = 0; i < itemCount; i++) {
|
|
LoadAndValidateItemData(file, Stash.stashList[i]);
|
|
}
|
|
|
|
Stash.SetPage(file.NextLE<uint32_t>());
|
|
}
|
|
|
|
void RemoveEmptyInventory(Player &player)
|
|
{
|
|
for (int i = InventoryGridCells; i > 0; i--) {
|
|
const int8_t idx = player.InvGrid[i - 1];
|
|
if (idx > 0 && player.InvList[idx - 1].isEmpty()) {
|
|
player.RemoveInvItem(idx - 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
tl::expected<void, std::string> LoadGame(bool firstflag)
|
|
{
|
|
FreeGameMem();
|
|
|
|
LoadHelper file(OpenSaveArchive(gSaveNumber), "game");
|
|
if (!file.IsValid()) {
|
|
return tl::make_unexpected(std::string(_("Unable to open save file archive")));
|
|
}
|
|
|
|
if (!IsHeaderValid(file.NextLE<uint32_t>())) {
|
|
return tl::make_unexpected(std::string(_("Invalid save file")));
|
|
}
|
|
|
|
if (gbIsHellfireSaveGame) {
|
|
giNumberOfLevels = 25;
|
|
giNumberQuests = 24;
|
|
giNumberOfSmithPremiumItems = 15;
|
|
} else {
|
|
// Todo initialize additional levels and quests if we are running Hellfire
|
|
giNumberOfLevels = 17;
|
|
giNumberQuests = 16;
|
|
giNumberOfSmithPremiumItems = 6;
|
|
}
|
|
|
|
pfile_remove_temp_files();
|
|
|
|
setlevel = file.NextBool8();
|
|
setlvlnum = static_cast<_setlevels>(file.NextBE<uint32_t>());
|
|
currlevel = file.NextBE<uint32_t>();
|
|
leveltype = static_cast<dungeon_type>(file.NextBE<uint32_t>());
|
|
if (!setlevel)
|
|
leveltype = GetLevelType(currlevel);
|
|
const int viewX = file.NextBE<int32_t>();
|
|
const int viewY = file.NextBE<int32_t>();
|
|
invflag = file.NextBool8();
|
|
CharFlag = file.NextBool8();
|
|
const int tmpNummonsters = file.NextBE<int32_t>();
|
|
auto savedItemCount = file.NextBE<uint32_t>();
|
|
const int tmpNummissiles = file.NextBE<int32_t>();
|
|
const int tmpNobjects = file.NextBE<int32_t>();
|
|
|
|
if (!gbIsHellfire && IsAnyOf(leveltype, DTYPE_NEST, DTYPE_CRYPT)) {
|
|
return tl::make_unexpected(std::string(_("Player is on a Hellfire only level")));
|
|
}
|
|
|
|
for (uint8_t i = 0; i < giNumberOfLevels; i++) {
|
|
DungeonSeeds[i] = file.NextBE<uint32_t>();
|
|
LevelSeeds[i] = std::nullopt;
|
|
file.Skip(4); // Skip loading gnLevelTypeTbl
|
|
}
|
|
LoadLevelSeeds();
|
|
|
|
Player &myPlayer = *MyPlayer;
|
|
|
|
LoadPlayer(file, myPlayer);
|
|
|
|
if (sgGameInitInfo.nDifficulty < DIFF_NORMAL || sgGameInitInfo.nDifficulty > DIFF_HELL)
|
|
sgGameInitInfo.nDifficulty = DIFF_NORMAL;
|
|
|
|
for (int i = 0; i < giNumberQuests; i++)
|
|
LoadQuest(&file, i);
|
|
for (int i = 0; i < MAXPORTAL; i++)
|
|
LoadPortal(&file, i);
|
|
|
|
if (gbIsHellfireSaveGame != gbIsHellfire) {
|
|
RETURN_IF_ERROR(pfile_convert_levels());
|
|
RemoveEmptyInventory(myPlayer);
|
|
}
|
|
|
|
RETURN_IF_ERROR(LoadGameLevel(firstflag, ENTRY_LOAD));
|
|
SetPlrAnims(myPlayer);
|
|
SyncPlrAnim(myPlayer);
|
|
|
|
ViewPosition = { viewX, viewY };
|
|
ActiveMonsterCount = tmpNummonsters;
|
|
ActiveObjectCount = tmpNobjects;
|
|
|
|
for (size_t i = 0; i < MonstersData.size(); ++i) {
|
|
int &monstkill = MonsterKillCounts[i];
|
|
monstkill = file.NextBE<int32_t>();
|
|
}
|
|
|
|
ankerl::unordered_dense::set<unsigned> removedMonsterIds;
|
|
|
|
// skip ahead for vanilla save compatibility (Related to bugfix where MonsterKillCounts[MaxMonsters] was changed to MonsterKillCounts[NUM_MTYPES]
|
|
file.Skip(4 * (MaxMonsters - MonstersData.size()));
|
|
if (leveltype != DTYPE_TOWN) {
|
|
LoadMonsters(file, removedMonsterIds, false, nullptr);
|
|
|
|
for (size_t i = 0; i < ActiveMonsterCount; i++)
|
|
SyncPackSize(Monsters[ActiveMonsters[i]]);
|
|
// Skip ActiveMissiles
|
|
file.Skip<int8_t>(MaxMissilesForSaveGame);
|
|
// Skip AvailableMissiles
|
|
file.Skip<int8_t>(MaxMissilesForSaveGame);
|
|
for (int i = 0; i < tmpNummissiles; i++)
|
|
LoadMissile(&file);
|
|
// For petrified monsters, the data in missile.var1 must be used to
|
|
// load the appropriate animation data for the monster in missile.var2
|
|
for (size_t i = 0; i < ActiveMonsterCount; i++)
|
|
RETURN_IF_ERROR(SyncMonsterAnim(Monsters[ActiveMonsters[i]]));
|
|
for (int &objectId : ActiveObjects)
|
|
objectId = file.NextLE<int8_t>();
|
|
for (int &objectId : AvailableObjects)
|
|
objectId = file.NextLE<int8_t>();
|
|
for (int i = 0; i < ActiveObjectCount; i++)
|
|
LoadObject(file, Objects[ActiveObjects[i]]);
|
|
for (int i = 0; i < ActiveObjectCount; i++)
|
|
SyncObjectAnim(Objects[ActiveObjects[i]]);
|
|
|
|
ActiveLightCount = file.NextBE<int32_t>();
|
|
|
|
for (uint8_t &lightId : ActiveLights)
|
|
lightId = file.NextLE<uint8_t>();
|
|
for (int i = 0; i < ActiveLightCount; i++)
|
|
LoadLighting(&file, &Lights[ActiveLights[i]]);
|
|
|
|
file.Skip<int32_t>(); // VisionId
|
|
const int visionCount = file.NextBE<int32_t>();
|
|
|
|
for (int i = 0; i < visionCount; i++) {
|
|
LoadLighting(&file, &VisionList[i]);
|
|
VisionActive[i] = true;
|
|
}
|
|
}
|
|
|
|
LoadDroppedItems(file, savedItemCount);
|
|
|
|
LoadAdditionalMissiles();
|
|
|
|
for (bool &uniqueItemFlag : UniqueItemFlags)
|
|
uniqueItemFlag = file.NextBool8();
|
|
|
|
file.Skip<uint8_t>(MAXDUNY * MAXDUNX); // dLight
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
dFlags[i][j] = static_cast<DungeonFlag>(file.NextLE<uint8_t>()) & DungeonFlag::LoadedFlags;
|
|
}
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
dPlayer[i][j] = file.NextLE<int8_t>();
|
|
}
|
|
|
|
// skip dItem indexes, this gets populated in LoadDroppedItems
|
|
file.Skip<uint8_t>(MAXDUNX * MAXDUNY);
|
|
|
|
if (leveltype != DTYPE_TOWN) {
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
{
|
|
dMonster[i][j] = file.NextBE<int32_t>();
|
|
if (dMonster[i][j] > 0 && removedMonsterIds.contains(std::abs(dMonster[i][j]) - 1)) {
|
|
dMonster[i][j] = 0;
|
|
}
|
|
}
|
|
}
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
dCorpse[i][j] = file.NextLE<int8_t>();
|
|
}
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
dObject[i][j] = file.NextLE<int8_t>();
|
|
}
|
|
file.Skip<uint8_t>(MAXDUNY * MAXDUNX); // dLight
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
dPreLight[i][j] = file.NextLE<uint8_t>();
|
|
}
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
for (int i = 0; i < DMAXX; i++) { // NOLINT(modernize-loop-convert)
|
|
const auto automapView = static_cast<MapExplorationType>(file.NextLE<uint8_t>());
|
|
AutomapView[i][j] = automapView == MAP_EXP_OLD ? MAP_EXP_SELF : automapView;
|
|
}
|
|
}
|
|
file.Skip(MAXDUNX * MAXDUNY); // dMissile
|
|
|
|
// No need to load dLight, we can recreate it accurately from LightList
|
|
memcpy(dLight, dPreLight, sizeof(dLight)); // resets the light on entering a level to get rid of incorrect light
|
|
ChangeLightXY(myPlayer.lightId, myPlayer.position.tile); // forces player light refresh
|
|
} else {
|
|
memset(dLight, 0, sizeof(dLight));
|
|
}
|
|
|
|
PremiumItemCount = file.NextBE<int32_t>();
|
|
PremiumItemLevel = file.NextBE<int32_t>();
|
|
|
|
for (int i = 0; i < giNumberOfSmithPremiumItems; i++)
|
|
LoadPremium(file, i);
|
|
if (gbIsHellfire && !gbIsHellfireSaveGame)
|
|
SpawnPremium(myPlayer);
|
|
|
|
AutomapActive = file.NextBool8();
|
|
AutoMapScale = file.NextBE<int32_t>();
|
|
AutomapZoomReset();
|
|
ResyncQuests();
|
|
|
|
if (leveltype != DTYPE_TOWN) {
|
|
RedoPlayerVision();
|
|
ProcessVisionList();
|
|
ProcessLightList();
|
|
}
|
|
|
|
// convert stray manashield missiles into pManaShield flag
|
|
for (auto &missile : Missiles) {
|
|
if (missile._mitype == MissileID::ManaShield && !missile._miDelFlag) {
|
|
Players[missile._misource].pManaShield = true;
|
|
missile._miDelFlag = true;
|
|
}
|
|
}
|
|
|
|
SetUpMissileAnimationData();
|
|
RedoMissileFlags();
|
|
gbProcessPlayers = IsDiabloAlive(!firstflag);
|
|
|
|
if (gbIsHellfireSaveGame != gbIsHellfire) {
|
|
SaveGame();
|
|
}
|
|
|
|
gbIsHellfireSaveGame = gbIsHellfire;
|
|
return {};
|
|
}
|
|
|
|
void SaveHeroItems(SaveWriter &saveWriter, Player &player)
|
|
{
|
|
const size_t itemCount = static_cast<size_t>(NUM_INVLOC) + InventoryGridCells + MaxBeltItems;
|
|
SaveHelper file(saveWriter, "heroitems", (itemCount * (gbIsHellfire ? HellfireItemSaveSize : DiabloItemSaveSize)) + sizeof(uint8_t));
|
|
|
|
file.WriteLE<uint8_t>(gbIsHellfire ? 1 : 0);
|
|
|
|
for (const Item &item : player.InvBody)
|
|
SaveItem(file, item);
|
|
for (const Item &item : player.InvList)
|
|
SaveItem(file, item);
|
|
for (const Item &item : player.SpdList)
|
|
SaveItem(file, item);
|
|
}
|
|
|
|
void SaveStash(SaveWriter &stashWriter)
|
|
{
|
|
const char *filename;
|
|
if (!gbIsMultiplayer)
|
|
filename = "spstashitems";
|
|
else
|
|
filename = "mpstashitems";
|
|
|
|
const int itemSize = (gbIsHellfire ? HellfireItemSaveSize : DiabloItemSaveSize);
|
|
|
|
SaveHelper file(
|
|
stashWriter,
|
|
filename,
|
|
sizeof(uint8_t)
|
|
+ sizeof(uint32_t)
|
|
+ sizeof(uint32_t)
|
|
+ ((sizeof(uint32_t) + 10 * 10 * sizeof(uint16_t)) * Stash.stashGrids.size())
|
|
+ sizeof(uint32_t)
|
|
+ (itemSize * Stash.stashList.size())
|
|
+ sizeof(uint32_t));
|
|
|
|
file.WriteLE<uint8_t>(StashVersion);
|
|
|
|
file.WriteLE<uint32_t>(Stash.gold);
|
|
|
|
std::vector<unsigned> pagesToSave;
|
|
for (const auto &[page, grid] : Stash.stashGrids) {
|
|
if (c_any_of(grid, [](const auto &row) {
|
|
return c_any_of(row, [](StashStruct::StashCell cell) {
|
|
return cell > 0;
|
|
});
|
|
})) {
|
|
// found a page that contains at least one item
|
|
pagesToSave.push_back(page);
|
|
}
|
|
};
|
|
|
|
// Current stash size is 100 pages. Will definitely fit in a 32 bit value.
|
|
file.WriteLE<uint32_t>(static_cast<uint32_t>(pagesToSave.size()));
|
|
for (const auto &page : pagesToSave) {
|
|
file.WriteLE<uint32_t>(page);
|
|
for (const auto &row : Stash.stashGrids[page]) {
|
|
for (const uint16_t cell : row) {
|
|
file.WriteLE<uint16_t>(cell);
|
|
}
|
|
}
|
|
}
|
|
|
|
// 100 pages of 100 items is still only 10 000, as with the page count will definitely fit in 32 bits even in the worst case.
|
|
file.WriteLE<uint32_t>(static_cast<uint32_t>(Stash.stashList.size()));
|
|
for (const Item &item : Stash.stashList) {
|
|
SaveItem(file, item);
|
|
}
|
|
|
|
file.WriteLE<uint32_t>(static_cast<uint32_t>(Stash.GetPage()));
|
|
}
|
|
|
|
void SaveGameData(SaveWriter &saveWriter)
|
|
{
|
|
SaveHelper file(saveWriter, "game", 320 * 1024);
|
|
|
|
if (gbIsSpawn && !gbIsHellfire)
|
|
file.WriteLE<uint32_t>(LoadLE32("SHAR"));
|
|
else if (gbIsSpawn && gbIsHellfire)
|
|
file.WriteLE<uint32_t>(LoadLE32("SHLF"));
|
|
else if (!gbIsSpawn && gbIsHellfire)
|
|
file.WriteLE<uint32_t>(LoadLE32("HELF"));
|
|
else if (!gbIsSpawn && !gbIsHellfire)
|
|
file.WriteLE<uint32_t>(LoadLE32("RETL"));
|
|
else
|
|
app_fatal(_("Invalid game state"));
|
|
|
|
if (gbIsHellfire) {
|
|
giNumberOfLevels = 25;
|
|
giNumberQuests = 24;
|
|
giNumberOfSmithPremiumItems = 15;
|
|
} else {
|
|
giNumberOfLevels = 17;
|
|
giNumberQuests = 16;
|
|
giNumberOfSmithPremiumItems = 6;
|
|
}
|
|
|
|
file.WriteLE<uint8_t>(setlevel ? 1 : 0);
|
|
file.WriteBE<uint32_t>(setlvlnum);
|
|
file.WriteBE<uint32_t>(currlevel);
|
|
file.WriteBE<uint32_t>(getHellfireLevelType(leveltype));
|
|
file.WriteBE<int32_t>(ViewPosition.x);
|
|
file.WriteBE<int32_t>(ViewPosition.y);
|
|
file.WriteLE<uint8_t>(invflag ? 1 : 0);
|
|
file.WriteLE<uint8_t>(CharFlag ? 1 : 0);
|
|
file.WriteBE(static_cast<int32_t>(ActiveMonsterCount));
|
|
file.WriteBE<int32_t>(ActiveItemCount);
|
|
// ActiveMissileCount will be a value from 0-125 (for vanilla compatibility). Writing an unsigned value here to avoid
|
|
// warnings about casting from unsigned to signed, but there's no sign extension issues when reading this as a signed
|
|
// value later so it doesn't have to match in LoadGameData().
|
|
file.WriteBE<uint32_t>(static_cast<uint32_t>(std::min(Missiles.size(), MaxMissilesForSaveGame)));
|
|
file.WriteBE<int32_t>(ActiveObjectCount);
|
|
|
|
for (uint8_t i = 0; i < giNumberOfLevels; i++) {
|
|
file.WriteBE<uint32_t>(DungeonSeeds[i]);
|
|
file.WriteBE<int32_t>(getHellfireLevelType(GetLevelType(i)));
|
|
}
|
|
|
|
const Player &myPlayer = *MyPlayer;
|
|
SavePlayer(file, myPlayer);
|
|
|
|
for (int i = 0; i < giNumberQuests; i++)
|
|
SaveQuest(&file, i);
|
|
for (int i = 0; i < MAXPORTAL; i++)
|
|
SavePortal(&file, i);
|
|
for (size_t i = 0; i < MonstersData.size(); ++i) {
|
|
const int monstkill = MonsterKillCounts[i];
|
|
file.WriteBE<int32_t>(monstkill);
|
|
}
|
|
// add padding for vanilla save compatibility (Related to bugfix where MonsterKillCounts[MaxMonsters] was changed to MonsterKillCounts[NUM_MTYPES]
|
|
file.Skip(4 * (MaxMonsters - MonstersData.size()));
|
|
|
|
if (leveltype != DTYPE_TOWN) {
|
|
for (const unsigned monsterId : ActiveMonsters)
|
|
file.WriteBE<uint32_t>(monsterId);
|
|
for (size_t i = 0; i < ActiveMonsterCount; i++)
|
|
SaveMonster(&file, Monsters[ActiveMonsters[i]]);
|
|
// Write ActiveMissiles
|
|
for (uint8_t activeMissile = 0; activeMissile < MaxMissilesForSaveGame; activeMissile++)
|
|
file.WriteLE<uint8_t>(activeMissile);
|
|
// Write AvailableMissiles
|
|
for (size_t availableMissiles = Missiles.size(); availableMissiles < MaxMissilesForSaveGame; availableMissiles++)
|
|
file.WriteLE(static_cast<uint8_t>(availableMissiles));
|
|
const size_t savedMissiles = std::min(Missiles.size(), MaxMissilesForSaveGame);
|
|
file.Skip<uint8_t>(savedMissiles);
|
|
// Write Missile Data
|
|
{
|
|
auto missilesEnd = Missiles.cbegin();
|
|
std::advance(missilesEnd, savedMissiles);
|
|
for (auto it = Missiles.cbegin(); it != missilesEnd; it++) {
|
|
SaveMissile(&file, *it);
|
|
}
|
|
}
|
|
for (const int objectId : ActiveObjects)
|
|
file.WriteLE(static_cast<int8_t>(objectId));
|
|
for (const int objectId : AvailableObjects)
|
|
file.WriteLE(static_cast<int8_t>(objectId));
|
|
for (int i = 0; i < ActiveObjectCount; i++)
|
|
SaveObject(file, Objects[ActiveObjects[i]]);
|
|
|
|
file.WriteBE<int32_t>(ActiveLightCount);
|
|
|
|
for (const uint8_t lightId : ActiveLights)
|
|
file.WriteLE<uint8_t>(lightId);
|
|
for (int i = 0; i < ActiveLightCount; i++)
|
|
SaveLighting(&file, &Lights[ActiveLights[i]]);
|
|
|
|
const auto visionCount = static_cast<int32_t>(Players.size());
|
|
file.WriteBE<int32_t>(visionCount + 1); // VisionId
|
|
file.WriteBE<int32_t>(visionCount);
|
|
|
|
for (const Player &player : Players)
|
|
SaveLighting(&file, &VisionList[player.getId()], true);
|
|
}
|
|
|
|
auto itemIndexes = SaveDroppedItems(file);
|
|
|
|
for (const bool uniqueItemFlag : UniqueItemFlags)
|
|
file.WriteLE<uint8_t>(uniqueItemFlag ? 1 : 0);
|
|
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
file.WriteLE<uint8_t>(dLight[i][j]);
|
|
}
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
file.WriteLE<uint8_t>(static_cast<uint8_t>(dFlags[i][j] & DungeonFlag::SavedFlags));
|
|
}
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
file.WriteLE<int8_t>(dPlayer[i][j]);
|
|
}
|
|
|
|
SaveDroppedItemLocations(file, itemIndexes);
|
|
|
|
if (leveltype != DTYPE_TOWN) {
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
file.WriteBE<int32_t>(dMonster[i][j]);
|
|
}
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
file.WriteLE<int8_t>(dCorpse[i][j]);
|
|
}
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
file.WriteLE<int8_t>(dObject[i][j]);
|
|
}
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
file.WriteLE<uint8_t>(dLight[i][j]); // BUGFIX: dLight got saved already
|
|
}
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
file.WriteLE<uint8_t>(dPreLight[i][j]);
|
|
}
|
|
for (int j = 0; j < DMAXY; j++) {
|
|
for (int i = 0; i < DMAXX; i++) // NOLINT(modernize-loop-convert)
|
|
file.WriteLE<uint8_t>(AutomapView[i][j]);
|
|
}
|
|
for (int j = 0; j < MAXDUNY; j++) {
|
|
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
|
|
file.WriteLE<int8_t>(TileContainsMissile({ i, j }) ? -1 : 0); // For backwards compatibility
|
|
}
|
|
}
|
|
|
|
file.WriteBE<int32_t>(PremiumItemCount);
|
|
file.WriteBE<int32_t>(PremiumItemLevel);
|
|
|
|
for (int i = 0; i < giNumberOfSmithPremiumItems; i++)
|
|
SaveItem(file, PremiumItems[i]);
|
|
|
|
file.WriteLE<uint8_t>(AutomapActive ? 1 : 0);
|
|
file.WriteBE<int32_t>(AutoMapScale);
|
|
|
|
SaveAdditionalMissiles(saveWriter);
|
|
SaveLevelSeeds(saveWriter);
|
|
}
|
|
|
|
void SaveGame()
|
|
{
|
|
gbValidSaveFile = true;
|
|
pfile_write_hero(/*writeGameData=*/true);
|
|
sfile_write_stash();
|
|
}
|
|
|
|
void SaveLevel(SaveWriter &saveWriter)
|
|
{
|
|
SaveLevel(saveWriter, nullptr);
|
|
}
|
|
|
|
tl::expected<void, std::string> LoadLevel()
|
|
{
|
|
return LoadLevel(nullptr);
|
|
}
|
|
|
|
} // namespace devilution
|