Yuri Pourre
665e8a1d9f
Update effects_cleanup_sfx stub
2026-01-31 03:34:01 +01:00
Andrettin
f6b4665e94
Make Player Class Data Data-Driven ( #8167 )
2025-09-05 11:30:01 +02:00
Anders Jenbo
01507d532c
Add basic DOS port ( #8155 )
2025-08-31 17:34:11 +02:00
Gleb Mazovetskiy
e7c58ad0ef
Remove missing SfxID
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Follow-up to #7310
Also removes 1 more unused sound
2024-08-03 18:31:06 +01:00
Gleb Mazovetskiy
876055b272
Migrate effect.cpp data to TSV
2023-11-14 02:27:46 +00:00
Anders Jenbo
bb2e189327
Convert _sfx_id in to class enum
2023-11-02 14:34:24 +01:00
Gleb Mazovetskiy
55dc2315bc
Completely remove unused sfx_MISC sounds
2023-01-21 14:23:36 +00:00
Gleb Mazovetskiy
9a1587060d
Use real CalculateSoundPosition with NOSOUND
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Fixes big-endian tests, which currently build with `-DNOSOUND`
to reduce build time.
2022-12-09 11:09:05 +00:00
Gleb Mazovetskiy
f9f6949af2
Clean up effects_play_sound, gfnSoundFunction
2022-07-16 10:59:40 +01:00
Anders Jenbo
16b65120ea
Clean up LevelMonsterTypes related code
2022-07-15 19:36:47 +02:00
Gleb Mazovetskiy
33ac2cca8e
♻️ Make Monster counters size_t
2022-07-12 03:04:53 +01:00
Anders Jenbo
7cb73a6717
Minimize impact of NOSOUND
2021-08-30 10:57:59 +02:00
Anders Jenbo
bee8388c20
Fix inaccurate gameplay with NOSOUND
2021-08-30 10:57:59 +02:00
Anders Jenbo
b591824182
💚 Fix NOSOUND build
2021-07-17 16:44:32 +02:00
Anders Jenbo
77b72da276
♻️ Use monster by reference when possible
2021-07-14 20:22:35 -07:00
ephphatha
f4f6a8a51e
Refactor PlaySfxLoc to take a Point instead of x/y params
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Because of the heavy usage of this function in objects.cpp and the mixed use of aliases and direct references to the active object in Operate*Door functions I've done some refactoring of those areas beyond what is strictly necessary. Hopefully this makes sense and is reasonable to include in this change.
2021-06-26 10:12:28 -07:00
Gleb Mazovetskiy
57172e48ed
🔨 ⚙️ CMake: Add NOSOUND option
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This option completely disables all audio handling, including audio
loading code and dependencies.
Dialog text length is estimated to be somewhere between
Cain and Griswold speed.
2021-04-29 19:43:45 +02:00