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Add audio functionality to Lua
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@@ -10,6 +10,7 @@
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#include "appfat.h"
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#include "engine/assets.hpp"
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#include "lua/modules/audio.hpp"
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#include "lua/modules/log.hpp"
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#include "lua/modules/render.hpp"
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#include "plrmsg.h"
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@@ -163,6 +164,7 @@ void LuaInitialize()
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const sol::table loaded = lua.create_table_with(
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"devilutionx.version", PROJECT_VERSION,
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"devilutionx.log", LuaLogModule(lua),
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"devilutionx.audio", LuaLogModule(lua),
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"devilutionx.render", LuaRenderModule(lua),
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"devilutionx.message", [](std::string_view text) { EventPlrMsg(text, UiFlags::ColorRed); });
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lua["require"] = lua["requireGen"](loaded, LuaLoadScriptFromAssets);
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