mirror of
https://github.com/diasurgical/DevilutionX.git
synced 2026-06-20 05:44:36 +00:00
Require lua/init.lua to succeed
Previously we failed silently if something went wrong.
This commit is contained in:
+23
-14
@@ -5,6 +5,7 @@
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#include <sol/sol.hpp>
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#include "appfat.h"
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#include "engine/assets.hpp"
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#include "lua/modules/log.hpp"
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#include "lua/modules/render.hpp"
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@@ -33,37 +34,45 @@ int LuaPrint(lua_State *state)
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return 0;
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}
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bool CheckResult(sol::protected_function_result result)
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bool CheckResult(sol::protected_function_result result, bool optional)
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{
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const bool valid = result.valid();
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if (!valid) {
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if (result.get_type() == sol::type::string) {
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LogError("Lua error: {}", result.get<std::string>());
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} else {
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LogError("Unknown Lua error");
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}
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const std::string error = result.get_type() == sol::type::string
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? StrCat("Lua error: ", result.get<std::string>())
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: "Unknown Lua error";
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if (!optional)
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app_fatal(error);
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LogError(error);
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}
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return valid;
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}
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void RunScript(std::string_view path)
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void RunScript(std::string_view path, bool optional)
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{
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AssetRef ref = FindAsset(path);
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if (!ref.ok())
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if (!ref.ok()) {
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if (!optional)
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app_fatal(StrCat("Asset not found: ", path));
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return;
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}
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const size_t size = ref.size();
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std::unique_ptr<char[]> luaScript { new char[size] };
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AssetHandle handle = OpenAsset(std::move(ref));
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if (!handle.ok())
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if (!handle.ok()) {
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app_fatal(StrCat("Failed to open asset: ", path, "\n", handle.error()));
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return;
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}
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if (size > 0 && !handle.read(luaScript.get(), size))
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if (size > 0 && !handle.read(luaScript.get(), size)) {
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app_fatal(StrCat("Read failed: ", path, "\n", handle.error()));
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return;
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}
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const std::string_view luaScriptStr(luaScript.get(), size);
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CheckResult(luaState->safe_script(luaScriptStr));
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CheckResult(luaState->safe_script(luaScriptStr), optional);
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}
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void LuaPanic(sol::optional<std::string> message)
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@@ -113,8 +122,8 @@ void LuaInitialize()
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"render", LuaRenderModule(lua),
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"message", [](std::string_view text) { EventPlrMsg(text, UiFlags::ColorRed); });
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RunScript("lua/init.lua");
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RunScript("lua/user.lua");
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RunScript("lua/init.lua", /*optional=*/false);
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RunScript("lua/user.lua", /*optional=*/true);
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LuaEvent("OnGameBoot");
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}
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@@ -133,7 +142,7 @@ void LuaEvent(std::string_view name)
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return;
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}
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const sol::protected_function fn = trigger->as<sol::protected_function>();
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CheckResult(fn());
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CheckResult(fn(), /*optional=*/true);
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}
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sol::state &LuaState()
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