// Sources/SubcodecObjC/SCSpriteRegion.mm #import "SCSpriteRegion.h" @implementation SCSpriteRegion - (instancetype)initWithSlot:(int)slot colorRect:(CGRect)colorRect alphaRect:(CGRect)alphaRect { self = [super init]; if (self) { _slot = slot; _colorRect = colorRect; _alphaRect = alphaRect; } return self; } @end