b34a264aec
* add extra data for queuing and change order of clearing mediaInfo * make SAPlayer the only source for mediaInfo Co-authored-by: @dylancom Co-authored-by: @dezinezync
267 lines
8.8 KiB
Swift
267 lines
8.8 KiB
Swift
//
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// SAPlayerPresenter.swift
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// SwiftAudioPlayer
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//
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// Created by Tanha Kabir on 2019-01-29.
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// Copyright © 2019 Tanha Kabir, Jon Mercer
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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import Foundation
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import AVFoundation
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import MediaPlayer
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class SAPlayerPresenter {
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struct QueueItem {
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var loc: Location
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var url: URL
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var mediaInfo: SALockScreenInfo?
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var bitrate: SAPlayerBitrate
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init(loc: Location, url: URL, mediaInfo: SALockScreenInfo?, bitrate: SAPlayerBitrate = .high) {
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self.loc = loc
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self.url = url
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self.mediaInfo = mediaInfo
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self.bitrate = bitrate
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}
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}
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enum Location {
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case remote
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case disk
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}
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weak var delegate: SAPlayerDelegate?
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var shouldPlayImmediately = false //for auto-play
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var needle: Needle?
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var duration: Duration?
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private var key: String?
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private var isPlaying: SAPlayingStatus = .buffering
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private var urlKeyMap: [Key: URL] = [:]
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var durationRef:UInt = 0
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var needleRef:UInt = 0
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var playingStatusRef:UInt = 0
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var audioQueue: [QueueItem] = []
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init(delegate: SAPlayerDelegate?) {
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self.delegate = delegate
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delegate?.setLockScreenControls(presenter: self)
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}
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func getUrl(forKey key: Key) -> URL? {
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return urlKeyMap[key]
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}
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func addUrlToKeyMap(_ url: URL) {
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urlKeyMap[url.key] = url
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}
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func handleClear() {
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delegate?.clearEngine()
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needle = nil
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duration = nil
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key = nil
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delegate?.mediaInfo = nil
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delegate?.clearLockScreenInfo()
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AudioClockDirector.shared.detachFromChangesInDuration(withID: durationRef)
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AudioClockDirector.shared.detachFromChangesInNeedle(withID: needleRef)
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AudioClockDirector.shared.detachFromChangesInPlayingStatus(withID: playingStatusRef)
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}
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func handlePlaySavedAudio(withSavedUrl url: URL) {
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attachForUpdates(url: url)
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delegate?.startAudioDownloaded(withSavedUrl: url)
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}
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func handlePlayStreamedAudio(withRemoteUrl url: URL, bitrate: SAPlayerBitrate) {
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attachForUpdates(url: url)
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delegate?.startAudioStreamed(withRemoteUrl: url, bitrate: bitrate)
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}
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func handleQueueStreamedAudio(withRemoteUrl url: URL, mediaInfo: SALockScreenInfo?, bitrate: SAPlayerBitrate) {
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audioQueue.append(QueueItem(loc: .remote, url: url, mediaInfo: mediaInfo, bitrate: bitrate))
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}
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func handleQueueSavedAudio(withSavedUrl url: URL, mediaInfo: SALockScreenInfo?) {
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audioQueue.append(QueueItem(loc: .disk, url: url, mediaInfo: mediaInfo))
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}
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private func attachForUpdates(url: URL) {
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detachFromUpdates()
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self.key = url.key
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urlKeyMap[url.key] = url
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durationRef = AudioClockDirector.shared.attachToChangesInDuration(closure: { [weak self] (key, duration) in
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guard let self = self else { throw DirectorError.closureIsDead }
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guard key == self.key else {
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Log.debug("misfire expected key: \(self.key ?? "none") payload key: \(key)")
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return
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}
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self.delegate?.updateLockscreenPlaybackDuration(duration: duration)
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self.duration = duration
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self.delegate?.setLockScreenInfo(withMediaInfo: self.delegate?.mediaInfo, duration: duration)
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})
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needleRef = AudioClockDirector.shared.attachToChangesInNeedle(closure: { [weak self] (key, needle) in
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guard let self = self else { throw DirectorError.closureIsDead }
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guard key == self.key else {
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Log.debug("misfire expected key: \(self.key ?? "none") payload key: \(key)")
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return
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}
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self.needle = needle
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self.delegate?.updateLockscreenElapsedTime(needle: needle)
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})
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playingStatusRef = AudioClockDirector.shared.attachToChangesInPlayingStatus(closure: { [weak self] (key, isPlaying) in
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guard let self = self else { throw DirectorError.closureIsDead }
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guard key == self.key else {
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Log.debug("misfire expected key: \(self.key ?? "none") payload key: \(key)")
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return
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}
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self.isPlaying = isPlaying
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if(self.isPlaying == .paused && self.shouldPlayImmediately) {
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self.shouldPlayImmediately = false
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self.handlePlay()
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}
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if(self.isPlaying == .ended) {
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self.playNextAudioIfExists()
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}
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})
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}
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private func detachFromUpdates() {
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AudioClockDirector.shared.detachFromChangesInDuration(withID: durationRef)
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AudioClockDirector.shared.detachFromChangesInNeedle(withID: needleRef)
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AudioClockDirector.shared.detachFromChangesInPlayingStatus(withID: playingStatusRef)
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}
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func handleStopStreamingAudio() {
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delegate?.clearEngine()
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detachFromUpdates()
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}
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}
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//MARK:- Used by outside world including:
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// SPP, lock screen, directors
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extension SAPlayerPresenter {
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func handlePause() {
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delegate?.pauseEngine()
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self.delegate?.updateLockscreenPaused()
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}
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func handlePlay() {
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delegate?.playEngine()
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self.delegate?.updateLockscreenPlaying()
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}
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func handleTogglePlayingAndPausing() {
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if isPlaying == .playing {
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handlePause()
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} else if isPlaying == .paused {
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handlePlay()
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}
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}
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func handleSkipForward() {
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guard let forward = delegate?.skipForwardSeconds else { return }
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handleSeek(toNeedle: (needle ?? 0) + forward)
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}
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func handleSkipBackward() {
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guard let backward = delegate?.skipForwardSeconds else { return }
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handleSeek(toNeedle: (needle ?? 0) - backward)
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}
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func handleSeek(toNeedle needle: Needle) {
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delegate?.seekEngine(toNeedle: needle)
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}
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func handleAudioRateChanged(rate: Float) {
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delegate?.updateLockscreenChangePlaybackRate(speed: rate)
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}
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func handleScrubbingIntervalsChanged() {
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delegate?.updateLockscreenSkipIntervals()
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}
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}
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//MARK:- For lock screen
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extension SAPlayerPresenter {
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func getIsPlaying() -> Bool {
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return isPlaying == .playing
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}
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}
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//MARK:- AVAudioEngineDelegate
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extension SAPlayerPresenter: AudioEngineDelegate {
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func didError() {
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Log.monitor("We should have handled engine error")
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}
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}
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//MARK:- Autoplay
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extension SAPlayerPresenter {
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func playNextAudioIfExists() {
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Log.info("looking foor next audio in queue to play")
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guard audioQueue.count > 0 else {
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Log.info("no queued audio")
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return
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}
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let nextAudioURL = audioQueue.removeFirst()
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let key = nextAudioURL.url.key
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Log.info("getting ready to play \(nextAudioURL)")
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AudioQueueDirector.shared.changeInQueue(key, url: nextAudioURL.url)
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handleClear()
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delegate?.mediaInfo = nextAudioURL.mediaInfo
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// We need to give a second to clean up the previous engine properly. Deinit takes some time.
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Timer.scheduledTimer(withTimeInterval: 1.0, repeats: false) { [weak self] (_) in
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guard let self = self else { return }
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switch nextAudioURL.loc {
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case .remote:
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self.handlePlayStreamedAudio(withRemoteUrl: nextAudioURL.url, bitrate: nextAudioURL.bitrate)
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break
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case .disk:
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self.handlePlaySavedAudio(withSavedUrl: nextAudioURL.url)
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}
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self.shouldPlayImmediately = true
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}
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}
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}
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