Files
SwiftAudioPlayer/Source/SAPlayerPresenter.swift
tanhakabir b34a264aec Fix bug introduced by queuing for lockscreen info (#108)
* add extra data for queuing and change order of clearing mediaInfo

* make SAPlayer the only source for mediaInfo

Co-authored-by: @dylancom
Co-authored-by: @dezinezync
2021-05-08 18:55:08 -07:00

267 lines
8.8 KiB
Swift

//
// SAPlayerPresenter.swift
// SwiftAudioPlayer
//
// Created by Tanha Kabir on 2019-01-29.
// Copyright © 2019 Tanha Kabir, Jon Mercer
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import Foundation
import AVFoundation
import MediaPlayer
class SAPlayerPresenter {
struct QueueItem {
var loc: Location
var url: URL
var mediaInfo: SALockScreenInfo?
var bitrate: SAPlayerBitrate
init(loc: Location, url: URL, mediaInfo: SALockScreenInfo?, bitrate: SAPlayerBitrate = .high) {
self.loc = loc
self.url = url
self.mediaInfo = mediaInfo
self.bitrate = bitrate
}
}
enum Location {
case remote
case disk
}
weak var delegate: SAPlayerDelegate?
var shouldPlayImmediately = false //for auto-play
var needle: Needle?
var duration: Duration?
private var key: String?
private var isPlaying: SAPlayingStatus = .buffering
private var urlKeyMap: [Key: URL] = [:]
var durationRef:UInt = 0
var needleRef:UInt = 0
var playingStatusRef:UInt = 0
var audioQueue: [QueueItem] = []
init(delegate: SAPlayerDelegate?) {
self.delegate = delegate
delegate?.setLockScreenControls(presenter: self)
}
func getUrl(forKey key: Key) -> URL? {
return urlKeyMap[key]
}
func addUrlToKeyMap(_ url: URL) {
urlKeyMap[url.key] = url
}
func handleClear() {
delegate?.clearEngine()
needle = nil
duration = nil
key = nil
delegate?.mediaInfo = nil
delegate?.clearLockScreenInfo()
AudioClockDirector.shared.detachFromChangesInDuration(withID: durationRef)
AudioClockDirector.shared.detachFromChangesInNeedle(withID: needleRef)
AudioClockDirector.shared.detachFromChangesInPlayingStatus(withID: playingStatusRef)
}
func handlePlaySavedAudio(withSavedUrl url: URL) {
attachForUpdates(url: url)
delegate?.startAudioDownloaded(withSavedUrl: url)
}
func handlePlayStreamedAudio(withRemoteUrl url: URL, bitrate: SAPlayerBitrate) {
attachForUpdates(url: url)
delegate?.startAudioStreamed(withRemoteUrl: url, bitrate: bitrate)
}
func handleQueueStreamedAudio(withRemoteUrl url: URL, mediaInfo: SALockScreenInfo?, bitrate: SAPlayerBitrate) {
audioQueue.append(QueueItem(loc: .remote, url: url, mediaInfo: mediaInfo, bitrate: bitrate))
}
func handleQueueSavedAudio(withSavedUrl url: URL, mediaInfo: SALockScreenInfo?) {
audioQueue.append(QueueItem(loc: .disk, url: url, mediaInfo: mediaInfo))
}
private func attachForUpdates(url: URL) {
detachFromUpdates()
self.key = url.key
urlKeyMap[url.key] = url
durationRef = AudioClockDirector.shared.attachToChangesInDuration(closure: { [weak self] (key, duration) in
guard let self = self else { throw DirectorError.closureIsDead }
guard key == self.key else {
Log.debug("misfire expected key: \(self.key ?? "none") payload key: \(key)")
return
}
self.delegate?.updateLockscreenPlaybackDuration(duration: duration)
self.duration = duration
self.delegate?.setLockScreenInfo(withMediaInfo: self.delegate?.mediaInfo, duration: duration)
})
needleRef = AudioClockDirector.shared.attachToChangesInNeedle(closure: { [weak self] (key, needle) in
guard let self = self else { throw DirectorError.closureIsDead }
guard key == self.key else {
Log.debug("misfire expected key: \(self.key ?? "none") payload key: \(key)")
return
}
self.needle = needle
self.delegate?.updateLockscreenElapsedTime(needle: needle)
})
playingStatusRef = AudioClockDirector.shared.attachToChangesInPlayingStatus(closure: { [weak self] (key, isPlaying) in
guard let self = self else { throw DirectorError.closureIsDead }
guard key == self.key else {
Log.debug("misfire expected key: \(self.key ?? "none") payload key: \(key)")
return
}
self.isPlaying = isPlaying
if(self.isPlaying == .paused && self.shouldPlayImmediately) {
self.shouldPlayImmediately = false
self.handlePlay()
}
if(self.isPlaying == .ended) {
self.playNextAudioIfExists()
}
})
}
private func detachFromUpdates() {
AudioClockDirector.shared.detachFromChangesInDuration(withID: durationRef)
AudioClockDirector.shared.detachFromChangesInNeedle(withID: needleRef)
AudioClockDirector.shared.detachFromChangesInPlayingStatus(withID: playingStatusRef)
}
func handleStopStreamingAudio() {
delegate?.clearEngine()
detachFromUpdates()
}
}
//MARK:- Used by outside world including:
// SPP, lock screen, directors
extension SAPlayerPresenter {
func handlePause() {
delegate?.pauseEngine()
self.delegate?.updateLockscreenPaused()
}
func handlePlay() {
delegate?.playEngine()
self.delegate?.updateLockscreenPlaying()
}
func handleTogglePlayingAndPausing() {
if isPlaying == .playing {
handlePause()
} else if isPlaying == .paused {
handlePlay()
}
}
func handleSkipForward() {
guard let forward = delegate?.skipForwardSeconds else { return }
handleSeek(toNeedle: (needle ?? 0) + forward)
}
func handleSkipBackward() {
guard let backward = delegate?.skipForwardSeconds else { return }
handleSeek(toNeedle: (needle ?? 0) - backward)
}
func handleSeek(toNeedle needle: Needle) {
delegate?.seekEngine(toNeedle: needle)
}
func handleAudioRateChanged(rate: Float) {
delegate?.updateLockscreenChangePlaybackRate(speed: rate)
}
func handleScrubbingIntervalsChanged() {
delegate?.updateLockscreenSkipIntervals()
}
}
//MARK:- For lock screen
extension SAPlayerPresenter {
func getIsPlaying() -> Bool {
return isPlaying == .playing
}
}
//MARK:- AVAudioEngineDelegate
extension SAPlayerPresenter: AudioEngineDelegate {
func didError() {
Log.monitor("We should have handled engine error")
}
}
//MARK:- Autoplay
extension SAPlayerPresenter {
func playNextAudioIfExists() {
Log.info("looking foor next audio in queue to play")
guard audioQueue.count > 0 else {
Log.info("no queued audio")
return
}
let nextAudioURL = audioQueue.removeFirst()
let key = nextAudioURL.url.key
Log.info("getting ready to play \(nextAudioURL)")
AudioQueueDirector.shared.changeInQueue(key, url: nextAudioURL.url)
handleClear()
delegate?.mediaInfo = nextAudioURL.mediaInfo
// We need to give a second to clean up the previous engine properly. Deinit takes some time.
Timer.scheduledTimer(withTimeInterval: 1.0, repeats: false) { [weak self] (_) in
guard let self = self else { return }
switch nextAudioURL.loc {
case .remote:
self.handlePlayStreamedAudio(withRemoteUrl: nextAudioURL.url, bitrate: nextAudioURL.bitrate)
break
case .disk:
self.handlePlaySavedAudio(withSavedUrl: nextAudioURL.url)
}
self.shouldPlayImmediately = true
}
}
}