Files
SwiftAudioEx/Example/Tests/AudioPlayerTests.swift
T
Jørgen Henrichsen ae760c4cac Put events in seperate struct.
Makes it easier to discover which events are available.
2019-03-10 09:37:00 +01:00

220 lines
8.8 KiB
Swift

import Quick
import Nimble
import AVFoundation
@testable import SwiftAudio
class AudioPlayerTests: QuickSpec {
override func spec() {
describe("An AudioPlayer") {
var audioPlayer: AudioPlayer!
beforeEach {
audioPlayer = AudioPlayer()
audioPlayer.bufferDuration = 0.0001
audioPlayer.automaticallyWaitsToMinimizeStalling = false
audioPlayer.volume = 0.0
}
describe("its state", {
it("should be idle", closure: {
expect(audioPlayer.playerState).to(equal(AudioPlayerState.idle))
})
context("when audio item is loaded", {
beforeEach {
try? audioPlayer.load(item: Source.getAudioItem(), playWhenReady: false)
}
it("it should eventually be ready", closure: {
expect(audioPlayer.playerState).toEventually(equal(AudioPlayerState.ready))
})
})
context("when an item is loaded (playWhenReady=true)", {
beforeEach {
try? audioPlayer.load(item: Source.getAudioItem(), playWhenReady: true)
}
it("it should eventually be playing", closure: {
expect(audioPlayer.playerState).toEventually(equal(AudioPlayerState.playing))
})
})
context("when playing an item", {
var listener: AudioPlayerEventListener!
beforeEach {
listener = AudioPlayerEventListener(audioPlayer: audioPlayer)
listener.stateUpdate = { state in
if state == .ready {
audioPlayer.play()
}
}
try? audioPlayer.load(item: Source.getAudioItem(), playWhenReady: false)
}
it("should eventually be playing", closure: {
expect(audioPlayer.playerState).toEventually(equal(AudioPlayerState.playing))
})
})
context("when pausing an item", {
var listener: AudioPlayerEventListener!
beforeEach {
listener = AudioPlayerEventListener(audioPlayer: audioPlayer)
listener.stateUpdate = { (state) in
if state == .playing {
audioPlayer.pause()
}
}
try? audioPlayer.load(item: Source.getAudioItem(), playWhenReady: true)
}
it("should eventually be paused", closure: {
expect(audioPlayer.playerState).toEventually(equal(AudioPlayerState.paused))
})
})
context("when stopping an item", {
var listener: AudioPlayerEventListener!
beforeEach {
listener = AudioPlayerEventListener(audioPlayer: audioPlayer)
listener.stateUpdate = { (state) in
if state == .playing {
audioPlayer.stop()
}
}
try? audioPlayer.load(item: Source.getAudioItem(), playWhenReady: true)
}
it("should eventually be idle", closure: {
expect(audioPlayer.playerState).toEventually(equal(AudioPlayerState.idle))
})
})
})
describe("its current time", {
it("should be 0", closure: {
expect(audioPlayer.currentTime).to(equal(0))
})
context("when seeking to a time", {
let seekTime: TimeInterval = 1.0
beforeEach {
try? audioPlayer.load(item: Source.getAudioItem(), playWhenReady: false)
audioPlayer.seek(to: seekTime)
}
it("should eventually be equal to the seeked time", closure: {
expect(audioPlayer.currentTime).toEventually(equal(seekTime))
})
})
context("when playing an item with an initial time", {
var item: DefaultAudioItemInitialTime!
beforeEach {
item = DefaultAudioItemInitialTime(audioUrl: LongSource.path, artist: nil, title: nil, albumTitle: nil, sourceType: .file, artwork: nil, initialTime: 4.0)
try? audioPlayer.load(item: item, playWhenReady: false)
}
it("should eventaully be equal to the initial time", closure: {
expect(audioPlayer.currentTime).toEventually(equal(item.getInitialTime()))
})
})
})
describe("its rate", {
it("should be 0", closure: {
expect(audioPlayer.rate).to(equal(0))
})
context("when playing an item", {
beforeEach {
try? audioPlayer.load(item: Source.getAudioItem(), playWhenReady: true)
}
it("should eventually be 1.0", closure: {
expect(audioPlayer.rate).toEventually(equal(1.0))
})
})
})
describe("its currentItem", {
it("should be nil", closure: {
expect(audioPlayer.currentItem).to(beNil())
})
context("when loading an item", {
beforeEach {
try? audioPlayer.load(item: Source.getAudioItem(), playWhenReady: false)
}
it("should not be nil", closure: {
expect(audioPlayer.currentItem).toNot(beNil())
})
})
context("when setting the timePitchAlgorithm", {
beforeEach {
audioPlayer.audioTimePitchAlgorithm = .timeDomain
}
context("then loading an item", {
beforeEach {
try? audioPlayer.load(item: Source.getAudioItem(), playWhenReady: false)
}
it("should have the applied timePitchAlgorithm", closure: {
expect(audioPlayer.wrapper.currentItem?.audioTimePitchAlgorithm).to(equal(AVAudioTimePitchAlgorithm.timeDomain))
})
})
context("then loading a timepitching item", {
beforeEach {
let item = DefaultAudioItemTimePitching(audioUrl: Source.path, artist: nil, title: nil, albumTitle: nil, sourceType: .file, artwork: nil, audioTimePitchAlgorithm: AVAudioTimePitchAlgorithm.spectral)
try? audioPlayer.load(item: item, playWhenReady: false)
}
it("should have the applied timePitchAlgorithm", closure: {
expect(audioPlayer.wrapper.currentItem?.audioTimePitchAlgorithm).to(equal(AVAudioTimePitchAlgorithm.spectral))
})
})
})
})
}
}
}
class AudioPlayerEventListener {
var state: AudioPlayerState? {
didSet {
if let state = state {
stateUpdate?(state)
}
}
}
var stateUpdate: ((_ state: AudioPlayerState) -> Void)?
var seekCompletion: (() -> Void)?
init(audioPlayer: AudioPlayer) {
audioPlayer.event.stateChange.addListener(self, handleDidUpdateState)
audioPlayer.event.seek.addListener(self, handleSeek)
}
func handleDidUpdateState(state: AudioPlayerState) {
self.state = state
}
func handleSeek(data: AudioPlayer.SeekEventData) {
seekCompletion?()
}
}