Files
SwiftAudioEx/Example/Tests/AudioPlayerTests.swift
T
2022-09-06 09:15:36 +02:00

210 lines
6.5 KiB
Swift

import Quick
import Nimble
import AVFoundation
import XCTest
@testable import SwiftAudioEx
class AudioPlayerTests: XCTestCase {
var audioPlayer: AudioPlayer!
var listener: AudioPlayerEventListener!
override func setUp() {
super.setUp()
audioPlayer = AudioPlayer()
audioPlayer.volume = 0.0
listener = AudioPlayerEventListener(audioPlayer: audioPlayer)
}
override func tearDown() {
audioPlayer = nil
listener = nil
super.tearDown()
}
func test_AudioPlayer__state__should_be_idle() {
XCTAssert(audioPlayer.playerState == AudioPlayerState.idle)
}
func test_AudioPlayer__state__load_source__should_be_loading() {
try? audioPlayer.load(item: Source.getAudioItem(), playWhenReady: false)
XCTAssertEqual(audioPlayer.playerState, AudioPlayerState.loading)
}
func test_AudioPlayer__state__load_source__should_be_ready() {
let expectation = XCTestExpectation()
listener.stateUpdate = { state in
switch state {
case .ready: expectation.fulfill()
default: break
}
}
try? audioPlayer.load(item: Source.getAudioItem(), playWhenReady: false)
wait(for: [expectation], timeout: 20.0)
}
func test_AudioPlayer__state__load_source_playWhenReady__should_be_playing() {
let expectation = XCTestExpectation()
listener.stateUpdate = { state in
switch state {
case .playing: expectation.fulfill()
default: break
}
}
try? audioPlayer.load(item: Source.getAudioItem(), playWhenReady: true)
wait(for: [expectation], timeout: 20.0)
}
func test_AudioPlayer__state__play_source__should_be_playing() {
let expectation = XCTestExpectation()
listener.stateUpdate = { state in
switch state {
case .ready: self.audioPlayer.play()
case .playing: expectation.fulfill()
default: break
}
}
try? audioPlayer.load(item: Source.getAudioItem(), playWhenReady: false)
wait(for: [expectation], timeout: 20.0)
}
func test_AudioPlayer__state__pausing_source__should_be_paused() {
let expectation = XCTestExpectation()
listener.stateUpdate = { [weak audioPlayer] state in
switch state {
case .playing: audioPlayer?.pause()
case .paused: expectation.fulfill()
default: break
}
}
try? audioPlayer.load(item: Source.getAudioItem(), playWhenReady: true)
wait(for: [expectation], timeout: 20.0)
}
func test_AudioPlayer__state__stopping_source__should_be_idle() {
let expectation = XCTestExpectation()
var hasBeenPlaying: Bool = false
listener.stateUpdate = { [weak audioPlayer] state in
switch state {
case .playing:
hasBeenPlaying = true
audioPlayer?.stop()
case .idle:
if hasBeenPlaying {
expectation.fulfill()
}
default: break
}
}
try? audioPlayer.load(item: Source.getAudioItem(), playWhenReady: true)
wait(for: [expectation], timeout: 20.0)
}
// MARK: - Current time
func test_AudioPlayer__currentTime__should_be_0() {
XCTAssert(audioPlayer.currentTime == 0.0)
}
// Commented out -- Keeps failing in CI at Bitrise, but succeeds locally, even with Bitrise CLI.
// func test_AudioPlayer__currentTime__playing_source__shold_be_greater_than_0() {
// let expectation = XCTestExpectation()
// audioPlayer.timeEventFrequency = .everyQuarterSecond
// listener.secondsElapse = { _ in
// if self.audioPlayer.currentTime > 0.0 {
// expectation.fulfill()
// }
// }
// try? audioPlayer.load(item: LongSource.getAudioItem(), playWhenReady: true)
// wait(for: [expectation], timeout: 20.0)
// }
// MARK: - Rate
func test_AudioPlayer__rate__should_be_1() {
XCTAssert(audioPlayer.rate == 1.0)
}
func test_AudioPlayer__rate__playing_source__should_be_1() {
let expectation = XCTestExpectation()
listener.stateUpdate = { [weak audioPlayer] state in
guard let audioPlayer = audioPlayer else { return }
switch state {
case .playing:
if audioPlayer.rate == 1.0 {
expectation.fulfill()
}
default: break
}
}
try? audioPlayer.load(item: Source.getAudioItem(), playWhenReady: true)
wait(for: [expectation], timeout: 20.0)
}
// MARK: - Current item
func test_AudioPlayer__currentItem__should_be_nil() {
XCTAssertNil(audioPlayer.currentItem)
}
func test_AudioPlayer__currentItem__loading_source__should_not_be_nil() {
let expectation = XCTestExpectation()
listener.stateUpdate = { [weak audioPlayer] state in
guard let audioPlayer = audioPlayer else { return }
switch state {
case .ready:
if audioPlayer.currentItem != nil {
expectation.fulfill()
}
default: break
}
}
try? audioPlayer.load(item: Source.getAudioItem(), playWhenReady: false)
wait(for: [expectation], timeout: 20.0)
}
}
class AudioPlayerEventListener {
var state: AudioPlayerState? {
didSet {
if let state = state {
stateUpdate?(state)
}
}
}
var stateUpdate: ((_ state: AudioPlayerState) -> Void)?
var secondsElapse: ((_ seconds: TimeInterval) -> Void)?
var seekCompletion: (() -> Void)?
weak var audioPlayer: AudioPlayer?
init(audioPlayer: AudioPlayer) {
audioPlayer.event.stateChange.addListener(self, handleDidUpdateState)
audioPlayer.event.seek.addListener(self, handleSeek)
audioPlayer.event.secondElapse.addListener(self, handleSecondsElapse)
}
deinit {
audioPlayer?.event.stateChange.removeListener(self)
audioPlayer?.event.seek.removeListener(self)
audioPlayer?.event.secondElapse.removeListener(self)
}
func handleDidUpdateState(state: AudioPlayerState) {
self.state = state
}
func handleSeek(data: AudioPlayer.SeekEventData) {
seekCompletion?()
}
func handleSecondsElapse(data: AudioPlayer.SecondElapseEventData) {
self.secondsElapse?(data)
}
}