Files
SwiftAudioEx/Example/Tests/AudioPlayerTests.swift
Jørgen Henrichsen 457dff7c01 Use weak capturing of the AudioPlayer. Remove initial time test.
Weak capturing of the AudioPlayer is done in the listener callback functions in order to not receive INVOPs in the event the audioPlayer is deallocated.
The initial time test is removed because of the unreliable results it produces.
2019-06-23 18:06:43 +02:00

207 lines
6.5 KiB
Swift

import Quick
import Nimble
import AVFoundation
import XCTest
@testable import SwiftAudio
class AudioPlayerTests: XCTestCase {
var audioPlayer: AudioPlayer!
var listener: AudioPlayerEventListener!
override func setUp() {
super.setUp()
audioPlayer = AudioPlayer()
audioPlayer.volume = 0.0
audioPlayer.bufferDuration = 0.001
audioPlayer.automaticallyWaitsToMinimizeStalling = false
listener = AudioPlayerEventListener(audioPlayer: audioPlayer)
}
override func tearDown() {
audioPlayer = nil
listener = nil
super.tearDown()
}
func test_AudioPlayer__state__should_be_idle() {
XCTAssert(audioPlayer.playerState == AudioPlayerState.idle)
}
func test_AudioPlayer__state__load_source__should_be_ready() {
let expectation = XCTestExpectation()
listener.stateUpdate = { state in
switch state {
case .ready: expectation.fulfill()
default: break
}
}
try? audioPlayer.load(item: Source.getAudioItem(), playWhenReady: false)
wait(for: [expectation], timeout: 20.0)
}
func test_AudioPlayer__state__load_source_playWhenReady__should_be_playing() {
let expectation = XCTestExpectation()
listener.stateUpdate = { state in
switch state {
case .playing: expectation.fulfill()
default: break
}
}
try? audioPlayer.load(item: Source.getAudioItem(), playWhenReady: true)
wait(for: [expectation], timeout: 20.0)
}
func test_AudioPlayer__state__play_source__should_be_playing() {
let expectation = XCTestExpectation()
listener.stateUpdate = { state in
switch state {
case .ready: self.audioPlayer.play()
case .playing: expectation.fulfill()
default: break
}
}
try? audioPlayer.load(item: Source.getAudioItem(), playWhenReady: false)
wait(for: [expectation], timeout: 20.0)
}
func test_AudioPlayer__state__pausing_source__should_be_paused() {
let expectation = XCTestExpectation()
listener.stateUpdate = { [weak audioPlayer] state in
switch state {
case .playing: audioPlayer?.pause()
case .paused: expectation.fulfill()
default: break
}
}
try? audioPlayer.load(item: Source.getAudioItem(), playWhenReady: true)
wait(for: [expectation], timeout: 20.0)
}
func test_AudioPlayer__state__stopping_source__should_be_idle() {
let expectation = XCTestExpectation()
var hasBeenPlaying: Bool = false
listener.stateUpdate = { [weak audioPlayer] state in
switch state {
case .playing:
hasBeenPlaying = true
audioPlayer?.stop()
case .idle:
if hasBeenPlaying {
expectation.fulfill()
}
default: break
}
}
try? audioPlayer.load(item: Source.getAudioItem(), playWhenReady: true)
wait(for: [expectation], timeout: 20.0)
}
// MARK: - Current time
func test_AudioPlayer__currentTime__should_be_0() {
XCTAssert(audioPlayer.currentTime == 0.0)
}
// Commented out -- Keeps failing in CI at Bitrise, but succeeds locally, even with Bitrise CLI.
// func test_AudioPlayer__currentTime__playing_source__shold_be_greater_than_0() {
// let expectation = XCTestExpectation()
// audioPlayer.timeEventFrequency = .everyQuarterSecond
// listener.secondsElapse = { _ in
// if self.audioPlayer.currentTime > 0.0 {
// expectation.fulfill()
// }
// }
// try? audioPlayer.load(item: LongSource.getAudioItem(), playWhenReady: true)
// wait(for: [expectation], timeout: 20.0)
// }
// MARK: - Rate
func test_AudioPlayer__rate__should_be_0() {
XCTAssert(audioPlayer.rate == 0.0)
}
func test_AudioPlayer__rate__playing_source__should_be_1() {
let expectation = XCTestExpectation()
listener.stateUpdate = { [weak audioPlayer] state in
guard let audioPlayer = audioPlayer else { return }
switch state {
case .playing:
if audioPlayer.rate == 1.0 {
expectation.fulfill()
}
default: break
}
}
try? audioPlayer.load(item: Source.getAudioItem(), playWhenReady: true)
wait(for: [expectation], timeout: 20.0)
}
// MARK: - Current item
func test_AudioPlayer__currentItem__should_be_nil() {
XCTAssertNil(audioPlayer.currentItem)
}
func test_AudioPlayer__currentItem__loading_source__should_not_be_nil() {
let expectation = XCTestExpectation()
listener.stateUpdate = { [weak audioPlayer] state in
guard let audioPlayer = audioPlayer else { return }
switch state {
case .ready:
if audioPlayer.currentItem != nil {
expectation.fulfill()
}
default: break
}
}
try? audioPlayer.load(item: Source.getAudioItem(), playWhenReady: false)
wait(for: [expectation], timeout: 20.0)
}
}
class AudioPlayerEventListener {
var state: AudioPlayerState? {
didSet {
if let state = state {
stateUpdate?(state)
}
}
}
var stateUpdate: ((_ state: AudioPlayerState) -> Void)?
var secondsElapse: ((_ seconds: TimeInterval) -> Void)?
var seekCompletion: (() -> Void)?
weak var audioPlayer: AudioPlayer?
init(audioPlayer: AudioPlayer) {
audioPlayer.event.stateChange.addListener(self, handleDidUpdateState)
audioPlayer.event.seek.addListener(self, handleSeek)
audioPlayer.event.secondElapse.addListener(self, handleSecondsElapse)
}
deinit {
audioPlayer?.event.stateChange.removeListener(self)
audioPlayer?.event.seek.removeListener(self)
audioPlayer?.event.secondElapse.removeListener(self)
}
func handleDidUpdateState(state: AudioPlayerState) {
self.state = state
}
func handleSeek(data: AudioPlayer.SeekEventData) {
seekCompletion?()
}
func handleSecondsElapse(data: AudioPlayer.SecondElapseEventData) {
self.secondsElapse?(data)
}
}