![AudioStreaming CI](https://github.com/dimitris-c/AudioStreaming/workflows/AudioStreaming%20CI/badge.svg) # AudioStreaming An AudioPlayer/Streaming library for iOS written in Swift, allows playback of online audio streaming, local file as well as gapless queueing. Under the hood `AudioStreaming` uses `AVAudioEngine` and `CoreAudio` for playback and provides an easy way of applying real-time [audio enhancements](https://developer.apple.com/documentation/avfoundation/audio_playback_recording_and_processing/avaudioengine/audio_units?language=swift). #### Supported audio - Online streaming (Shoutcast/ICY streams) with metadata parsing - AIFF, AIFC, WAVE, CAF, NeXT, ADTS, MPEG Audio Layer 3, AAC audio formats - M4A (_Optimized files only_) Known limitations: - As described above non-optimised M4A files are not supported this is a limitation of [AudioFileStream Services](https://developer.apple.com/documentation/audiotoolbox/audio_file_stream_services?language=swift) # Requirements - iOS 12.0+ - Swift 5.x # Using AudioStreaming ### Playing an audio source over HTTP Note: You need to keep a reference to the `AudioPlayer` object ``` let player = AudioPlayer() player.play(url: URL(string: "https://your-remote-url/to/audio-file.mp3")!) ``` ### Playing a local file ``` let player = AudioPlayer() player.play(url: URL(fileURLWithPath: "your-local-path/to/audio-file.mp3")!) ``` ### Queueing audio files ``` let player = AudioPlayer() player.queue(url: URL(string: "https://your-remote-url/to/audio-file.mp3")!) player.queue(url: URL(fileURLWithPath: "your-local-path/to/audio-file.mp3")!) ``` ### Adjusting playback properties ``` let player = AudioPlayer() player.play(url: URL(fileURLWithPath: "your-local-path/to/audio-file.mp3")!) // adjust the playback rate player.rate = 2.0 // adjusting the volume player.volume = 0.5 // mute/unmute the audio player.mute = true // pause the playback player.pause() // resume the playback player.resume() // stop the playback player.stop() // seeking to to a time (in seconds) player.seek(to: 10) ``` ### Audio playback properties ``` let player = AudioPlayer() player.play(url: URL(fileURLWithPath: "your-local-path/to/audio-file.mp3")!) // To get the audio file duration let duration = player.duration // To get the progress of the player let progress = player.progress // To get the state of the player, for possible values view the `AudioPlayerState` enum let state = player.state // To get the stop reason of the player, for possible values view the `AudioPlayerStopReason` enum let state = player.stopReason ``` ### AudioPlayer Delegate You can inspect various callbacks by using the `delegate` property of the `AudioPlayer` to get informed about the player state, errors etc. View the [AudioPlayerDelegate](AudioStreaming/Streaming/AudioPlayer/AudioPlayerDelegate.swift) for more details ``` let player = AudioPlayer() player.play(url: URL(fileURLWithPath: "your-local-path/to/audio-file.mp3")!) player.delegate = self // an object conforming to AudioPlayerDelegate // observing the audio player state, provides the new and previous state of the player. func audioPlayerStateChanged(player: AudioPlayer, with newState: AudioPlayerState, previous: AudioPlayerState) {} ``` ### Adding custom audio nodes to AudioPlayer `AudioStreaming` provides an easy way to attach/remove `AVAudioNode`(s). This provides a powerful way of adjusting the playback audio with various enchncements ``` let reverbNode = AVAudioUnitReverb() reverbNode.wetDryMix = 50 let player = AudioPlayer() // attach a single node player.attach(node: reverbNode) // detach a single node player.detach(node: reverbNode) // detach all custom added nodes player.detachCustomAttachedNodes() ``` The example project shows an example of adding a custom `AVAudioUnitEQ` node for adding equaliser to the `AudioPlayer` # Installation ### Cocoapods [Cocoapods](https://cocoapods.org/) is a dependency manager for Cocoa projects. You can install it with the following command: ``` $ gem install cocoapods ``` To intergrate AudioStreaming with [Cocoapods](https://cocoapods.org/) to your Xcode project add the following to your `Podfile`: ``` pod 'AudioStreaming' ``` ### Swift Package Manager On Xcode 11.0+ you can add a new dependency by going to **File / Swift Packages / Add Package Dependency...** and enter package repository URL https://github.com/dimitris-c/AudioStreaming.git, then follow the instructions. ### Carthage [Carthage](https://github.com/Carthage/Carthage) is a decentralized dependency manager that builds your dependencies and provides you with frameworks. You can install Carthage with Homebrew using the following command: ``` $ brew update $ brew install carthage ``` To integrate AudioStreaming into your Xcode project using Carthage, add the following to your `Cartfile`: ``` github "dimitris-c/AudioStreaming" ``` Visit [installation instructions](https://github.com/Carthage/Carthage#adding-frameworks-to-an-application) on Carthage to install the framework # Licence AudioStreaming is available under the MIT license. See the LICENSE file for more info. # Attributions This librabry takes inspiration on the already battled-tested streaming library, [StreamingKit](https://github.com/tumtumtum/StreamingKit). Big 🙏 to Thong Nguyen (@tumtumtum) and Matt Gallagher (@mattgallagher) for [AudioStreamer](https://github.com/mattgallagher/AudioStreamer)