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scummvm/engine/material.h
T

59 lines
1.6 KiB
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/* Residual - Virtual machine to run LucasArts' 3D adventure games
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#ifndef MATERIAL_H
#define MATERIAL_H
#include "engine/resource.h"
#include <cstring>
class CMap;
class Material : public Resource {
public:
// Load a texture from the given data.
Material(const char *filename, const char *data, int len, const CMap &cmap);
// Load this texture into the GL context
void select() const;
// Set which image in an animated texture to use
void setNumber(int n) { _currImage = n; }
int numImages() const { return _numImages; }
int currentImage() const { return _currImage; }
~Material();
//private:
CMap *_cmap;
int _numImages, _currImage;
int _width, _height;
void *_textures;
};
#endif