Files
scummvm/engines/sci/engine/state.cpp
T
Max Horn 466ba4bbfe SCI: Rewrote the save/load code, see also patch #2687400.
The new format is incompatible with the old one, and is still subject to
some further changes. Also, regressions are quite possible, so watch out.
Finally, the new code still contains some TODOs and FIXMEs. Several of
these will be more or less automatically resolved once other code gets
C++ified.

svn-id: r39430
2009-03-15 20:31:29 +00:00

186 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "sci/engine/state.h"
namespace Sci {
EngineState::EngineState() : _dirseeker(this) {
savegame_version = 0;
widget_serial_counter = 0;
resmgr = 0;
game_name = 0;
game_version = 0;
gfx_state = 0;
old_screen = 0;
memset(&sound, 0, sizeof(sound)); // FIXME: Remove this once/if we C++ify sfx_state_t
sfx_init_flags = 0;
sound_volume = 0;
sound_mute = 0;
restarting_flags = 0;
have_mouse_flag = 0;
pic_not_valid = 0;
pic_is_new = 0;
onscreen_console = 0;
osc_backup = 0;
pic_priority_table = 0;
status_bar_text = 0;
status_bar_foreground = 0;
status_bar_background = 0;
game_time = 0;
save_dir_copy = NULL_REG;
save_dir_edit_offset = 0;
save_dir_copy_buf = 0;
mouse_pointer_view = 0;
mouse_pointer_loop = 0;
mouse_pointer_cel = 0;
save_mouse_pointer_view = 0;
save_mouse_pointer_loop = 0;
save_mouse_pointer_cel = 0;
port_serial = 0;
port = 0;
memset(ega_colors, 0, sizeof(ega_colors));
visual = 0;
titlebar_port = 0;
wm_port = 0;
picture_port = 0;
iconbar_port = 0;
memset(&pic_visible_map, 0, sizeof(pic_visible_map)); // FIXME: Remove this once/if we C++ify gfx_map_mask_t
pic_animate = 0;
dyn_views_list_serial = 0;
dyn_views = 0;
drop_views_list_serial = 0;
drop_views = 0;
animation_delay = 0;
animation_granularity = 0;
menubar = 0;
priority_first = 0;
priority_last = 0;
pics_drawn_nr = 0;
pics_nr = 0;
pics = 0;
last_wait_time = 0;
version_lock_flag = 0;
version = 0;
max_version = 0;
min_version = 0;
_fileHandles.resize(5);
kernel_opt_flags = 0;
execution_stack = 0;
execution_stack_size = 0;
execution_stack_pos = 0;
execution_stack_base = 0;
execution_stack_pos_changed = 0;
r_acc = NULL_REG;
r_amp_rest = 0;
r_prev = NULL_REG;
stack_segment = 0;
stack_base = 0;
stack_top = 0;
parser_segment = 0;
parser_base = NULL_REG;
parser_event = NULL_REG;
script_000_segment = 0;
script_000 = 0;
string_frag_segment = 0;
parser_lastmatch_word = 0;
bp_list = 0;
have_bp = 0;
debug_mode = 0;
sys_strings_segment = 0;
sys_strings = 0;
parser_words = 0;
parser_words_nr = 0;
parser_branches = 0;
parser_rules = 0;
parser_branches_nr = 0;
memset(parser_nodes, 0, sizeof(parser_nodes));
parser_valid = 0;
synonyms = 0;
synonyms_nr = 0;
game_obj = NULL_REG;
classtable_size = 0;
classtable = 0;
seg_manager = 0;
gc_countdown = 0;
kernel_names_nr = 0;
kernel_names = 0;
kfunct_table = 0;
kfunct_nr = 0;
opcodes = 0;
memset(&selector_map, 0, sizeof(selector_map)); // FIXME: Remove this once/if we C++ify selector_map_t
successor = 0;
}
EngineState::~EngineState() {
}
} // End of namespace Sci