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This gives an option for creating a project where the event handling is centralized in a single processing loop, and is then dispatched to 'views' that contain the game logic. Like the original skeleton engine, the created events-based engine contains a single default view showing a palette cycle.
21 lines
322 B
Makefile
21 lines
322 B
Makefile
MODULE := engines/xyzzy
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MODULE_OBJS = \
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xyzzy.o \
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console.o \
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events.o \
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messages.o \
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metaengine.o \
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view1.o
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# This module can be built as a plugin
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ifeq ($(ENABLE_XYZZY), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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