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This hack was simulating repeated key presses (EVENT_KEYDOWN, then EVENT_KEYUP) for the arrow keys like the ones a physical keyboard sends The hack could potentially cause further issues like spamming the events queue with many unnecessary events, and sending the events too quickly for some engines to handle (thus missing some of them). We're now making use of the allowKbdRepeats() for the Up/Down/Left/Right event actions in the gui-manager, which will handle the case of a key being kept pressed, sending an initial EVENT_KEYDOWN event and then subsequent EVENT_KEYDOWN events with the kbdRepeat flag set, and finally a single EVENT_KEYUP in the end. Android itself handles repeated key events similarily (instead of a kbdRepeat flag, it updates a counter for the key repeats, which we translate to a simple flag). This (and the hack that this replaces) affect things like moving the selection in the GUI lists (like the added games list) upwards or downwards continuously while keeping the respective arrow key from the Android virtual keyboard pressed down.
1551 lines
51 KiB
C++
1551 lines
51 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#if defined(__ANDROID__)
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// Allow use of stuff in <time.h>
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#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
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// Disable printf override in common/forbidden.h to avoid
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// clashes with log.h from the Android SDK.
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// That header file uses
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// __attribute__ ((format(printf, 3, 4)))
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// which gets messed up by our override mechanism; this could
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// be avoided by either changing the Android SDK to use the equally
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// legal and valid
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// __attribute__ ((format(__printf__, 3, 4)))
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// or by refining our printf override to use a varadic macro
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// (which then wouldn't be portable, though).
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// Anyway, for now we just disable the printf override globally
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// for the Android port
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#define FORBIDDEN_SYMBOL_EXCEPTION_printf
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#include <android/input.h>
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#include "backends/platform/android/android.h"
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#include "backends/graphics/android/android-graphics.h"
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#include "backends/platform/android/jni-android.h"
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// floating point. use sparingly
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template<class T>
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static inline T scalef(T in, float numerator, float denominator) {
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return static_cast<float>(in) * numerator / denominator;
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}
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// analog joystick axis id (for internal use) - Should match the logic in ScummVMEventsModern.java
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enum {
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// auxilliary movement axis bitflags
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JE_JOY_AXIS_X_bf = 0x01, // (0x01 << 0)
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JE_JOY_AXIS_Y_bf = 0x02, // (0x01 << 1)
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JE_JOY_AXIS_HAT_X_bf = 0x04, // (0x01 << 2)
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JE_JOY_AXIS_HAT_Y_bf = 0x08, // (0x01 << 3)
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JE_JOY_AXIS_Z_bf = 0x10, // (0x01 << 4)
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JE_JOY_AXIS_RZ_bf = 0x20, // (0x01 << 5)
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JE_JOY_AXIS_LTRIGGER_bf = 0x40, // (0x01 << 6)
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JE_JOY_AXIS_RTRIGGER_bf = 0x80 // (0x01 << 7)
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};
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// event type
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enum {
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JE_SYS_KEY = 0,
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JE_KEY = 1,
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JE_DPAD = 2,
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JE_DOWN = 3,
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JE_SCROLL = 4,
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JE_TAP = 5,
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JE_DOUBLE_TAP = 6,
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JE_MULTI = 7,
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JE_BALL = 8,
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JE_LMB_DOWN = 9,
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JE_LMB_UP = 10,
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JE_RMB_DOWN = 11,
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JE_RMB_UP = 12,
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JE_MOUSE_MOVE = 13,
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JE_GAMEPAD = 14,
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JE_JOYSTICK = 15,
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JE_MMB_DOWN = 16,
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JE_MMB_UP = 17,
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JE_BMB_DOWN = 18,
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JE_BMB_UP = 19,
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JE_FMB_DOWN = 20,
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JE_FMB_UP = 21,
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JE_MOUSE_WHEEL_UP = 22,
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JE_MOUSE_WHEEL_DOWN = 23,
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JE_TV_REMOTE = 24,
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JE_QUIT = 0x1000,
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JE_MENU = 0x1001
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};
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// meta modifier
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enum {
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AMETA_CTRL_MASK = AMETA_CTRL_ON | AMETA_CTRL_LEFT_ON | AMETA_CTRL_RIGHT_ON,
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AMETA_META_MASK = AMETA_META_ON | AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON,
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AMETA_SHIFT_MASK = AMETA_SHIFT_ON | AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_RIGHT_ON,
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AMETA_ALT_MASK = AMETA_ALT_ON | AMETA_ALT_LEFT_ON | AMETA_ALT_RIGHT_ON
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};
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// map android key codes to our kbd codes (common/keyboard.h)
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static const Common::KeyCode jkeymap[] = {
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Common::KEYCODE_INVALID, // AKEYCODE_UNKNOWN
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Common::KEYCODE_LEFTSOFT, // AKEYCODE_SOFT_LEFT
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Common::KEYCODE_RIGHTSOFT, // AKEYCODE_SOFT_RIGHT
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Common::KEYCODE_AC_HOME, // AKEYCODE_HOME
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Common::KEYCODE_AC_BACK, // AKEYCODE_BACK
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Common::KEYCODE_CALL, // AKEYCODE_CALL
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Common::KEYCODE_HANGUP, // AKEYCODE_ENDCALL
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Common::KEYCODE_0, // AKEYCODE_0
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Common::KEYCODE_1, // AKEYCODE_1
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Common::KEYCODE_2, // AKEYCODE_2
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Common::KEYCODE_3, // AKEYCODE_3
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Common::KEYCODE_4, // AKEYCODE_4
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Common::KEYCODE_5, // AKEYCODE_5
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Common::KEYCODE_6, // AKEYCODE_6
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Common::KEYCODE_7, // AKEYCODE_7
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Common::KEYCODE_8, // AKEYCODE_8
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Common::KEYCODE_9, // AKEYCODE_9
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Common::KEYCODE_ASTERISK, // AKEYCODE_STAR
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Common::KEYCODE_HASH, // AKEYCODE_POUND
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Common::KEYCODE_UP, // AKEYCODE_DPAD_UP
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Common::KEYCODE_DOWN, // AKEYCODE_DPAD_DOWN
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Common::KEYCODE_LEFT, // AKEYCODE_DPAD_LEFT
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Common::KEYCODE_RIGHT, // AKEYCODE_DPAD_RIGHT
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Common::KEYCODE_SELECT, // AKEYCODE_DPAD_CENTER
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Common::KEYCODE_VOLUMEUP, // AKEYCODE_VOLUME_UP
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Common::KEYCODE_VOLUMEDOWN, // AKEYCODE_VOLUME_DOWN
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Common::KEYCODE_POWER, // AKEYCODE_POWER
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Common::KEYCODE_CAMERA, // AKEYCODE_CAMERA
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Common::KEYCODE_CLEAR, // AKEYCODE_CLEAR
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Common::KEYCODE_a, // AKEYCODE_A
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Common::KEYCODE_b, // AKEYCODE_B
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Common::KEYCODE_c, // AKEYCODE_C
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Common::KEYCODE_d, // AKEYCODE_D
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Common::KEYCODE_e, // AKEYCODE_E
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Common::KEYCODE_f, // AKEYCODE_F
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Common::KEYCODE_g, // AKEYCODE_G
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Common::KEYCODE_h, // AKEYCODE_H
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Common::KEYCODE_i, // AKEYCODE_I
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Common::KEYCODE_j, // AKEYCODE_J
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Common::KEYCODE_k, // AKEYCODE_K
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Common::KEYCODE_l, // AKEYCODE_L
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Common::KEYCODE_m, // AKEYCODE_M
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Common::KEYCODE_n, // AKEYCODE_N
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Common::KEYCODE_o, // AKEYCODE_O
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Common::KEYCODE_p, // AKEYCODE_P
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Common::KEYCODE_q, // AKEYCODE_Q
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Common::KEYCODE_r, // AKEYCODE_R
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Common::KEYCODE_s, // AKEYCODE_S
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Common::KEYCODE_t, // AKEYCODE_T
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Common::KEYCODE_u, // AKEYCODE_U
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Common::KEYCODE_v, // AKEYCODE_V
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Common::KEYCODE_w, // AKEYCODE_W
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Common::KEYCODE_x, // AKEYCODE_X
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Common::KEYCODE_y, // AKEYCODE_Y
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Common::KEYCODE_z, // AKEYCODE_Z
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Common::KEYCODE_COMMA, // AKEYCODE_COMMA
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Common::KEYCODE_PERIOD, // AKEYCODE_PERIOD
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Common::KEYCODE_LALT, // AKEYCODE_ALT_LEFT
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Common::KEYCODE_RALT, // AKEYCODE_ALT_RIGHT
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Common::KEYCODE_LSHIFT, // AKEYCODE_SHIFT_LEFT
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Common::KEYCODE_RSHIFT, // AKEYCODE_SHIFT_RIGHT
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Common::KEYCODE_TAB, // AKEYCODE_TAB
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Common::KEYCODE_SPACE, // AKEYCODE_SPACE
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Common::KEYCODE_LCTRL, // AKEYCODE_SYM
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Common::KEYCODE_WWW, // AKEYCODE_EXPLORER
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Common::KEYCODE_MAIL, // AKEYCODE_ENVELOPE
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Common::KEYCODE_RETURN, // AKEYCODE_ENTER
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Common::KEYCODE_BACKSPACE, // AKEYCODE_DEL
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Common::KEYCODE_BACKQUOTE, // AKEYCODE_GRAVE
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Common::KEYCODE_MINUS, // AKEYCODE_MINUS
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Common::KEYCODE_EQUALS, // AKEYCODE_EQUALS
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Common::KEYCODE_LEFTPAREN, // AKEYCODE_LEFT_BRACKET
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Common::KEYCODE_RIGHTPAREN, // AKEYCODE_RIGHT_BRACKET
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Common::KEYCODE_BACKSLASH, // AKEYCODE_BACKSLASH
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Common::KEYCODE_SEMICOLON, // AKEYCODE_SEMICOLON
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Common::KEYCODE_QUOTE, // AKEYCODE_APOSTROPHE
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Common::KEYCODE_SLASH, // AKEYCODE_SLASH
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Common::KEYCODE_AT, // AKEYCODE_AT
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Common::KEYCODE_INVALID, // AKEYCODE_NUM
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Common::KEYCODE_INVALID, // AKEYCODE_HEADSETHOOK
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Common::KEYCODE_INVALID, // AKEYCODE_FOCUS
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Common::KEYCODE_PLUS, // AKEYCODE_PLUS
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Common::KEYCODE_MENU, // AKEYCODE_MENU
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Common::KEYCODE_INVALID, // AKEYCODE_NOTIFICATION
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Common::KEYCODE_AC_SEARCH, // AKEYCODE_SEARCH
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Common::KEYCODE_AUDIOPLAYPAUSE, // AKEYCODE_MEDIA_PLAY_PAUSE
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Common::KEYCODE_AUDIOSTOP, // AKEYCODE_MEDIA_STOP
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Common::KEYCODE_AUDIONEXT, // AKEYCODE_MEDIA_NEXT
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Common::KEYCODE_AUDIOPREV, // AKEYCODE_MEDIA_PREVIOUS
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Common::KEYCODE_AUDIOREWIND, // AKEYCODE_MEDIA_REWIND
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Common::KEYCODE_AUDIOFASTFORWARD, // AKEYCODE_MEDIA_FAST_FORWARD
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Common::KEYCODE_MUTE, // AKEYCODE_MUTE
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Common::KEYCODE_PAGEUP, // AKEYCODE_PAGE_UP
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Common::KEYCODE_PAGEDOWN, // AKEYCODE_PAGE_DOWN
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Common::KEYCODE_INVALID, // AKEYCODE_PICTSYMBOLS
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Common::KEYCODE_INVALID, // AKEYCODE_SWITCH_CHARSET
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_A
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_B
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_C
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_X
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_Y
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_Z
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_L1
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_R1
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_L2
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_R2
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_THUMBL
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_THUMBR
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_START
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_SELECT
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_MODE
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Common::KEYCODE_ESCAPE, // AKEYCODE_ESCAPE
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Common::KEYCODE_DELETE, // AKEYCODE_FORWARD_DEL
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Common::KEYCODE_LCTRL, // AKEYCODE_CTRL_LEFT
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Common::KEYCODE_RCTRL, // AKEYCODE_CTRL_RIGHT
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Common::KEYCODE_CAPSLOCK, // AKEYCODE_CAPS_LOCK
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Common::KEYCODE_SCROLLOCK, // AKEYCODE_SCROLL_LOCK
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Common::KEYCODE_LSUPER, // AKEYCODE_META_LEFT
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Common::KEYCODE_RSUPER, // AKEYCODE_META_RIGHT
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Common::KEYCODE_INVALID, // AKEYCODE_FUNCTION
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Common::KEYCODE_SYSREQ, // AKEYCODE_SYSRQ
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Common::KEYCODE_BREAK, // AKEYCODE_BREAK
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Common::KEYCODE_HOME, // AKEYCODE_MOVE_HOME
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Common::KEYCODE_END, // AKEYCODE_MOVE_END
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Common::KEYCODE_INSERT, // AKEYCODE_INSERT
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Common::KEYCODE_AC_FORWARD, // AKEYCODE_FORWARD
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Common::KEYCODE_AUDIOPLAY, // AKEYCODE_MEDIA_PLAY
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Common::KEYCODE_AUDIOPAUSE, // AKEYCODE_MEDIA_PAUSE
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Common::KEYCODE_INVALID, // AKEYCODE_MEDIA_CLOSE
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Common::KEYCODE_EJECT, // AKEYCODE_MEDIA_EJECT
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Common::KEYCODE_INVALID, // AKEYCODE_MEDIA_RECORD
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Common::KEYCODE_F1, // AKEYCODE_F1
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Common::KEYCODE_F2, // AKEYCODE_F2
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Common::KEYCODE_F3, // AKEYCODE_F3
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Common::KEYCODE_F4, // AKEYCODE_F4
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Common::KEYCODE_F5, // AKEYCODE_F5
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Common::KEYCODE_F6, // AKEYCODE_F6
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Common::KEYCODE_F7, // AKEYCODE_F7
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Common::KEYCODE_F8, // AKEYCODE_F8
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Common::KEYCODE_F9, // AKEYCODE_F9
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Common::KEYCODE_F10, // AKEYCODE_F10
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Common::KEYCODE_F11, // AKEYCODE_F11
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Common::KEYCODE_F12, // AKEYCODE_F12
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Common::KEYCODE_NUMLOCK, // AKEYCODE_NUM_LOCK
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Common::KEYCODE_KP0, // AKEYCODE_NUMPAD_0
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Common::KEYCODE_KP1, // AKEYCODE_NUMPAD_1
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Common::KEYCODE_KP2, // AKEYCODE_NUMPAD_2
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Common::KEYCODE_KP3, // AKEYCODE_NUMPAD_3
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Common::KEYCODE_KP4, // AKEYCODE_NUMPAD_4
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Common::KEYCODE_KP5, // AKEYCODE_NUMPAD_5
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Common::KEYCODE_KP6, // AKEYCODE_NUMPAD_6
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Common::KEYCODE_KP7, // AKEYCODE_NUMPAD_7
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Common::KEYCODE_KP8, // AKEYCODE_NUMPAD_8
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Common::KEYCODE_KP9, // AKEYCODE_NUMPAD_9
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Common::KEYCODE_KP_DIVIDE, // AKEYCODE_NUMPAD_DIVIDE
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Common::KEYCODE_KP_MULTIPLY, // AKEYCODE_NUMPAD_MULTIPLY
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Common::KEYCODE_KP_MINUS, // AKEYCODE_NUMPAD_SUBTRACT
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Common::KEYCODE_KP_PLUS, // AKEYCODE_NUMPAD_ADD
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Common::KEYCODE_KP_PERIOD, // AKEYCODE_NUMPAD_DOT
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Common::KEYCODE_INVALID, // AKEYCODE_NUMPAD_COMMA
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Common::KEYCODE_KP_ENTER, // AKEYCODE_NUMPAD_ENTER
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Common::KEYCODE_KP_EQUALS, // AKEYCODE_NUMPAD_EQUALS
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Common::KEYCODE_INVALID, // AKEYCODE_NUMPAD_LEFT_PAREN
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Common::KEYCODE_INVALID, // AKEYCODE_NUMPAD_RIGHT_PAREN
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Common::KEYCODE_INVALID, // AKEYCODE_VOLUME_MUTE
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Common::KEYCODE_INVALID, // AKEYCODE_INFO
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Common::KEYCODE_INVALID, // AKEYCODE_CHANNEL_UP
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Common::KEYCODE_INVALID, // AKEYCODE_CHANNEL_DOWN
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Common::KEYCODE_INVALID, // AKEYCODE_ZOOM_IN
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Common::KEYCODE_INVALID, // AKEYCODE_ZOOM_OUT
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Common::KEYCODE_INVALID, // AKEYCODE_TV
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Common::KEYCODE_INVALID, // AKEYCODE_WINDOW
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Common::KEYCODE_INVALID, // AKEYCODE_GUIDE
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Common::KEYCODE_INVALID, // AKEYCODE_DVR
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Common::KEYCODE_AC_BOOKMARKS, // AKEYCODE_BOOKMARK
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Common::KEYCODE_INVALID, // AKEYCODE_CAPTIONS
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Common::KEYCODE_INVALID, // AKEYCODE_SETTINGS
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Common::KEYCODE_INVALID, // AKEYCODE_TV_POWER
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Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT
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Common::KEYCODE_INVALID, // AKEYCODE_STB_POWER
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Common::KEYCODE_INVALID, // AKEYCODE_STB_INPUT
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Common::KEYCODE_INVALID, // AKEYCODE_AVR_POWER
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Common::KEYCODE_INVALID, // AKEYCODE_AVR_INPUT
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Common::KEYCODE_INVALID, // AKEYCODE_PROG_RED
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Common::KEYCODE_INVALID, // AKEYCODE_PROG_GREEN
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Common::KEYCODE_INVALID, // AKEYCODE_PROG_YELLOW
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Common::KEYCODE_INVALID, // AKEYCODE_PROG_BLUE
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Common::KEYCODE_INVALID, // AKEYCODE_APP_SWITCH
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_1
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_2
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_3
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_4
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_5
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_6
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_7
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_8
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_9
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_10
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_11
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_12
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_13
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_14
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_15
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Common::KEYCODE_INVALID, // AKEYCODE_BUTTON_16
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Common::KEYCODE_INVALID, // AKEYCODE_LANGUAGE_SWITCH
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Common::KEYCODE_INVALID, // AKEYCODE_MANNER_MODE
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Common::KEYCODE_INVALID, // AKEYCODE_3D_MODE
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Common::KEYCODE_INVALID, // AKEYCODE_CONTACTS
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Common::KEYCODE_INVALID, // AKEYCODE_CALENDAR
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Common::KEYCODE_INVALID, // AKEYCODE_MUSIC
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Common::KEYCODE_CALCULATOR, // AKEYCODE_CALCULATOR
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Common::KEYCODE_INVALID, // AKEYCODE_ZENKAKU_HANKAKU
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Common::KEYCODE_INVALID, // AKEYCODE_EISU
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Common::KEYCODE_INVALID, // AKEYCODE_MUHENKAN
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Common::KEYCODE_INVALID, // AKEYCODE_HENKAN
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Common::KEYCODE_INVALID, // AKEYCODE_KATAKANA_HIRAGANA
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Common::KEYCODE_INVALID, // AKEYCODE_YEN
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Common::KEYCODE_INVALID, // AKEYCODE_RO
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Common::KEYCODE_INVALID, // AKEYCODE_KANA
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Common::KEYCODE_INVALID, // AKEYCODE_ASSIST
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Common::KEYCODE_INVALID, // AKEYCODE_BRIGHTNESS_DOWN
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Common::KEYCODE_INVALID, // AKEYCODE_BRIGHTNESS_UP
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Common::KEYCODE_INVALID, // AKEYCODE_MEDIA_AUDIO_TRACK
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Common::KEYCODE_SLEEP, // AKEYCODE_SLEEP
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Common::KEYCODE_INVALID, // AKEYCODE_WAKEUP
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Common::KEYCODE_INVALID, // AKEYCODE_PAIRING
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Common::KEYCODE_INVALID, // AKEYCODE_MEDIA_TOP_MENU
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Common::KEYCODE_INVALID, // AKEYCODE_11
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Common::KEYCODE_INVALID, // AKEYCODE_12
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Common::KEYCODE_INVALID, // AKEYCODE_LAST_CHANNEL
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Common::KEYCODE_INVALID, // AKEYCODE_TV_DATA_SERVICE
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Common::KEYCODE_INVALID, // AKEYCODE_VOICE_ASSIST
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Common::KEYCODE_INVALID, // AKEYCODE_TV_RADIO_SERVICE
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Common::KEYCODE_INVALID, // AKEYCODE_TV_TELETEXT
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Common::KEYCODE_INVALID, // AKEYCODE_TV_NUMBER_ENTRY
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Common::KEYCODE_INVALID, // AKEYCODE_TV_TERRESTRIAL_ANALOG
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Common::KEYCODE_INVALID, // AKEYCODE_TV_TERRESTRIAL_DIGITAL
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Common::KEYCODE_INVALID, // AKEYCODE_TV_SATELLITE
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Common::KEYCODE_INVALID, // AKEYCODE_TV_SATELLITE_BS
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Common::KEYCODE_INVALID, // AKEYCODE_TV_SATELLITE_CS
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Common::KEYCODE_INVALID, // AKEYCODE_TV_SATELLITE_SERVICE
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Common::KEYCODE_INVALID, // AKEYCODE_TV_NETWORK
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Common::KEYCODE_INVALID, // AKEYCODE_TV_ANTENNA_CABLE
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Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_HDMI_1
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Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_HDMI_2
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Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_HDMI_3
|
|
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_HDMI_4
|
|
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_COMPOSITE_1
|
|
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_COMPOSITE_2
|
|
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_COMPONENT_1
|
|
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_COMPONENT_2
|
|
Common::KEYCODE_INVALID, // AKEYCODE_TV_INPUT_VGA_1
|
|
Common::KEYCODE_INVALID, // AKEYCODE_TV_AUDIO_DESCRIPTION
|
|
Common::KEYCODE_INVALID, // AKEYCODE_TV_AUDIO_DESCRIPTION_MIX_UP
|
|
Common::KEYCODE_INVALID, // AKEYCODE_TV_AUDIO_DESCRIPTION_MIX_DOWN
|
|
Common::KEYCODE_INVALID, // AKEYCODE_TV_ZOOM_MODE
|
|
Common::KEYCODE_INVALID, // AKEYCODE_TV_CONTENTS_MENU
|
|
Common::KEYCODE_INVALID, // AKEYCODE_TV_MEDIA_CONTEXT_MENU
|
|
Common::KEYCODE_INVALID, // AKEYCODE_TV_TIMER_PROGRAMMING
|
|
Common::KEYCODE_HELP, // AKEYCODE_HELP
|
|
Common::KEYCODE_INVALID, // AKEYCODE_NAVIGATE_PREVIOUS
|
|
Common::KEYCODE_INVALID, // AKEYCODE_NAVIGATE_NEXT
|
|
Common::KEYCODE_INVALID, // AKEYCODE_NAVIGATE_IN
|
|
Common::KEYCODE_INVALID, // AKEYCODE_NAVIGATE_OUT
|
|
Common::KEYCODE_INVALID, // AKEYCODE_STEM_PRIMARY
|
|
Common::KEYCODE_INVALID, // AKEYCODE_STEM_1
|
|
Common::KEYCODE_INVALID, // AKEYCODE_STEM_2
|
|
Common::KEYCODE_INVALID, // AKEYCODE_STEM_3
|
|
Common::KEYCODE_INVALID, // AKEYCODE_DPAD_UP_LEFT
|
|
Common::KEYCODE_INVALID, // AKEYCODE_DPAD_DOWN_LEFT
|
|
Common::KEYCODE_INVALID, // AKEYCODE_DPAD_UP_RIGHT
|
|
Common::KEYCODE_INVALID, // AKEYCODE_DPAD_DOWN_RIGHT
|
|
Common::KEYCODE_INVALID, // AKEYCODE_MEDIA_SKIP_FORWARD
|
|
Common::KEYCODE_INVALID, // AKEYCODE_MEDIA_SKIP_BACKWARD
|
|
Common::KEYCODE_INVALID, // AKEYCODE_MEDIA_STEP_FORWARD
|
|
Common::KEYCODE_INVALID, // AKEYCODE_MEDIA_STEP_BACKWARD
|
|
Common::KEYCODE_INVALID, // AKEYCODE_SOFT_SLEEP
|
|
Common::KEYCODE_CUT, // AKEYCODE_CUT
|
|
Common::KEYCODE_COPY, // AKEYCODE_COPY
|
|
Common::KEYCODE_PASTE // AKEYCODE_PASTE
|
|
};
|
|
|
|
void OSystem_Android::pushEvent(int type, int arg1, int arg2, int arg3,
|
|
int arg4, int arg5, int arg6) {
|
|
Common::Event ev0;
|
|
|
|
switch (type) {
|
|
case JE_SYS_KEY:
|
|
// fall through
|
|
case JE_KEY:
|
|
switch (arg1) {
|
|
case AKEY_EVENT_ACTION_DOWN:
|
|
ev0.type = Common::EVENT_KEYDOWN;
|
|
break;
|
|
|
|
case AKEY_EVENT_ACTION_UP:
|
|
ev0.type = Common::EVENT_KEYUP;
|
|
break;
|
|
|
|
default:
|
|
LOGE("unhandled jaction on key: %d", arg1);
|
|
return;
|
|
}
|
|
|
|
if (arg2 < 1 || arg2 > ARRAYSIZE(jkeymap)) {
|
|
if (arg3 < 1) {
|
|
LOGE("received invalid keycode: %d (%d)", arg2, arg3);
|
|
return;
|
|
} else {
|
|
// lets bet on the ascii code
|
|
ev0.kbd.keycode = Common::KEYCODE_INVALID;
|
|
}
|
|
} else {
|
|
// LOGD("Received JE_KEY keycode: %d", arg3);
|
|
ev0.kbd.keycode = jkeymap[arg2];
|
|
}
|
|
|
|
if (arg5 > 0) {
|
|
ev0.kbdRepeat = true;
|
|
}
|
|
|
|
// // HACK: Special case for when the arrow keys on the virtual keyboard are pressed and held down
|
|
// // This emulates what happens when the arrow keys on a physical keyboard are pressed and held down
|
|
// // In the case of the physical keyboard Android keeps sending successive EVENT_KEYDOWN, EVENT_KEYUP events, non-"repeated"
|
|
// if (ev0.kbdRepeat
|
|
// && ev0.type == Common::EVENT_KEYDOWN
|
|
// && (ev0.kbd.keycode == Common::KEYCODE_UP
|
|
// || ev0.kbd.keycode == Common::KEYCODE_DOWN
|
|
// || ev0.kbd.keycode == Common::KEYCODE_LEFT
|
|
// || ev0.kbd.keycode == Common::KEYCODE_RIGHT)) {
|
|
// switch (ev0.kbd.keycode) {
|
|
// case Common::KEYCODE_UP:
|
|
// ev0.kbd.ascii = Common::KEYCODE_UP;
|
|
// break;
|
|
//
|
|
// case Common::KEYCODE_DOWN:
|
|
// ev0.kbd.ascii = Common::KEYCODE_DOWN;
|
|
// break;
|
|
//
|
|
// case Common::KEYCODE_RIGHT:
|
|
// ev0.kbd.ascii = Common::KEYCODE_RIGHT;
|
|
// break;
|
|
//
|
|
// case Common::KEYCODE_LEFT:
|
|
// ev0.kbd.ascii = Common::KEYCODE_LEFT;
|
|
// break;
|
|
// }
|
|
// // TODO Maybe only handle 1 every X such events to lower the spam on the queue of these very fast up/down events?
|
|
// ev0.kbdRepeat = false;
|
|
// Common::Event ev1 = ev0;
|
|
// ev1.type = Common::EVENT_KEYUP;
|
|
//// LOGD("JE_KEY pushing rep event type: %d kbdcode: %d ascii: %d flags: %d repeats: %d", ev1.type, ev1.kbd.keycode, ev1.kbd.ascii, ev1.kbd.flags, ev1.kbdRepeat? 1: 0);
|
|
//// LOGD("JE_KEY pushing rep event type: %d kbdcode: %d ascii: %d flags: %d repeats: %d", ev0.type, ev0.kbd.keycode, ev0.kbd.ascii, ev0.kbd.flags, ev0.kbdRepeat? 1: 0);
|
|
// pushEvent(ev1, ev0);
|
|
// return;
|
|
// }
|
|
|
|
// map special keys to 'our' ascii codes
|
|
switch (ev0.kbd.keycode) {
|
|
case Common::KEYCODE_BACKSPACE:
|
|
// LOGD("received BACKSPACE");
|
|
ev0.kbd.ascii = Common::ASCII_BACKSPACE;
|
|
break;
|
|
|
|
case Common::KEYCODE_TAB:
|
|
ev0.kbd.ascii = Common::ASCII_TAB;
|
|
break;
|
|
|
|
case Common::KEYCODE_RETURN:
|
|
ev0.kbd.ascii = Common::ASCII_RETURN;
|
|
break;
|
|
|
|
case Common::KEYCODE_ESCAPE:
|
|
ev0.kbd.ascii = Common::ASCII_ESCAPE;
|
|
break;
|
|
|
|
case Common::KEYCODE_SPACE:
|
|
ev0.kbd.ascii = Common::ASCII_SPACE;
|
|
break;
|
|
|
|
case Common::KEYCODE_F1:
|
|
ev0.kbd.ascii = Common::ASCII_F1;
|
|
break;
|
|
|
|
case Common::KEYCODE_F2:
|
|
ev0.kbd.ascii = Common::ASCII_F2;
|
|
break;
|
|
|
|
case Common::KEYCODE_F3:
|
|
ev0.kbd.ascii = Common::ASCII_F3;
|
|
break;
|
|
|
|
case Common::KEYCODE_F4:
|
|
ev0.kbd.ascii = Common::ASCII_F4;
|
|
break;
|
|
|
|
case Common::KEYCODE_F5:
|
|
ev0.kbd.ascii = Common::ASCII_F5;
|
|
break;
|
|
|
|
case Common::KEYCODE_F6:
|
|
ev0.kbd.ascii = Common::ASCII_F6;
|
|
break;
|
|
|
|
case Common::KEYCODE_F7:
|
|
ev0.kbd.ascii = Common::ASCII_F7;
|
|
break;
|
|
|
|
case Common::KEYCODE_F8:
|
|
ev0.kbd.ascii = Common::ASCII_F8;
|
|
break;
|
|
|
|
case Common::KEYCODE_F9:
|
|
ev0.kbd.ascii = Common::ASCII_F9;
|
|
break;
|
|
|
|
case Common::KEYCODE_F10:
|
|
ev0.kbd.ascii = Common::ASCII_F10;
|
|
break;
|
|
|
|
case Common::KEYCODE_F11:
|
|
ev0.kbd.ascii = Common::ASCII_F11;
|
|
break;
|
|
|
|
case Common::KEYCODE_F12:
|
|
ev0.kbd.ascii = Common::ASCII_F12;
|
|
break;
|
|
|
|
case Common::KEYCODE_UP:
|
|
// Set to match what a physical keyboard sends as ascii code for the arrow keys
|
|
ev0.kbd.ascii = Common::KEYCODE_UP;
|
|
break;
|
|
|
|
case Common::KEYCODE_DOWN:
|
|
// Set to match what a physical keyboard sends as ascii code for the arrow keys
|
|
ev0.kbd.ascii = Common::KEYCODE_DOWN;
|
|
break;
|
|
|
|
case Common::KEYCODE_RIGHT:
|
|
// Set to match what a physical keyboard sends as ascii code for the arrow keys
|
|
ev0.kbd.ascii = Common::KEYCODE_RIGHT;
|
|
break;
|
|
|
|
case Common::KEYCODE_LEFT:
|
|
// Set to match what a physical keyboard sends as ascii code for the arrow keys
|
|
ev0.kbd.ascii = Common::KEYCODE_LEFT;
|
|
break;
|
|
|
|
default:
|
|
ev0.kbd.ascii = arg3;
|
|
break;
|
|
}
|
|
|
|
// arg4 is the metastate of the key press event
|
|
// check for "Shift" key modifier
|
|
if (arg4 & AMETA_SHIFT_MASK) {
|
|
ev0.kbd.flags |= Common::KBD_SHIFT;
|
|
}
|
|
|
|
// We revert the commit to disable the Alt modifier
|
|
// TODO revisit this old comment from commit https://github.com/scummvm/scummvm/commit/bfecb37501b6fdc35f2802216db5fb2b0e54b8ee
|
|
// for possible issues with physical keyboards and Fn key combos.
|
|
// It still seems like a bad idea to disable Alt key combos over Fn key combos
|
|
// and our keymapper should be able to handle this issue anyway
|
|
// (since it explicitly shows what key combination results from pressing keys, when the user edits a key mapping)
|
|
// More info: Back then we were checking for JMETA_ALT (defined as 0x02) which is now NDK's AMETA_ALT_ON (0x02) (see https://developer.android.com/ndk/reference/group/input)
|
|
// JMETA_ALT was defined in our own enum. (see full old file: https://github.com/scummvm/scummvm/blob/bfecb37501b6fdc35f2802216db5fb2b0e54b8ee/backends/platform/android/events.cpp#L113)
|
|
// Old comment:
|
|
// JMETA_ALT (0x02) is Fn on physical keyboards!
|
|
// when mapping this to ALT - as we know it from PC keyboards - all
|
|
// Fn combos will be broken (like Fn+q, which needs to end as 1 and
|
|
// not ALT+1). Do not want.
|
|
//if (arg4 & JMETA_ALT)
|
|
// ev0.kbd.flags |= Common::KBD_ALT;
|
|
// end of old comment --
|
|
// check for "Alt" key modifier
|
|
if (arg4 & (AMETA_ALT_MASK)) {
|
|
ev0.kbd.flags |= Common::KBD_ALT;
|
|
}
|
|
|
|
// check for "Ctrl" key modifier (We set Sym key to also behave as Ctrl)
|
|
if (arg4 & (AMETA_SYM_ON | AMETA_CTRL_MASK)) {
|
|
ev0.kbd.flags |= Common::KBD_CTRL;
|
|
}
|
|
|
|
// check for "Meta" key modifier
|
|
if (arg4 & (AMETA_META_MASK)) {
|
|
ev0.kbd.flags |= Common::KBD_META;
|
|
}
|
|
|
|
// check for CAPS key modifier
|
|
if (arg4 & (AMETA_CAPS_LOCK_ON)) {
|
|
ev0.kbd.flags |= Common::KBD_CAPS;
|
|
}
|
|
|
|
// check for NUM Lock key modifier
|
|
if (arg4 & (AMETA_NUM_LOCK_ON)) {
|
|
ev0.kbd.flags |= Common::KBD_NUM;
|
|
}
|
|
|
|
// check for Scroll Lock key modifier
|
|
if (arg4 & (AMETA_SCROLL_LOCK_ON)) {
|
|
ev0.kbd.flags |= Common::KBD_SCRL;
|
|
}
|
|
|
|
// LOGD("JE_KEY pushing event type: %d kbdcode: %d ascii: %d flags: %d repeats: %d", ev0.type, ev0.kbd.keycode, ev0.kbd.ascii, ev0.kbd.flags, ev0.kbdRepeat? 1: 0);
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_DPAD:
|
|
// For now, this behavior, emulating mouse movement and left mouse clicking here for DPAD button presses,
|
|
// is no longer used.
|
|
switch (arg2) {
|
|
case AKEYCODE_DPAD_UP:
|
|
// fall through
|
|
case AKEYCODE_DPAD_DOWN:
|
|
// fall through
|
|
case AKEYCODE_DPAD_LEFT:
|
|
// fall through
|
|
case AKEYCODE_DPAD_RIGHT:
|
|
// Treat as mouse movement
|
|
if (arg1 != AKEY_EVENT_ACTION_DOWN)
|
|
break;
|
|
|
|
ev0.type = Common::EVENT_MOUSEMOVE;
|
|
ev0.mouse = dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->getMousePosition();
|
|
{
|
|
int16 *c;
|
|
int s;
|
|
|
|
if (arg2 == AKEYCODE_DPAD_UP || arg2 == AKEYCODE_DPAD_DOWN) {
|
|
c = &ev0.mouse.y;
|
|
s = _eventScaleY;
|
|
} else {
|
|
c = &ev0.mouse.x;
|
|
s = _eventScaleX;
|
|
}
|
|
|
|
// the longer the button held, the faster the pointer is
|
|
// TODO put these values in some option dlg?
|
|
int f = CLIP(arg5, 1, 8) * _dpad_scale * 100 / s;
|
|
|
|
if (arg2 == AKEYCODE_DPAD_UP || arg2 == AKEYCODE_DPAD_LEFT) {
|
|
*c -= f;
|
|
} else {
|
|
*c += f;
|
|
}
|
|
}
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case AKEYCODE_DPAD_CENTER:
|
|
// Treat as mouse click (left click)
|
|
switch (arg1) {
|
|
case AKEY_EVENT_ACTION_DOWN:
|
|
ev0.type = Common::EVENT_LBUTTONDOWN;
|
|
break;
|
|
|
|
case AKEY_EVENT_ACTION_UP:
|
|
ev0.type = Common::EVENT_LBUTTONUP;
|
|
break;
|
|
|
|
default:
|
|
LOGE("unhandled jaction on dpad key: %d", arg1);
|
|
return;
|
|
}
|
|
|
|
ev0.mouse = dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->getMousePosition();
|
|
pushEvent(ev0);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case JE_TV_REMOTE:
|
|
switch (arg1) {
|
|
case AKEY_EVENT_ACTION_DOWN:
|
|
ev0.type = Common::EVENT_KEYDOWN;
|
|
break;
|
|
|
|
case AKEY_EVENT_ACTION_UP:
|
|
ev0.type = Common::EVENT_KEYUP;
|
|
break;
|
|
|
|
default:
|
|
LOGE("unhandled jaction on key: %d", arg1);
|
|
return;
|
|
}
|
|
|
|
switch (arg2) {
|
|
case AKEYCODE_MEDIA_FAST_FORWARD:
|
|
// fall through
|
|
case AKEYCODE_MEDIA_REWIND:
|
|
// fall through
|
|
case AKEYCODE_MEDIA_PLAY_PAUSE:
|
|
// Treat as keyboard presses, since they have equivalent hardware keyboard keys
|
|
ev0.kbd.keycode = jkeymap[arg2];
|
|
if (arg5 > 0) {
|
|
ev0.kbdRepeat = true;
|
|
}
|
|
break;
|
|
|
|
// Unfortunately CHANNEL_UP or CHANNEL_DOWN do not trigger for the Fire TV Stick remote (3rd gen)
|
|
// despite the documentation (https://developer.amazon.com/docs/fire-tv/remote-input.html)
|
|
// so there's no way as of yet to test for them.
|
|
// TODO Maybe enable them anyway? Should we create hardware input keys for them in the main code?
|
|
// case AKEYCODE_CHANNEL_UP:
|
|
// // fall through
|
|
// case AKEYCODE_CHANNEL_DOWN:
|
|
// break;
|
|
|
|
}
|
|
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_DOWN:
|
|
// LOGD("JE_DOWN");
|
|
_touch_pt_down = dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->getMousePosition();
|
|
// If the cursor was outside the area (because the screen rotated) clip it
|
|
// to not scroll several times to make the cursor appear in the area
|
|
// Do not clamp the cursor position while rotating the screen because if the user rotated by mistake
|
|
// rotating again will see the cursor position preserved
|
|
if (_touch_pt_down.x > JNI::egl_surface_width) {
|
|
_touch_pt_down.x = JNI::egl_surface_width;
|
|
}
|
|
if (_touch_pt_down.y > JNI::egl_surface_height) {
|
|
_touch_pt_down.y = JNI::egl_surface_height;
|
|
}
|
|
_touch_pt_scroll.x = -1;
|
|
_touch_pt_scroll.y = -1;
|
|
// if (_touch_mode != TOUCH_MODE_TOUCHPAD) {
|
|
// ev0.type = Common::EVENT_MOUSEMOVE;
|
|
// ev0.mouse.x = arg1;
|
|
// ev0.mouse.y = arg2;
|
|
// pushEvent(ev0);
|
|
// }
|
|
break;
|
|
|
|
case JE_SCROLL:
|
|
// LOGD("JE_SCROLL");
|
|
ev0.type = Common::EVENT_MOUSEMOVE;
|
|
|
|
if (_touch_mode == TOUCH_MODE_TOUCHPAD) {
|
|
if (_touch_pt_scroll.x == -1 && _touch_pt_scroll.y == -1) {
|
|
_touch_pt_scroll.x = arg3;
|
|
_touch_pt_scroll.y = arg4;
|
|
return;
|
|
}
|
|
|
|
ev0.mouse.x = (arg3 - _touch_pt_scroll.x) * 100 / _touchpad_scale;
|
|
ev0.mouse.y = (arg4 - _touch_pt_scroll.y) * 100 / _touchpad_scale;
|
|
ev0.mouse += _touch_pt_down;
|
|
} else {
|
|
ev0.mouse.x = arg3;
|
|
ev0.mouse.y = arg4;
|
|
}
|
|
ev0.relMouse.x = arg5;
|
|
ev0.relMouse.y = arg6;
|
|
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_TAP:
|
|
// arg1 = mouse x
|
|
// arg2 = mouse y
|
|
// arg3 is (int)(e.getEventTime() - e.getDownTime())
|
|
// LOGD("JE_TAP - arg3 %d", arg3);
|
|
|
|
ev0.type = Common::EVENT_MOUSEMOVE;
|
|
|
|
if (_touch_mode == TOUCH_MODE_TOUCHPAD) {
|
|
ev0.mouse = dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->getMousePosition();
|
|
} else {
|
|
ev0.mouse.x = arg1;
|
|
ev0.mouse.y = arg2;
|
|
}
|
|
|
|
{
|
|
Common::EventType down, up;
|
|
|
|
// Based on this check, we check how long the tap finger was held down
|
|
// and distinguish cases for:
|
|
// > 1.0 seconds: Middle Mouse Button
|
|
// > 0.5 seconds: Right Mouse Button
|
|
// < 0.5 seconds: Left Mouse Button
|
|
// Due to how these are detected we cannot have hold and move detection for any of them
|
|
// They only act as clicks
|
|
// Note: for hold one finger and move gesture, this is the "move cursor around" action.
|
|
// Thus, the simple tap and hold cannot be used for "hold left mouse button and drag" behavior.
|
|
// This is the reason we use "double tap and move" to emulate that specific behavior.
|
|
// Note: This one-finger gesture cannot currently be used for "hold right mouse and drag" or "hold middle mouse and drag" either.
|
|
// The gesture for those uses more than one fingers (see JE_MULTI).
|
|
// TODO This might be unwanted "alternate" behavior (better to have it as optional?)
|
|
// TODO put these time (in milliseconds) values in some option dlg?
|
|
if (arg3 > 1500) {
|
|
// LOGD("JE_TAP - arg3 %d --> Middle Mouse Button", arg3);
|
|
down = Common::EVENT_MBUTTONDOWN;
|
|
up = Common::EVENT_MBUTTONUP;
|
|
} else if (arg3 > 500) {
|
|
// LOGD("JE_TAP - arg3 %d --> Right Mouse Button", arg3);
|
|
down = Common::EVENT_RBUTTONDOWN;
|
|
up = Common::EVENT_RBUTTONUP;
|
|
} else {
|
|
// LOGD("JE_TAP - arg3 %d --> Left Mouse Button", arg3);
|
|
down = Common::EVENT_LBUTTONDOWN;
|
|
up = Common::EVENT_LBUTTONUP;
|
|
}
|
|
|
|
pushDelayedTouchMouseBtnEvents();
|
|
Common::Event ev1 = ev0;
|
|
ev1.type = down; // mouse down
|
|
_event_queue_lock->lock();
|
|
if (_touch_mode != TOUCH_MODE_TOUCHPAD) {
|
|
// In this case the mouse move is done in "direct mode"
|
|
// ie. the cursor jumps to where the tap occurred
|
|
// so we don't have relMouse coordinates to set for the event
|
|
// However, in Direct Touch mode, some games seem to expect a delay
|
|
// between the move event and the subsequence mouse down event (eg. Curse of Monkey Island, Tony Tough)
|
|
// Thus, thie Mouse Button Down event is also sent with a delay
|
|
_event_queue.push(ev0);
|
|
_delayedMouseBtnDownEvent.mouse = ev1.mouse;
|
|
_delayedMouseBtnDownEvent.type = down;
|
|
_delayedMouseBtnDownEvent.referTimeMillis = getMillis(true);
|
|
_delayedMouseBtnDownEvent.delayMillis = kQueuedInputEventDelay;
|
|
_delayedMouseBtnDownEvent.connectedType = ev0.type;
|
|
_delayedMouseBtnDownEvent.connectedTypeExecuted = false;
|
|
} else {
|
|
_event_queue.push(ev1);
|
|
}
|
|
|
|
_delayedMouseBtnUpEvent.mouse = ev1.mouse;
|
|
_delayedMouseBtnUpEvent.type = up;
|
|
// Mouse-up event is handled with a small delay as some engines require such a delay for mouse up events (Gob, Toonstruck)
|
|
// See bug ticket: https://bugs.scummvm.org/ticket/5942
|
|
// LOGD("JE_TAP - VALID: ev0: mx %d my %d t: %d | ev1: mx %d my %d t: %d | ev2: mx %d my %d t: %d", ev0.mouse.x, ev0.mouse.y, ev0.type, ev1.mouse.x, ev1.mouse.y, ev1.type, ev2.mouse.x, ev2.mouse.y, ev2.type);
|
|
_delayedMouseBtnUpEvent.referTimeMillis = getMillis(true);
|
|
_delayedMouseBtnUpEvent.delayMillis = kQueuedInputEventDelay;
|
|
_delayedMouseBtnUpEvent.connectedType = ev1.type;
|
|
_delayedMouseBtnUpEvent.connectedTypeExecuted = false;
|
|
_event_queue_lock->unlock();
|
|
}
|
|
break;
|
|
|
|
case JE_DOUBLE_TAP:
|
|
// arg1 = mouse x
|
|
// arg2 = mouse y
|
|
// arg3 = AMOTION_EVENT_ACTION_DOWN, AMOTION_EVENT_ACTION_UP, AMOTION_EVENT_ACTION_MOVE
|
|
// NOTE: Typically in a double tap event:
|
|
// Before the ACTION_DOWN event, we also have ALREADY pushed a JE_DOWN event (via ScummVMEventsBase's onDown())
|
|
// and then a JE_TAP event (action UP) via ScummVMEventsBase's onSingleTapUp().
|
|
// Before the ACTION_UP event, we also have ALREADY pushed a JE_DOWN event (via ScummVMEventsBase's onDown()).
|
|
// LOGD("JE_DOUBLE_TAP - x: %d y: %d, arg3: %d", arg1, arg2, arg3);
|
|
|
|
ev0.type = Common::EVENT_MOUSEMOVE;
|
|
ev0.mouse = dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->getMousePosition();
|
|
|
|
// LOGD("JE_DOUBLE_TAP 2 - x: %d y: %d, type: %d, arg3: %d", ev0.mouse.x , ev0.mouse.y, ev0.type, arg3);
|
|
|
|
{
|
|
Common::Event ev1 = ev0;
|
|
Common::EventType dptype = Common::EVENT_INVALID;
|
|
|
|
switch (arg3) {
|
|
case AMOTION_EVENT_ACTION_DOWN:
|
|
dptype = Common::EVENT_LBUTTONDOWN;
|
|
_touch_pt_dt.x = -1;
|
|
_touch_pt_dt.y = -1;
|
|
break;
|
|
|
|
case AMOTION_EVENT_ACTION_UP:
|
|
dptype = Common::EVENT_LBUTTONUP;
|
|
break;
|
|
|
|
case AMOTION_EVENT_ACTION_MOVE:
|
|
// held and moved
|
|
if (_touch_pt_dt.x == -1 && _touch_pt_dt.y == -1) {
|
|
// LOGD("JE_DOUBLE_TAP MOVE UPDATE dtx = %d, dty = %d and return", arg1, arg2);
|
|
_touch_pt_dt.x = arg1;
|
|
_touch_pt_dt.y = arg2;
|
|
return;
|
|
}
|
|
|
|
dptype = Common::EVENT_MOUSEMOVE;
|
|
|
|
if (_touch_mode == TOUCH_MODE_TOUCHPAD) {
|
|
ev1.mouse.x = (arg1 - _touch_pt_dt.x) * 100 / _touchpad_scale;
|
|
ev1.mouse.y = (arg2 - _touch_pt_dt.y) * 100 / _touchpad_scale;
|
|
ev1.mouse += _touch_pt_down;
|
|
// LOGD("JE_DOUBLE_TAP MOVE EVENT updating coords and mouse- x: %d y: %d, arg3: %d", ev1.mouse.x , ev1.mouse.y, arg3);
|
|
} else {
|
|
ev1.mouse.x = arg1;
|
|
ev1.mouse.y = arg2;
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
LOGE("JE_DOUBLE_TAP - unhandled jaction on double tap: %d", arg3);
|
|
return;
|
|
}
|
|
|
|
ev1.type = dptype;
|
|
if (ev1.type == Common::EVENT_LBUTTONDOWN) {
|
|
pushDelayedTouchMouseBtnEvents();
|
|
}
|
|
// // Commented out: Don't do a "move mouse" pre-event on a double_tap
|
|
// pushEvent(ev0, ev1);
|
|
// LOGD("JE_DOUBLE_TAP - Pushing DOUBLE TAP event - x: %d y: %d, type: %d, arg3: %d", ev1.mouse.x , ev1.mouse.y, ev1.type, arg3);
|
|
pushEvent(ev1);
|
|
}
|
|
break;
|
|
|
|
case JE_MULTI:
|
|
// Documentation: https://developer.android.com/training/gestures/multi
|
|
// TODO also look into: https://developer.android.com/training/gestures/movement
|
|
// for possible tweaks to gesture detection
|
|
// arg1 = fingers down
|
|
// arg2 = AMOTION_EVENT_ACTION_POINTER_DOWN, AMOTION_EVENT_ACTION_POINTER_UP, CANCEL, OUTSIDE, MOVE
|
|
// we handle CANCEL and OUTSIDE externally
|
|
//
|
|
// TODO Other related events for Android multitouch gestures events are:
|
|
// - ACTION_DOWN — For the first pointer that touches the screen. This starts the gesture. The pointer data for this pointer is always at index 0 in the MotionEvent.
|
|
// - ACTION_MOVE — A change has happened during a press gesture
|
|
// - ACTION_UP — Sent when the last pointer leaves the screen.
|
|
LOGD("JE_MULTI - fingersDown=%d arg2=%d", arg1, arg2);
|
|
|
|
ev0.type = Common::EVENT_MOUSEMOVE;
|
|
|
|
if (_touch_mode == TOUCH_MODE_TOUCHPAD) {
|
|
ev0.mouse = dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->getMousePosition();
|
|
} else {
|
|
ev0.mouse.x = arg3;
|
|
ev0.mouse.y = arg4;
|
|
}
|
|
|
|
{
|
|
Common::Event ev1 = ev0;
|
|
Common::EventType multitype = Common::EVENT_INVALID;
|
|
|
|
switch (arg2 & AMOTION_EVENT_ACTION_MASK) {
|
|
case AMOTION_EVENT_ACTION_POINTER_DOWN:
|
|
// (From Android Developers documentation)
|
|
// [This event is fired] For extra pointers that enter the screen beyond the first.
|
|
// The pointer data for this pointer is at the index returned by getActionIndex()
|
|
// LOGD("AMOTION_EVENT_ACTION_POINTER_DOWN fingersDown: %d", arg1);
|
|
// if (arg1 > _fingersDown) {
|
|
// LOGD("AMOTION_EVENT_ACTION_POINTER_DOWN changing _fingersDown to arg1: %d", arg1);
|
|
// _fingersDown = arg1;
|
|
// }
|
|
|
|
_touch_pt_multi.x = -1;
|
|
_touch_pt_multi.y = -1;
|
|
|
|
// TODO also handle Cancel event
|
|
// TODO also handle going from 3 to 2 fingers
|
|
// TODO also handle case of receiving a new ACTION_DOWN without first having received an ACTION_UP
|
|
switch (arg1) {
|
|
case 2:
|
|
// LOGD("AMOTION_EVENT_ACTION_POINTER_DOWN arg1: %d --> Right Mouse Button", arg1);
|
|
multitype = Common::EVENT_RBUTTONDOWN;
|
|
break;
|
|
|
|
case 3:
|
|
// LOGD("AMOTION_EVENT_ACTION_POINTER_DOWN arg1: %d --> Middle Mouse Button", arg1);
|
|
multitype = Common::EVENT_MBUTTONDOWN;
|
|
break;
|
|
|
|
default:
|
|
LOGE("AMOTION_EVENT_ACTION_POINTER_DOWN - unmapped multi tap (arg1): %d", arg1);
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case AMOTION_EVENT_ACTION_CANCEL:
|
|
// LOGD("AMOTION_EVENT_ACTION_CANCEL - (arg1): %d", arg1);
|
|
return;
|
|
|
|
case AMOTION_EVENT_ACTION_OUTSIDE:
|
|
// LOGD("AMOTION_EVENT_ACTION_OUTSIDE - (arg1): %d", arg1);
|
|
return;
|
|
|
|
case AMOTION_EVENT_ACTION_POINTER_UP:
|
|
// (From Android Developers documentation)
|
|
// Sent when a non-primary pointer goes up.
|
|
// LOGD("AMOTION_EVENT_ACTION_POINTER_UP arg1: %d", arg1);
|
|
// if (arg1 != _fingersDown) {
|
|
// LOGD("returning as AMOTION_EVENT_ACTION_POINTER_UP arg1 != _fingersDown");
|
|
// _fingersDown = 0;
|
|
// return;
|
|
// }
|
|
|
|
switch (arg1) {
|
|
case 2:
|
|
// LOGD("AMOTION_EVENT_ACTION_POINTER_UP arg1: %d --> Right Mouse Button", arg1);
|
|
multitype = Common::EVENT_RBUTTONUP;
|
|
break;
|
|
|
|
case 3:
|
|
// LOGD("AMOTION_EVENT_ACTION_POINTER_UP arg1: %d --> Middle Mouse Button", arg1);
|
|
multitype = Common::EVENT_MBUTTONUP;
|
|
break;
|
|
|
|
default:
|
|
LOGE("AMOTION_EVENT_ACTION_POINTER_UP - unmapped multi tap (arg1): %d", arg1);
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case AMOTION_EVENT_ACTION_MOVE:
|
|
// TODO wrong event?
|
|
// https://developer.android.com/training/gestures/movement
|
|
// https://developer.android.com/training/gestures/multi
|
|
//
|
|
// LOGD("AMOTION_EVENT_ACTION_MOVE arg1: %d", arg1);
|
|
// held and moved
|
|
if (_touch_pt_multi.x == -1 && _touch_pt_multi.y == -1) {
|
|
_touch_pt_multi.x = arg3;
|
|
_touch_pt_multi.y = arg4;
|
|
return;
|
|
}
|
|
|
|
multitype = Common::EVENT_MOUSEMOVE;
|
|
|
|
if (_touch_mode == TOUCH_MODE_TOUCHPAD) {
|
|
ev1.mouse.x = (arg3 - _touch_pt_multi.x) * 100 / _touchpad_scale;
|
|
ev1.mouse.y = (arg4 - _touch_pt_multi.y) * 100 / _touchpad_scale;
|
|
ev1.mouse += _touch_pt_down; // TODO maybe we need another reference point???
|
|
} else {
|
|
ev1.mouse.x = arg3;
|
|
ev1.mouse.y = arg4;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
LOGE("JE_MULTI - unhandled jaction on multi tap: %d", arg2);
|
|
return;
|
|
}
|
|
|
|
ev1.type = multitype;
|
|
if (ev1.type == Common::EVENT_RBUTTONDOWN || ev1.type == Common::EVENT_MBUTTONDOWN) {
|
|
pushDelayedTouchMouseBtnEvents();
|
|
|
|
if (_touch_mode != TOUCH_MODE_TOUCHPAD) {
|
|
// Only send an early move event if:
|
|
// - in direct touch mode
|
|
// - and the multi touch event is a mouse button down (right or middle)
|
|
_event_queue_lock->lock();
|
|
_event_queue.push(ev0);
|
|
_delayedMouseBtnDownEvent.mouse = ev1.mouse;
|
|
_delayedMouseBtnDownEvent.type = ev1.type;
|
|
_delayedMouseBtnDownEvent.referTimeMillis = getMillis(true);
|
|
_delayedMouseBtnDownEvent.delayMillis = kQueuedInputEventDelay;
|
|
_delayedMouseBtnDownEvent.connectedType = ev0.type;
|
|
_delayedMouseBtnDownEvent.connectedTypeExecuted = false;
|
|
_event_queue_lock->unlock();
|
|
} else {
|
|
pushEvent(ev1);
|
|
}
|
|
} else if (ev1.type != Common::EVENT_INVALID) {
|
|
pushEvent(ev1);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case JE_BALL:
|
|
ev0.mouse = dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->getMousePosition();
|
|
|
|
switch (arg1) {
|
|
case AMOTION_EVENT_ACTION_DOWN:
|
|
ev0.type = Common::EVENT_LBUTTONDOWN;
|
|
break;
|
|
|
|
case AMOTION_EVENT_ACTION_UP:
|
|
ev0.type = Common::EVENT_LBUTTONUP;
|
|
break;
|
|
|
|
case AMOTION_EVENT_ACTION_MOVE:
|
|
ev0.type = Common::EVENT_MOUSEMOVE;
|
|
|
|
// already multiplied by 100
|
|
ev0.mouse.x += arg2 * _trackball_scale / _eventScaleX;
|
|
ev0.mouse.y += arg3 * _trackball_scale / _eventScaleY;
|
|
|
|
break;
|
|
|
|
default:
|
|
LOGE("unhandled JE_BALL jaction on system key: %d", arg1);
|
|
return;
|
|
}
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_MOUSE_MOVE:
|
|
ev0.type = Common::EVENT_MOUSEMOVE;
|
|
ev0.mouse.x = arg1;
|
|
ev0.mouse.y = arg2;
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_LMB_DOWN:
|
|
ev0.type = Common::EVENT_LBUTTONDOWN;
|
|
ev0.mouse.x = arg1;
|
|
ev0.mouse.y = arg2;
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_LMB_UP:
|
|
ev0.type = Common::EVENT_LBUTTONUP;
|
|
ev0.mouse.x = arg1;
|
|
ev0.mouse.y = arg2;
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_RMB_DOWN:
|
|
ev0.type = Common::EVENT_RBUTTONDOWN;
|
|
ev0.mouse.x = arg1;
|
|
ev0.mouse.y = arg2;
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_RMB_UP:
|
|
ev0.type = Common::EVENT_RBUTTONUP;
|
|
ev0.mouse.x = arg1;
|
|
ev0.mouse.y = arg2;
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_MMB_DOWN:
|
|
ev0.type = Common::EVENT_MBUTTONDOWN;
|
|
ev0.mouse.x = arg1;
|
|
ev0.mouse.y = arg2;
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_MMB_UP:
|
|
ev0.type = Common::EVENT_MBUTTONUP;
|
|
ev0.mouse.x = arg1;
|
|
ev0.mouse.y = arg2;
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_BMB_DOWN:
|
|
ev0.type = Common::EVENT_X1BUTTONDOWN;
|
|
ev0.mouse.x = arg1;
|
|
ev0.mouse.y = arg2;
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_BMB_UP:
|
|
ev0.type = Common::EVENT_X1BUTTONUP;
|
|
ev0.mouse.x = arg1;
|
|
ev0.mouse.y = arg2;
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_FMB_DOWN:
|
|
ev0.type = Common::EVENT_X2BUTTONDOWN;
|
|
ev0.mouse.x = arg1;
|
|
ev0.mouse.y = arg2;
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_FMB_UP:
|
|
ev0.type = Common::EVENT_X2BUTTONUP;
|
|
ev0.mouse.x = arg1;
|
|
ev0.mouse.y = arg2;
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_MOUSE_WHEEL_UP:
|
|
// Rolling wheel upwards
|
|
ev0.type = Common::EVENT_WHEELUP;
|
|
if (arg3 == 1 && _touch_mode == TOUCH_MODE_TOUCHPAD) {
|
|
// event comes from touch gesture
|
|
if (_touch_pt_scroll.x == -1 && _touch_pt_scroll.y == -1) {
|
|
_touch_pt_scroll.x = arg1;
|
|
_touch_pt_scroll.y = arg2;
|
|
return;
|
|
}
|
|
|
|
ev0.mouse.x = (arg1 - _touch_pt_scroll.x) * 100 / _touchpad_scale;
|
|
ev0.mouse.y = (arg2 - _touch_pt_scroll.y) * 100 / _touchpad_scale;
|
|
ev0.mouse += _touch_pt_down;
|
|
} else {
|
|
ev0.mouse.x = arg1;
|
|
ev0.mouse.y = arg2;
|
|
}
|
|
// ev0.mouse = dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->getMousePosition();
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_MOUSE_WHEEL_DOWN:
|
|
// Rolling wheel downwards
|
|
ev0.type = Common::EVENT_WHEELDOWN;
|
|
if (arg3 == 1 && _touch_mode == TOUCH_MODE_TOUCHPAD) {
|
|
// event comes from touch gesture
|
|
if (_touch_pt_scroll.x == -1 && _touch_pt_scroll.y == -1) {
|
|
_touch_pt_scroll.x = arg1;
|
|
_touch_pt_scroll.y = arg2;
|
|
return;
|
|
}
|
|
|
|
ev0.mouse.x = (arg1 - _touch_pt_scroll.x) * 100 / _touchpad_scale;
|
|
ev0.mouse.y = (arg2 - _touch_pt_scroll.y) * 100 / _touchpad_scale;
|
|
ev0.mouse += _touch_pt_down;
|
|
} else {
|
|
ev0.mouse.x = arg1;
|
|
ev0.mouse.y = arg2;
|
|
}
|
|
// ev0.mouse = dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->getMousePosition();
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_GAMEPAD:
|
|
switch (arg1) {
|
|
case AKEY_EVENT_ACTION_DOWN:
|
|
ev0.type = Common::EVENT_JOYBUTTON_DOWN;
|
|
break;
|
|
case AKEY_EVENT_ACTION_UP:
|
|
ev0.type = Common::EVENT_JOYBUTTON_UP;
|
|
break;
|
|
default:
|
|
LOGE("unhandled jaction on gamepad key: %d", arg1);
|
|
return;
|
|
}
|
|
|
|
switch (arg2) {
|
|
case AKEYCODE_BUTTON_START:
|
|
ev0.joystick.button = Common::JOYSTICK_BUTTON_START;
|
|
break;
|
|
|
|
case AKEYCODE_BUTTON_SELECT:
|
|
ev0.joystick.button = Common::JOYSTICK_BUTTON_BACK;
|
|
break;
|
|
|
|
case AKEYCODE_BUTTON_MODE:
|
|
ev0.joystick.button = Common::JOYSTICK_BUTTON_GUIDE;
|
|
break;
|
|
|
|
case AKEYCODE_BUTTON_A:
|
|
ev0.joystick.button = Common::JOYSTICK_BUTTON_A;
|
|
break;
|
|
|
|
case AKEYCODE_BUTTON_B:
|
|
ev0.joystick.button = Common::JOYSTICK_BUTTON_B;
|
|
break;
|
|
|
|
case AKEYCODE_BUTTON_X:
|
|
ev0.joystick.button = Common::JOYSTICK_BUTTON_X;
|
|
break;
|
|
|
|
case AKEYCODE_BUTTON_Y:
|
|
ev0.joystick.button = Common::JOYSTICK_BUTTON_Y;
|
|
break;
|
|
|
|
case AKEYCODE_BUTTON_L1:
|
|
ev0.joystick.button = Common::JOYSTICK_BUTTON_LEFT_SHOULDER;
|
|
break;
|
|
|
|
case AKEYCODE_BUTTON_R1:
|
|
ev0.joystick.button = Common::JOYSTICK_BUTTON_RIGHT_SHOULDER;
|
|
break;
|
|
// // NOTE As of yet JOYSTICK_BUTTON_LEFT_TRIGGER, JOYSTICK_BUTTON_RIGHT_TRIGGER are missing as "buttons" from the hardware-input source code
|
|
// // There are controllers like PS5's DualSense that trigger these buttons presses, albeit for wrong buttons (Create and Menu gamepad buttons)
|
|
// // which could be due to Android OS not fully supporting them.
|
|
// // PS3's DS3 also triggers these button presses but also generates a movement event so perhaps we can capture them that way
|
|
// // (as generic joystick movement, "JOYSTICK_AXIS_LEFT_TRIGGER", "JOYSTICK_AXIS_RIGHT_TRIGGER" hardware-input).
|
|
// case AKEYCODE_BUTTON_L2:
|
|
// ev0.joystick.button = Common::JOYSTICK_BUTTON_LEFT_TRIGGER;
|
|
// break;
|
|
//
|
|
// case AKEYCODE_BUTTON_R2:
|
|
// ev0.joystick.button = Common::JOYSTICK_BUTTON_RIGHT_TRIGGER;
|
|
// break;
|
|
//
|
|
case AKEYCODE_BUTTON_THUMBL:
|
|
ev0.joystick.button = Common::JOYSTICK_BUTTON_LEFT_STICK;
|
|
break;
|
|
|
|
case AKEYCODE_BUTTON_THUMBR:
|
|
ev0.joystick.button = Common::JOYSTICK_BUTTON_RIGHT_STICK;
|
|
break;
|
|
|
|
case AKEYCODE_DPAD_UP:
|
|
ev0.joystick.button = Common::JOYSTICK_BUTTON_DPAD_UP;
|
|
break;
|
|
|
|
case AKEYCODE_DPAD_DOWN:
|
|
ev0.joystick.button = Common::JOYSTICK_BUTTON_DPAD_DOWN;
|
|
break;
|
|
|
|
case AKEYCODE_DPAD_LEFT:
|
|
ev0.joystick.button = Common::JOYSTICK_BUTTON_DPAD_LEFT;
|
|
break;
|
|
|
|
case AKEYCODE_DPAD_RIGHT:
|
|
ev0.joystick.button = Common::JOYSTICK_BUTTON_DPAD_RIGHT;
|
|
break;
|
|
|
|
case AKEYCODE_DPAD_CENTER:
|
|
ev0.joystick.button = Common::JOYSTICK_BUTTON_DPAD_CENTER;
|
|
break;
|
|
|
|
default:
|
|
LOGW("unmapped gamepad key: %d", arg2);
|
|
return;
|
|
}
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_JOYSTICK:
|
|
switch (arg1) {
|
|
// AMOTION_EVENT_ACTION_MOVE is 2 in NDK (https://developer.android.com/ndk/reference/group/input)
|
|
case AMOTION_EVENT_ACTION_MOVE:
|
|
ev0.type = Common::EVENT_JOYAXIS_MOTION;
|
|
|
|
switch (arg4) {
|
|
case JE_JOY_AXIS_X_bf:
|
|
ev0.joystick.axis = Common::JOYSTICK_AXIS_LEFT_STICK_X;
|
|
ev0.joystick.position = CLIP<int32>(arg2, Common::JOYAXIS_MIN, Common::JOYAXIS_MAX);
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_JOY_AXIS_Y_bf:
|
|
ev0.joystick.axis = Common::JOYSTICK_AXIS_LEFT_STICK_Y;
|
|
ev0.joystick.position = CLIP<int32>(arg2, Common::JOYAXIS_MIN, Common::JOYAXIS_MAX);
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_JOY_AXIS_HAT_X_bf:
|
|
ev0.joystick.axis = Common::JOYSTICK_AXIS_HAT_X;
|
|
ev0.joystick.position = CLIP<int32>(arg2, Common::JOYAXIS_MIN, Common::JOYAXIS_MAX);
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_JOY_AXIS_HAT_Y_bf:
|
|
ev0.joystick.axis = Common::JOYSTICK_AXIS_HAT_Y;
|
|
ev0.joystick.position = CLIP<int32>(arg2, Common::JOYAXIS_MIN, Common::JOYAXIS_MAX);
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_JOY_AXIS_Z_bf:
|
|
ev0.joystick.axis = Common::JOYSTICK_AXIS_RIGHT_STICK_X;
|
|
ev0.joystick.position = CLIP<int32>(arg2, Common::JOYAXIS_MIN, Common::JOYAXIS_MAX);
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_JOY_AXIS_RZ_bf:
|
|
ev0.joystick.axis = Common::JOYSTICK_AXIS_RIGHT_STICK_Y;
|
|
ev0.joystick.position = CLIP<int32>(arg2, Common::JOYAXIS_MIN, Common::JOYAXIS_MAX);
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_JOY_AXIS_LTRIGGER_bf:
|
|
ev0.joystick.axis = Common::JOYSTICK_AXIS_LEFT_TRIGGER;
|
|
ev0.joystick.position = CLIP<int32>(arg2, 0, Common::JOYAXIS_MAX);
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_JOY_AXIS_RTRIGGER_bf:
|
|
ev0.joystick.axis = Common::JOYSTICK_AXIS_RIGHT_TRIGGER;
|
|
ev0.joystick.position = CLIP<int32>(arg2, 0, Common::JOYAXIS_MAX);
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
default:
|
|
// unsupported axis case
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case AKEY_EVENT_ACTION_DOWN:
|
|
ev0.type = Common::EVENT_JOYBUTTON_DOWN;
|
|
break;
|
|
|
|
case AKEY_EVENT_ACTION_UP:
|
|
ev0.type = Common::EVENT_JOYBUTTON_UP;
|
|
break;
|
|
|
|
default:
|
|
LOGE("unhandled jaction on joystick: %d", arg1);
|
|
return;
|
|
}
|
|
|
|
if (arg1 != AMOTION_EVENT_ACTION_MOVE) {
|
|
switch (arg2) {
|
|
case AKEYCODE_BUTTON_1:
|
|
ev0.joystick.button = Common::JOYSTICK_BUTTON_A;
|
|
break;
|
|
|
|
case AKEYCODE_BUTTON_2:
|
|
ev0.joystick.button = Common::JOYSTICK_BUTTON_B;
|
|
break;
|
|
|
|
case AKEYCODE_BUTTON_3:
|
|
ev0.joystick.button = Common::JOYSTICK_BUTTON_X;
|
|
break;
|
|
|
|
case AKEYCODE_BUTTON_4:
|
|
ev0.joystick.button = Common::JOYSTICK_BUTTON_Y;
|
|
break;
|
|
|
|
default:
|
|
LOGW("unmapped gamepad key: %d", arg2);
|
|
return;
|
|
}
|
|
pushEvent(ev0);
|
|
}
|
|
break;
|
|
|
|
case JE_QUIT:
|
|
ev0.type = Common::EVENT_QUIT;
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
case JE_MENU:
|
|
ev0.type = Common::EVENT_MAINMENU;
|
|
pushEvent(ev0);
|
|
break;
|
|
|
|
default:
|
|
LOGE("unknown jevent type: %d", type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool OSystem_Android::pollEvent(Common::Event &event) {
|
|
//ENTER();
|
|
|
|
if (pthread_self() == _main_thread) {
|
|
if (_screen_changeid != JNI::surface_changeid) {
|
|
_screen_changeid = JNI::surface_changeid;
|
|
// If we loose the surface, don't deinit as we loose the EGL context and this may lead to crashes
|
|
// Keep a dangling surface until we get a resize
|
|
if (JNI::egl_surface_width > 0 && JNI::egl_surface_height > 0) {
|
|
// surface changed
|
|
dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->resizeSurface();
|
|
|
|
event.type = Common::EVENT_SCREEN_CHANGED;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (_virtkeybd_on != JNI::virt_keyboard_state) {
|
|
_virtkeybd_on = JNI::virt_keyboard_state;
|
|
dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->syncVirtkeyboardState(_virtkeybd_on);
|
|
}
|
|
|
|
if (JNI::pause) {
|
|
LOGD("main thread going to sleep");
|
|
sem_wait(&JNI::pause_sem);
|
|
LOGD("main thread woke up");
|
|
}
|
|
}
|
|
|
|
_event_queue_lock->lock();
|
|
|
|
// We currently allow only one delayed event at any time, and it's always a mouse up event that comes from a touch event/gesture
|
|
// Handling multiple delayed events gets complicated and is practically unnecessary too
|
|
if (_delayedMouseBtnDownEvent.delayMillis > 0
|
|
&& _delayedMouseBtnDownEvent.connectedTypeExecuted
|
|
&& (getMillis(true) - _delayedMouseBtnDownEvent.referTimeMillis > _delayedMouseBtnDownEvent.delayMillis)) {
|
|
Common::Event evHP = _delayedMouseBtnDownEvent;
|
|
event = evHP;
|
|
if ((_delayedMouseBtnUpEvent.delayMillis > 0)
|
|
&& (event.type == _delayedMouseBtnUpEvent.connectedType)) {
|
|
_delayedMouseBtnUpEvent.connectedTypeExecuted = true;
|
|
_delayedMouseBtnUpEvent.referTimeMillis = getMillis(true);
|
|
}
|
|
_delayedMouseBtnDownEvent.reset();
|
|
} else if (_delayedMouseBtnUpEvent.delayMillis > 0
|
|
&& _delayedMouseBtnUpEvent.connectedTypeExecuted
|
|
&& (getMillis(true) - _delayedMouseBtnUpEvent.referTimeMillis > _delayedMouseBtnUpEvent.delayMillis)) {
|
|
Common::Event evHP = _delayedMouseBtnUpEvent;
|
|
event = evHP;
|
|
_delayedMouseBtnUpEvent.reset();
|
|
} else if (_event_queue.empty()) {
|
|
_event_queue_lock->unlock();
|
|
return false;
|
|
|
|
} else {
|
|
event = _event_queue.pop();
|
|
if ((_delayedMouseBtnDownEvent.delayMillis > 0)
|
|
&& (event.type == _delayedMouseBtnDownEvent.connectedType)) {
|
|
_delayedMouseBtnDownEvent.connectedTypeExecuted = true;
|
|
_delayedMouseBtnDownEvent.referTimeMillis = getMillis(true);
|
|
} else if ((_delayedMouseBtnUpEvent.delayMillis > 0)
|
|
&& (event.type == _delayedMouseBtnUpEvent.connectedType)) {
|
|
_delayedMouseBtnUpEvent.connectedTypeExecuted = true;
|
|
_delayedMouseBtnUpEvent.referTimeMillis = getMillis(true);
|
|
}
|
|
}
|
|
_event_queue_lock->unlock();
|
|
|
|
if (Common::isMouseEvent(event)) {
|
|
if (_graphicsManager)
|
|
return dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->notifyMousePosition(event.mouse);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void OSystem_Android::pushEvent(const Common::Event &event) {
|
|
_event_queue_lock->lock();
|
|
_event_queue.push(event);
|
|
_event_queue_lock->unlock();
|
|
}
|
|
|
|
void OSystem_Android::pushEvent(const Common::Event &event1, const Common::Event &event2) {
|
|
_event_queue_lock->lock();
|
|
_event_queue.push(event1);
|
|
_event_queue.push(event2);
|
|
_event_queue_lock->unlock();
|
|
}
|
|
|
|
void OSystem_Android::pushDelayedTouchMouseBtnEvents() {
|
|
_event_queue_lock->lock();
|
|
Common::Event evHP;
|
|
if (_delayedMouseBtnDownEvent.delayMillis > 0) {
|
|
evHP = _delayedMouseBtnDownEvent;
|
|
_event_queue.push(_delayedMouseBtnDownEvent);
|
|
_delayedMouseBtnDownEvent.reset();
|
|
}
|
|
if (_delayedMouseBtnUpEvent.delayMillis > 0) {
|
|
evHP = _delayedMouseBtnUpEvent;
|
|
_event_queue.push(_delayedMouseBtnUpEvent);
|
|
_delayedMouseBtnUpEvent.reset();
|
|
}
|
|
_event_queue_lock->unlock();
|
|
}
|
|
|
|
void OSystem_Android::setupTouchMode(int oldValue, int newValue) {
|
|
_touch_mode = newValue;
|
|
|
|
if (newValue == TOUCH_MODE_TOUCHPAD) {
|
|
// Make sure we have a proper touch point if we switch to touchpad mode with finger down
|
|
_touch_pt_down = dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->getMousePosition();
|
|
_touch_pt_scroll.x = -1;
|
|
_touch_pt_scroll.y = -1;
|
|
}
|
|
}
|
|
|
|
#endif
|