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This should help avoid situations where MODULE_DIRS is not set to a complete list of build dirs (which causes troubles with the automatic header dependency detection logic). On the long run, we should replace the relevant code by a macro or also use rules.mk for this (with yet another if/else case add to it). svn-id: r51467
35 lines
810 B
Makefile
35 lines
810 B
Makefile
MODULE := backends/platform/wince
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MODULE_OBJS := \
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CEActionsPocket.o \
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CEDevice.o \
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CEScaler.o \
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CEActionsSmartphone.o \
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CELauncherDialog.o \
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wince-sdl.o \
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CEgui/GUIElement.o \
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CEgui/Panel.o \
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CEgui/SDL_ImageResource.o \
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CEgui/ItemAction.o \
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CEgui/PanelItem.o \
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CEgui/Toolbar.o \
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CEgui/ItemSwitch.o \
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CEgui/PanelKeyboard.o \
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CEgui/ToolbarHandler.o \
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CEkeys/EventsBuffer.o \
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../../../gui/Actions.o \
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../../../gui/Key.o \
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../../../gui/KeysDialog.o \
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../sdl/sdl.o \
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../sdl/graphics.o \
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../sdl/events.o \
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../sdl/hardwarekeys.o \
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missing/missing.o \
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PocketSCUMM.o \
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smartLandScale.o
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# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
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MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
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OBJS := $(MODULE_OBJS) $(OBJS)
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MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))
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