Files
scummvm/backends/platform/dc
Marcus Comstedt 630127bc07 DC: Let scummvm.ini override autodetect of games
If a game CD has a scummvm.ini file with at least one game domain in
it, the normal autodetection is now bypassed and a menu of only the
games in the .ini file is presented instead.  The descriptions of the
games are taken from the .ini file, but icons are still scanned for
in the old fashion.

Note that previously ScummVM would read global options from the
scummvm.ini file on the boot disc (if present), but now global options
are instead taken from the scummvm.ini on the game disc (in case of
a disc swap).

svn-id: r51480
2010-07-29 20:37:56 +00:00
..
2008-06-29 11:51:47 +00:00
2008-01-27 19:47:41 +00:00
2009-03-21 15:47:45 +00:00
2009-03-17 22:18:33 +00:00
2009-10-17 10:51:14 +00:00
2010-03-21 10:35:15 +00:00
2009-07-26 20:41:33 +00:00
2009-03-21 15:47:45 +00:00

Compiling ScummVM for SEGA Dreamcast
====================================

If you want to compile ScummVM for your Dreamcast,
you'll need the following:

* gcc-3.4.2 configured as a cross-compiler for `sh-elf'

* binutils-2.18 configured likewise

* newlib for sh-elf : <URL:http://mc.pp.se/dc/files/newlib-1.12.0.tar.gz>

* libronin-0.5 : <URL:http://peter.bortas.org/scumm/libronin-0.5.tar.gz>

* libmad : <URL:http://mc.pp.se/dc/files/libmad-0.15.1b.tar.gz>

* GNU make


Edit the Makefile to contain the path to libronin if you installed it
somewhere other than /usr/local/ronin, then run `make dist', and you
should get a scrambled binary SCUMMVM.BIN and some plugins *.PLG.

For serial/IP upload, remove the "DYNAMIC_MODULES" line and just run `make',
to get a static binary with the name `scummvm.elf'.