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https://github.com/scummvm/scummvm.git
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232 lines
6.9 KiB
C++
232 lines
6.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/achievements.h"
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#include "engines/wintermute/wintermute.h"
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#include "engines/wintermute/base/base_persistence_manager.h"
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#include "engines/wintermute/keymapper_tables.h"
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#include "engines/wintermute/achievements_tables.h"
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// Detection related files.
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#include "wintermute/detection.h"
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#include "wintermute/detection_tables.h"
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namespace Wintermute {
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/**
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* The fallback game descriptor used by the Wintermute engine's fallbackDetector.
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* Contents of this struct are overwritten by the fallbackDetector. (logic copied partially
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* from the SCI-engine).
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*/
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static ADGameDescription s_fallbackDesc = {
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"",
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"",
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AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
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Common::UNK_LANG,
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Common::kPlatformWindows,
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ADGF_UNSTABLE,
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GUIO0()
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};
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static char s_fallbackExtraBuf[256];
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class WintermuteMetaEngine : public AdvancedMetaEngine {
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public:
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const char *getName() const override {
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return "wintermute";
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}
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override {
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assert(syst);
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assert(engine);
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const WMEGameDescription *gd = (const WMEGameDescription *)desc;
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#ifndef ENABLE_FOXTAIL
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if (gd->targetExecutable >= FOXTAIL_OLDEST_VERSION && gd->targetExecutable <= FOXTAIL_LATEST_VERSION) {
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Engine::errorUnsupportedGame(_("FoxTail support is not compiled in"));
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return false;
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}
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#endif
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#ifndef ENABLE_HEROCRAFT
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if (gd->targetExecutable == WME_HEROCRAFT) {
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Engine::errorUnsupportedGame(_("Hero Craft support is not compiled in"));
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return false;
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}
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#endif
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#ifndef ENABLE_WME3D
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if (gd->adDesc.flags & GF_3D) {
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Engine::errorUnsupportedGame(_("Wintermute3D support is not compiled in"));
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return false;
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}
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#endif
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*engine = new Wintermute::WintermuteEngine(syst, gd);
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return true;
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}
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bool hasFeature(MetaEngineFeature f) const override {
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switch (f) {
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case MetaEngine::kSupportsListSaves:
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return true;
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case MetaEngine::kSupportsLoadingDuringStartup:
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return true;
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case MetaEngine::kSupportsDeleteSave:
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return true;
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case MetaEngine::kSavesSupportCreationDate:
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return true;
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case MetaEngine::kSavesSupportMetaInfo:
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return true;
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case MetaEngine::kSavesSupportThumbnail:
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return true;
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default:
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return false;
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}
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}
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SaveStateList listSaves(const char *target) const override {
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SaveStateList saves;
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Wintermute::BasePersistenceManager pm(target, true);
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for (int i = 0; i < getMaximumSaveSlot(); i++) {
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if (pm.getSaveExists(i)) {
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SaveStateDescriptor desc;
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pm.getSaveStateDesc(i, desc);
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saves.push_back(desc);
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}
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}
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return saves;
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}
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int getMaximumSaveSlot() const override {
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return 100;
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}
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void removeSaveState(const char *target, int slot) const override {
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Wintermute::BasePersistenceManager pm(target, true);
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pm.deleteSaveSlot(slot);
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}
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override {
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Wintermute::BasePersistenceManager pm(target, true);
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SaveStateDescriptor retVal;
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retVal.setDescription("Invalid savegame");
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pm.getSaveStateDesc(slot, retVal);
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return retVal;
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}
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const Common::AchievementsInfo getAchievementsInfo(const Common::String &target) const override {
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Common::String gameId = ConfMan.get("gameid", target);
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// HACK: "juliauntold" is a DLC of "juliastars", they share the same achievements list
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if (gameId == "juliauntold") {
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gameId = "juliastars";
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}
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Common::AchievementsPlatform platform = Common::STEAM_ACHIEVEMENTS;
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if (ConfMan.get("extra", target).contains("GOG")) {
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platform = Common::GALAXY_ACHIEVEMENTS;
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}
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// "(gameId, platform) -> result" search
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Common::AchievementsInfo result;
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for (const AchievementDescriptionList *i = achievementDescriptionList; i->gameId; i++) {
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if (i->gameId == gameId && i->platform == platform) {
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result.platform = i->platform;
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result.appId = i->appId;
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for (const Common::AchievementDescription *it = i->descriptions; it->id; it++) {
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result.descriptions.push_back(*it);
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}
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break;
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}
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}
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return result;
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}
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Common::KeymapArray initKeymaps(const char *target) const override {
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Common::String gameId = ConfMan.get("gameid", target);
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const char *gameDescr = "Unknown WME game";
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for (const PlainGameDescriptor *it = Wintermute::wintermuteGames; it->gameId ; it++ ) {
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if (gameId == it->gameId) {
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gameDescr = it->description;
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}
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}
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return getWintermuteKeymaps(target, gameId, gameDescr);
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}
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ADDetectedGame fallbackDetectExtern(uint md5Bytes, const FileMap &allFiles, const Common::FSList &fslist) const override {
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// Set some defaults
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s_fallbackDesc.extra = "";
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s_fallbackDesc.language = Common::UNK_LANG;
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s_fallbackDesc.flags = ADGF_UNSTABLE;
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s_fallbackDesc.platform = Common::kPlatformWindows; // default to Windows
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s_fallbackDesc.gameId = "wintermute";
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s_fallbackDesc.guiOptions = GUIO0();
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if (!allFiles.contains("data.dcp")) {
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return ADDetectedGame();
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}
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Common::String name, caption;
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if (!WintermuteEngine::getGameInfo(fslist, name, caption)) {
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return ADDetectedGame();
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}
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Common::String extra = caption;
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if (extra.empty()) {
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extra = name;
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}
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if (!extra.empty()) {
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Common::strlcpy(s_fallbackExtraBuf, extra.c_str(), sizeof(s_fallbackExtraBuf) - 1);
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s_fallbackDesc.extra = s_fallbackExtraBuf;
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s_fallbackDesc.flags |= ADGF_USEEXTRAASTITLE;
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s_fallbackDesc.flags |= ADGF_AUTOGENTARGET;
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}
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ADDetectedGame game(&s_fallbackDesc);
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for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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if (file->isDirectory()) continue;
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if (!file->getName().hasSuffixIgnoreCase(".dcp")) continue;
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FileProperties tmp;
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if (AdvancedMetaEngine::getFilePropertiesExtern(md5Bytes, allFiles, s_fallbackDesc, file->getName(), tmp)) {
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game.hasUnknownFiles = true;
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game.matchedFiles[file->getName()] = tmp;
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}
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}
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return game;
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}
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};
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} // End of namespace Wintermute
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#if PLUGIN_ENABLED_DYNAMIC(WINTERMUTE)
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REGISTER_PLUGIN_DYNAMIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, Wintermute::WintermuteMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, Wintermute::WintermuteMetaEngine);
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#endif
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