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101 lines
3.3 KiB
C++
101 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/base_scriptable.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/base/scriptables/script_stack.h"
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#ifndef WINTERMUTE_PLUGINS_H
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#define WINTERMUTE_PLUGINS_H
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namespace Wintermute {
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// Implemented in their respective .cpp-files
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BaseScriptable *makeSXSteamAPI(BaseGame *inGame, ScStack *stack);
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BaseScriptable *makeSXWMEGalaxyAPI(BaseGame *inGame, ScStack *stack);
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BaseScriptable *makeSX3fStatistics(BaseGame *inGame, ScStack *stack);
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BaseScriptable *makeSXCommandLineHelper(BaseGame *inGame, ScStack *stack);
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bool EmulatePluginCall(BaseGame *inGame, ScStack *stack, ScStack *thisStack, char *name) {
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ScValue *thisObj;
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//////////////////////////////////////////////////////////////////////////
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// SteamAPI (from wme_steam.dll)
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(name, "SteamAPI") == 0) {
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thisObj = thisStack->getTop();
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thisObj->setNative(makeSXSteamAPI(inGame, stack));
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stack->pushNULL();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// WMEGalaxyAPI (from GOG version of julia.exe)
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "WMEGalaxyAPI") == 0) {
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thisObj = thisStack->getTop();
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thisObj->setNative(makeSXWMEGalaxyAPI(inGame, stack));
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stack->pushNULL();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// Statistics (from wme_3fstatistics.dll)
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "Statistics") == 0) {
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thisObj = thisStack->getTop();
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thisObj->setNative(makeSX3fStatistics(inGame, stack));
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stack->pushNULL();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// Commandline helper (from wme_commandlinehelper.dll)
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "CommandLineHelper") == 0) {
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thisObj = thisStack->getTop();
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thisObj->setNative(makeSXCommandLineHelper(inGame, stack));
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stack->pushNULL();
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return STATUS_OK;
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}
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return STATUS_FAILED;
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}
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} // End of namespace Wintermute
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#endif
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