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fb3f2dad63c8ae7b671fedaeb052d692be07fca4
scummvm
/
engines
/
wintermute
/
base
T
History
Paweł Kołodziejski
13d41540be
WINTERMUTE: Fixed switching to 2D renderer for 2D games
2020-11-19 07:02:53 +01:00
..
file
…
font
COMMON: introduce substr for U32String (
#2585
)
2020-11-01 22:53:03 +01:00
gfx
WINTERMUTE: Reset VBO once during init in fixed-function renderer
2020-11-06 06:25:42 +01:00
particles
…
scriptables
COMMON: introduce substr for U32String (
#2585
)
2020-11-01 22:53:03 +01:00
sound
…
base_active_rect.cpp
…
base_active_rect.h
…
base_animation_transition_time.cpp
…
base_animation_transition_time.h
…
base_dynamic_buffer.cpp
…
base_dynamic_buffer.h
…
base_engine.cpp
…
base_engine.h
ALL: Sync with ScummVM rev:
a4002bdeee
2020-10-04 23:59:26 +02:00
base_fader.cpp
…
base_fader.h
…
base_file_manager.cpp
…
base_file_manager.h
…
base_frame.cpp
…
base_frame.h
…
base_game_custom_actions.h
…
base_game_music.cpp
…
base_game_music.h
…
base_game_settings.cpp
…
base_game_settings.h
…
base_game.cpp
WINTERMUTE: Fixed switching to 2D renderer for 2D games
2020-11-19 07:02:53 +01:00
base_game.h
…
base_keyboard_state.cpp
…
base_keyboard_state.h
…
base_named_object.cpp
…
base_named_object.h
…
base_object.cpp
…
base_object.h
…
base_parser.cpp
…
base_parser.h
…
base_persistence_manager.cpp
GUI: U32: Reduce number of files changed and fixes
2020-08-30 14:43:41 +02:00
base_persistence_manager.h
…
base_point.cpp
…
base_point.h
…
base_quick_msg.cpp
…
base_quick_msg.h
…
base_region.cpp
…
base_region.h
…
base_script_holder.cpp
…
base_script_holder.h
…
base_scriptable.cpp
…
base_scriptable.h
…
base_sprite.cpp
ALL: Sync with ScummVM rev:
a4002bdeee
2020-10-04 23:59:26 +02:00
base_sprite.h
…
base_string_table.cpp
…
base_string_table.h
…
base_sub_frame.cpp
…
base_sub_frame.h
…
base_surface_storage.cpp
…
base_surface_storage.h
…
base_transition_manager.cpp
…
base_transition_manager.h
…
base_viewport.cpp
…
base_viewport.h
…
base.cpp
…
base.h
…
save_thumb_helper.cpp
…
save_thumb_helper.h
…
saveload.cpp
…
saveload.h
…
timer.cpp
…
timer.h
…