mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
/* ResidualVM - A 3D game interpreter
|
|
*
|
|
* ResidualVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This file is based on WME.
|
|
* http://dead-code.org/redir.php?target=wme
|
|
* Copyright (c) 2003-2013 Jan Nedoma and contributors
|
|
*/
|
|
|
|
#include "engines/wintermute/ad/ad_path_point3d.h"
|
|
#include "engines/wintermute/base/base_persistence_manager.h"
|
|
|
|
namespace Wintermute {
|
|
|
|
IMPLEMENT_PERSISTENT(AdPathPoint3D, false)
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
AdPathPoint3D::AdPathPoint3D() : BaseClass(),
|
|
_origin(nullptr), _marked(false),
|
|
_distance(0.0f), _pos(0.0f, 0.0f, 0.0f) {
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
AdPathPoint3D::AdPathPoint3D(Math::Vector3d pos, float dist) {
|
|
_pos = pos;
|
|
_distance = dist;
|
|
|
|
_marked = false;
|
|
_origin = nullptr;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
AdPathPoint3D::~AdPathPoint3D() {
|
|
_origin = nullptr;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdPathPoint3D::persist(BasePersistenceManager *persistMgr) {
|
|
persistMgr->transferFloat(TMEMBER(_distance));
|
|
persistMgr->transferBool(TMEMBER(_marked));
|
|
persistMgr->transferPtr(TMEMBER(_origin));
|
|
|
|
persistMgr->transferFloat("x", &_pos.x());
|
|
persistMgr->transferFloat("y", &_pos.y());
|
|
persistMgr->transferFloat("z", &_pos.z());
|
|
|
|
return true;
|
|
}
|
|
|
|
} // namespace Wintermute
|