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63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "ultima/shared/actions/action.h"
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#include "ultima/shared/early/game.h"
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#include "ultima/shared/maps/map.h"
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#include "ultima/shared/gfx/visual_item.h"
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#include "ultima/shared/engine/messages.h"
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namespace Ultima {
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namespace Shared {
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namespace Actions {
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Action::Action(TreeItem *parent) : TreeItem() {
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assert(parent);
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addUnder(parent);
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}
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Game *Action::getGame() {
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return static_cast<Game *>(TreeItem::getGame());
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}
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Maps::Map *Action::getMap() {
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return static_cast<Maps::Map *>(getGame()->getMap());
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}
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void Action::addInfoMsg(const Common::String &text, bool newLine, bool replaceLine) {
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CInfoMsg msg(text, newLine, replaceLine);
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msg.execute(getView());
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}
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void Action::playFX(uint effectId) {
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getGame()->playFX(effectId);
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}
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void Action::endOfTurn() {
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getGame()->endOfTurn();
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}
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} // End of namespace Actions
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} // End of namespace Shared
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} // End of namespace Ultima
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