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scummvm/engines/twine/renderer.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TWINE_RENDERER_H
#define TWINE_RENDERER_H
#include "common/scummsys.h"
#include "common/rect.h"
#define POLYGONTYPE_FLAT 0
#define POLYGONTYPE_COPPER 1
#define POLYGONTYPE_BOPPER 2
#define POLYGONTYPE_MARBLE 3
#define POLYGONTYPE_TELE 4
#define POLYGONTYPE_TRAS 5
#define POLYGONTYPE_TRAME 6
#define POLYGONTYPE_GOURAUD 7
#define POLYGONTYPE_DITHER 8
namespace Common {
class MemoryReadStream;
}
namespace TwinE {
class TwinEEngine;
struct Vertex {
int16 colorIndex = 0;
int16 x = 0;
int16 y = 0;
};
struct CmdRenderPolygon {
uint8 renderType = 0;
uint8 numVertices = 0;
int16 colorIndex = 0;
// followed by Vertex array
};
struct Matrix {
int32 row1[3] {0, 0, 0};
int32 row2[3] {0, 0, 0};
int32 row3[3] {0, 0, 0};
};
class Renderer {
private:
TwinEEngine *_engine;
struct RenderCommand {
int16 depth = 0;
int16 renderType = 0;
uint8 *dataPtr = nullptr;
};
struct CmdRenderLine {
uint8 colorIndex = 0;
uint8 unk1 = 0;
uint8 unk2 = 0;
uint8 unk3 = 0;
int16 x1 = 0;
int16 y1 = 0;
int16 x2 = 0;
int16 y2 = 0;
};
struct CmdRenderSphere {
int8 colorIndex = 0;
int16 x = 0;
int16 y = 0;
int16 radius = 0;
};
#include "common/pack-start.h"
struct pointTab {
int16 x = 0;
int16 y = 0;
int16 z = 0;
};
#include "common/pack-end.h"
static_assert(sizeof(pointTab) == 6, "Unexpected pointTab size");
#include "common/pack-start.h"
struct elementEntry {
int16 firstPoint = 0; // data1
int16 numOfPoints = 0; // data2
int16 basePoint = 0; // data3
int16 baseElement = 0; // param
int16 flag = 0;
int16 rotateZ = 0;
int16 rotateY = 0;
int16 rotateX = 0;
int32 numOfShades = 0; // field_10
int32 field_14 = 0;
int32 field_18 = 0;
int32 y = 0;
int32 field_20 = 0;
int16 field_24 = 0;
};
#include "common/pack-end.h"
static_assert(sizeof(elementEntry) == 38, "Unexpected elementEntry size");
struct lineData {
uint8 colorIndex = 0;
uint8 unk1 = 0;
uint8 unk2 = 0;
uint8 unk3 = 0;
int16 firstPointOffset = 0; /**< byte offsets */
int16 secondPointOffset = 0; /**< byte offsets */
};
struct polyVertexHeader {
int16 shadeEntry = 0;
int16 dataOffset = 0;
};
struct bodyHeaderStruct {
int16 bodyFlag = 0;
int16 minsx = 0;
int16 maxsx = 0;
int16 minsy = 0;
int16 maxsy = 0;
int16 minsz = 0;
int16 maxsz = 0;
int16 offsetToData = 0;
int8 *ptrToKeyFrame = nullptr;
int32 keyFrameTime = 0;
};
struct ModelData {
pointTab computedPoints[800];
pointTab flattenPoints[800];
int16 shadeTable[500] {0};
};
ModelData _modelData;
int32 renderAnimatedModel(ModelData *modelData, uint8 *bodyPtr, RenderCommand *renderCmds);
void circleFill(int32 x, int32 y, int32 radius, uint8 color);
int32 renderModelElements(int32 numOfPrimitives, uint8 *pointer, RenderCommand** renderCmds, ModelData *modelData);
void getBaseRotationPosition(int32 x, int32 y, int32 z);
void getCameraAnglePositions(int32 x, int32 y, int32 z);
void applyRotation(Matrix *targetMatrix, const Matrix *currentMatrix);
void applyPointsRotation(const pointTab *pointsPtr, int32 numPoints, pointTab *destPoints, const Matrix *rotationMatrix);
void processRotatedElement(Matrix *targetMatrix, const uint8 *pointsPtr, int32 rotZ, int32 rotY, int32 rotX, const elementEntry *elemPtr, ModelData *modelData);
void applyPointsTranslation(const pointTab *pointsPtr, int32 numPoints, pointTab *destPoints, const Matrix *translationMatrix);
void processTranslatedElement(Matrix *targetMatrix, const uint8 *pointsPtr, int32 rotX, int32 rotY, int32 rotZ, const elementEntry *elemPtr, ModelData *modelData);
void translateGroup(int16 ax, int16 bx, int16 cx);
// ---- variables ----
int32 baseTransPosX = 0; // setSomething2Var1
int32 baseTransPosY = 0; // setSomething2Var2
int32 baseTransPosZ = 0; // setSomething2Var3
int32 baseRotPosX = 0; // setSomething3Var12
int32 baseRotPosY = 0; // setSomething3Var14
int32 baseRotPosZ = 0; // setSomething3Var16
int32 cameraPosX = 0; // cameraVar1
int32 cameraPosY = 0; // cameraVar2
int32 cameraPosZ = 0; // cameraVar3
// ---
int32 renderAngleX = 0; // _angleX
int32 renderAngleY = 0; // _angleY
int32 renderAngleZ = 0; // _angleZ
int32 renderX = 0; // _X
int32 renderY = 0; // _Y
int32 renderZ = 0; // _Z
// ---
Matrix baseMatrix;
Matrix matricesTable[30 + 1];
Matrix shadeMatrix;
int32 lightX = 0;
int32 lightY = 0;
int32 lightZ = 0;
RenderCommand _renderCmds[1000];
RenderCommand _renderCmdsSortedByDepth[1000];
uint8 renderCoordinatesBuffer[10000] {0};
int16 polyTab[960] {0};
int16 polyTab2[960] {0};
// end render polygon vars
bool isUsingOrhoProjection = false;
void renderPolygonsCopper(uint8 *out, int vtop, int32 vsize, int32 color) const;
void renderPolygonsBopper(uint8 *out, int vtop, int32 vsize, int32 color) const;
void renderPolygonsFlat(uint8 *out, int vtop, int32 vsize, int32 color) const;
void renderPolygonsTele(uint8 *out, int vtop, int32 vsize, int32 color) const;
void renderPolygonsTras(uint8 *out, int vtop, int32 vsize, int32 color) const;
void renderPolygonTrame(uint8 *out, int vtop, int32 vsize, int32 color) const;
void renderPolygonsGouraud(uint8 *out, int vtop, int32 vsize, int32 color) const;
void renderPolygonsDither(uint8 *out, int vtop, int32 vsize, int32 color) const;
void renderPolygonsMarble(uint8 *out, int vtop, int32 vsize, int32 color) const;
void computePolygons(int16 polyRenderType, Vertex *vertices, int32 numVertices, int &vleft, int &vright, int &vtop, int &vbottom);
const RenderCommand *depthSortRenderCommands(int32 numOfPrimitives);
uint8* preparePolygons(Common::MemoryReadStream &stream, int32 &numOfPrimitives, RenderCommand **renderCmds, uint8 *renderBufferPtr, ModelData *modelData);
uint8* prepareSpheres(Common::MemoryReadStream &stream, int32 &numOfPrimitives, RenderCommand **renderCmds, uint8 *renderBufferPtr, ModelData *modelData);
uint8* prepareLines(Common::MemoryReadStream &stream, int32 &numOfPrimitives, RenderCommand **renderCmds, uint8 *renderBufferPtr, ModelData *modelData);
public:
Renderer(TwinEEngine *engine) : _engine(engine) {}
int16 projPosXScreen = 0; // fullRedrawVar1
int16 projPosYScreen = 0; // fullRedrawVar2
int16 projPosZScreen = 0; // fullRedrawVar3
int16 projPosX = 0;
int16 projPosY = 0;
int16 projPosZ = 0;
int32 orthoProjX = 0; // setSomethingVar1
int32 orthoProjY = 0; // setSomethingVar2
int32 orthoProjZ = 0; // setSomethingVar2
int32 destX = 0;
int32 destY = 0;
int32 destZ = 0;
const int16 *shadeAngleTab3 = nullptr; // tab3
int16 vertexCoordinates[193] {0};
void setLightVector(int32 angleX, int32 angleY, int32 angleZ);
void prepareIsoModel(uint8 *bodyPtr); // loadGfxSub
void renderPolygons(const CmdRenderPolygon &polygon, Vertex *vertices);
int32 projectPositionOnScreen(int32 cX, int32 cY, int32 cZ);
void setCameraPosition(int32 x, int32 y, int32 cX, int32 cY, int32 cZ);
void setCameraAngle(int32 transPosX, int32 transPosY, int32 transPosZ, int32 rotPosX, int32 rotPosY, int32 rotPosZ, int32 param6);
void setBaseTranslation(int32 x, int32 y, int32 z);
void setBaseRotation(int32 x, int32 y, int32 z);
void setOrthoProjection(int32 x, int32 y, int32 z);
int32 renderIsoModel(int32 x, int32 y, int32 z, int32 angleX, int32 angleY, int32 angleZ, uint8 *bodyPtr);
void copyActorInternAnim(const uint8 *bodyPtrSrc, uint8 *bodyPtrDest);
void renderBehaviourModel(int32 boxLeft, int32 boxTop, int32 boxRight, int32 boxBottom, int32 y, int32 angle, uint8 *entityPtr);
void renderBehaviourModel(const Common::Rect &rect, int32 y, int32 angle, uint8 *entityPtr);
void renderInventoryItem(int32 x, int32 y, uint8 *itemBodyPtr, int32 angle, int32 param);
};
} // namespace TwinE
#endif