Files
scummvm/engines/tsage/ringworld2/ringworld2_logic.cpp
T
Paul Gilbert 9f175c4053 ENGINES: Cleanup of savegame filenames generation
This removes filename methods when it matched the Engine method.
Secondly, ensuring there was an overriden getSaveStateName method
for engines that didn't do the standard target.00x save filenames
2020-02-16 15:44:28 -08:00

2540 lines
66 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "common/rect.h"
#include "tsage/graphics.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
#include "tsage/ringworld2/ringworld2_logic.h"
#include "tsage/ringworld2/ringworld2_dialogs.h"
#include "tsage/ringworld2/ringworld2_scenes0.h"
#include "tsage/ringworld2/ringworld2_scenes1.h"
#include "tsage/ringworld2/ringworld2_scenes2.h"
#include "tsage/ringworld2/ringworld2_scenes3.h"
#include "tsage/ringworld2/ringworld2_airduct.h"
#include "tsage/ringworld2/ringworld2_outpost.h"
#include "tsage/ringworld2/ringworld2_vampire.h"
namespace TsAGE {
namespace Ringworld2 {
Scene *Ringworld2Game::createScene(int sceneNumber) {
switch (sceneNumber) {
/* Scene group #0 */
case 50:
// Waking up cutscene
return new Scene50();
case 100:
// Quinn's room
return new Scene100();
case 125:
// Computer console
return new Scene125();
case 150:
// Empty Bedroom #1
return new Scene150();
case 160:
// Credits
return new Scene160();
case 175:
// Empty Bedroom #2
return new Scene175();
case 180:
// Title Screen
return new Scene180();
case 200:
// Deck #2 - By Lift
return new Scene200();
case 205:
if (g_vm->getFeatures() & GF_DEMO)
// End of Demo
return new Scene205Demo();
else
// Star-field Credits
return new Scene205();
case 250:
// Lift
return new Scene250();
case 300:
// Bridge
return new Scene300();
case 325:
// Bridge Console
return new Scene325();
case 400:
// Science Lab
return new Scene400();
case 500:
// Lander Bay 2 Storage
return new Scene500();
case 525:
// Cutscene - Walking in hall
return new Scene525();
case 600:
// Drive Room
return new Scene600();
case 700:
// Lander Bay 2
return new Scene700();
case 800:
// Sick bay
return new Scene800();
case 825:
// Autodoc
return new Scene825();
case 850:
// Deck #5 - By Lift
return new Scene850();
case 900:
// Lander Bay 2 - Crane Controls
return new Scene900();
/* Scene group #1 */
//
case 1000:
// Cutscene scene
return new Scene1000();
case 1010:
// Cutscene - trip in space
return new Scene1010();
case 1020:
// Cutscene - trip in space 2
return new Scene1020();
case 1100:
// Canyon
return new Scene1100();
case 1200:
// ARM Base - Air Ducts Maze
return new Scene1200();
case 1337:
case 1330:
// Card Game
return new Scene1337();
case 1500:
// Cutscene: Ship landing
return new Scene1500();
case 1525:
// Cutscene - Ship
return new Scene1525();
case 1530:
// Cutscene - Crashing on Rimwall
return new Scene1530();
case 1550:
// Spaceport
return new Scene1550();
case 1575:
// Spaceport - unused ship scene
return new Scene1575();
case 1580:
// Inside wreck
return new Scene1580();
case 1625:
// Miranda being questioned
return new Scene1625();
case 1700:
// Rim
return new Scene1700();
case 1750:
// Rim Transport Vechile
return new Scene1750();
case 1800:
// Rim Lift Exterior
return new Scene1800();
case 1850:
// Rim Lift Interior
return new Scene1850();
case 1875:
// Rim Lift Computer
return new Scene1875();
case 1900:
// Spill Mountains Elevator Exit
return new Scene1900();
case 1925:
// Spill Mountains Elevator Shaft
return new Scene1925();
case 1945:
// Spill Mountains Shaft Bottom
return new Scene1945();
case 1950:
// Flup Tube Corridor Maze
return new Scene1950();
/* Scene group #2 */
case 2000:
// Spill Mountains
return new Scene2000();
case 2350:
// Spill Mountains: Balloon Launch Platform
return new Scene2350();
case 2400:
// Spill Mountains: Unused large empty room
return new Scene2400();
case 2425:
// Spill Mountains: The Hall of Records
return new Scene2425();
case 2430:
// Spill Mountains: Bedroom
return new Scene2430();
case 2435:
// Spill Mountains: Throne room
return new Scene2435();
case 2440:
// Spill Mountains: Another bedroom
return new Scene2440();
case 2445:
// Spill Mountains:
return new Scene2445();
case 2450:
// Spill Mountains: Another bedroom
return new Scene2450();
case 2455:
// Spill Mountains: Inside crevasse
return new Scene2455();
case 2500:
// Spill Mountains: Large Ledge
return new Scene2500();
case 2525:
// Spill Mountains: Furnace room
return new Scene2525();
case 2530:
// Spill Mountains: Well
return new Scene2530();
case 2535:
// Spill Mountains: Tannery
return new Scene2535();
case 2600:
// Spill Mountains: Exit
return new Scene2600();
case 2700:
// Outer Forest
return new Scene2700();
case 2750:
// Inner Forest
return new Scene2750();
case 2800:
// Guard post
return new Scene2800();
case 2900:
// Balloon Cutscene
return new Scene2900();
/* Scene group #3 */
// ARM Base Hanager
case 3100:
return new Scene3100();
case 3125:
// Ghouls dormitory
return new Scene3125();
case 3150:
// Jail
return new Scene3150();
case 3175:
// Autopsy room
return new Scene3175();
case 3200:
// Cutscene : Guards - Discussion
return new Scene3200();
case 3210:
// Cutscene : Captain and Private - Discussion
return new Scene3210();
case 3220:
// Cutscene : Guards in cargo zone
return new Scene3220();
case 3230:
// Cutscene : Guards on duty
return new Scene3230();
case 3240:
// Cutscene : Teal monolog
return new Scene3240();
case 3245:
// Cutscene : Discussions with Dr. Tomko
return new Scene3245();
case 3250:
// Room with large stasis field negator
return new Scene3250();
case 3255:
// Guard Post
return new Scene3255();
case 3260:
// ARM Base - Computer room
return new Scene3260();
case 3275:
// ARM Base - Hall
return new Scene3275();
case 3350:
// Cutscene - Ship landing
return new Scene3350();
case 3375:
// Circular Walkway
return new Scene3375();
case 3385:
// Corridor
return new Scene3385();
case 3395:
// Walkway
return new Scene3395();
case 3400:
// Confrontation
return new Scene3400();
case 3500:
// Flub tube maze
return new Scene3500();
case 3600:
// Cutscene - walking at gunpoint
return new Scene3600();
case 3700:
// Cutscene - Teleport outside
return new Scene3700();
case 3800:
// Desert
return new Scene3800();
case 3900:
// Forest Entrance
return new Scene3900();
default:
error("Unknown scene number - %d", sceneNumber);
break;
}
}
/**
* Returns true if it is currently okay to restore a game
*/
bool Ringworld2Game::canLoadGameStateCurrently() {
// Don't allow a game to be loaded if a dialog is active
return g_globals->_gfxManagers.size() == 1;
}
/**
* Returns true if it is currently okay to save the game
*/
bool Ringworld2Game::canSaveGameStateCurrently() {
// Don't allow a game to be saved if a dialog is active, or if an animation
// is playing, or if an active scene prevents it
return g_globals->_gfxManagers.size() == 1 && R2_GLOBALS._animationCtr == 0 &&
(!R2_GLOBALS._sceneManager._scene ||
!((SceneExt *)R2_GLOBALS._sceneManager._scene)->_preventSaving);
}
/*--------------------------------------------------------------------------*/
SceneExt::SceneExt(): Scene() {
_stripManager._onBegin = SceneExt::startStrip;
_stripManager._onEnd = SceneExt::endStrip;
for (int i = 0; i < 256; i++)
_shadowPaletteMap[i] = 0;
_savedPlayerEnabled = false;
_savedUiEnabled = false;
_savedCanWalk = false;
_preventSaving = false;
// Reset screen clipping area
R2_GLOBALS._screen._clipRect = Rect();
// WORKAROUND: In the original, playing animations don't reset the global _animationCtr
// counter as scene changes unless the playing animation explicitly finishes. For now,
// to make inter-scene debugging easier, I'm explicitly resetting the _animationCtr
// on scene start, since scene objects aren't drawn while it's non-zero
R2_GLOBALS._animationCtr = 0;
// WORKAROUND: We had a case where at some point the number of modal dialogs
// open became incorrect. So reset it on scene changes to fix the problem if
// it ever happens
R2_GLOBALS._insetUp = 0;
}
void SceneExt::synchronize(Serializer &s) {
Scene::synchronize(s);
s.syncBytes(&_shadowPaletteMap[0], 256);
_sceneAreas.synchronize(s);
}
void SceneExt::postInit(SceneObjectList *OwnerList) {
Scene::postInit(OwnerList);
// Exclude the bottom area of the screen to allow room for the UI
T2_GLOBALS._interfaceY = UI_INTERFACE_Y;
// Initialize fields
_action = NULL;
_sceneMode = 0;
static_cast<SceneHandlerExt *>(R2_GLOBALS._sceneHandler)->setupPaletteMaps();
int prevScene = R2_GLOBALS._sceneManager._previousScene;
int sceneNumber = R2_GLOBALS._sceneManager._sceneNumber;
if (g_vm->getFeatures() & GF_DEMO) {
if (prevScene == 0 && sceneNumber == 180) {
// Very start of the demo, title & intro about to be shown
R2_GLOBALS._uiElements._active = false;
R2_GLOBALS._uiElements.hide();
} else if (((prevScene == -1) && (sceneNumber != 180) && (sceneNumber != 205) && (sceneNumber != 50))
|| (prevScene == 0) || (sceneNumber == 600)
|| ((prevScene == 205 || prevScene == 180 || prevScene == 50) && (sceneNumber == 100))) {
R2_GLOBALS._uiElements._active = true;
R2_GLOBALS._uiElements.show();
} else {
R2_GLOBALS._uiElements.updateInventory();
}
} else if (((prevScene == -1) && (sceneNumber != 180) && (sceneNumber != 205) && (sceneNumber != 50))
|| (sceneNumber == 50)
|| ((sceneNumber == 100) && (prevScene == 0 || prevScene == 180 || prevScene == 205))) {
R2_GLOBALS._uiElements._active = true;
R2_GLOBALS._uiElements.show();
} else {
R2_GLOBALS._uiElements.updateInventory();
}
}
void SceneExt::remove() {
_sceneAreas.clear();
Scene::remove();
R2_GLOBALS._uiElements._active = true;
if (R2_GLOBALS._events.getCursor() >= EXITCURSOR_N &&
R2_GLOBALS._events.getCursor() <= SHADECURSOR_DOWN)
R2_GLOBALS._events.setCursor(CURSOR_WALK);
}
void SceneExt::process(Event &event) {
if (!event.handled)
Scene::process(event);
}
void SceneExt::dispatch() {
Scene::dispatch();
}
bool SceneExt::display(CursorType action, Event &event) {
switch (action) {
case CURSOR_CROSSHAIRS:
case CURSOR_WALK:
return false;
case CURSOR_LOOK:
SceneItem::display2(1, R2_GLOBALS._randomSource.getRandomNumber(4));
break;
case CURSOR_USE:
SceneItem::display2(1, R2_GLOBALS._randomSource.getRandomNumber(4) + 5);
break;
case CURSOR_TALK:
SceneItem::display2(1, R2_GLOBALS._randomSource.getRandomNumber(4) + 10);
break;
case R2_NEGATOR_GUN:
if (R2_GLOBALS.getFlag(1))
SceneItem::display2(2, action);
else
SceneItem::display2(5, 0);
break;
case R2_SONIC_STUNNER:
if ((R2_GLOBALS._scannerFrequencies[R2_QUINN] == 2)
|| ((R2_GLOBALS._scannerFrequencies[R2_QUINN] == 1) &&
(R2_GLOBALS._scannerFrequencies[R2_SEEKER] == 2) &&
(R2_GLOBALS._sceneManager._previousScene == 300))) {
R2_GLOBALS._sound4.stop();
R2_GLOBALS._sound3.play(46);
SceneItem::display2(5, 15);
R2_GLOBALS._sound4.play(45);
} else {
R2_GLOBALS._sound3.play(43, 0);
SceneItem::display2(2, R2_SONIC_STUNNER);
}
break;
case R2_COM_SCANNER:
case R2_COM_SCANNER_2:
R2_GLOBALS._sound3.play(44);
SceneItem::display2(2, action);
R2_GLOBALS._sound3.stop();
break;
case R2_PHOTON_STUNNER:
R2_GLOBALS._sound3.play(99);
SceneItem::display2(2, action);
break;
default:
SceneItem::display2(2, action);
break;
}
event.handled = true;
return true;
}
void SceneExt::fadeOut() {
uint32 black = 0;
R2_GLOBALS._scenePalette.fade((const byte *)&black, false, 100);
}
void SceneExt::startStrip() {
SceneExt *scene = (SceneExt *)R2_GLOBALS._sceneManager._scene;
scene->_savedPlayerEnabled = R2_GLOBALS._player._enabled;
if (scene->_savedPlayerEnabled) {
scene->_savedUiEnabled = R2_GLOBALS._player._uiEnabled;
scene->_savedCanWalk = R2_GLOBALS._player._canWalk;
R2_GLOBALS._player.disableControl();
/*
if (!R2_GLOBALS._v50696 && R2_GLOBALS._uiElements._active)
R2_GLOBALS._uiElements.hide();
*/
}
}
void SceneExt::endStrip() {
SceneExt *scene = (SceneExt *)R2_GLOBALS._sceneManager._scene;
if (scene->_savedPlayerEnabled) {
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._uiEnabled = scene->_savedUiEnabled;
R2_GLOBALS._player._canWalk = scene->_savedCanWalk;
/*
if (!R2_GLOBALS._v50696 && R2_GLOBALS._uiElements._active)
R2_GLOBALS._uiElements.show();
*/
}
}
void SceneExt::clearScreen() {
R2_GLOBALS._screen.fillRect(R2_GLOBALS._screen.getBounds(), 0);
}
void SceneExt::refreshBackground(int xAmount, int yAmount) {
switch (_activeScreenNumber) {
case 700:
case 1020:
case 1100:
case 1700:
case 2600:
case 2950:
case 3100:
case 3101:
case 3275:
case 3600:
// Use traditional style sectioned screen loading
Scene::refreshBackground(xAmount, yAmount);
return;
default:
// Break out to new style screen loading
break;
}
/* New style background loading */
// Get the screen data
byte *dataP = g_resourceManager->getResource(RT18, _activeScreenNumber, 0);
int screenSize = g_vm->_memoryManager.getSize(dataP);
// Lock the background for update
assert(screenSize == (_backSurface.w * _backSurface.h));
Graphics::Surface s = _backSurface.getSubArea(Common::Rect(0, 0, _backSurface.w, _backSurface.h));
// Copy the data into the surface
byte *destP = (byte *)s.getPixels();
Common::copy(dataP, dataP + (s.w * s.h), destP);
// Free the resource data
DEALLOCATE(dataP);
}
/**
* Saves the current player position and view in the details for the specified character index
*/
void SceneExt::saveCharacter(int characterIndex) {
R2_GLOBALS._player._characterPos[characterIndex] = R2_GLOBALS._player._position;
R2_GLOBALS._player._characterStrip[characterIndex] = R2_GLOBALS._player._strip;
R2_GLOBALS._player._characterFrame[characterIndex] = R2_GLOBALS._player._frame;
}
void SceneExt::scalePalette(int RFactor, int GFactor, int BFactor) {
byte *tmpPal = R2_GLOBALS._scenePalette._palette;
byte newR, newG, newB;
int tmp, varD = 0;
for (int i = 0; i < 256; i++) {
newR = (RFactor * tmpPal[(3 * i)]) / 100;
newG = (GFactor * tmpPal[(3 * i) + 1]) / 100;
newB = (BFactor * tmpPal[(3 * i) + 2]) / 100;
int varC = 769;
for (int j = 255; j >= 0; j--) {
tmp = abs(tmpPal[(3 * j)] - newR);
if (tmp >= varC)
continue;
tmp += abs(tmpPal[(3 * j) + 1] - newG);
if (tmp >= varC)
continue;
tmp += abs(tmpPal[(3 * j) + 2] - newB);
if (tmp >= varC)
continue;
varC = tmp;
varD = j;
}
this->_shadowPaletteMap[i] = varD;
}
}
void SceneExt::loadBlankScene() {
_backSurface.create(SCREEN_WIDTH, SCREEN_HEIGHT * 3 / 2);
_backSurface.fillRect(_backSurface.getBounds(), 0);
R2_GLOBALS._screen.fillRect(R2_GLOBALS._screen.getBounds(), 0);
}
/*--------------------------------------------------------------------------*/
void SceneHandlerExt::postInit(SceneObjectList *OwnerList) {
SceneHandler::postInit(OwnerList);
if (!R2_GLOBALS._playStream.setFile("SND4K.RES"))
warning("Could not find SND4K.RES voice file");
}
void SceneHandlerExt::process(Event &event) {
if (T2_GLOBALS._uiElements._active && R2_GLOBALS._player._uiEnabled) {
T2_GLOBALS._uiElements.process(event);
if (event.handled)
return;
}
SceneExt *scene = static_cast<SceneExt *>(R2_GLOBALS._sceneManager._scene);
if (scene && R2_GLOBALS._player._uiEnabled) {
// Handle any scene areas that have been registered
SynchronizedList<EventHandler *>::iterator saIter;
for (saIter = scene->_sceneAreas.begin(); saIter != scene->_sceneAreas.end() && !event.handled; ++saIter) {
(*saIter)->process(event);
}
}
if (!event.handled)
SceneHandler::process(event);
}
void SceneHandlerExt::dispatch() {
R2_GLOBALS._playStream.dispatch();
SceneHandler::dispatch();
}
void SceneHandlerExt::postLoad(int priorSceneBeforeLoad, int currentSceneBeforeLoad) {
// Set up the shading maps used for showing the player in shadows
setupPaletteMaps();
if (currentSceneBeforeLoad == 2900) {
R2_GLOBALS._gfxFontNumber = 50;
R2_GLOBALS._gfxColors.background = 0;
R2_GLOBALS._gfxColors.foreground = 59;
R2_GLOBALS._fontColors.background = 4;
R2_GLOBALS._fontColors.foreground = 15;
R2_GLOBALS._frameEdgeColor = 2;
R2_GLOBALS._scenePalette.loadPalette(0);
R2_GLOBALS._scenePalette.setEntry(255, 0xff, 0xff, 0xff);
R2_GLOBALS._fadePaletteFlag = false;
setupPaletteMaps();
}
}
void SceneHandlerExt::setupPaletteMaps() {
byte *palP = &R2_GLOBALS._scenePalette._palette[0];
// Set up the mapping table for giving faded versions of pixels at different fade percentages
if (!R2_GLOBALS._fadePaletteFlag) {
R2_GLOBALS._fadePaletteFlag = true;
for (int idx = 0; idx < 10; ++idx) {
for (int palIndex = 0; palIndex < 224; ++palIndex) {
int r, g, b;
// Get adjusted RGB values
switch (idx) {
case 7:
r = palP[palIndex * 3] * 85 / 100;
g = palP[palIndex * 3 + 1] * 7 / 10;
b = palP[palIndex * 3 + 2] * 7 / 10;
break;
case 8:
r = palP[palIndex * 3] * 7 / 10;
g = palP[palIndex * 3 + 1] * 85 / 100;
b = palP[palIndex * 3 + 2] * 7 / 10;
break;
case 9:
r = palP[palIndex * 3] * 8 / 10;
g = palP[palIndex * 3 + 1] * 5 / 10;
b = palP[palIndex * 3 + 2] * 9 / 10;
break;
default:
r = palP[palIndex * 3] * (10 - idx) / 10;
g = palP[palIndex * 3 + 1] * (10 - idx) / 12;
b = palP[palIndex * 3 + 2] * (10 - idx) / 10;
break;
}
// Scan for the palette index with the closest matching color
int threshold = 769;
int foundIndex = -1;
for (int pIndex2 = 223; pIndex2 >= 0; --pIndex2) {
int diffSum = ABS(palP[pIndex2 * 3] - r);
if (diffSum >= threshold)
continue;
diffSum += ABS(palP[pIndex2 * 3 + 1] - g);
if (diffSum >= threshold)
continue;
diffSum += ABS(palP[pIndex2 * 3 + 2] - b);
if (diffSum >= threshold)
continue;
threshold = diffSum;
foundIndex = pIndex2;
}
R2_GLOBALS._fadePaletteMap[idx][palIndex] = foundIndex;
}
}
}
for (int palIndex = 0; palIndex < 224; ++palIndex) {
int r = palP[palIndex * 3] >> 4;
int g = palP[palIndex * 3 + 1] >> 4;
int b = palP[palIndex * 3 + 2] >> 4;
int v = (r << 8) | (g << 4) | b;
assert(v < 0x1000);
R2_GLOBALS._paletteMap[v] = palIndex;
}
int vdx = 0;
int idx = 0;
int palIndex = 224;
for (int vIndex = 0; vIndex < 4096; ++vIndex) {
int v = R2_GLOBALS._paletteMap[vIndex];
if (!v) {
R2_GLOBALS._paletteMap[vIndex] = idx;
} else {
idx = v;
}
if (!palIndex) {
vdx = palIndex;
} else {
int idxTemp = palIndex;
palIndex = (palIndex + vdx) / 2;
vdx = idxTemp;
}
}
}
/*--------------------------------------------------------------------------*/
DisplayHotspot::DisplayHotspot(int regionId, ...) {
_sceneRegionId = regionId;
// Load up the actions
va_list va;
va_start(va, regionId);
int param = va_arg(va, int);
while (param != LIST_END) {
_actions.push_back(param);
param = va_arg(va, int);
}
va_end(va);
}
bool DisplayHotspot::performAction(int action) {
for (uint i = 0; i < _actions.size(); i += 3) {
if (_actions[i] == action) {
display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
return true;
}
}
return false;
}
/*--------------------------------------------------------------------------*/
DisplayObject::DisplayObject(int firstAction, ...) {
// Load up the actions
va_list va;
va_start(va, firstAction);
int param = firstAction;
while (param != LIST_END) {
_actions.push_back(param);
param = va_arg(va, int);
}
va_end(va);
}
bool DisplayObject::performAction(int action) {
for (uint i = 0; i < _actions.size(); i += 3) {
if (_actions[i] == action) {
display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
return true;
}
}
return false;
}
/*--------------------------------------------------------------------------*/
Ringworld2InvObjectList::Ringworld2InvObjectList():
_none(1, 1),
_optoDisk(1, 2),
_reader(1, 3),
_negatorGun(1, 4),
_steppingDisks(1, 5),
_attractorUnit(1, 6),
_sensorProbe(1, 7),
_sonicStunner(1, 8),
_cableHarness(1, 9),
_comScanner(1, 10),
_spentPowerCapsule(1, 11), // 10
_chargedPowerCapsule(1, 12),
_aerosol(1, 13),
_remoteControl(1, 14),
_opticalFiber(1, 15),
_clamp(1, 16),
_attractorHarness(1, 17),
_fuelCell(2, 2),
_gyroscope(2, 3),
_airbag(2, 4),
_rebreatherTank(2, 5), // 20
_reserveTank(2, 5),
_guidanceModule(2, 6),
_thrusterValve(2, 7),
_balloonBackpack(2, 8),
_radarMechanism(2, 9),
_joystick(2, 10),
_ignitor(2, 11),
_diagnosticsDisplay(2, 12),
_glassDome(2, 13),
_wickLamp(2, 14), // 30
_scrithKey(2, 15),
_tannerMask(2, 16),
_pureGrainAlcohol(3, 2),
_blueSapphire(3, 3),
_ancientScrolls(3, 4),
_flute(3, 5),
_gunpowder(3, 6),
_unused(3, 7),
_comScanner2(1, 10),
_superconductorWire(3, 8), // 40
_pillow(3, 9),
_foodTray(3, 10),
_laserHacksaw(3, 11),
_photonStunner(3, 12),
_battery(3, 13),
_soakedFaceMask(2, 17),
_lightBulb(3, 14),
_alcoholLamp1(2, 14),
_alcoholLamp2(3, 15),
_alocholLamp3(3, 15), // 50
_brokenDisplay(3, 17),
_toolbox(4, 2) {
// Add the items to the list
_itemList.push_back(&_none);
_itemList.push_back(&_optoDisk);
_itemList.push_back(&_reader);
_itemList.push_back(&_negatorGun);
_itemList.push_back(&_steppingDisks);
_itemList.push_back(&_attractorUnit);
_itemList.push_back(&_sensorProbe);
_itemList.push_back(&_sonicStunner);
_itemList.push_back(&_cableHarness);
_itemList.push_back(&_comScanner);
_itemList.push_back(&_spentPowerCapsule); // 10
_itemList.push_back(&_chargedPowerCapsule);
_itemList.push_back(&_aerosol);
_itemList.push_back(&_remoteControl);
_itemList.push_back(&_opticalFiber);
_itemList.push_back(&_clamp);
_itemList.push_back(&_attractorHarness);
_itemList.push_back(&_fuelCell);
_itemList.push_back(&_gyroscope);
_itemList.push_back(&_airbag);
_itemList.push_back(&_rebreatherTank); // 20
_itemList.push_back(&_reserveTank);
_itemList.push_back(&_guidanceModule);
_itemList.push_back(&_thrusterValve);
_itemList.push_back(&_balloonBackpack);
_itemList.push_back(&_radarMechanism);
_itemList.push_back(&_joystick);
_itemList.push_back(&_ignitor);
_itemList.push_back(&_diagnosticsDisplay);
_itemList.push_back(&_glassDome);
_itemList.push_back(&_wickLamp); // 30
_itemList.push_back(&_scrithKey);
_itemList.push_back(&_tannerMask);
_itemList.push_back(&_pureGrainAlcohol);
_itemList.push_back(&_blueSapphire);
_itemList.push_back(&_ancientScrolls);
_itemList.push_back(&_flute);
_itemList.push_back(&_gunpowder);
_itemList.push_back(&_unused);
_itemList.push_back(&_comScanner2);
_itemList.push_back(&_superconductorWire); // 40
_itemList.push_back(&_pillow);
_itemList.push_back(&_foodTray);
_itemList.push_back(&_laserHacksaw);
_itemList.push_back(&_photonStunner);
_itemList.push_back(&_battery);
_itemList.push_back(&_soakedFaceMask);
_itemList.push_back(&_lightBulb);
_itemList.push_back(&_alcoholLamp1);
_itemList.push_back(&_alcoholLamp2);
_itemList.push_back(&_alocholLamp3); // 50
_itemList.push_back(&_brokenDisplay);
_itemList.push_back(&_toolbox);
_selectedItem = NULL;
}
void Ringworld2InvObjectList::reset() {
// Reset all object scene numbers
SynchronizedList<InvObject *>::iterator i;
for (i = _itemList.begin(); i != _itemList.end(); ++i) {
(*i)->_sceneNumber = 0;
}
// Set up default inventory
setObjectScene(R2_OPTO_DISK, 800);
setObjectScene(R2_READER, 400);
setObjectScene(R2_NEGATOR_GUN, 100);
setObjectScene(R2_STEPPING_DISKS, 100);
setObjectScene(R2_ATTRACTOR_UNIT, 400);
setObjectScene(R2_SENSOR_PROBE, 400);
setObjectScene(R2_SONIC_STUNNER, 500);
setObjectScene(R2_CABLE_HARNESS, 700);
setObjectScene(R2_COM_SCANNER, 800);
setObjectScene(R2_SPENT_POWER_CAPSULE, 100);
setObjectScene(R2_CHARGED_POWER_CAPSULE, 400);
setObjectScene(R2_AEROSOL, 500);
setObjectScene(R2_REMOTE_CONTROL, 1550);
setObjectScene(R2_OPTICAL_FIBER, 850);
setObjectScene(R2_CLAMP, 850);
setObjectScene(R2_ATTRACTOR_CABLE_HARNESS, 0);
setObjectScene(R2_FUEL_CELL, 1550);
setObjectScene(R2_GYROSCOPE, 1550);
setObjectScene(R2_AIRBAG, 1550);
setObjectScene(R2_REBREATHER_TANK, 500);
setObjectScene(R2_RESERVE_REBREATHER_TANK, 500);
setObjectScene(R2_GUIDANCE_MODULE, 1550);
setObjectScene(R2_THRUSTER_VALVE, 1580);
setObjectScene(R2_BALLOON_BACKPACK, 9999);
setObjectScene(R2_RADAR_MECHANISM, 1550);
setObjectScene(R2_JOYSTICK, 1550);
setObjectScene(R2_IGNITOR, 1580);
setObjectScene(R2_DIAGNOSTICS_DISPLAY, 1550);
setObjectScene(R2_GLASS_DOME, 2525);
setObjectScene(R2_WICK_LAMP, 2440);
setObjectScene(R2_SCRITH_KEY, 2455);
setObjectScene(R2_TANNER_MASK, 2535);
setObjectScene(R2_PURE_GRAIN_ALCOHOL, 2530);
setObjectScene(R2_SAPPHIRE_BLUE, 1950);
setObjectScene(R2_ANCIENT_SCROLLS, 1950);
setObjectScene(R2_FLUTE, 9999);
setObjectScene(R2_GUNPOWDER, 2430);
setObjectScene(R2_NONAME, 9999);
setObjectScene(R2_COM_SCANNER_2, 2);
setObjectScene(R2_SUPERCONDUCTOR_WIRE, 9999);
setObjectScene(R2_PILLOW, 3150);
setObjectScene(R2_FOOD_TRAY, 0);
setObjectScene(R2_LASER_HACKSAW, 3260);
setObjectScene(R2_PHOTON_STUNNER, 2);
setObjectScene(R2_BATTERY, 1550);
setObjectScene(R2_SOAKED_FACEMASK, 0);
setObjectScene(R2_LIGHT_BULB, 3150);
setObjectScene(R2_ALCOHOL_LAMP, 2435);
setObjectScene(R2_ALCOHOL_LAMP_2, 2440);
setObjectScene(R2_ALCOHOL_LAMP_3, 2435);
setObjectScene(R2_BROKEN_DISPLAY, 1580);
setObjectScene(R2_TOOLBOX, 3260);
// Set up the select item handler method
T2_GLOBALS._onSelectItem = SelectItem;
}
void Ringworld2InvObjectList::setObjectScene(int objectNum, int sceneNumber) {
// Find the appropriate object
int num = objectNum;
SynchronizedList<InvObject *>::iterator i = _itemList.begin();
while (num-- > 0) ++i;
(*i)->_sceneNumber = sceneNumber;
// If the item is the currently active one, default back to the use cursor
if (R2_GLOBALS._events.getCursor() == objectNum)
R2_GLOBALS._events.setCursor(CURSOR_USE);
// Update the user interface if necessary
T2_GLOBALS._uiElements.updateInventory(
(sceneNumber == R2_GLOBALS._player._characterIndex) ? objectNum : 0);
}
/**
* When an inventory item is selected, in Return to Ringworld two objects can be combined
*/
bool Ringworld2InvObjectList::SelectItem(int objectNumber) {
// If no existing item selected, don't go any further
int currentItem = R2_GLOBALS._events.getCursor();
if (currentItem >= 256)
return false;
switch (objectNumber) {
case R2_NEGATOR_GUN:
switch (currentItem) {
case R2_SENSOR_PROBE:
if (R2_GLOBALS.getFlag(1))
SceneItem::display2(5, 1);
else if (R2_INVENTORY.getObjectScene(R2_SPENT_POWER_CAPSULE) != 100)
SceneItem::display2(5, 3);
else {
R2_GLOBALS._sound3.play(48);
SceneItem::display2(5, 2);
R2_INVENTORY.setObjectScene(R2_SPENT_POWER_CAPSULE, 1);
}
break;
case R2_COM_SCANNER:
R2_GLOBALS._sound3.play(44);
if (R2_GLOBALS.getFlag(1))
SceneItem::display2(5, 9);
else if (R2_INVENTORY.getObjectScene(R2_SPENT_POWER_CAPSULE) == 100)
SceneItem::display2(5, 8);
else
SceneItem::display2(5, 10);
R2_GLOBALS._sound3.stop();
break;
case R2_CHARGED_POWER_CAPSULE:
if (R2_INVENTORY.getObjectScene(R2_SPENT_POWER_CAPSULE) == 1) {
R2_GLOBALS._sound3.play(49);
R2_INVENTORY.setObjectScene(R2_CHARGED_POWER_CAPSULE, 100);
R2_GLOBALS.setFlag(1);
SceneItem::display2(5, 4);
} else {
SceneItem::display2(5, 5);
}
break;
default:
selectDefault(objectNumber);
break;
}
break;
case R2_STEPPING_DISKS:
switch (currentItem) {
case R2_SENSOR_PROBE:
if (R2_INVENTORY.getObjectScene(R2_CHARGED_POWER_CAPSULE) == 400) {
R2_GLOBALS._sound3.play(48);
SceneItem::display2(5, 6);
R2_INVENTORY.setObjectScene(R2_CHARGED_POWER_CAPSULE, 1);
} else {
SceneItem::display2(5, 7);
}
break;
case R2_COM_SCANNER:
R2_GLOBALS._sound3.play(44);
if (R2_INVENTORY.getObjectScene(R2_CHARGED_POWER_CAPSULE) == 400)
SceneItem::display2(5, 16);
else
SceneItem::display2(5, 17);
R2_GLOBALS._sound3.stop();
break;
default:
selectDefault(objectNumber);
break;
}
break;
case R2_ATTRACTOR_UNIT:
case R2_CABLE_HARNESS:
if (currentItem == R2_CABLE_HARNESS ||
currentItem == R2_ATTRACTOR_UNIT) {
R2_INVENTORY.setObjectScene(R2_CABLE_HARNESS, 0);
R2_INVENTORY.setObjectScene(R2_ATTRACTOR_UNIT, 0);
R2_INVENTORY.setObjectScene(R2_ATTRACTOR_CABLE_HARNESS, 1);
} else {
selectDefault(objectNumber);
}
break;
case R2_TANNER_MASK:
case R2_PURE_GRAIN_ALCOHOL:
if (currentItem == R2_TANNER_MASK ||
currentItem == R2_PURE_GRAIN_ALCOHOL) {
R2_INVENTORY.setObjectScene(R2_TANNER_MASK, 0);
R2_INVENTORY.setObjectScene(R2_PURE_GRAIN_ALCOHOL, 0);
R2_INVENTORY.setObjectScene(R2_SOAKED_FACEMASK, R2_SEEKER);
} else {
selectDefault(objectNumber);
}
break;
default:
// Standard item selection
return false;
}
return true;
}
void Ringworld2InvObjectList::selectDefault(int objectNumber) {
Common::String msg1 = g_resourceManager->getMessage(4, 53);
Common::String msg2 = g_resourceManager->getMessage(4, R2_GLOBALS._events.getCursor());
Common::String msg3 = g_resourceManager->getMessage(4, 54);
Common::String msg4 = g_resourceManager->getMessage(4, objectNumber);
Common::String line = Common::String::format("%.5s%.5s%.5s%.5s%s %s %s %s.",
msg1.c_str(), msg2.c_str(), msg3.c_str(), msg4.c_str(),
msg1.c_str() + 5, msg2.c_str() + 5, msg3.c_str() + 5, msg4.c_str() + 5);
SceneItem::display(-1, -1, line.c_str(),
SET_WIDTH, 280,
SET_X, 160,
SET_Y, 20,
SET_POS_MODE, 1,
SET_EXT_BGCOLOR, 7,
LIST_END);
}
/*--------------------------------------------------------------------------*/
void Ringworld2Game::start() {
int slot = -1;
if (ConfMan.hasKey("save_slot")) {
slot = ConfMan.getInt("save_slot");
Common::String file = g_vm->getSaveStateName(slot);
Common::InSaveFile *in = g_vm->_system->getSavefileManager()->openForLoading(file);
if (in)
delete in;
else
slot = -1;
}
if (slot >= 0)
R2_GLOBALS._sceneHandler->_loadGameSlot = slot;
else {
// Switch to the first title screen
R2_GLOBALS._uiElements._active = true;
R2_GLOBALS._sceneManager.setNewScene(180);
}
g_globals->_events.showCursor();
}
void Ringworld2Game::restartGame() {
if (MessageDialog::show(Ringworld2::R2_RESTART_MSG, CANCEL_BTN_STRING, YES_MSG) == 1)
restart();
}
void Ringworld2Game::restart() {
g_globals->_scenePalette.clearListeners();
g_globals->_soundHandler.stop();
// Reset the globals
g_globals->reset();
// Clear save/load slots
g_globals->_sceneHandler->_saveGameSlot = -1;
g_globals->_sceneHandler->_loadGameSlot = -1;
// Change to the first game scene
g_globals->_sceneManager.changeScene(100);
}
void Ringworld2Game::endGame(int resNum, int lineNum) {
g_globals->_events.setCursor(CURSOR_WALK);
Common::String msg = g_resourceManager->getMessage(resNum, lineNum);
bool savesExist = g_saver->savegamesExist();
if (!savesExist) {
// No savegames exist, so prompt the user to restart or quit
if (MessageDialog::show(msg, QUIT_BTN_STRING, RESTART_BTN_STRING) == 0)
g_vm->quitGame();
else
restart();
} else {
// Savegames exist, so prompt for Restore/Restart
bool breakFlag;
do {
if (g_vm->shouldQuit()) {
breakFlag = true;
} else if (MessageDialog::show(msg, RESTART_BTN_STRING, RESTORE_BTN_STRING) == 0) {
restart();
breakFlag = true;
} else {
handleSaveLoad(false, g_globals->_sceneHandler->_loadGameSlot, g_globals->_sceneHandler->_saveName);
breakFlag = g_globals->_sceneHandler->_loadGameSlot >= 0;
}
} while (!breakFlag);
}
g_globals->_events.setCursorFromFlag();
}
void Ringworld2Game::processEvent(Event &event) {
if (event.eventType == EVENT_KEYPRESS) {
switch (event.kbd.keycode) {
case Common::KEYCODE_F1:
// F1 - Help
HelpDialog::show();
break;
case Common::KEYCODE_F2:
// F2 - Sound Options
SoundDialog::execute();
break;
case Common::KEYCODE_F3:
// F3 - Quit
quitGame();
event.handled = false;
break;
case Common::KEYCODE_F4:
// F4 - Restart
restartGame();
R2_GLOBALS._events.setCursorFromFlag();
break;
case Common::KEYCODE_F5:
// F5 - Save
saveGame();
R2_GLOBALS._events.setCursorFromFlag();
event.handled = true;
break;
case Common::KEYCODE_F7:
// F7 - Restore
restoreGame();
R2_GLOBALS._events.setCursorFromFlag();
break;
case Common::KEYCODE_F8:
// F8 - Credits
if (R2_GLOBALS._sceneManager._sceneNumber != 205)
R2_GLOBALS._sceneManager.changeScene(205);
break;
case Common::KEYCODE_F10:
// F10 - Pause
GfxDialog::setPalette();
MessageDialog::show(GAME_PAUSED_MSG, OK_BTN_STRING);
R2_GLOBALS._events.setCursorFromFlag();
break;
default:
break;
}
}
}
void Ringworld2Game::rightClick() {
RightClickDialog *dlg = new RightClickDialog();
int option = dlg->execute();
delete dlg;
if (option == 0)
CharacterDialog::show();
else if (option == 1)
HelpDialog::show();
}
/*--------------------------------------------------------------------------*/
NamedHotspot::NamedHotspot() : SceneHotspot() {
_resNum = 0;
_lookLineNum = _useLineNum = _talkLineNum = -1;
}
bool NamedHotspot::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_WALK:
// Nothing
return false;
case CURSOR_LOOK:
if (_lookLineNum == -1)
return SceneHotspot::startAction(action, event);
SceneItem::display2(_resNum, _lookLineNum);
return true;
case CURSOR_USE:
if (_useLineNum == -1)
return SceneHotspot::startAction(action, event);
SceneItem::display2(_resNum, _useLineNum);
return true;
case CURSOR_TALK:
if (_talkLineNum == -1)
return SceneHotspot::startAction(action, event);
SceneItem::display2(_resNum, _talkLineNum);
return true;
default:
return SceneHotspot::startAction(action, event);
}
}
/*--------------------------------------------------------------------------*/
void SceneActor::postInit(SceneObjectList *OwnerList) {
_lookLineNum = _talkLineNum = _useLineNum = -1;
SceneObject::postInit();
}
void SceneActor::remove() {
R2_GLOBALS._sceneItems.remove(this);
_shadowMap = NULL;
_linkedActor = NULL;
SceneObject::remove();
}
bool SceneActor::startAction(CursorType action, Event &event) {
bool handled = true;
switch (action) {
case CURSOR_LOOK:
if (_lookLineNum == -1)
handled = false;
else
SceneItem::display2(_resNum, _lookLineNum);
break;
case CURSOR_USE:
if (_useLineNum == -1)
handled = false;
else
SceneItem::display2(_resNum, _useLineNum);
break;
case CURSOR_TALK:
if (_talkLineNum == -1)
handled = false;
else
SceneItem::display2(_resNum, _talkLineNum);
break;
default:
handled = false;
break;
}
if (!handled)
handled = ((SceneExt *)R2_GLOBALS._sceneManager._scene)->display(action, event);
return handled;
}
GfxSurface SceneActor::getFrame() {
GfxSurface frame = SceneObject::getFrame();
return frame;
}
/*--------------------------------------------------------------------------*/
SceneArea::SceneArea(): SceneItem() {
_enabled = true;
_insideArea = false;
_savedCursorNum = CURSOR_NONE;
_cursorState = 0;
_cursorNum = CURSOR_NONE;
}
void SceneArea::synchronize(Serializer &s) {
EventHandler::synchronize(s);
_bounds.synchronize(s);
s.syncAsSint16LE(_enabled);
s.syncAsSint16LE(_insideArea);
s.syncAsSint32LE(_cursorNum);
s.syncAsSint32LE(_savedCursorNum);
s.syncAsSint16LE(_cursorState);
}
void SceneArea::remove() {
static_cast<SceneExt *>(R2_GLOBALS._sceneManager._scene)->_sceneAreas.remove(this);
}
void SceneArea::process(Event &event) {
Common::Point mousePos = event.mousePos;
mousePos.x += R2_GLOBALS._sceneManager._scene->_sceneBounds.left;
if (!R2_GLOBALS._insetUp && _enabled && R2_GLOBALS._events.isCursorVisible()) {
CursorType cursor = R2_GLOBALS._events.getCursor();
if (_bounds.contains(mousePos)) {
// Cursor moving in bounded area
if (cursor != _cursorNum) {
_savedCursorNum = cursor;
_cursorState = 0;
R2_GLOBALS._events.setCursor(_cursorNum);
}
_insideArea = true;
} else if ((mousePos.y < 171) && _insideArea && (_cursorNum == cursor) &&
(_savedCursorNum != CURSOR_NONE)) {
// Cursor moved outside bounded area
R2_GLOBALS._events.setCursor(_savedCursorNum);
}
}
}
void SceneArea::setDetails(const Rect &bounds, CursorType cursor) {
_bounds = bounds;
_cursorNum = cursor;
static_cast<SceneExt *>(R2_GLOBALS._sceneManager._scene)->_sceneAreas.push_front(this);
}
/*--------------------------------------------------------------------------*/
SceneExit::SceneExit(): SceneArea() {
_moving = false;
_destPos = Common::Point(-1, -1);
_sceneNumber = 0;
}
void SceneExit::synchronize(Serializer &s) {
SceneArea::synchronize(s);
s.syncAsSint16LE(_moving);
s.syncAsSint16LE(_destPos.x);
s.syncAsSint16LE(_destPos.y);
}
void SceneExit::setDetails(const Rect &bounds, CursorType cursor, int sceneNumber) {
_sceneNumber = sceneNumber;
SceneArea::setDetails(bounds, cursor);
}
void SceneExit::changeScene() {
R2_GLOBALS._sceneManager.setNewScene(_sceneNumber);
}
void SceneExit::process(Event &event) {
Common::Point mousePos = event.mousePos;
mousePos.x += R2_GLOBALS._sceneManager._scene->_sceneBounds.left;
if (!R2_GLOBALS._insetUp) {
SceneArea::process(event);
if (_enabled && R2_GLOBALS._player._enabled) {
if (event.eventType == EVENT_BUTTON_DOWN) {
if (!_bounds.contains(mousePos))
_moving = false;
else if (!R2_GLOBALS._player._canWalk) {
_moving = false;
changeScene();
event.handled = true;
} else {
Common::Point dest((_destPos.x == -1) ? mousePos.x : _destPos.x,
(_destPos.y == -1) ? mousePos.y : _destPos.y);
ADD_PLAYER_MOVER(dest.x, dest.y);
_moving = true;
event.handled = true;
}
}
if (_moving && (_bounds.contains(R2_GLOBALS._player._position) || (R2_GLOBALS._player._position == _destPos)))
changeScene();
}
}
}
/*--------------------------------------------------------------------------*/
void SceneAreaObject::remove() {
R2_GLOBALS._sceneItems.remove(this);
_object1.remove();
SceneArea::remove();
--R2_GLOBALS._insetUp;
}
void SceneAreaObject::process(Event &event) {
if (_insetCount == R2_GLOBALS._insetUp) {
CursorType cursor = R2_GLOBALS._events.getCursor();
if (_object1._bounds.contains(event.mousePos)) {
// Cursor moving in bounded area
if (cursor == _cursorNum) {
R2_GLOBALS._events.setCursor(_savedCursorNum);
}
} else if (event.mousePos.y < 168) {
if (_cursorNum != cursor) {
// Cursor moved outside bounded area
_savedCursorNum = R2_GLOBALS._events.getCursor();
R2_GLOBALS._events.setCursor(CURSOR_INVALID);
}
if (event.eventType == EVENT_BUTTON_DOWN) {
event.handled = true;
R2_GLOBALS._events.setCursor(_savedCursorNum);
remove();
}
}
}
}
void SceneAreaObject::setDetails(int visage, int strip, int frameNumber, const Common::Point &pt) {
_object1.postInit();
_object1.setup(visage, strip, frameNumber);
_object1.setPosition(pt);
_object1.fixPriority(250);
_cursorNum = CURSOR_INVALID;
Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene;
scene->_sceneAreas.push_front(this);
_insetCount = ++R2_GLOBALS._insetUp;
}
void SceneAreaObject::setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum) {
_object1.setDetails(resNum, lookLineNum, talkLineNum, useLineNum,
2, (SceneItem *)NULL);
}
/*****************************************************************************/
MazeUI::MazeUI() {
_mapData = NULL;
_cellsVisible.x = _cellsVisible.y = 0;
_mapCells.x = _mapCells.y = 0;
_cellSize.x = _cellSize.y = 0;
_mapOffset.x = _mapOffset.y = 0;
_resNum = _cellsResNum = 0;
_frameCount = _resCount = _mapImagePitch = 0;
}
MazeUI::~MazeUI() {
DEALLOCATE(_mapData);
}
void MazeUI::synchronize(Serializer &s) {
SceneObject::synchronize(s);
s.syncAsSint16LE(_resNum);
if (s.isLoading())
load(_resNum);
s.syncAsSint16LE(_mapOffset.x);
s.syncAsSint16LE(_mapOffset.y);
int dummy = 0;
s.syncAsSint16LE(dummy);
}
void MazeUI::load(int resNum) {
clear();
_resNum = resNum;
const byte *header = g_resourceManager->getResource(RT17, resNum, 0);
_cellsResNum = resNum + 1000;
_mapCells.x = READ_LE_UINT16(header + 2);
_mapCells.y = READ_LE_UINT16(header + 4);
_frameCount = 10;
_resCount = _frameCount << 3;
Visage visage;
visage.setVisage(_cellsResNum, 1);
GfxSurface frame = visage.getFrame(2);
_cellSize.x = frame.getBounds().width();
_cellSize.y = frame.getBounds().height();
_mapData = g_resourceManager->getResource(RT17, resNum, 1);
_mapOffset.y = _mapOffset.x = 0;
_cellsVisible.x = (_bounds.width() + _cellSize.x - 1) / _cellSize.x;
_cellsVisible.y = (_bounds.height() + _cellSize.y - 1) / _cellSize.y;
_mapImagePitch = (_cellsVisible.x + 1) * _cellSize.x;
_mapImage.create(_mapImagePitch, _cellSize.y);
_mapBounds = Rect(0, 0, _cellSize.x * _mapCells.x, _cellSize.y * _mapCells.y);
}
void MazeUI::clear() {
if (!_resNum)
_resNum = 1;
if (_mapData)
DEALLOCATE(_mapData);
_mapData = NULL;
_mapImage.clear();
}
bool MazeUI::setMazePosition(const Common::Point &pt) {
bool retval = false;
_mapOffset = pt;
if (_mapOffset.x < _mapBounds.top) {
_mapOffset.x = _mapBounds.top;
retval = true;
}
if (_mapOffset.y < _mapBounds.left) {
_mapOffset.y = _mapBounds.left;
retval = true;
}
if (_mapOffset.x + _bounds.width() > _mapBounds.right) {
_mapOffset.x = _mapBounds.right - _bounds.width();
retval = true;
}
if (_mapOffset.y + _bounds.height() > _mapBounds.bottom) {
_mapOffset.y = _mapBounds.bottom - _bounds.height();
retval = true;
}
return retval;
}
void MazeUI::reposition() {
}
void MazeUI::draw() {
int yPos = 0;
int ySize;
Visage visage;
_cellsVisible.y = ((_mapOffset.y % _cellSize.y) + _bounds.height() +
(_cellSize.y - 1)) / _cellSize.y;
// Loop to handle the cell rows of the visible display area one at a time
for (int yCtr = 0; yCtr <= _cellsVisible.y; ++yCtr, yPos += ySize) {
int cellY = _mapOffset.y / _cellSize.y + yCtr;
// Loop to iterate through the horizontal visible cells to build up
// an entire cell high horizontal slice of the map, plus one extra cell
// to allow for partial cell scrolling on-screen on the left/right sides
for (int xCtr = 0; xCtr <= _cellsVisible.x; ++xCtr) {
int cellX = _mapOffset.x / _cellSize.x + xCtr;
// Get the type of content to display in the cell
int cell = getCellFromCellXY(Common::Point(cellX, cellY)) - 1;
if (cell >= 0) {
int frameNum = (cell % _frameCount) + 1;
int rlbNum = (cell % _resCount) / _frameCount + 1;
int resNum = _cellsResNum + (cell / _resCount);
visage.setVisage(resNum, rlbNum);
GfxSurface frame = visage.getFrame(frameNum);
_mapImage.copyFrom(frame, xCtr * _cellSize.x, 0);
} else {
GfxSurface emptyRect;
emptyRect.create(_cellSize.x, _cellSize.y);
_mapImage.copyFrom(emptyRect, xCtr * _cellSize.x, 0);
}
}
if (yPos == 0) {
// First line of the map to be displayed - only the bottom portion of that
// first cell row may be visible
yPos = _bounds.top;
ySize = _cellSize.y - (_mapOffset.y % _cellSize.y);
Rect srcBounds(_mapOffset.x % _cellSize.x, _mapOffset.y % _cellSize.y,
(_mapOffset.x % _cellSize.x) + _bounds.width(), _cellSize.y);
Rect destBounds(_bounds.left, yPos, _bounds.right, yPos + ySize);
R2_GLOBALS.gfxManager().copyFrom(_mapImage, srcBounds, destBounds);
} else {
if ((yPos + _cellSize.y) < _bounds.bottom) {
ySize = _cellSize.y;
} else {
ySize = _bounds.bottom - yPos;
}
Rect srcBounds(_mapOffset.x % _cellSize.x, 0,
(_mapOffset.x % _cellSize.x) + _bounds.width(), ySize);
Rect destBounds(_bounds.left, yPos, _bounds.right, yPos + ySize);
R2_GLOBALS.gfxManager().copyFrom(_mapImage, srcBounds, destBounds);
}
}
}
int MazeUI::getCellFromPixelXY(const Common::Point &pt) {
if (!_bounds.contains(pt))
return -1;
int cellX = (pt.x - _bounds.left + _mapOffset.x) / _cellSize.x;
int cellY = (pt.y - _bounds.top + _mapOffset.y) / _cellSize.y;
if ((cellX >= 0) && (cellY >= 0) && (cellX < _mapCells.x) && (cellY < _mapCells.y))
return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * cellY + cellX) * 2);
return -1;
}
int MazeUI::getCellFromCellXY(const Common::Point &p) {
if (p.x < 0 || p.y < 0 || p.x >= _mapCells.x || p.y >= _mapCells.y) {
return -1;
} else {
return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * p.y + p.x) * 2);
}
}
int MazeUI::pixelToCellXY(Common::Point &pt) {
pt.x /= _cellSize.x;
pt.y /= _cellSize.y;
if ((pt.x >= 0) && (pt.y >= 0) && (pt.x < _mapCells.x) && (pt.y < _mapCells.y)) {
return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * pt.y + pt.x) * 2);
}
return -1;
}
void MazeUI::setDisplayBounds(const Rect &r) {
_bounds = r;
_bounds.clip(g_globals->gfxManager()._bounds);
}
/*--------------------------------------------------------------------------*/
void AnimationSlice::load(Common::File &f) {
f.skip(2);
_sliceOffset = f.readUint16LE();
f.skip(6);
_drawMode = f.readByte();
_secondaryIndex = f.readByte();
}
/*--------------------------------------------------------------------------*/
AnimationSlices::AnimationSlices() {
_pixelData = NULL;
_dataSize = 0;
_dataSize2 = 0;
_slices->_sliceOffset = 0;
_slices->_drawMode = 0;
_slices->_secondaryIndex = 0;
}
AnimationSlices::~AnimationSlices() {
delete[] _pixelData;
}
void AnimationSlices::load(Common::File &f) {
f.skip(4);
_dataSize = f.readUint32LE();
f.skip(8);
_dataSize2 = f.readUint32LE();
f.skip(28);
// Load the four slice indexes
for (int idx = 0; idx < 4; ++idx)
_slices[idx].load(f);
}
int AnimationSlices::loadPixels(Common::File &f, int slicesSize) {
delete[] _pixelData;
_pixelData = new byte[slicesSize];
return f.read(_pixelData, slicesSize);
}
/*--------------------------------------------------------------------------*/
void AnimationPlayerSubData::load(Common::File &f) {
uint32 posStart = f.pos();
f.skip(6);
_duration = f.readUint32LE();
_frameRate = f.readUint16LE();
_framesPerSlices = f.readUint16LE();
_drawType = f.readUint16LE();
f.skip(2);
_sliceSize = f.readUint16LE();
_ySlices = f.readUint16LE();
_field16 = f.readUint32LE();
f.skip(2);
_palStart = f.readUint16LE();
_palSize = f.readUint16LE();
f.read(_palData, 768);
_totalSize = f.readSint32LE();
f.skip(12);
_slices.load(f);
uint32 posEnd = f.pos();
assert((posEnd - posStart) == 0x390);
}
/*--------------------------------------------------------------------------*/
AnimationPlayer::AnimationPlayer(): EventHandler() {
_endAction = NULL;
_animData1 = NULL;
_animData2 = NULL;
_screenBounds = R2_GLOBALS._gfxManagerInstance._bounds;
_rect1 = R2_GLOBALS._gfxManagerInstance._bounds;
_paletteMode = ANIMPALMODE_REPLACE_PALETTE;
_canSkip = true;
_sliceHeight = 1;
_endAction = NULL;
_sliceCurrent = nullptr;
_sliceNext = nullptr;
_animLoaded = false;
_objectMode = ANIMOBJMODE_1;
_dataNeeded = 0;
_playbackTick = 0;
_playbackTickPrior = 0;
_position = 0;
_nextSlicesPosition = 0;
_frameDelay = 0;
_gameFrame = 0;
}
AnimationPlayer::~AnimationPlayer() {
if (!isCompleted())
close();
}
void AnimationPlayer::synchronize(Serializer &s) {
EventHandler::synchronize(s);
// TODO: Implement saving for animation player state. Currently, I disable saving
// when an animation is active, so saving it's state would a "nice to have".
}
void AnimationPlayer::remove() {
if (_endAction)
_endAction->signal();
_endAction = NULL;
}
void AnimationPlayer::process(Event &event) {
if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE) && _canSkip) {
// Move the current position to the end
_position = _subData._duration;
}
}
void AnimationPlayer::dispatch() {
uint32 gameFrame = R2_GLOBALS._events.getFrameNumber();
uint32 gameDiff = gameFrame - _gameFrame;
if (gameDiff >= _frameDelay) {
drawFrame(_playbackTick % _subData._framesPerSlices);
++_playbackTick;
_position = _playbackTick / _subData._framesPerSlices;
if (_position == _nextSlicesPosition)
nextSlices();
_playbackTickPrior = _playbackTick;
_gameFrame = gameFrame;
}
}
bool AnimationPlayer::load(int animId, Action *endAction) {
// Open up the main resource file for access
TLib &libFile = g_resourceManager->first();
if (!_resourceFile.open(libFile.getFilename()))
error("Could not open resource");
// Get the offset of the given resource and seek to it in the player's file reference
ResourceEntry entry;
uint32 fileOffset = libFile.getResourceStart(RES_IMAGE, animId, 0, entry);
_resourceFile.seek(fileOffset);
// At this point, the file is pointing to the start of the resource data
// Set the end action
_endAction = endAction;
// Load the sub data block
_subData.load(_resourceFile);
// Set other properties
_playbackTickPrior = -1;
_playbackTick = 0;
_frameDelay = (60 / _subData._frameRate);
_gameFrame = R2_GLOBALS._events.getFrameNumber();
// WORKAROUND: Slow down the title sequences to better match the original
if (animId <= 4 || animId == 15)
_frameDelay *= 8;
if (_subData._totalSize) {
_dataNeeded = _subData._totalSize;
} else {
int v = (_subData._sliceSize + 2) * _subData._ySlices * _subData._framesPerSlices;
_dataNeeded = (_subData._field16 / _subData._framesPerSlices) + v + 96;
}
debugC(1, ktSageDebugGraphics, "Data needed %d", _dataNeeded);
// Set up animation data objects
_animData1 = new AnimationData();
_sliceCurrent = _animData1;
if (_subData._framesPerSlices <= 1) {
_animData2 = NULL;
_sliceNext = _sliceCurrent;
} else {
_animData2 = new AnimationData();
_sliceNext = _animData2;
}
_position = 0;
_nextSlicesPosition = 1;
// Load up the first slices set
_sliceCurrent->_dataSize = _subData._slices._dataSize;
_sliceCurrent->_slices = _subData._slices;
int slicesSize = _sliceCurrent->_dataSize - 96;
int readSize = _sliceCurrent->_slices.loadPixels(_resourceFile, slicesSize);
_sliceCurrent->_animSlicesSize = readSize + 96;
if (_sliceNext != _sliceCurrent) {
getSlices();
}
// Handle starting palette
switch (_paletteMode) {
case ANIMPALMODE_REPLACE_PALETTE:
// Use the palette provided with the animation directly
_palette.getPalette();
for (int idx = _subData._palStart; idx < (_subData._palStart + _subData._palSize); ++idx) {
byte r = _subData._palData[idx * 3];
byte g = _subData._palData[idx * 3 + 1];
byte b = _subData._palData[idx * 3 + 2];
R2_GLOBALS._scenePalette.setEntry(idx, r, g, b);
}
R2_GLOBALS._sceneManager._hasPalette = true;
break;
case ANIMPALMODE_NONE:
break;
default:
// ANIMPALMODE_CURR_PALETTE
// Use the closest matching colors in the currently active palette to those specified in the animation
for (int idx = _subData._palStart; idx < (_subData._palStart + _subData._palSize); ++idx) {
byte r = _subData._palData[idx * 3];
byte g = _subData._palData[idx * 3 + 1];
byte b = _subData._palData[idx * 3 + 2];
int palIndex = R2_GLOBALS._scenePalette.indexOf(r, g, b);
_palIndexes[idx] = palIndex;
}
break;
}
++R2_GLOBALS._animationCtr;
_animLoaded = true;
return true;
}
void AnimationPlayer::drawFrame(int sliceIndex) {
assert(sliceIndex < 4);
AnimationSlices &slices = _sliceCurrent->_slices;
AnimationSlice &slice = _sliceCurrent->_slices._slices[sliceIndex];
byte *sliceDataStart = &slices._pixelData[slice._sliceOffset - 96];
byte *sliceData1 = sliceDataStart;
Rect playerBounds = _screenBounds;
Graphics::Surface dest = R2_GLOBALS._screen.getSubArea(playerBounds);
int y = 0;
// Handle different drawing modes
switch (slice._drawMode) {
case 0:
// Draw from uncompressed source
for (int sliceNum = 0; sliceNum < _subData._ySlices; ++sliceNum) {
for (int yIndex = 0; yIndex < _sliceHeight; ++yIndex, ++y) {
// TODO: Check of _subData._drawType was done for two different kinds of
// line slice drawing in original
const byte *pSrc = (const byte *)sliceDataStart + READ_LE_UINT16(sliceData1 + sliceNum * 2);
byte *pDest = (byte *)dest.getBasePtr(0, y);
Common::copy(pSrc, pSrc + _subData._sliceSize, pDest);
}
}
break;
case 1:
switch (slice._secondaryIndex) {
case 0xfe:
// Draw from uncompressed source with optional skipped rows
for (int sliceNum = 0; sliceNum < _subData._ySlices; ++sliceNum) {
for (int yIndex = 0; yIndex < _sliceHeight; ++yIndex, ++y) {
int offset = READ_LE_UINT16(sliceData1 + sliceNum * 2);
if (offset) {
const byte *pSrc = (const byte *)sliceDataStart + offset;
byte *pDest = (byte *)dest.getBasePtr(0, y);
//Common::copy(pSrc, pSrc + playerBounds.width(), pDest);
rleDecode(pSrc, pDest, playerBounds.width());
}
}
}
break;
case 0xff:
// Draw from RLE compressed source
for (int sliceNum = 0; sliceNum < _subData._ySlices; ++sliceNum) {
for (int yIndex = 0; yIndex < _sliceHeight; ++yIndex, ++y) {
// TODO: Check of _subData._drawType was done for two different kinds of
// line slice drawing in original
const byte *pSrc = (const byte *)sliceDataStart + READ_LE_UINT16(sliceData1 + sliceNum * 2);
byte *pDest = (byte *)dest.getBasePtr(0, y);
rleDecode(pSrc, pDest, _subData._sliceSize);
}
}
break;
default: {
// Draw from two slice sets simultaneously
AnimationSlice &slice2 = _sliceCurrent->_slices._slices[slice._secondaryIndex];
byte *sliceData2 = &slices._pixelData[slice2._sliceOffset - 96];
for (int sliceNum = 0; sliceNum < _subData._ySlices; ++sliceNum) {
for (int yIndex = 0; yIndex < _sliceHeight; ++yIndex, ++y) {
const byte *pSrc1 = (const byte *)sliceDataStart + READ_LE_UINT16(sliceData2 + sliceNum * 2);
const byte *pSrc2 = (const byte *)sliceDataStart + READ_LE_UINT16(sliceData1 + sliceNum * 2);
byte *pDest = (byte *)dest.getBasePtr(0, y);
if (slice2._drawMode == 0) {
// Uncompressed background, foreground compressed
Common::copy(pSrc1, pSrc1 + _subData._sliceSize, pDest);
rleDecode(pSrc2, pDest, _subData._sliceSize);
} else {
// Both background and foreground is compressed
rleDecode(pSrc1, pDest, _subData._sliceSize);
rleDecode(pSrc2, pDest, _subData._sliceSize);
}
}
}
break;
}
}
default:
break;
}
if (_objectMode == ANIMOBJMODE_42) {
_screenBounds.expandPanes();
// Copy the drawn frame to the back surface
Rect srcRect = R2_GLOBALS._screen.getBounds();
Rect destRect = srcRect;
destRect.translate(-g_globals->_sceneOffset.x, -g_globals->_sceneOffset.y);
R2_GLOBALS._sceneManager._scene->_backSurface.copyFrom(R2_GLOBALS._screen,
srcRect, destRect);
// Draw any objects into the scene
R2_GLOBALS._sceneObjects->draw();
} else {
if (R2_GLOBALS._sceneManager._hasPalette) {
R2_GLOBALS._sceneManager._hasPalette = false;
R2_GLOBALS._scenePalette.refresh();
}
}
}
/**
* Read the next frame's slice set
*/
void AnimationPlayer::nextSlices() {
_position = _nextSlicesPosition++;
_playbackTick = _position * _subData._framesPerSlices;
_playbackTickPrior = _playbackTick - 1;
if (_sliceNext == _sliceCurrent) {
int dataSize = _sliceCurrent->_slices._dataSize2;
_sliceCurrent->_dataSize = dataSize;
debugC(1, ktSageDebugGraphics, "Next frame size = %xh", dataSize);
if (dataSize == 0)
return;
dataSize -= 96;
assert(dataSize >= 0);
_sliceCurrent->_slices.load(_resourceFile);
_sliceCurrent->_animSlicesSize = _sliceCurrent->_slices.loadPixels(_resourceFile, dataSize);
} else {
SWAP(_sliceCurrent, _sliceNext);
getSlices();
}
}
bool AnimationPlayer::isCompleted() {
return (_position >= _subData._duration);
}
void AnimationPlayer::close() {
if (_animLoaded) {
switch (_paletteMode) {
case 0:
R2_GLOBALS._scenePalette.replace(&_palette);
changePane();
R2_GLOBALS._sceneManager._hasPalette = true;
break;
case 2:
closing();
break;
default:
changePane();
break;
}
}
// Close the resource file
_resourceFile.close();
if (_objectMode != ANIMOBJMODE_42) {
// flip screen in original
}
// Free animation objects
delete _animData1;
delete _animData2;
_animData1 = NULL;
_animData2 = NULL;
_animLoaded = false;
if (g_globals != NULL)
R2_GLOBALS._animationCtr = MAX(R2_GLOBALS._animationCtr - 1, 0);
}
void AnimationPlayer::rleDecode(const byte *pSrc, byte *pDest, int size) {
while (size > 0) {
byte v = *pSrc++;
if (!(v & 0x80)) {
// Following uncompressed set of bytes
Common::copy(pSrc, pSrc + v, pDest);
pSrc += v;
pDest += v;
size -= v;
} else {
int count = v & 0x3F;
size -= count;
if (!(v & 0x40)) {
// Skip over a number of bytes
pDest += count;
} else {
// Replicate a number of bytes
Common::fill(pDest, pDest + count, *pSrc++);
pDest += count;
}
}
}
}
void AnimationPlayer::getSlices() {
assert((_sliceNext == _animData1) || (_sliceNext == _animData2));
assert((_sliceCurrent == _animData1) || (_sliceCurrent == _animData2));
_sliceNext->_dataSize = _sliceCurrent->_slices._dataSize2;
if (_sliceNext->_dataSize) {
if (_sliceNext->_dataSize >= _dataNeeded)
error("Bogus dataNeeded == %d / %d", _sliceNext->_dataSize, _dataNeeded);
}
int dataSize = _sliceNext->_dataSize - 96;
_sliceNext->_slices.load(_resourceFile);
_sliceNext->_animSlicesSize = _sliceNext->_slices.loadPixels(_resourceFile, dataSize);
}
/*--------------------------------------------------------------------------*/
AnimationPlayerExt::AnimationPlayerExt(): AnimationPlayer() {
_isActive = false;
_canSkip = false;
}
void AnimationPlayerExt::synchronize(Serializer &s) {
AnimationPlayer::synchronize(s);
s.syncAsSint16LE(_isActive);
}
/*--------------------------------------------------------------------------*/
ModalWindow::ModalWindow() {
_insetCount = 0;
}
void ModalWindow::remove() {
R2_GLOBALS._sceneItems.remove(&_object1);
_object1.remove();
SceneArea::remove();
--R2_GLOBALS._insetUp;
}
void ModalWindow::synchronize(Serializer &s) {
SceneArea::synchronize(s);
s.syncAsByte(_insetCount);
}
void ModalWindow::process(Event &event) {
if (_insetCount != R2_GLOBALS._insetUp)
return;
CursorType cursor = R2_GLOBALS._events.getCursor();
if (_object1._bounds.contains(event.mousePos.x + g_globals->gfxManager()._bounds.left , event.mousePos.y)) {
if (cursor == _cursorNum) {
R2_GLOBALS._events.setCursor(_savedCursorNum);
}
} else if (event.mousePos.y < 168) {
if (cursor != _cursorNum) {
_savedCursorNum = cursor;
R2_GLOBALS._events.setCursor(CURSOR_INVALID);
}
if (event.eventType == EVENT_BUTTON_DOWN) {
event.handled = true;
R2_GLOBALS._events.setCursor(_savedCursorNum);
remove();
}
}
}
void ModalWindow::setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY) {
Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene;
_object1.postInit();
_object1.setup(visage, stripFrameNum, frameNum);
_object1.setPosition(Common::Point(posX, posY));
_object1.fixPriority(250);
_cursorNum = CURSOR_INVALID;
scene->_sceneAreas.push_front(this);
++R2_GLOBALS._insetUp;
_insetCount = R2_GLOBALS._insetUp;
}
void ModalWindow::setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum) {
_object1.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL);
}
/*--------------------------------------------------------------------------*/
ScannerDialog::Button::Button() {
_buttonId = 0;
_buttonDown = false;
}
void ScannerDialog::Button::setup(int buttonId) {
_buttonId = buttonId;
_buttonDown = false;
SceneActor::postInit();
SceneObject::setup(4, 2, 2);
fixPriority(255);
if (_buttonId == 1)
setPosition(Common::Point(141, 99));
else if (_buttonId == 2)
setPosition(Common::Point(141, 108));
static_cast<SceneExt *>(R2_GLOBALS._sceneManager._scene)->_sceneAreas.push_front(this);
}
void ScannerDialog::Button::synchronize(Serializer &s) {
SceneActor::synchronize(s);
s.syncAsSint16LE(_buttonId);
}
void ScannerDialog::Button::process(Event &event) {
if (event.eventType == EVENT_BUTTON_DOWN && R2_GLOBALS._events.getCursor() == CURSOR_USE
&& _bounds.contains(event.mousePos) && !_buttonDown) {
setFrame(3);
_buttonDown = true;
event.handled = true;
}
if (event.eventType == EVENT_BUTTON_UP && _buttonDown) {
setFrame(2);
_buttonDown = false;
event.handled = true;
reset();
}
}
bool ScannerDialog::Button::startAction(CursorType action, Event &event) {
if (action == CURSOR_USE)
return false;
return startAction(action, event);
}
void ScannerDialog::Button::reset() {
Scene *scene = R2_GLOBALS._sceneManager._scene;
ScannerDialog &scanner = *R2_GLOBALS._scannerDialog;
switch (_buttonId) {
case 1:
// Talk button
switch (R2_GLOBALS._sceneManager._sceneNumber) {
case 1550:
scene->_sceneMode = 80;
scene->signal();
break;
case 1700:
scene->_sceneMode = 30;
scene->signal();
remove();
break;
default:
break;
}
break;
case 2:
// Scan button
switch (R2_GLOBALS._sceneManager._sceneNumber) {
case 1550:
scanner._obj4.setup(4, 3, 1);
scanner._obj5.postInit();
scanner._obj5.setup(4, 4, 1);
scanner._obj5.setPosition(Common::Point(R2_GLOBALS._s1550PlayerArea[R2_QUINN].x + 145,
R2_GLOBALS._s1550PlayerArea[R2_QUINN].y + 59));
scanner._obj5.fixPriority(257);
scanner._obj6.postInit();
scanner._obj6.setup(4, 4, 2);
scanner._obj6.setPosition(Common::Point(R2_GLOBALS._s1550PlayerArea[R2_SEEKER].x + 145,
R2_GLOBALS._s1550PlayerArea[R2_SEEKER].y + 59));
scanner._obj6.fixPriority(257);
break;
case 1700:
case 1800:
if (R2_GLOBALS._rimLocation < 1201)
scanner._obj4.setup(4, 3, 3);
else if (R2_GLOBALS._rimLocation > 1201)
scanner._obj4.setup(4, 3, 4);
else
scanner._obj4.setup(4, 3, 5);
break;
case 3800:
case 3900:
if ((R2_GLOBALS._desertWrongDirCtr + 1) == 0 && R2_GLOBALS._desertCorrectDirection == 0) {
do {
R2_GLOBALS._desertCorrectDirection = R2_GLOBALS._randomSource.getRandomNumber(3) + 1;
} while (R2_GLOBALS._desertCorrectDirection == R2_GLOBALS._desertPreviousDirection);
}
scanner._obj4.setup(4, 7, R2_GLOBALS._desertCorrectDirection);
if (!R2_GLOBALS.getFlag(46))
R2_GLOBALS.setFlag(46);
break;
default:
scanner._obj4.setup(4, 3, 2);
break;
}
break;
default:
break;
}
}
/*--------------------------------------------------------------------------*/
ScannerDialog::Slider::Slider() {
_initial = _xStart = _yp = 0;
_width = _xInc = 0;
_sliderDown = false;
}
void ScannerDialog::Slider::synchronize(Serializer &s) {
SceneActor::synchronize(s);
s.syncAsSint16LE(_initial);
s.syncAsSint16LE(_xStart);
s.syncAsSint16LE(_yp);
s.syncAsSint16LE(_width);
s.syncAsSint16LE(_xInc);
}
void ScannerDialog::Slider::remove() {
static_cast<SceneExt *>(R2_GLOBALS._sceneManager._scene)->_sceneAreas.remove(this);
SceneActor::remove();
}
void ScannerDialog::Slider::process(Event &event) {
if (event.eventType == EVENT_BUTTON_DOWN && R2_GLOBALS._events.getCursor() == CURSOR_USE
&& _bounds.contains(event.mousePos)) {
_sliderDown = true;
}
if (event.eventType == EVENT_BUTTON_UP && _sliderDown) {
_sliderDown = false;
event.handled = true;
update();
}
if (_sliderDown) {
event.handled = true;
if (event.mousePos.x < _xStart) {
setPosition(Common::Point(_xStart, _yp));
} else if (event.mousePos.x >= (_xStart + _width)) {
setPosition(Common::Point(_xStart + _width, _yp));
} else {
setPosition(Common::Point(event.mousePos.x, _yp));
}
}
}
bool ScannerDialog::Slider::startAction(CursorType action, Event &event) {
if (action == CURSOR_USE)
return false;
return startAction(action, event);
}
void ScannerDialog::Slider::update() {
int incHalf = (_width / (_xInc - 1)) / 2;
int newFrequency = ((_position.x - _xStart + incHalf) * _xInc) / (_width + incHalf * 2);
setPosition(Common::Point(_xStart + ((_width * newFrequency) / (_xInc - 1)), _yp));
R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex] = newFrequency + 1;
switch (newFrequency) {
case 0:
R2_GLOBALS._sound4.stop();
break;
case 1:
R2_GLOBALS._sound4.play(45);
break;
case 2:
R2_GLOBALS._sound4.play(4);
break;
case 3:
R2_GLOBALS._sound4.play(5);
break;
case 4:
R2_GLOBALS._sound4.play(6);
break;
default:
break;
}
}
void ScannerDialog::Slider::setup(int initial, int xStart, int yp, int width, int xInc) {
_initial = initial;
_xStart = xStart;
_yp = yp;
_width = width;
_xInc = xInc;
_sliderDown = false;
SceneActor::postInit();
SceneObject::setup(4, 2, 1);
fixPriority(255);
setPosition(Common::Point(_width * (_initial - 1) / (_xInc - 1) + _xStart, yp));
static_cast<SceneExt *>(R2_GLOBALS._sceneManager._scene)->_sceneAreas.push_front(this);
}
/*--------------------------------------------------------------------------*/
ScannerDialog::ScannerDialog() {
}
void ScannerDialog::remove() {
switch (R2_GLOBALS._sceneManager._sceneNumber) {
case 1550:
case 1700:
R2_GLOBALS._events.setCursor(R2_GLOBALS._player._canWalk ? CURSOR_WALK : CURSOR_USE);
break;
case 3800:
case 3900: {
Scene *scene = R2_GLOBALS._sceneManager._scene;
scene->_sceneMode = 3806;
scene->signal();
break;
}
default:
break;
}
SceneExt *scene = static_cast<SceneExt *>(R2_GLOBALS._sceneManager._scene);
scene->_sceneAreas.remove(&_talkButton);
scene->_sceneAreas.remove(&_scanButton);
_talkButton.remove();
_scanButton.remove();
_slider.remove();
_obj4.remove();
_obj5.remove();
_obj6.remove();
_obj7.remove();
ModalWindow::remove();
}
void ScannerDialog::setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY) {
// Stop player moving if currently doing so
if (R2_GLOBALS._player._mover)
R2_GLOBALS._player.addMover(NULL);
R2_GLOBALS._events.setCursor(CURSOR_USE);
ModalWindow::setup2(visage, stripFrameNum, frameNum, posX, posY);
setup3(100, -1, -1, -1);
_talkButton.setup(1);
_scanButton.setup(2);
_slider.setup(R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex], 142, 124, 35, 5);
_obj4.postInit();
_obj4.setup(4, 3, 2);
_obj4.setPosition(Common::Point(160, 83));
_obj4.fixPriority(256);
if (R2_GLOBALS._sceneManager._sceneNumber == 3800 || R2_GLOBALS._sceneManager._sceneNumber == 3900) {
Scene *scene = R2_GLOBALS._sceneManager._scene;
scene->_sceneMode = 3805;
scene->signal();
}
}
/*--------------------------------------------------------------------------*/
} // End of namespace Ringworld2
} // End of namespace TsAGE