Files
scummvm/engines/titanic/support/files_manager.cpp
T
aryanrawlani28 4b6976c558 GUI: U32: Reduce number of files changed and fixes
Up until last commit, everything was working fine but the amount of files changed was too large. This commit tries to reduce the changes.

- Add a fake constructor to Keymap, text-to-speech, setDescription (save-state)
- Redirecting functions for PopUpWidget::appendEntry, ButtonWidget::setLabel, GUIErrorMessage
- Use the above functions and constructors to reduce changes in Engines
- Fix warnings being in unicode. Only output english text in - Warnings, Errors, etc.
- Mark some strings as "translation" strings. (Not yet added to POTFILES)
- Remove some CP related things from po/modules.mk
- Previously used some Common::convertToU32 where it was not necessary, replace this with u32constructor
2020-08-30 14:43:41 +02:00

157 lines
4.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/file.h"
#include "common/memstream.h"
#include "common/zlib.h"
#include "titanic/support/files_manager.h"
#include "titanic/game_manager.h"
#include "titanic/titanic.h"
namespace Titanic {
CFilesManager::CFilesManager(TitanicEngine *vm) : _vm(vm), _gameManager(nullptr),
_assetsPath("Assets"), _drive(-1), _version(0) {
}
CFilesManager::~CFilesManager() {
_datFile.close();
}
bool CFilesManager::loadResourceIndex() {
if (!_datFile.open("titanic.dat")) {
GUIErrorMessage("Could not find titanic.dat data file");
return false;
}
uint headerId = _datFile.readUint32BE();
_version = _datFile.readUint16LE();
if (headerId != MKTAG('S', 'V', 'T', 'N')) {
GUIErrorMessage("titanic.dat has invalid contents");
return false;
}
if (_version != 5) {
GUIErrorMessage("titanic.dat is out of date");
return false;
}
// Read in entries
uint offset, size, flags;
char c;
Common::String resourceName;
for (;;) {
offset = _datFile.readUint32LE();
size = _datFile.readUint32LE();
flags = (_version == 1) ? 0 : _datFile.readUint16LE();
if (offset == 0 && size == 0)
break;
Common::String resName;
while ((c = _datFile.readByte()) != '\0')
resName += c;
_resources[resName] = ResourceEntry(offset, size, flags);
}
return true;
}
bool CFilesManager::fileExists(const CString &name) {
Common::File f;
return f.exists(name);
}
bool CFilesManager::scanForFile(const CString &name) {
if (name.empty())
return false;
CString filename = name;
filename.toLowercase();
if (filename[0] == 'y' || filename[0] == 'z')
return true;
else if (filename[0] < 'a' || filename[0] > 'c')
return false;
CString fname = filename;
int idx = fname.indexOf('#');
if (idx >= 0) {
fname = fname.left(idx);
fname += ".st";
}
// Return true if the file exists
if (fileExists(fname))
return true;
// Couldn't find file. Start by calling the game manager's roomChange
// method, which handles all active scene objects freeing their resources
if (_gameManager)
_gameManager->roomChange();
return false;
}
void CFilesManager::loadDrive() {
assert(_drive == -1);
resetView();
}
void CFilesManager::insertCD(CScreenManager *screenManager) {
// We don't support running the game directly from the original CDs,
// so this method can remain stubbed
}
void CFilesManager::resetView() {
if (_gameManager) {
_gameManager->_gameState.setMode(GSMODE_INTERACTIVE);
_gameManager->markAllDirty();
}
}
void CFilesManager::preload(const CString &name) {
// We don't currently do any preloading of resources
}
Common::SeekableReadStream *CFilesManager::getResource(const CString &str) {
ResourceEntry resEntry = _resources[str];
// If we're running the German version, check for the existance of
// a German specific version of the given resource
if (_vm->isGerman() && _resources.contains(str + "/DE"))
resEntry = _resources[str + "/DE"];
_datFile.seek(resEntry._offset);
Common::SeekableReadStream *stream = (resEntry._size > 0) ?
_datFile.readStream(resEntry._size) :
new Common::MemoryReadStream(nullptr, 0);
if (resEntry._flags & FLAG_COMPRESSED)
stream = Common::wrapCompressedReadStream(stream);
return stream;
}
} // End of namespace Titanic