Files
scummvm/engines/stark/visual/text.h
T
Bastien Bouclet 308c018141 STARK: Add an engine option to enable font anti-aliasing
Makes use of stem darkening which requires at least FreeType 2.9
2019-06-29 16:42:55 +02:00

111 lines
2.7 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARK_VISUAL_TEXT_H
#define STARK_VISUAL_TEXT_H
#include "engines/stark/visual/visual.h"
#include "engines/stark/services/fontprovider.h"
#include "common/rect.h"
#include "graphics/font.h"
namespace Stark {
namespace Gfx {
class Driver;
class SurfaceRenderer;
class Texture;
}
struct Color {
uint8 r;
uint8 g;
uint8 b;
uint8 a;
Color(uint8 red, uint8 green, uint8 blue, uint8 alpha = 0xFF) :
r(red), g(green), b(blue), a(alpha) {}
bool operator==(const Color &color) const {
return r == color.r &&
g == color.g &&
b == color.b &&
a == color.a;
}
};
/**
* Text renderer
*/
class VisualText : public Visual {
public:
static const VisualType TYPE = Visual::kImageText;
explicit VisualText(Gfx::Driver *gfx);
~VisualText() override;
Common::Rect getRect();
void setText(const Common::String &text);
void setColor(const Color &color);
void setBackgroundColor(const Color &color);
void setAlign(Graphics::TextAlign align);
void setTargetWidth(uint32 width);
void setTargetHeight(uint32 height);
void setFont(FontProvider::FontType type, int32 customFontIndex = -1);
uint getTargetWidth() { return _targetWidth; }
uint getTargetHeight() { return _targetHeight; }
void render(const Common::Point &position);
void resetTexture();
private:
void createTexture();
void freeTexture();
/** Check whether the text is blank */
bool isBlank();
Gfx::Driver *_gfx;
Gfx::SurfaceRenderer *_surfaceRenderer;
Gfx::Texture *_texture;
Gfx::Texture *_bgTexture;
Common::String _text;
Color _color;
Color _backgroundColor;
Graphics::TextAlign _align;
uint32 _targetWidth;
uint32 _targetHeight;
Common::Rect _originalRect;
FontProvider::FontType _fontType;
int32 _fontCustomIndex;
};
} // End of namespace Stark
#endif // STARK_VISUAL_TEXT_H