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scummvm/engines/stark/visual/effects/effect.h
T

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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARK_VISUAL_EFFECTS_EFFECT_H
#define STARK_VISUAL_EFFECTS_EFFECT_H
#include "engines/stark/visual/visual.h"
#include "common/rect.h"
#include "graphics/pixelformat.h"
namespace Graphics {
struct Surface;
}
namespace Stark {
namespace Gfx {
class Driver;
class SurfaceRenderer;
class Texture;
}
/**
* A 2D visual effect overlay
*
* The backing surface is alpha blended on top of the scene
*/
class VisualEffect : public Visual {
public:
explicit VisualEffect(VisualType type, const Common::Point &size, Gfx::Driver *gfx);
~VisualEffect() override;
protected:
Gfx::Driver *_gfx;
Gfx::SurfaceRenderer *_surfaceRenderer;
Gfx::Texture *_texture;
Graphics::Surface *_surface;
uint _timeBetweenTwoUpdates;
int _timeRemainingUntilNextUpdate;
Common::Point _size;
};
} // End of namespace Stark
#endif // STARK_VISUAL_EFFECTS_EFFECT_H